What are the advantages of Siyiou's Lead True VR?
Friends who have been following CES2016 must know that VR devices stole the show this year.What is VR? It's a way for you to enjoy the feeling of having everything in the world at your fingertips while lying at home. It's no wonder that what was once a science fiction scenario has become a piece of black technology. People's demand for entertainment has slowly branched out from collective social entertainment to a lot of "self-improvement" entertainment. Even WeChat microblogging and other online social networks play a role in most people's sense of presence. But technology has helped this sense of presence to become a "sense of accomplishment", imagine twenty years ago you want to have 100,000 fans, publish a topic can cause millions of people to spread, in addition to the leadership or tycoon who can do it? Virtual reality has also become a good way to "brush the sense of existence", in the virtual world to touch the real world can not touch some of the private desire. Imagine a beautiful girl easily appear in front of your eyes to play with the flirt, this is a no-cost but can hook you into a burning thing; imagine that at the moment you wear boots holding an AK47 in front of the shooting enemy, this is another thing that does not have any threshold but can stimulate you to a large amount of hormone secretion. These two examples hit the nail on the head when it comes to the two paths that people expect VR technology to take. When you keep looking up to VR technology at the same time, you can know the current virtual reality technology to what kind of field, VR can really as you wish? Will it be like the red-hot 3D reality technology? Do not do spray and water army, just from the historical perspective of science and technology to see the future. The development of virtual reality trajectory Beginning - virtual window The development of virtual reality from the birth of the graphics operating system has begun, you are operating the computer in fact, the use of virtual reality technology. Such as you open a 3D map, use the mouse to drag and drop, to observe the situation in every dimension; you play the somatosensory game, through the somatosensory controller to operate the character's movement; you play the shooting game, through the mouse button to control the character and firearms, these are "desktop virtual reality" technology. Street View Map It is to use the screen as a window for the user to observe the virtual realm. It requires the participant to use an input device to view a 360-degree view of the virtual realm through a computer screen and manipulate objects within it, but the participant lacks full immersion because it is still subject to interference from the surrounding real-world environment. This technology still has a wide range of applications and there are still great technological breakthroughs and commercialization value, such as QuickTime VR, Street View Maps and so on as we know it. Advanced level - immersive experience The VR technology we are talking about today can be understood as immersive virtual reality, which provides a fully immersive experience and gives the user a feeling of being in a virtual realm. When you are playing a game with Oculus Rift, you will have the feeling of not being able to withdraw from the virtual world. Before CES2016 on the foreign media Mashable released a video of a small editor using VR to experience a live erotic experience, do not look at its content to see the expression of its face to know that the editor is how cool it is. This technology generally uses a helmet-type display or other equipment, the participant's visual, auditory and other senses closed, and provides a new, virtual sensory space, and the use of hand-controlled input devices, sound, etc. makes the participant to produce an immersive, wholehearted and immersed in the feeling. Storm Magic Mirror we are accustomed to call it pseudo-virtual reality, in fact, if we follow this principle to explain, it is also considered to be with the concept of playing a ball. However, from the point of view of the effect and experience, it really lowers the status of virtual reality in people's minds. I did not use the Sony Z5P tried, I do not know 4K cell phone put in the Storm Magic Mirror will not be better? Advanced - Augmented Reality Augmented Reality virtual reality technology (AR), first appeared in the military and aviation field. Typical examples are the flat-screen displays for fighter pilots, which project instrument readings and weapons targeting data onto a see-through screen mounted in front of the pilot, which allows the pilot to focus on enemy aircraft or navigational biases without having to look down to read cockpit instrument data. Augmented Reality Virtual Reality is not only to use virtual reality technology to simulate the real world and emulate the real world, but also to use it to enhance the participant's perception of the real environment, that is, to augment the perception of the reality that cannot be perceived or is inconvenient. Last year, Microsoft's Win10 Technical Preview launch event, there was an AR black technology - HoloLens, friends who have seen that launch event must be very excited, virtual and reality can be how skillfully blended together. In the E3 exhibition before the press conference is to show the complete reality enhancement version of "Minecraft", so that countless game fans cheered for it! Distributed virtual reality This technology is currently in the consumer electronics field of application is still relatively rare, mainly in the military, city construction and other fields have long-term development. To put it plainly, if more than one user through the computer network connected