Just follow the tips
Points to note:
1, Natasha's sniper is a line of attack, at the beginning of the deal with the infantry rely on this
2, tanks come to the attack when the tanks go in front of the front to the tanks card, otherwise your 5 small missile soldiers will soon be run over.
3, Natasha can replenish her troops when she goes out to dismantle the ship, and if she doesn't, watch out for mobilization.
The second level:
1, the three scythes come out and eat the medkit, you won't be able to use this later, jump back to the main road and you'll save yourself a lot of trouble.
2, go forward, the first rescue point there is a big pile of people on the slope, use the capture the stronghold function to let your teammates controlled by Natasha to solve
3, after the rescue operation, the magnetic storm infantry is invincible before the rescue ......
4, go back to the middle of the road to the entrance of the circus, save a disk. Natasha summoned planes to blow up tanks + a whole bunch of ninjas, don't draw down those 6 Tengu
5, Magnetic Storm Infantry go in front of them, Tengu go down, open the jamming to abolish it. If the opponent packs a building and tries to escape, the magnetic storm interferes
10, use an infantry to lure the opponent's ambush troops out, then, drop the satellite (huh?). Fair fight you say?
The third level:
1, when landing, first demolish the power station
2, after occupying the island, start to produce magnetic storm skiffs, more than 16 units, bullfrogs 3-5 enough
3, go around and take out the naval base on the left dock
4, use the remaining troops to rescue the two engineers on the dock, occupy the barracks, and start to produce the waste of the air defense The remaining troops will be used to free the two engineers on the dock, start producing the useless anti-aircraft units, and then throw satellites to eliminate the turrets next to the power plant, and then occupy the power plant
5, continue to build, eliminate the turrets behind the mining site, and the engineers will all occupy the building, start producing 10+ tengu, and a mining truck to take over the vein, ignore the few ships in the water, and put the rest of the magnetic storm ships in defense mode on the shore, and then slowly the blood will dry out, or let your teammates deal with it.
6, Tengu detour to 5 o'clock, find the lower right corner of the seaside power plant, burst. Transform to demolish the turret next to the dreadnought that is disconnected from the power, and the dreadnought is in.
7, smash everything you can't see, use the Dreadnought to fire a burst of shots directly into the palace, pass.
Level 4:
1, build a magnetic storm ship + base expansion,build a bit of bullfrog, you'll need him for the carrier bombardment.
2. Magnet Storm land on the island and bring the base expansion there. Build barracks and occupy
3. Your biggest enemy is your teammates' engineers, see one, kill one, leave no survivors. Use bullfrogs to quickly transport engineers, make sure you can occupy at least 3 exchanges
4. Wipe out the opposing shipyards, and by the way, log in from behind to wipe out everything. Build mcv, build depot at teammate's house X2
5, add to the defense of the two bases above, you're going to need them a lot
6, turn on sucking when tanks run out of blood, suck neutral buildings if there's no enemies, suck teammates if there's no buildings.
7. You can't implement a turret cutoff by leveling a power plant, so just step on everything, no need to bother with infantry, and roll.
8. The mission objective was reached and the map was updated.
9. Use your base's defenses to wipe out all of your new so-called 'teammate's' engineers, or you'll soon lose the exchange.
10, v4 smash the light prism towers, tanks step on everything.
PS: The final show of Soviet tanks, a new era is upon us
Level 5:
1. Build two airfields
2. Build double-bladed helicopters until you spend your initial funds
3. Hunt down and kill them, and with this group of aerial devils you'll have enough to be able to clear the 3 islets that aren't protected by enough anti-aircraft firepower
4. Capture at least one island, build up defenses and crush cranes, don't let the helicopters as well as the airfields go idle during this time.
5. Clear one allied air defense point at a time, after that sweep the ground force and buildings, if you're not comfortable with that, use one of the shipyards to build a bit of Magnetic Storm and Bullfrog and capture the mission objective.
6, Magnetic Storm and Bullfrog to protect the buildings, and helicopter swarms to swarm the Allied base directly above
7, Eradicate this base which has almost no air defense.
PS: 0 casualties passed, bye bye Soviet tanks.
