I don’t know how to solve the 320 practical tips for killing "7DaystoDie" in seven days. Therefore, the editor has collected and compiled the 320 practical tips and solutions for killing "7DaystoDie" in seven days. If you are interested, come and take a look. .
320 Practical Tips for Killing "7Days to Die"
1. Complete the novice task at the beginning as soon as possible, and the 4 skill points given are very useful. You can consider purchasing a level 1 javelin master or batsman Pate to make a spear or club with a quality of 2. The advantage of the spear is that the attack distance is slightly longer and it is not easy to be hit by zombies. The advantage of the stick is that the average attack power is higher and it is easier to knock down. In the early stage, the choice of weapons is a spear or a stick.
2. After completing the novice mission and starting to search, you can click on the level 1 Lucky Predator. This is more metaphysical and may determine whether you can find wrenches and acid in the sink in the early stage.
3. Order Level 1 Cooking Master. Bacon and eggs are divine foods to avoid starvation in the early stages. Remember to dig through the bird's nests you pass by, don't let go of rabbits and chickens passing by, and be sure to use a knife to peel animal carcasses. .
4. Click Level 1 Bold Adventurer to add a mission reward option, which is a cost-effective source of Molotov cocktails needed for the first blood moon. At this point, all 4 skill points at the beginning have been used.
5. There may be a zombie in the novice room near the birth point, so be careful not to get scratched.
6. The best trading station in the default map is Doctor Sister, which is located between the green land and the burning land. It is basically in the center of the map and is a moderate distance from the mission point. A large piece of flat land on the north side of the trading post is suitable for building a shelter. There is a burning town, a tool store and a green city nearby, and it is also close to water sources.
7. The shelter should not be too close to the trading post, otherwise it will not be able to hold the territory stones and move the furniture (crying blindly)
8. It is best to complete a buried supply on the first day. It saves time and can get a lot of food, and you can also collect clay on the way. Before opening the box, make sure you have a quick way back to the ground. After opening the box, several weak zombies will spawn, which is a good source of experience in the open space.
9. It is best to take another cleanup or acquisition task on the first day. The number of zombies in the first-level house is single digits. According to the route guide given by the system, you can face up to three at a time. Pay attention to where you are. Just be careful about the obstacles and they are easy to deal with. If it's too late, you can dismantle the stairs and spend the night on the second floor or roof, removing everything that can be dismantled.
10. It is recommended to spend the night in the mining cave on the first day. Open-pit mines often have one and only one grid that can be dug down. After digging three grids, place a wooden frame block above your head. You can choose to upgrade, and then squat down and dig. mine. Crouching down to mine can hardly reduce the probability of being discovered by zombies passing by on the ground, but the sound effect of crouching down to mine is much quieter than standing up, making it easier for you to notice the footsteps above your head (and the sound of removing wooden frame blocks) ).
11. The maximum sensing distance of zombies is about 20 meters. If you are really scared in the mine at night, just dig down. Basically, no matter how noisy you are in the bedrock layer, you will not attract the attention of zombies on the ground, and It is also very important to collect small stones in the early stage.
12. If you are noticed by zombies in the mine, you can urgently build simple defenses. Zombies will hardly jump down from a hole the size of one block. After dismantling the wooden frame blocks, you often need to dig two pieces of soil. , zombies in the mines can easily attack the rocks and mines near you but cannot attack you, just deal with them calmly. (On the first night, I relied on a wooden stick to hammer a wave of brutal tourist groups and my hands were sweaty)
13. The mine can be the place where you stayed overnight for the first four days, digging iron, lead, coal, and nitric acid respectively. Salt powder, if you are not lazy or hiding underground and shivering, you can probably save about half a group of each. In addition, the copper collected from everywhere can basically meet the bullet requirements for the first blood moon.
14. It is best to place a box near the entrance of the store. It will be used to store some sundries in the early stage and to store items that can be sold later.
