The submachine gun in the Jedi survival and escape game is a weapon to kill the enemy at close range. Open a fully automatic bullet and kill them all. The following g
The submachine gun in the Jedi survival and escape game is a weapon to kill the enemy at close range. Open a fully automatic bullet and kill them all. The following game will bring you a complete set of illustrations of Jedi survival and escape submachine guns. Come and find out! Micro? UZI UMP9, scatter bullets at will, but be careful not to hit your feet. Overview of modern submachine guns using 9 mm ammunition? UZI overview UMP9 23 35 hit damage hit damage 350 400 bullet muzzle velocity 5000 7000 hit body impact hit body impact 100? -? 200 100? -? 300 zeroing distance zeroing distance 25 30 magazine capacity magazine capacity 0.048s 0.092s firing interval single shot,? Automatic single shot? Burst,? Automatic shooting mode. Shooting mode -2 continuous shooting? The camera burst? Shot-0.085? Delayed outbreak? Delay refill micro? UZI reloading UMP9 magazine method method 3. 100s 3. 100s duration (filling) duration (filling) 2.500s duration (strategy) duration (strategy) scattering micro? UZI scattering UMP9 5.5 4.5 base 0.2 0. 14 aiming correction aiming correction 0.05 0.04 machine aiming correction 20 17 shooting base scattering 0.5 squat posture correction 0.2 0.2 prone posture correction 2 2 walking correction 5 5 running correction 15 jump correction deviation. UZI deviation UMP9 2.3 2. 1 foundation 2 1.3 foundation (aiming) 0.2 0.06 foundation (aiming)1.2 recoil pair, recoil pair 0.85 0.6 recoil pair (aiming). . 15 recoil is positive (machine aiming). The recoil is positive (aiming) 0.23 0.45 animation? Kick? Animation? Kick? (ADS) 7 7 Maximum Limit Maximum Limit 0? -? 2 0? -? 2. Motion correction limit. Motion correction limit 150? -? 400 150? -? 400 moving speed reference moving speed reference 0.85 0.82 squat posture correction 0.69 0.65 prone position correction squat posture correction micro? UZI recoil UMP9 0? -? 5 0? -? 5 vertical vertical 15 15 vertical speed vertical speed 4 5 vertical recovery vertical recovery 3.5 maximum vertical recovery 0.5 0.55 vertical recovery correction vertical recovery correction 12 horizontal speed horizontal speed 0.03 horizontal trend horizontal trend -0.3 -0.42 left maximum left maximum 0.3 0.44 right maximum 9 speed 55 recovery speed/ Kloc-0/. 1.6 Style range UZI swing UMP9 2 1 Spacing 10 1 Yaw Offset 1.5 1.5 Motion correction Motion correction 0.5 Squat posture correction 0.2 0.2 prone position. UZI lens freedom UMP9 30 30 range range 60 60 short range 1.5 1.5 bullet power What is the bullet power? UZI miscellaneous UMP9 0. 15? s 0. 15? S delivery delay delivery delay 0.5? s 0.5? S, prepare for delay. Prepare for delay, Chris? Vector Tommy? Gun use. 45 ACP ammunition and a modern submachine gun delay bolt rebound design. Put on your trench coat and keep chugging, chugging, chugging, chugging. Overview vector overview Tommy? Gun 3 1 38 hit damage hit damage 300 280 initial bullet speed initial bullet speed 7000 7000 hit body impact force 50? -? 50 100? -? 200 zeroing distance zeroing distance 13 100 magazine capacity magazine capacity 0.055s 0.086s firing interval single shot,? Burst,? Automatic single shot? Automatic shooting mode shooting mode 2 continuous shooting? The camera burst? Lens 0.0545-continuous shooting? Delayed outbreak? Delay, complement vector, complement Tommy? Gun magazine magazine method method 2.200s 3.450s duration (filling) duration (filling) 2. 100s 2.850s duration (strategic) duration (strategic) scattering vector scattering Tommy? Gun 4.5 4.5 basic 0. 14 0. 14 aiming correction 0.04 0.05 machine aiming correction 17 10 shooting basic scattering shooting basic scattering 0.5 0.5 squatting correction 0.2 0.2 prone position correction 2 2 walking correction. 5 5 running correction running correction 15 15 jump correction jump correction deviation vector deviation Tommy? Gun 2. 1 2.25 foundation 1.4 1.8 foundation (aiming) 0.48 0.07 foundation (aiming by machine)1.2 The recoil is positive. Kick? Animation? Kick? (ADS) 10 7 maximum limit 0? -? 2.5 0? -? 2. Motion correction limit. Motion correction limit 50? -? 220 150? -? 400 moving speed reference moving speed reference 0.84 0.82 crouching posture correction 0.65 0.65 prone position correction prone position correction recoil vector recoil Tommy? Gun 0? -? 5 0? -? 5 vertical vertical 15 vertical speed 5 5 vertical recovery vertical recovery10.53 maximum vertical recovery 0.4 0.48 vertical recovery correction vertical recovery correction 18 12 horizontal speed horizontal trend horizontal speed 0.03 horizontal trend -0.5 -0 .4 1 Left maximum left maximum 0.5 0.4 1 right maximum right 9 9 speed 5 5 recovery speed 0.6 0.6 gun 1 1 spacing 1 1 yaw offset 1.5 movement correction 0.5 squat correction 0.2 0.2 prone position. Gun 20 30 range range 40 60 short range 1.4 1.5 bullet power bullet power miscellaneous vector Tommy? Gun 0. 15? s 0. 15? S delivery delay delivery delay 0.5? s 0.5? Preparation delay preparation delay