Answer one for one, in giving you a few very practical little secret:
Red Alert secret:
Build defense towers everywhere:
Can only be used in the United States, first of all, you have to wait for your paratroopers to be ready for airborne. Build a machine gun tower and a prismatic tower (prismatic tower is recommended), then select the airborne column, and after a while select the defense tower you built, then click anywhere on the radar screen, and the defense tower will appear near the place you clicked on (note: it doesn't always work!)
Red Alert 2 Free Fast Unlimited Troop Out Method
At first, it's best to slow the game down to the slowest speed possible, and after expanding your base, tap Sell Base so that the base starts to shrink back down and a few troopers and 1 engineer come out. Before the base is completely gone, quickly click again to select the base, then click next to it to make it collect into a vehicle. This way the base isn't sold and the car is harvested, but the soldiers are already out. Do this a few more times and you'll have unlimited troops for free and fast.
Red Alert 2 Drop Buildings Advanced
Previously, the secret drops were only defense buildings, but this one lets you "drop whatever you want". Think about it, if there is a rich mine in the area, wouldn't it be great to drop a mine or a chariot factory near the enemy?
The specific method is as follows, the United States or airborne troops, and so on paratroopers built, and then build buildings, here to mine for example, and so on mine built, first click on the paratroopers, and then press the "Q" key to enter the building page, click on the mine in the mini-map on the air drop can be, as long as it is the local level can be put on the, if unsuccessful, the first canceled, and then reclick on the air drop.
"Red Alert 2" to get a lot of money tricks
In RA2 there is a little-known back door, I do not know whether it is a bug or Westwood deliberately left:
We all know that the upper limit of the money in the RA2 is about 260,000, so when you will run out of money, as fast as possible, press the "L" key, at the same time, the mouse click on the headquarters of the (base)! ! Ha!!! You'll be amazed!!!!
That's right, your money is rising wildly, 260000 ah !!!! Can't spend it all !!!! The trick is timing! You have to be fast!
You can put the mouse on the headquarters, the other hand to press the L, the mouse will quickly click !!!! :)
Everyone get rich!!!! I'm not sure if it's a good idea, but I'm sure it's a good idea if it's not a good idea. Red Alert 2 Attack and Defense Secret Techniques
American Troopers Attack Chapter (not a secret but a method):
Build 9 Light Prisms and use Hyperdrive to send them to the safety of the enemy base. Then advance, generally speaking hit the base, hit the arsenal, hit the chariot factory, dockyard and air finger department, you can retreat. Of course you can fight a little more if you want to get three stars. You'll have a light prong upgrade if you knock out his lightning storm or nuke! If someone else has cannons, electric towers, then you hit its electricity first, this is called the bottom of the kettle. Well, work on it! My experience is that when the light prongs go out, the enemy dies quietly.
How do you defend effectively and then go out and attack yourself? Do you have money? If you have money you build Hyperdimensional Corps and put them in front of your house, to be effective you put them in Multi-Purpose Battle Vehicles for more power! That way, you don't have to worry about how many soldiers he's got (what's an apocalypse?). What's an apocalypse? Wouldn't you build spies if you didn't have the money?
Red Alert 2 secret to produce awesome soldiers
I just found a secret: it's to have spies drill into the combat lab, and then you can get a kind of big soldier that is very powerful!
Red Alert 2 Money Making Methods
Prerequisites:
1. There are replication centers, which cost the same amount of money as one soldier to make two, so the cost is cut in half.
2. Be able to make one of the following soldiers: American GI, Blocker, Spy, Tanya.
Method:
Put the soldier towards the duplication center and it can be sold. The money sold for each soldier is:
US G.I.: 75% Earn: 200*0.75*2-200=100
Blocker: 100% Earn: 600*1*2-600=600
Spy: 90% Earn: 1000*0.9*2-1000=800
Tanya: 100% Earn: 1000 *1*2-1000=1000
"Red Alert 2" Crocodile Wonderful
Some maps have a crocodile, use Yuri to control it, you can use it to attack the enemy, and its power is never worse than a pawn!