Sixth level:
1, at the beginning of the desperation to spend money, the speed to build 2 crushing cranes then 2 airports, 1 shipyard, a depot, a barracks, a super reactor plus high tech, there is room to make up for another airfield, the magnetic storm towers and anti-aircraft towers to completely encircle the home, helicopters unlimited to build, bullfrogs are still 3-5 units will be enough, unless you have a Hammer that can swim, or don't count on They.
2, the general appeared, threw the past 4 engineers to the other side of the power station, waiting to trigger the plot, do not have to occupy the resource building, green engineers to support the dinghy, then, kill it ~
3, the conversation, the power cuts, sell the power station, goodbye, pay attention to the building aspect of the demolition of the mission objectives can be, as for the troops, do not have to soften the hand, basically you can not use the things, take over the general troops after Sell some buildings and garbage troops, replenish electricity and then a little bit of defense can be, take over all the resource buildings.
4, with bullfrogs to protect the helicopters, satellites to open up the road, demolition of the upper part of the threat of the largest air force base and then cooking super martial arts is not too late. The money is too much, build the magnetic storm speedboat, the kind of big and unimaginative submarine can not stop the hydrofoil and multi-purpose infantry fighting vehicles threaten your helicopter
5, with the helicopter to protect the magnetic storm and bullfrogs, with the bullfrogs and magnetic storms to protect the helicopter
6, tear everything
The seventh level:
1, down the hill, the ramp to 7 o'clock, see the ramp, wait for its shift!
2. The apocalypse is a road roller, the guns are just decorations
3. Speed up to build the Crush Crane, the Super Reactor, and the Depot, prioritizing the Air Defense Tower
4. Use the walls to fence off the adjacent Neutral Resource Building <
5. What? That I don't know how to fight?
5, 4 helicopters + 5 bullfrogs can go out to hunt, there is time to make up for the defense of the home, the map color is red on both sides of the enemy is very disgusting, unknowingly will always find that there is a building in the home by one or two pawns to the smoke ......
6, the satellite bombardment end of the turret, 8 helicopters Enough to clear the Japanese base in the center, watch out for missile angels, and Jinzo in the center (I think that's it?). The girl with the sm whip has an inexplicable love of these magical artillery, bullfrogs cheap might as well build more, let Natasha stationed in the house blocking the door, can be a lot easier
7, helicopters are swept across the sky of the devil is not cloaked in full armor open to receive the cannon of the apocalypse
8, the opening of the sub-mining is redundant, demolition of the 11 o'clock base, don't let the airfield idle, and continue to satellite the open way, the magnetic satellite to take out the air defense Troops, teammates base by the battleship bombing can consider returning to the defense, if the Japanese base defense is still too dense, find a corner to smash through the walls, Natasha bombing.
9, 1 o'clock naval base, the water in the small aircraft missiles hit people very painful and diving can not be attacked, bullfrogs into the range of the battleships almost a cannon two
10, mechanical power is everything, demolition of clean land buildings, and then these big ships and giant artillery theist toys in one hit that is away, do not love the war, 25 rose to the star helicopters more than a few rounds will be able to clear all the firepower threatening your teammates.
11, the map update, demolition of the power station, the Navy to the teammates to deal with
12, the palace appeared in those of the air force threat to the great deformation of the helicopter, with the smashing of satellites, magnetic suction, natasha blasting and other means of all the means to divide them and then one by one to round up the annihilation, be careful not to get caught in the fire net.
13, appeared! Red has the horns of the Super Department of radish! R Department of attack S Department of maneuvering! ...... say so much in the end is not surrounded to death ......
The eighth level:
1, as early as possible to establish your air force and bullfrogs auxiliary, demolition of the home to be able to station troops in the neutral building, you do not have so much money to station troops, but also can not be given to others to use
2, the allies only the initial wave of suppression after the establishment of the base, protect your bullfrogs, and wait for reinforcements from your teammates to arrive, with bullfrogs and helicopters to counterattack, crippled and then close. Home to build up two shipyards.
3, helicopters are useless even if you build more, just keep your initial troops, start building dreadnoughts, after the drama, take a few dreadnoughts, bullfrogs, helicopters, speedboats will be enough to level all on the road, blow up the supertankers, the threat is lifted.
4, with 4 depots 3 airports to create your mixed forces, hammer, v4, bullfrog, scythe, apocalypse, kirov, Mig with helicopters, in short, is to set up a rally point and then mess around - in fact, even if your teammates solo no problem, the Soviet air defense is a ranged attack, helicopters do not pay attention! Soon will be a batch of down ......