together, at the same time to participate in a virtual space, *** with the experience of virtual experience, then the virtual reality is upgraded to a higher realm, this is the distributed virtual reality system. In a distributed virtual reality system, multiple users can observe and operate the same virtual world through a network for the purpose of collaborative work. 2VR and 3D are similar technologies?Are VR and 3D similar technologies? Remember the once-hot 3D TV? It's hard to find on the market today, and even if it is, few manufacturers are promoting it as a buying point. The consumer TV market seems to have shut out the technology. And VR will also be like 3D hype after the concept is also going down the drain? The biggest problem of 3D TV 3D technology leads people to the first touch the real picture, the use of human eyes to observe the slight difference in the angle of the object this principle and create a variety of specifications of the 3D display. 3D technology is divided into glasses and naked eye type. Glasses type is divided into chromatic aberration type, shutter type and polarized light type three. The naked eye type is divided into lens array, barrier fence and pointing light source three. 3D display is already very mature technology, the cinema blockbuster 3D is the standard. But why is the 3D function of the TV set is always on the sidelines to eat dust, can not be reused? The biggest problem is still the viewing effect is relatively poor. Chromatic 3D glasses are basically eliminated, I used these glasses at the beginning of the prevalence of 3D, the picture is very dim, see more will be blind. Shutter 3D effect is better, the principle is based on the human eye on the image frequency of the refresh time to achieve, but even a very fast frequency users can still feel the flicker, look at the eyes for a long time easy to fatigue, today's mainstream flagship TV basically use this 3D technology. Polarized 3D has the advantage of watching more comfortable, no active shutter 3D flicker feeling, single look at the color especially bright animation and landscape film effect is not bad, but if you watch the character picture, or shutter 3D is better. But whether it is polarized or shutter-type are not as shocking as the effect of the cinema, used to taste is not bad, if prolonged use is easy to cause visual fatigue. In addition, there is a lack of 3D movie sources and large capacity. Online can find the 3D source is basically a familiar blockbuster, such a blockbuster once the release of everyone has long gone to the cinema to see, who will wait a month or two and then downloaded to watch? And 3D source capacity is very large, with everyone complaining about the 4K source, 1080P 3D movies are easily ten G, if you want to see 2K or 4K 3D movies, suggest that you do not toss at home. VR technology also have these problems? It is still in the early stages of the development of VR technology, whether it is Gear VR, Oculus Rift, or even a few hundred dollars of Storm Magic Mirror, the bulky head-mounted display is still the most unpleasant place. It's so much more of a strain than the eyes you'd wear to watch a big 3D screen in a movie theater. If you haven't head-mounted a VR device, you can imagine what it's like to stuff a brick into your eye cup and put it on your head (of course this analogy is a bit exaggerated, and is only used to describe the bulky weight). If you can hold on for half an hour, you're good; if you hold on for hours, you'll have to lie down and watch. Vertigo is also in addition to augmented reality technology, other virtual reality technology, most people will have the feeling of VR vertigo principle is actually very simple, because the eyes see the picture and from the ears to receive the real position information does not match, resulting in increased brain burden, thus creating a sense of dizziness. This is similar to the principle of 3D vertigo. At present, there have been some targeted solutions, the most widely used is to improve the audible delay through the VR hardware to achieve the effect of vertigo control. Of course, it's best if you can adapt yourself. Content. Good equipment without good content is often like a castle in the air. Seemingly wonderful technology can also fall flat on its face without notice. Just like the ecology of the Internet manufacturers are now trumpeting, 4K, 8K has no technical difficulties, but the content ecosystem and hardware technology is not on a platform, 4K movies only a handful of 8K video nowhere to be found. What content is needed for VR equipment? Some people make VR content into multi-dimensional stereo audio and video, and some people make it into 360 degree surround video. No matter what kind of content, the more "immersive" content can reflect the value of VR. Relying on two cameras in different angles to shoot the content that is only a little better "3D" only, the real way to produce virtual video should be used to track the location of the technology, in short, not the "content" to present you with what you look at what, but you In short, it's not what the "content" presents to you that you watch, but what you actively look for in the "content". Is 360-degree video a VR video? 360-degree video is only from the angle of the lens to get a larger perspective, while the VR video provides an immersive environment experience, you can even walk around in the video. 360-degree video is only through the director's camera movement to play, while the VR video allows you to explore the existing world. 