"Red Alert 2" of the latest battle tactics
1. No matter which country you choose, first you familiarize yourself with the map, a game has just begun, it is necessary to know where the enemy
At the beginning of the headquarters will not be put down, know the other side of the place, the headquarters of the other side of the headquarters of the time, it is direct to drag the headquarters of the other side of the headquarters of the side, and then open the, in the sale, in the kind of on Can more than a few pawns and an engineer, you put the engineer party to the other side of the headquarters, in the sale, and can more than a few pawns and an engineer, if the put this has put the pawns to create a good, you go to steal his small barracks, so that the other side does not have a soldier, you can build engineers, so you cycle of stealing, do not win it! I'm not sure if you're going to be able to do that.
2. In the Red Alert battle, if it is not a fast attack, to the end of the two sides will gather a large number of troops in the front ready to fight. But because of the terrain, the side that attacks first is bound to lose out. Build a Tanya first, don't build it out and pause it when it's almost ready. Build another spy satellite and a barracks. When airdrops are possible, airdrop the Spy Satellite first to the rear closer to the enemy HQ. Since buildings can be built around the Spy Satellite, immediately build the Barracks closest to the enemy HQ, choosing this as the main Barracks. At the same time, build the Tanya so that it appears in the enemy's building complex. Sell the Spy Satellite and Main Barracks as soon as possible, while sending a small team of Tank Xiangong, which will reduce the chances of the enemy discovering it. Since Tanya destroys buildings very fast and is not afraid of minions and dogs, she can cause major damage to the enemy. At this time the balance of victory will tend to you.
"Red Alert 2" does not spend money to repair tanks
Recently found that the use of allied forces can repair tanks do not spend $, in fact, it is very simple to use the engineer on the kind of small car car, into the engineering car, you can repair tanks, actually do not spend $, better than the repair shop, the repair of the speed of the speed of the repair, but also do not want to $.
Red Alert 2 latest and greatest secret
The most ferocious tanks - the Magnetic Blast Infantry into the cart, the soldiers are best with the level. Hit tanks with one shot, especially tank killers.
If the enemy invades with a lot of infantry, build a Yuriho a cart, combine them, and the pawns all eat shit.
When the enemy superweapon is about to fire, build a spy into it and it will rebuild.
Load Yvonne into the cart, and if the cart carries a rank, just blow up the main base for a bit.
If you fight a lot of cold enemies, blow up the bridge first and build anti-air weapons again.
Load the Time Legionnaire into the Multi-Purpose Infantry Vehicle, which can wipe out anything in the enemy army. Even bridge repair huts.
Red Alert 2's Bridge Invincibility
First, make the soldiers blow up the bridge, then, transfer a few ships that can attack on the ground and place them at the broken bridge, then use the engineers to repair the bridge, then the ship will be fixed on the bridge and can attack for defense, or you can use this method to lock the enemy ship and blow it up with a long range or super weapon.
Red Alert 2 network battle secret techniques
Another insidious trick ......
When using the Soviet Army and the computer against the war, the birth rate of money is too slow, you can have Yuri after the control of the enemy spies, and then access to the Soviet Army's high-tech, so that you can get Yuri that and the mind commando. Mind Commando can achieve the same effect as Tanya, use the replication center to mass produce them, then sell them at the replication center to make 1000 each, and the money keeps coming.
New Matchmaking Secret Techniques
Recently, I've seen that the newly launched secret techniques are often cursed, so I'll provide you with a good one today:
Is a nuke not as powerful as a Lightning Storm in a slow copy? You try, in the launch of the lightning storm, the upper left corner of the pointer's cloud against the center of the base, so that this base is reimbursed, because I like to use Korea, so you can follow a Blackhawk in the back, it must be OK, because the computer's power plant built just right.
Plain Tips for Singles
Since most of the singles I play are quick fights, it's not practical to have any high level armies or navies, so you can say that land forces are determined by one battle. The Red Alert itself has a different from the interstellar features is that the building can be sold, in the process of one-on-one, money is the army, more troops is the victory, so the radar don't build, start to use the dog to detect the enemy on the line, the base should be sold at the appropriate time to convert to the army, this point is very critical. One more thing, because unlike the interstellar principle of more barracks means more troops, I usually don't build mining trucks - it affects the construction of tanks, so I make mining factories and sell them, which ensures that the army and the economy go hand in hand.