5, satellite to smash the airport, helicopter demolition of another, Kirov point destination can do other things to go, 8 mine +3 energy buildings rely on the capacity of the direct run over ......
1, the beginning of the troops in addition to the helicopters as long as they do not die on the line can complete the task on the line, stay is not much use
2, defense is not much know-how, build three scythes along with the helicopters to eliminate the first wave of airborne, bullfrogs and turret air defense, there are helicopters there is nothing can be into your home
3, the exchange of troops near the suction and smashed soon gone, the exchange of troops near the exchange, and the suction and smashing soon gone, the bullfrogs and the turret air defense, the bullfrogs and turret air defense.
4, no other, than the allied forces to build a step ahead of the Supermarine, 5 bullfrogs + 8 helicopters touch the past to clear the shore, satellite + Supermarine two consecutive strikes, helicopters rushed in to make up for the two Supermarine, two Supermarine together to finish, drilling out can also be demolished by hand a vote of the mining plant mining car.
5, or magnetic storm speedboats plus bullfrogs plus helicopters, and then nothing to do on the build dreadnought, clean up the sea let dreadnought clean up the shore, after that is to use the bomb gorgeous smash off the allies or the apocalypse airships on the line is only depending on whether you are willing to just ......
This is so calm as the water of the last level is What's going on ......
Allies:
First level:
1, this ......Can I go to the Soviet Union and hire a secretary?
2, follow the prompts to do
3, the building to put an infantry to complete the task is good
4, there are missile soldiers to build missile soldiers, remove the danger of landing and leave some money
5, 1 turret, all power production of multi-functional infantry fighting vehicles
6, multi-functional infantry fighting vehicles did not have the ability to 360-degree all-day weekly fire coverage, infantry fighting vehicles plugged in the Missile Troopers will lose the ability to move and fire.
7, Missile Troopers in normal firing mode when the blimp rushes over, after dodging the bombardment use the aiming firing mode, fighting and retreating as you go, controlling the Multifunctional Infantry Fighting Vehicle
The second level:
1, Boss, return the goods! Give me back my RA2 tanya!
2. Climb up to the island from the far left of the map, but of course, the spy cuts the power first.
3, nothing more, follow the mission objective all the way to kill
4, RA3's pathfinding AI is imbecilic to the point of horror
5, triggering the mission, Tanya blew up the dreadnought, no need for nonsense, the guardian kills in and passes the level
The third level:
1, you can complete the early mission with the initial troop strength
2, The laser targeting mode of the missile soldiers can easily blow up barracks and power plants from a long distance, crash the sandbags with the hovercraft, and then get ready to face the infantry onslaught
3. 6 tanks and 3 repairs, plus the neutral tech buildings occupied by your teammates can easily blow up any troops, demolish the bases on the periphery that are not protected by turrets, and expand the sub-mines in the meantime. Start building air force, 12 enough to have more than enough, build a spy to open the road, the rest of the money in the other side of the door to build factories to build tanks.
4, your teammates hit the other side of the base after the Soviets sold all the air defense towers, the aircraft to blow up the magnetic storm tower, the gap is open to rush in.
5. The apocalypse is coming! Use spies to explore the road, the aircraft to him to blow up a clean. Not afraid of casualties directly tank sea can also be, but the road is very narrow maneuvering space is insufficient to see the meat grinder bite half a tank blood even with the side to eat the side run over that feeling .........
Fourth level:
1, the world's two most terrible women come together! ...... (Shake
2. Guest dolphin in the wrong costume, right?
3, long ago said you Tanya you wear less defense is not established, you see, people Natasha how to sweep are all right, you were ghosts sweep two shots on the lie ......
4, just rely on Natasha is not mixed experience, A past the chaotic gun sweeping, and then almost dead with the time belt.
5, branch quests of the ghost king white sent experience box, or extra large kind.
5, Tanya empty-handed demolition machine is its experience source, lv3 after or have to be careful by the infantry swept to death.
6, almost no need to make a move to complete the task of rescuing the fleet, so do not have to think about how to transport the troops across the river, focus on building planes and tanks. Above the slope at the brush a large number of Japanese soldiers, brainless straight rush, Tanya Adam roadblock, all settled.