15. Use 2 or 3 open doors as the foundation to build a 5x5 or 7x7 pseudo-floating matchbox, paired with a central wooden pole and stairs. This is one of the easiest types of early-stage invincible shelters to build. The cost is low and easy to upgrade later. The disadvantage is that it is too safe and not exciting enough (there will always be people who dislike the loneliness of invincibility)
16. When a plurality of zombies appear in nearby blocks, the BGM will become Nervous drum beats, please be alert to your surroundings. (One time when I was mining, I heard the sound of drums and felt something was wrong. I came up to see a large wave of corpses coming)
17. On the fifth day, it is recommended to start building a shelter and build and upgrade blocks. In the early stage, there is a very rich source of experience points. Coupled with the previous mission experience, the level of the level 2 senior engineer has been raised enough to point out wisdom, and the forging furnace and workbench can be made as soon as possible.
18. Keep the forging furnace running. Except for iron, which needs to be left about 1000 units, copper, lead and clay can all be smelted. Copper is used as the bullet casing and lead is used as the bullet point.
19. Check whether the chemical workstation of the trading station can be used normally. If possible, use the chemical workstation to make gunpowder. 1 unit of coal and 1 unit of nitrate powder can make 1 unit of gunpowder. Otherwise, it can only be done at the workbench at double the cost.
20. Before the first blood moon, whether it is purchased at the trading post, mission reward or looting, at least one pistol or AK machine gun is required. After getting the gun, make the corresponding bullets. Use 9mm bullets for the pistol and 7.62mm bullets for the AK machine gun.
21. Weapons and ammunition are generally selected as rewards for early trading station tasks. Under normal circumstances, the quality of the weapons given will not be less than 3, the number of ammunition given is 120 rounds, and the number of incendiary bottles or explosives is 20. If you are lucky, you can stock up on a large amount of ammunition before the first blood moon.
22. In the first 6 days, you can basically do 2 or 3 tasks a day. If you have never visited a building before starting the task, you can conquer it once or just get the reward box and open the task again. A mission doubles the rewards and doubles the happiness.
23. After completing ten first-level tasks, special tasks will be unlocked and the second-level tasks will be opened the next day. It is recommended to focus on obtaining the second-level tasks. You can choose to get the reward box and then start the task. Follow the system prompts to obtain the messenger. Take the reward box again after wrapping it, it is quick and safe to complete, and you will gain a lot.
24. Second-level buried supply missions are strongly not recommended. The system’s delineated area is much larger and there are very few supplies in the supply box.
25. The secondary tasks start to be cleaned up. Obtain tasks, which give the most money and experience points. (Also the most time-consuming)
26. Piles of cement and pebbles can be seen everywhere in the building. They are all important building materials and should be removed with shovels. Cobblestones are used to reinforce wooden blocks in the early stage, and cement is used to synthesize concrete materials in the mid-stage, which can reduce the consumption of a lot of small stones.
27. When searching between building groups, you can place boxes in the middle position that will not be refreshed to store things (la) and things (ji) that are of little value but are reluctant to throw away. Then slowly Move home.
28. Some copper products and lead products such as trophies can be decomposed directly if the inventory is not enough. It is one-fourth less distance from smelting than placing them in the forging furnace. The advantage is that it can save grids. Lead and lead products can be thrown away directly, and the main source of lead is mining; copper and copper products can be left in the early stage, and can be burned directly for Duke Casino coins in the middle and later stages, so there is no shortage of copper.
29. Steroids are early-stage drugs, so don’t be reluctant to use them. In the middle and later stages, when you have a car or even rely on accessories to fill your backpack, steroids will be useless.
30. Make a bicycle as early as possible. Even a bicycle can save a lot of time on the road and carry a few more items. (Then what’s the price? The price is that you can no longer happily dig out bird eggs and touch garbage on the road)
31. Regarding cars, you can directly upgrade from bicycles to motorcycles. Generally, the transition to small motorcycles will not take long. . The most likely missing ingredient for a homemade motorcycle is forged steel, which can be purchased at the trading station or dismantled from a damaged vending machine in the early stage.