Red Alert 2 adds the latest secret techniques
Red Alert 2 Multifunctional Infantry Fighting Vehicle (MIFV)
Multifunctional Infantry Fighting Vehicle (MIFV) is not known to have a lot of functions, of course, there are a few of the following in the following found in a good use:
1. MIFV + Crazy Evan: Attacking with a self-destructive, but also with a nuclear radiation, air waves, and explosive power.
2. Multi-Purpose Infantry Vehicle + Yuri: can only attack against people firing airwaves.
3. Multi-purpose Infantry Fighting Vehicle (MIFV) + Air Defense Infantry (ADI): the vehicle fires anti-aircraft artillery shells, which are better than Patriot missiles, and also durable.
4. Multi-functional Infantry Fighting Vehicle + Magnetic Storm Infantry: the vehicle discharges electricity when attacking, which is very powerful.
Red Alert 2's overtime defense method
This trick was known centuries ago!!!! I have a trick:everyone often for the lightning storm and worry about it, when the lightning storm comes, you will use a hyperspace soldier to force the attack it hit the object, so you can save its little life !!!!
"Red Alert 2" Unexpected Tricks
Using Evan to press the bomb on the Terrorbot, and then letting the Terrorbot lunge at the enemy tank will have an unexpected effect.
Red Alert 2's Fast Tank
Recently I was playing Red Alert when I accidentally found out - select Red Army, then build a rhino tank, use a mobilized soldier to hit this tank (until the last drop of blood left), then pull the tank into the repair shop, send the terror bots into the tank (make sure to be fast), and when the tank is repaired it will have the speed of the terror bots, and the tank will have the speed of the terror bots, and the terror bots will have the speed of the terror bots. Are you still worried that you can't win the battle?
Red Alert 2: Yuri's Revenge Helicopter Usage
In Yuri's Revenge, the Soviets have added a new troop type ---- helicopters, which seem to be pretty useless: they have about the same attack power as the American helicopters, and they can't be repaired.
But I don't know if you've noticed: he seems to keep saying something about ready for deplory... I once accidentally used a U.S. Army helicopter to "sandbag" with a Soviet helicopter while playing matchmaking with my computer. The helicopter fell to the ground, set up a tripod, and a huge gun barrel went up! Incredible. Its power is second only to the French giant cannon, and its range is also second only to the French giant cannon.
Red Alert 2: Yuri's Revenge Secret
Build your own soldiers, preferably cheap ones ($100 mobilizers), and even better, have a replication center. Build one for two. If you make 25 of them, it will cost you 25*100=2500
Then you can use "Genetic Mutation" to convert your pawns into "Feral Pawns"! Ha, all become "barbarians", if you sell it, you can get 250 * 50-2500 = 10000, earn 10000 yuan. If you don't sell it, keep it for yourself! It's not a bad deal!
Two new tips for Red Alert 2
Whether you're playing with the computer or against a computer, there are always many treasure chests with money and things. If you choose the Allies, use a satellite to open up the map, create 2-3 hyperspace soldiers, and use the hyperspace soldiers to pick up the treasure chests, and hey, if you scroll faster, you'll be rolling in money!
If you put Yuri in the Multi-Purpose Infantry Vehicle (MPV) and run into enemy soldiers while the vehicle is running, the soldiers will suffer.
Red Alert 2: The Secret of Supporting Allies in Online Battle
In the online game, if you are on the side of the allies, you can select the mine car and then select the ally's mine before your mine car is full of ore, and then the mine car will be converted to the ally's mine, and the ally will be added to the 500 gold! You can also go back to your own and your allies' mines at any time!