7, with black hole armor to transfer damage, so that the battleship safely retreat.
8, the Japanese fleet brushed out, aircraft bombing, plus a gift of popsicles. Branch mine at the bombing, white gift exp ......
9, tank maintenance air cushion plus multi-functional combat vehicles on the line, the aircraft smashed open the turret after directly rushed into the hinterland to smash the electricity, and then smashed the barracks, the barracks is the root of the horror!
10, Japanese anti-tank soldiers are perverted in the battle state, with hovercraft priority to eliminate.
11, teammates actually will not betray.EA you are too aquatic! ...... Let me waste so much time building navy and turrets to surround the Soviet base ......
Level 5:
1, I'm very sick of the damn pathfinding AI in this level... ...and the selection of attack targets is also problematic, you have to do it almost entirely manually, seeing Hydrofoil A go over 6 bars all locking on a single target almost made me vomit blood, and the fact that there was a problem with the maintenance of the Multi-Purpose Infantry Vehicle earlier, please learn from the other games when it comes to the AI, okay? ......
2, I know, there will be people who will not find the original double-click on the target building will appear a box and a button, and then point down the computer will execute the target, especially Tanya there ......
3, Time Belt, Time Belt ~ playing a wave of soldiers will be used once, so that your Tanya is permanently preserved
4, the beginning of the game quickly build dolphin 5, destroyer 3, computer kill to, let teammates solve long-range artillery, destroyer open black hole armor, dolphin rushed up to quickly solve the tank, and then, speed flash, the building let him smash, can not die
5, destroyer 4 all open black hole, hydrofoils 6 all open jamming, dolphin 6, mine car 1, kill the right side of the base
6, close fighting, do not pull
7. Prioritize building barracks and occupy all the resource buildings that can be occupied, the computer will not hit these neutral buildings, don't worry.
8, start out the century bomber, quickly back to the defense, wait a while the computer will kill to the old home, operation bomber cross bombing round, and then eat the fleet
9, time bomb + summoning bombing + century bombing, at all costs to solve the two naval bases, can be permanently disarmed by the harassment of the Japanese fleet
10, how to play on how to play, really! There is nothing very fast way to pass, 16 century bombers + carrier back and forth plowing the base, build a few frozen helicopters to open up the field of vision, anyway, you can't see what you can get on the shore ......
11, with the Century Bombers to spread two teams of engineers over the past two power plants at the place, occupation is complete the two power plants, pass.
Sixth level:
1, this time even the president of the allied forces are crazy together ...... that time, the work pressure is really big ah (wrong
2, the opening mission is quite simple and straightforward, the mission is completed, update the map, the president turtle speed in the driving. Purple will send warplanes to escort the president, you need warplanes to escort the frozen helicopters, engage, you came to 'assist' teammates sent Century Bombers to send Mr. President to the West - in short, don't do anything stupid, point out the freeze ray and then every time it cools down on the freeze on the line
3, prioritize the construction of the mining and occupation of resource buildings, you After that, you need a lot of money, and then the front line for him to pile up turrets, speed to build the century bomber
4, airdrop engineers to occupy every mission target power station, do not waste time
5, bomber as soon as you get home to take off to blow up the 11 o'clock power plant group on the way to the air defense towers, there are 12 units of the time, one at a time to give him to blow up the 11 o'clock all the power plants, not one, have the money to build phantoms The rest of them will build phantoms
6, and your teammates with the impact of the mission objectives, do not care about the road to hack the turret, do not care about casualties
7, assassination of the President? Load up and take off ......
Level 7:
1, Build whatever you want, just spend the money, don't expect to blow up the pile of turrets.
2, the core of your team must be two destroyers + 3 repair trucks
3, the USSR isn't coming, eh, better than being assured as a teammate. Subway country serious cheating, 3 super military booooome ~~~~ dry clean
4, teleportation past the new base after the troops teleportation arrived, with the Athena cannon smashed through the walls at maximum range to finish off all the super military, don't add to the Ghost King, send some multi-functional infantry chariots temple
5, compared to the Yuriko single knocked over my whole team of apocalypse, in the Athena cannon + Peacekeeper Infantry + Phantom Tanks + Multifunctional Infantry Fighting Vehicle group beating can do really not much ......