32. What is worth dismantling in the system room? Brass radiators can be removed from radiators, which are basically found in every room, and the copper produced is considerable; springs can be obtained by removing beds with a wrench; after learning to remove door handles, the doors of ordinary houses will disappear
33. The path-finding mechanism of zombies is very confusing. Sometimes, even if they can hit you, they will give priority to hitting squares. When doing tasks, it is beneficial to reduce the number of zombies you face at one time. Be careful when guarding against zombies at home. Certain blocks were scratched. (Aiming the Rat Standard Star at a zombie will most likely reset its pathfinding mechanism)
34. The secondary tool store in the west of Greenland City is a highly recommended place to go before the first blood moon. Basically You can dig out two or three wrenches and claw hammers, and pick the ones with the worst quality and durability to craft a workbench.
35. The things that can be searched are linked to the mission level. It is very likely that the probability of finding three 6-quality thunderbolts in a row is higher than the probability of finding a 1-quality pistol.
41. The location of the reward box in the early system room can generally be judged based on the entrance. If the entrance is on the bottom floor, the reward box is usually on the top floor. If the entrance is on the top floor, the reward box is usually on the bottom floor.
42. It is strongly recommended to follow the system prompts (lights, torches) for clearing tasks, otherwise you may miss monsters or accidentally wake up too many enemies
43. Almost all houses have them Hidden search area, you can knock on the inconsistent places on the wall and the ground to see if there is an ammunition pile, it will be very good.
44. A locked but broken door means that you can directly dismantle the door and go in to search. There are usually no monsters inside, and there are probably only one or two search points.
45. Zombies don’t like to take stairs and prefer to jump off buildings. After waking up the zombies upstairs, be careful as they jump down from the blind corner and come at you from behind (it’s very scary)
46. A small safe with a durability of 2500 is easily found in the second-level room. Generally speaking, it is of little value. It is a bit wasteful to open or smash it, except for Europeans. (Crying two lines of African tears)
47. If you are obsessed with safes, you can carry the lock pick with you from the beginning of the second level mission. In the early stage, you can click on the level 1 lock picker skill, and you can use a wrought iron and a mechanical part to make a lock pick tool, which is not very cost-effective but not bad.
48. Safes and large reward boxes can also be dismantled to extract wrought iron and forged steel, although it is quite time-consuming.
49. Hold the wooden frame block and long press the R key to select the variant. The most commonly used ones are the oblique triangular wooden frame block and the centered wooden pole, which are necessary for building circular buildings.
50. The robot sled has two main uses: blood moon anti-zombie tide circulation building, placed on the central wooden pole or overpass on the only way zombies must pass; when going down the mine, it is placed at the entrance of the mine to prevent zombies. Dig it down. The robot sled has an almost 180-degree fan-shaped attack range and an attack distance of 1.5 blocks. If used properly, it can have miraculous effects.
51. One of the disadvantages of using a sled robot to survive the blood moon is that it is easy to accidentally injure the robot if used with Molotov cocktails. After half a group of Molotov cocktails were used, the zombies were not burned out, and the robot had to stop eating.
52. Loot bags dropped by zombies should be touched as soon as possible. Although they will last longer than zombie dog and vulture corpses, they also have a refresh time. If they are not obtained in time, they will be easily brushed away. Of course, do not kill them again. Take the risk and touch it when the tide is not over.
53. The first blood moon will only spawn ferocious zombies and vultures at most. If you cooperate with the cycle building, you don’t have to worry about zombies. If vultures attack, kill the vultures first. The probability of being scratched, infected, and broken by vultures is very high. high.
54. If you are easily injured, it is a good choice to take vitamins before a fight. The immunity from infection and fatigue may also be an illusion. The probability of negative situations can be greatly reduced while the vitamins are taking effect. (The medicine cannot be stopped)
55. When using throwing weapons (incendiary bottles, various explosives), be careful not to throw them against the wall, otherwise they will most likely be thrown at your feet. The crosshair is the arrival position of the throw, and the release position of the throw. On the right hand side of the character model. You can use small stones or snowballs to find out where to throw it, otherwise the Molotov cocktail may be the biggest threat to you caused by the blood moon.
(Manual funny)
56. The end time of the blood moon is four o'clock in the morning the next day, which means that exiting and re-logging in the game before four o'clock will reset the blood moon. Don't quit the game until one or two in the morning after beating Blood Moon and leaving a ruined shelter. The next time you log in to the game, you will feel the joy of scoring twice. (Of course, you can also repeatedly brush the zombie tide once or twice to quickly gain experience and loot)