"Red Alert 2" tricks
Soviet Red Revolution a level, the enemy is unusually troublesome, just small soldiers all over the world, has been like a bunch of flies let a person have a headache, plus tanks v3 streams, so people are not difficult to struggle, the bitter battle after three, occasionally a wonderful method, published as follows:
Zeppelin remote defense:
first of all, explore the map to The center of the map, found that the enemy are from a small exit a steady stream of out, sent at least one airship, quickly moved to the area near the sky, pay attention to not be found by anti-aircraft guns, looking for the enemy attack must pass through, about a high ground near the right hold ctrl, point ground, forced to attack, no matter whether the enemy attacked in large numbers, or a small group of implementation of the harassment, the result is the same --- soldiers on the spot to the west, the tank is not a good idea, but the enemy is not a good idea, the enemy is not a good idea, the enemy is not a good idea, the enemy is not a bad idea. Tanks are not as good as they used to be.
Base facilities defense:
Base only need to have three apocalypse tanks, plus two sentry guns, (this is still a conservative estimate) you can take care of the old age! (Tanks can also be used for maneuvering) airships will be upgraded to the top in a short period of time, bombs such as raining down on the heads of the Yankee accomplices, not too fast? (Let's call it "theater bomb defense system"), hahahahaha
Those locust-like soldiers, this can only look at the boat to sigh, but it is worth mentioning that the scene is really very sad, looking at them not far from the assembly of my bombs continue to fall, know that the road to death, but as a military man they still have to obey the order, suddenly, a life came, days! They charged ......
After a burst of heart-breaking shouts, the world cleared up .........
(It is strongly recommended that players who have not yet chilled to the end do not use this trick ----- too cruel !!!!
Red Alert 2 Latest Matchmaking Secret
The use of the hyperspace machine to pass the enemy main force into the sea or the sea troops to the land will have a good show!!!!
Getting the terrorists into the utility vehicle is definitely better than blowing yourself up and saving 700. It's also better than Crazy Ewen going into a utility vehicle, saving $400, same performance. Haha! Wipe out a family in two minutes.
Red Alert 2's Synthesized Terrorist Troopers
Use Soviet Yuri to control a German Tank Killer and a British Blocker, hit the Tank Killer with the Blocker until the blood turns red.
Then put the tank killer into the repair shop and start repairing it, use a terrorist robot to force the tank killer to go in, which can also be done with a sniper, and then cover it with an iron curtain.
Then the tank has the speed of a terrorist robot, the power of a blocker to kill soldiers, and the power of a tank killer to kill tanks. ......
Repeatedly this way you don't have a lot of money
New Tips for Red Alert 2
Base Defense Tactics
(1) Make 10-12 yuris and put them around the base
(2) Form these up (e.g., ctrl+1) and wait until the enemy comes to attack to make them do a second round of attack< /p>
Invincible Demolition Trucks
Build 5 or 6 Demolition Trucks and a fully charged Iron Curtain, then drive these Demolition Trucks to the enemy's base and use the Iron Curtain to protect them before the enemy hits them, so the Demolition Trucks will then get to the target before exploding.
Trojan Bus
When using the Soviet Union, take control of a school bus with Yuri, send 5 Infantry into the bus and drive it to the enemy base, the Allies won't attack the bus.
Hidden Troops (Note: The following secret techniques require the presence of an Allied Barracks and Allied Combat Labs)
1. Overdrive Yivin: First send a spy to infiltrate the enemy's Allied Combat Lab and Soviet Combat Lab, and temporarily occupy a Soviet Barracks to do so. Function - Same as Crazy Ewen, except that the walking method is the same as the Hyperspace Legionnaire using instantaneous movement.
2, Yuri change (can only build 1): first send spies to infiltrate the enemy's Soviet combat labs, temporarily occupy a Soviet barracks can be. Function - basically the same as Yuri, but the range to control the enemy is increased by 4 to 5 times.
3. Mind Commando: Send spies to infiltrate the enemy's Soviet combat labs. Function - basically the same as Yuri, but can device C4 bombs.
4. Hyperspace Commando: Just send a spy to infiltrate the enemy's Allied combat lab. Functions - Same as the SEALs, except that the walking method is the same as the Hyperspace Legionnaires using instantaneous movement, but can't swim or blow up ships.