6, kill to the central platform, the Century Bomber blew open the watchman's turret, 5 sets of Mirage 3 sets of maintenance 4 sets of Multifunctional Infantry Fighting Vehicle 3 sets of Athena (almost is the initial troop strength, embarrassment... ...) leveled this almost no defense of the base
7, open sub-mines, and then to the left, 8 Century Bomber bombing flat turrets, space-time bombs to blow up the walls, scanning, and began to deal with the Ghost King: hyperspace teleportation to throw two to the water, ice a, Athena cannon seconds a, Mirage tanks killed the rest of the Ghost King, the front of the battle? Tell that to your family's emperor inside hell.
8, sweep the base, 12 Century Bombers + time bomb + goddess bombing bombing leveled the island below the mission objectives, pass.
ps: as far as the mission is concerned the secret Allied protocols plus its open order is flawless, you have no idea how this crap is designed ......
Level 8:
1, when I saw this terrain I knew I was going to get my base smashed by a dreadnought ......
2, This totally flunks camouflage ......
3, Acquire engineers, watch the timing, and in one fell swoop, acquire 3 Magnetostorm Infantry and two Anti-Air Infantry
4, Release the dogs! Gobble up the magnetic storm infantry and air defense infantry on the right
5. Don't let go of any of the 4 tanks, and don't let go of the magnetic storm speedboat in the water on the right, occupy both buildings and sell them.
6, the hammer tanks can use special attacks to suck buildings for their own blood, if the sucked carrier is broken can be grabbed over the weapon, equivalent to the perpetual motion machine, just use the 3 hammer up on the line.
7, the sentry tower there to stay a small infantry, tanks rushed up to kill the bears, grabbed the two apocalypse
8, Kirov base out, mechanical forces do not care about the attack troops, strong burst off the base, before there is not a whole lot of infantry, burst off the other
9, the lower right corner of the basic no problem, out of the multi-functional infantry vehicles + turret blocking a little bit, just passing through the
10, the apocalypse is coming, with spies to buy it
11, 2 apocalypse, 3 phantom, 2 Athena, these offensive force is enough for you to level the whole base, want to hurry up can be 4 Athena together, in the case of maintaining enough air defense - wave after wave of double-edged helicopters like crazy! Demolish your troops, you'll need lots and lots of versatile infantry fighting vehicles until you've taken out all the airfields
12. Blow up the bases that take out the island on the bottom right, pass
Level 9:
1. Build Athena*2+5 Infantry Fighting Vehicles+3 Maintenance at speed in the opening rounds
2. Enough of that, that's enough to bulldoze through the 7 bases, and you'll be Watch the level 3 Athena cannon clear all the buildings in your way like a roller, of course, sometimes you need some special means
3, speed build the Hyperdiversion Device, drop the Dreadnought to the ground, drop the Apocalypse to the sea, Freeze priority upgrade, then the Time Bomb
4, rebuild the Hyperdiversion Device, no doubt you'll only be able to fire it once.
5, multi-functional infantry fighting vehicles, build 10 or more, you will need him, you may need to put a turret or two in the house, then you also need 4 fighters + 4, 5 multi-functional infantry fighting vehicles squatting next to the depot anti-aircraft, after that, you need airfields and Century Bombers, and then there is money left over, build the Mirage and the Athena Cannon, the multi-functional infantry fighting vehicles are not enough to make up
6, demolition of buildings Priority: blocking the door of the turret, airports, super power, depot and barracks, headquarters, and then the next
7, the first base on the right is to meet Natasha, don't block in the bridge, rushed over to kill, and then come down to an engineer can be reused to sniped to drive the carrier, and after that, a whole lot of hammers, with the phantom massacre after the frozen, the second base is a sea of double-edged helicopters, put in all of the multi-functional infantry fighting vehicle Cover your Athena - your goal is not to hunt down the troops, there is an apocalypse in front of the third base, drop 3 into the sea in a direct overrun, scan the waters, Athena cannons off the dreadnought, blow up the fourth base, keep going, blow up the fifth base on the high ground (which appears to be undefended), have your teammates A out of the last one that's dying, fortresses Lose invincibility, artillery bombardment, Century Bomber, Time Bomb, Goddess Bombardment, finally teleport all fully leveled troops over, pass, should have 2-3 minutes left on the clock, Allied mission, complete.