360-degree video, the director will not be constructed to build the environment to control the physical location of the audience, but to guide the user to follow the development of the story, the user's physical location, the user's physical location, the user's physical location, the user's physical location, the user's physical location, the user's physical location. Instead, the user is guided to experience the story as it develops. 3 The Future of VR Technology The Future of VR Technology Although VR technology is slow to catch on, at least for the time being, it's not going to be nearly as common as cell phones and tablets. But its potential is still huge, the popularization of a new technology needs to be accompanied by technological improvements, price decline, the precipitation of time slowly to be recognized by the consumer market. We boldly predict that the application of VR and even virtual reality technology is still very broad. More realistic gaming experience Previously, there was news that HTC could not play the cell phone to bet on the VR business. I don't know how accurate the news is, at least now many companies are behind the layout of their own VR industry. Sony has brought VR headset equipment for PS consoles, connecting PlayStation VR to PS4 to experience together, rekindling people's interest in PS, and Sony has already announced that its flagship game GT Racing will be on the PSVR platform. And of course there's the road-worn Oculus Rift, which at CES 2016 let people experience a live action shooter on a treadmill. There's also the aforementioned Microsoft redoing My World using HoloLens. Since gaming has the ability to drive the PC industry, it is certainly incumbent upon VR to do the same. Of course, VR gaming is not just about wearing a helmet and playing games. In terms of hardware configuration should also have somatosensory devices, voice devices and more powerful PC hardware configuration. The content is often more important, the game creation team needs to have an idea of the development of VR games - novel and strange game settings, game forms; innovative and interesting gameplay; maverick personality roles and so on. In addition a lot of exercise can even make VR games into a loving fitness program. VR is here, what about the grading system? The visual experience brought by VR is too good, so it is difficult to avoid its fate of becoming an "adult tool", the pornographic industry is a hurdle that VR technology can not overcome. Looking back to the high-definition era and the 3D era, the pornography industry has almost always been the pioneer in popularizing the new technology, and pornographic content and adult entertainment almost became the key driving force for early users to accept VR technology. So you can see the CES2016 foreign media Mashable editor with Samsung GEAR VR experience erotic video when laughing at the posture of the legs. The porn industry and VR technology will also form a mutually reinforcing relationship. vR brings a better experience to it, and it will be one of the driving forces behind the purchase of VR devices. There are also the sex toys and robots that we often hear about that will be added to the virtual reality related ancillary equipment. At this point in time, VR and pornography consumption will have to set up a grading system and improve the relevant laws, in order to avoid the adverse effects, and even the resulting violent criminal incidents. In addition to content grading, as a tool that can create and share virtual reality scenes, virtual reality equipment itself also needs to be graded. However, in China, this road of grading has been explored for many years, and the face of new things is often even more mixed. Want VR erotica legalized in China, there will be quite a lot of controversy. VR sports, you are the athlete Sports is the most exciting thing for human beings, imagine how exciting it will be to watch sports with VR equipment. A representative solution provider in this space is NextVR, which just during the 2015 All-Star Game, NextVR partnered with Samsung to make the NBA the first mainstream sports league to experiment with live VR technology. Despite the fact that the viewing angle was limited to 180 degrees, it still achieved an effect that no other viewing device could match. Sports live VR, in the technical details can not yet reach a foolproof effect, but this active perspective, so that the viewer's eyes can stay in any place they want to stay, the audience can more y feel the atmosphere of the game and the state of the athletes, as if they were at the game in person. If you can accommodate the atmosphere of the live audience together into the VR live broadcast, you can also have more interaction. Of course, in addition to games, movies and sports, virtual reality VR technology will also be used more and more widely in various fields such as consumption, tourism, remote medical care, assisted teaching, security monitoring. Editor's summary: There are also people who question the humanistic aspects of VR technology, when technology products play an increasingly important role, occupying more and more of people's time, that people will one day be played by technology products. In fact, this concept accompanied by the emergence of new technologies, it has never ceased, as computer game addiction, cell phone addiction, the more temptations faced by human beings, the stronger the restraint should be. If you say "you have played a lot of cell phones, but still can not live a good life", it is not the cell phone that causes you to live a bad life, but the emptiness in your heart. VR technology should not be popularized on a large scale this year, because there are technical and cost constraints. But its prospects can not be underestimated, because it meets the pursuit of better visual enjoyment, it is sublimated in 3D but different from 3D, it focuses on people want to see the part of the world that belongs to themselves.