Money Modification Method
Edit GAME.EXE with a hex editor, find 2bc7897c242489834c020000eb4c, and then change 2b to 03 to allow you to use more and more money. Note: It is best to backup GAMEEXE before modifying it.
Additionally:
Backup Game.exe before modifying it as Game.exe.ori. Because of the modification, the more money you use, the more money you have, but RA2's programming only allows for no more than 260,000 (this is the actual use of the modified Gameexe, because when it reaches 260000 or so, the computer will be pawned off). So, when the money increases to 200000 (a relatively safe boundary), it is best to archive the progress and exit the game; then, change the Game.exe to Game.exe.crk, and the original backup file Game.exe.ori, remove the .ori and call it back to use it, which will bring the money back to the normal situation of the previous more and more used less and less.
Unstable Vehicle (Self-Exploding Truck)
The Soviet "Crazy Ivan" into the Allied "Multi-Purpose Infantry Vehicle", there must be a Soviet barracks and the Allied combat vehicle factories, this vehicle than the Self-Exploding Truck is very much faster, and the cost is lower.
Intercepting zeppelins
Build some flying soldiers, let them implement air-to-air attack, the effect is much stronger than IFV and anti-aircraft towers, as long as 7-8 flying soldiers can easily stop 7-8 zeppelins, you earn a lot.
Super Explosive Vehicle
Use Ivan to hang bombs on your 5 soldiers, then these 5 soldiers go into the anti-aircraft vehicle, in this way the bombs won't explode even when the time is up, and when you find an opportunity, release the soldiers, in this way the 5 bombs will explode together, the effect is better than the nuclear bomb vehicle
Unlimited money-Soviet Union
Use the replication center to replicate infantry, then use the replication center to replicate the infantry. Then return the duplicated infantry to the duplication center to get a copy of the infantry's money, and use it over and over again to increase your money.
Spy acceleration
Let the spy disguised as a dog, in this case the speed will be faster than the average soldier run a lot faster, the enemy found also can not catch up, if the enemy's dog chased after the enemy, with a mandatory attack point clearing, then as long as the enemy is not hit by the enemy head-on, you will certainly be able to escape
Red Alert 2 airborne defense buildings
Airborne Defense Buildings:
1. There must be paratroopers and the map must be fully lit.
2. After paratroopers are good, build defense buildings.
3. After building a good defense building, move the view to the location of the drop, left-click on the paratroopers and then left-click on the defense building, click on the map to drop the location slightly down, if the ground is flat can be constructed, if not, you can left-click on the paratroopers and then left-click on the defense building, and then re-cast.
4. Success rate of more than 80%. Some money
Repair Stations
Capture them and you can repair vehicles, there are air and ground missiles
Airports
Capture them and you can get paratroopers
Each of the above buildings can be repaired directly, and you can build a building next to it, which is the equivalent of an extra base vehicle, yo.
Houses
Vary in size, with more than a dozen people stationed there, and less than three or five. It's the equivalent of a fort when you have troops stationed, much better than a machine gun fort.
Lighthouse
Similar to a house, it seems to have a longer range.
Bridges
Blowing bridges off can stop the enemy from passing through, and if the bridge is on high ground (as in the first map), putting infantry on the broken bridge is a great threat to passing infantry and tanks and light vehicles, and since a lot of the troops can't attack people on high ground, and have to circle around to get up there is very cumbersome, and tanks can't run down on the infantry, the infantry inadvertently becomes an extremely effective defense force. Even on either side of the broken bridge, tanks, especially self-propelled anti-tank guns, were extremely ineffective against infantry and often missed.
The above buildings have to be repaired with engineers, not directly. Nor can you build buildings next to them.
There are other buildings in the level such as the White House and the Washington Monument, which cannot house troops.
There are often a lot of little things in the maps such as guard posts, mailboxes, etc. that serve only for decoration.
Oil barrels are extremely useful in the level, as they can burn soldiers around them, cause destruction to vehicles and buildings, and more importantly blow up walls, which is extremely useful for getting into enemy bases.