Since the Athena Cannon, no more back pain, no more sore legs - and the late Allied missions are basically land battles, and the later battles are basically just a wild wind sweeping and shoveling all the way to the past
It's still more sensational to be in the sea and fight with Japan in blood in the early days... ...
Metro Empire:
The first level:
1,...... crap a lot
2, said it was a celebration, the streets are not a single person
3, if you feel bad to move forward, throw the plane (why not make cheaper Cruise missiles ...... awkward)
4, no
The second level:
1, both the Soviet Union and Japan, all at once, jumped from the western seashore to Stalingrad ...... the Siberian ice sheet in tears ......
2, not much to choose from, what should be seaworthy is still seaworthy
3, mission update, protect the flotilla. There will be a hint of the direction of the Soviet attack, the army to kill the past is
4, over.
Third level:
1, the helicopter is divided into two groups, one before and one after the escort, the small map appeared when the red dots will be immediately eliminated
2, when the first delivery vehicle to reach the warehouse basically submarines will not have too much interference, gather the aircraft to land in the warehouse, waiting for helicopters over to send to their deaths
3, a good one turn around to half a day of the large pop-up targets ............
4, the special attack cooldown time is ridiculously short, the attack range almost covers the screen, V4?I plug - the world is clean
5, After dismantling the turret to block the purple door, and then it is plug, plug, plug ......
6, over ............... ..................... (really don't know where to start with the spit ...... )
Fourth level:
1, the beginning of the five turret pile above the temple, build five turrets stuck in the middle of the waterway, the power plant X1, ...... As for the teammates, can only be good
2, leave the strikers at home to counter-bombing, the large force to protect the middle
3, keep a minimum of 4 tsunami tanks maneuvering, another 2 turret 1 power plant to protect the left side of the temple without anyone to protect, make up two strikers anti-air, all the funds to create self-destruct submarine
4, if the destroyer group killed, do not skimp on self-destruct boat, those tsunami tanks or something in the front of the advantage of the firepower is simply a dish
5, to hold up! You can give up a temple if you can't hold out.
6, the fleet killed, do not care about the allies, from the top of the map with the gunships from the edge of the edge of the smash all the way through the smash everything, and then turn back to attack the allied advance base, pass
PS: Japanese air defense sucks unimaginable, fortunately, this will not appear in this level a group of Century Bomber directly bombed over the terrible situation of the fleet of ships... ...
Level 5:
1, start off by bullying the mcvs, pay attention to the distribution of the experience value, these ships will come out again later
2, save the power plant, the missile angels to clear the troops at the upper power plant, the skywings to clear the troops at the lower power plant and escort, the geeky engineers to pay attention to the use of acceleration before the allied forces to be pursued and killed, and then go into the house and so on! The sky wing to clear the nearby enemies, pay attention to kill the dog first
3, at the beginning of the occupation of the upper mine, the return of the warships, so that teammates to defend the above, directly with the lower allied bases to start the fight, see the main base to demolish first, the sky wing to become hydrofoils and missile angels to prevent air defense, and then build more than 10 strikers to defend the power plant, unlimited manufacturing of generals battleships
4, shields are a permanent effect, there is a CD on the
5, take out the following base can let teammates to attack the base above, they go to solve the 3 o'clock direction of the base, the place abounds in carriers, with a bunch of generals battleships bombardment, bombing clean up on the way up to help scummy teammates, pass
PS: Japan's naval molding after the simple and strong... ...
Sixth level:
1, blow up the houses that can't be occupied, there is a money box
2, 5 tank killers into the house can blow up the naval base above, after knocking out the circle around the house, throw planes to blow up the last two power plants, demolish the flat
3, build 10 missile angels, let them protect the outside the lines.
4, take out the airbase first: build 10 or more Tengu, morph, run with the missile angels to a high ground with no allies and morph back, sweep away the missile soldiers, morph, hit all the ones that can fly, demolish the base.
5, then the giant cannon above, keep more than 10 Tengu, fly over to the high ground, put on the nano shield, use the attack squad to smash the turret and then fill in, demolish a gap and then fight off the giant cannon, die out and then go back on.
6, sub-point missile angel support teammates, then replenish the missile angel
7, the right side of the mission point with the machine fly open road, attack squad smashed light prism tower after a strong attack, and then steadily defending the center field.
8, open a sub-mining to occupy all the resources on the original airfield, note that there will be neutral centuries dropping infantry at regular intervals.