I'll talk about the usage of some of the units and buildings later, so feel free to correct and add to it.
And: does anyone know if it's possible to put airplanes on civilian airfields? Can aircraft from carriers be lowered onto air fingers and airfields? I've only tried ASW planes on warships that can be lowered onto an airfinger if there is an airfinger next to it after the warship sinks.
Medical secret for Red Alert 2
Capture the Citizen's Hospital and let wounded infantry in, and the infantry can be medicated.
Red Alert 2: The Secret of Selling Cattle and Sheep
Select either side of the Red Army, build Yuri and the Reproduction Center, and then use Yuri to control the cows and sheep on the map, so that they enter the Reproduction Center, and sell them for 2,000 yen a piece, and, of course, sell crocodiles, monkeys, and the like. Of course, you can also sell crocodiles, monkeys and so on. I don't need to tell you what to do after you have money! I don't need to tell you what to do with the money!
Super Buildings in Red Alert 2
Soviets
1. Basic Buildings (the little house on the left)
Super Buildings are the Replication Centers.
Usage: After you build the replication center, you can think of it as a second barracks. When you build a troop in the barracks, the replication center will run an identical troop. This means that for the same amount of money that you would have spent before not building the replication center, you can get two identical troops instead of the previous one. The math halves the unit price, but it takes the same amount of money to build them just the same.
Helicopter usage
In Yuri's Revenge the Soviets add a new troop type ---- helicopters, which seem to be pretty useless: they have about the same attack power as the US helicopters, and they can't be repaired.
But I don't know if you've noticed: he seems to keep saying something about ready for deplory... I once accidentally used a U.S. Army helicopter to "sandbag" with a Soviet helicopter while playing matchmaking with my computer. The helicopter fell to the ground, set up a tripod, and a huge gun barrel went up! Incredible. Its power is second only to the French cannon, and its range is second only to the French cannon.
Money-making method
Build a lot of soldiers, preferably cheap ones (mobilized soldiers at $100 a piece), and even better, have a replication center. You can make two out of one. Build 25 of them, spend 25*100=2500, then use Genetic Mutation to convert your pawns! Ha, all of them become "barbarians", if you sell them, you can get 250*50-2500=10,000, earn 10,000 dollars. If you don't sell it, keep it for yourself! It's not a bad deal!
The strongest weapon
This weapon and is the allied forces added a troop transport vehicle: can carry five people, loaded into three hyperspace soldiers, a psychic commando, a Navy SEALs, can be. It can quickly send away enemy buildings, control enemies, and kill Yuri. The only drawback is the fear of mind control vehicles!
The wonderful use of air-dropped buildings
Air-dropped buildings this trick I believe we all will, right? When enough money, in the vicinity of the enemy to give a copy of the center, and then a large number of production of Yuri, but the production rate should be fast, and may produce more than a few engineers factory, so that the enemy's army will come to fight you, but will be controlled by the Yuri, and then use the enemy's army to hit their buildings, is not it very cool ah!
Small tips
The Allied Hollywood level hints that some civilians can help, I looked for them, and found 3:
A ---- Western cowboys, kill the minions with one shot, listen to the accent should be Chilian Eastwood (Clint Eastwood).
B --- Rambo, specializes in blowing up buildings.
C---Arnold, one machine gun for handheld helicopters, kills people and buildings. He also says "you have been erased".
All 3 of them automatically regain their strength, so strong.
In Hollywood, there is a yard with a dinosaur model, if you maneuver the troops into the yard, you will hear the lieutenant say "yuri seems to be investing in a dinosaur movie, it seems that his imagination is really poor ........" (Irony Jurassic Park 3, right?)
The next level starts with an emergency call for help from the CEO of MASSIVESOFT, who looks like Bill Gates, and after you save him, you'll be given 3 money boxes.
Crazy Seven Steps
"Soldiers, tricky way also", but this "tricky" need to be built on the basis of the right and bright.
So the pursuit of the so-called "secret techniques" so-called "winning method" is very boring, I'm sure, you get "absolute" that day will be the day you give up, because then what has been no longer competitive, but the aimless killing!