9, the resources slowed down, basically no place to take advantage of the following, the wave canon step by step to promote or a wave of tanks to kill the past
PS: perversion of the level, the missile mother that missile flight time and targeting time lead to in addition to demolition of Athena basically nothing, the strikers in the troop group has been jammed to the firing position, the Tengu three hit a not certain, the anti-aircraft decline to cry, the air defense is not necessarily the most important thing to do. Can, air defense decline to tears, and then the allies are using Mirage + Athena, the player is a tsunami ...... wave canon? You've seen every time you fire to manually launch the perversion of the soldiers? ......
ps2: this level can be used to camouflage the car loaded engineers rushed into the other side of the base, nanoscreen, put people, press accelerate and then occupy the main building so that the other side of the food cuts, SAVE/LOAD method it ... ...(Ghost King's speed is the only thing that makes people feel satisfied)
3, the water wing is the main, vx is the auxiliary, Yuriko take 5 water wings to go outside to demolish the battleships, threw up to the mid-air can be dropped one, the water wing will be dealt with
4, the support kill, open the mines, build 4 will be the warships, with the water wings, those messy troops Yuriko a person can be killed, build a lot of dragon king, the dragon king is the only thing that makes people feel satisfied)
4, support kill, mine, build 4 general warship, with the water wing, those messy troops Yuriko a person can be killed. can be killed, build a large number of dragonflies to explore the road, smashed off the trouble, the priority to clean up the shipyard lest the old by the dreadnought and carrier smashed, and then the airport, over
PS: ...... practical to the bursting of the Navy ......
The eighth level:
1. p>
1, infantry into the house, the turret put in place, began to build the Tengu, the enemy immediately killed
2, the big guys arrived, shoveled most of the first bases, leaving a little bit of seed, relatively simple, in the field to build a depot, otherwise the spider was bitten and so on ran to all burst .......
3, shipyards, and then the warships, hydrofoil air defense, take a few strikers air form, dragonfly open vision, the second batch of bases will be handed over to them
4, the big guys run the water, build a big dozen of missile angels, and then begin to prepare to hit the third batch of bases
5, wait for the plot to brush out the troops first, otherwise there is almost nothing to defend inside the home is surely smashed by the fearless light ...... big guy to open the road, encountered fearless direct insertion of the sword, did not inserted to let the warships will be dealt with, pay attention to sweeping the waterway on both sides of the air defense, to fight off too much trouble to let the super martial arts on behalf of the work. Beware of spiders, don't be afraid to lose dragonflies, it's important to see the waterway clearly.
6, home fill Tengu and strikers, to many many Tengu, not let you go with the Mig against dry, but to prevent sneaking over the airships and do not need money like flying helicopters, and, a moment to use on.
7, push down the king's palace (reminds me of the sea mountain tree hugging male de uncle ......), wait a minute - put all the strikers concentrated next to the king's palace, all the tengu take off and put in the middle of the map, exploding the king's palace, helicopters, if you run away with the tengu to catch up ( Raiders when the home only 4 Tengu, was shocked when it ran away, if not somehow fly back to the waterway location so that my water wings caught probably have to replay ......), above the brush out of a large group of planes, there are strikers and missile angels in the, more importantly, the big guy walks around a little bit to hit a bunch of them, no worries.
Ninth level:
1, Raiders finally came to the last scene ...... tears, a sea battle to let me painfully complete the task ......
2, the initial strength to run upwards, the Ghost King crashed light prismatic towers, Yuriko and the tanks Killers go into buildings to clear out obstacles and then quickly exterminate the production buildings, then demolish the airfield. The Navy and the Supermarine are built.
3, Yuriko and the Ghost King back to the intersection to stay as a roadblock, the home production of a little bit of strikers, built out of 5 generals and 7, 8 self-explosive boats, mixed with a little bit of missile angels, then just hit, along the wonderful terrain all the way to the U.S. and Soviet Union bombed into the miscellaneous it ~
4, the supersize can be blocked down with nano-barrier, if you don't have confidence in the fast time to the time to save the disk, and look at the place to be blown up, and the smoke on the ground, and put it on the ground. Waiting for the ground smoke after the release
5, the map refreshes, looks 1v1, but did not say you can not and the computer first with a siege one, pass ~