So, the following so-called secret techniques, only to satisfy the curiosity of some of the "low low hand", but to increase the ear of a smile.
1. Satiated Yuri: On some maps we will find a small tent on the outskirts of a mine, where there is an interesting little link (who knows whose little joke it is). We can make a Yuri and an engineer at the same time into, and then call a three-level dog drive into, after a barking open the tent, out of the only Yuri and engineer, the strange thing is that Yuri's appearance is a little different (belly), and its "ascension technique" range of a few 1/4 screen, scary!
2. Drowning Tanya: Swimming Tanya is deadly for ships, but what about submarines? The submarine will be invisible!
Conditions, Ms. Tanya. Hospital one, forcefully attack Tanya to the last drop of blood (it hurts!), then hospitalize her to two drops of blood. Then hospitalize her until she has two drops of blood and send her into the water (you'll have to number her first, you'll see), but our Tanya is still too weak and sinks in the water, which means you can't see her, and the enemy? Of course not! It's still working. How does it work? Click on your number, and on the mini-map. /d
Responders: return to the sea wild knife - door official second level 1-18 20:39
To see how to play is a very player to play or to play with the computer (no super weapons to put a dense point as long as the soldiers have a road out of the barracks and the depot to put the 2 side to let go)
And the computer and simple ah (but depending on the fight a few and what the difficulty)
First put the barracks and then put 2
Put the gold factory
Put the car factory to put good on the build mining car overtime **** 5 enough another to be 6 (mine enough cases, mine less will not need so much)
Make the car at the same time to build a little defense things (towers and bunkers) (opponents are the Allies to, at the beginning of the need to build an anti-aircraft, the Red Army's most difficult will soon have a zeppelin, which will have enough money to build anti-aircraft vehicles (tower and bunker (opponents are Allied to be, at first we must build a anti-aircraft, Red Army the hardest quickly have airships, this time there is enough) money to build anti-aircraft cars (the cheapest kind seems to be only one Oh Oh
Making mine cars at the same time to build an airfield
If the opponent is a family you can rest assured that you build down (all full of it) 2 or more families continue to strengthen the defense offensive (too slow in the money after building a laboratory to build spies (allies have) into the enemy's mines on the right (beware of the dog and Yuri)
In the savings of enough strength after you want to end the After building up enough strength, you want to end or ravage is up to you
For the players, it will be a problem. The red army's armor is high, blood is hard, and tanks come together to make it tougher, unless you have enough defense, especially airships and the apocalypse
And the reds are the ones to watch out for each country's unique troop type, airships and self-violating trucks that have voices coming out of the enemy's mouth when they're built
And there are also the terror robots. The other things you can't hit on land (even if you lose at sea)
The main problem with the Allies is that you can't see what they're doing
Also, pay attention to each country's special weapons. The Allies are mainly the light prism tanks and the phantom tanks (the light prisms are short on blood and have a long range, the phantom tanks are short on blood and you can't see them (the ones we have). I like to put the Phantom in the tree after the tree is knocked down, and when you hit the players, you can change places or go home. If you put the computer there, you can put it there.
To beat the players, you have to keep harassing them, make some terrorist robots, flying soldiers, snipers, spies and so on, and expand your own strength when harassing them, especially don't let other people kill your harassing troops for nothing, if that's better than not harassing them, it's better to not harass them (oil war, it will only make other people's troops turn into a triple bar), depending on whether you're taking the allies or the reds, and also there is a special troop type of each country. As long as the enemy does not build a garage, as long as the base is not hit by all four planes at the same time, then he will be finished.
3: When our spies enter the enemy's (the enemy in this case is the computer, because the computer is very rich) mine, they will usually steal a few dollars!
The main base bug: the main base number, and then in the sale of the main base at the same time, according to the number of the main base to select the main base, and then point the mouse to the empty space to click the left mouse button to make the main base put away for the main base of the car, and sometimes this will make the main base disappeared, but the system also think that the main base is still there, so you will never lose
2 Radiation soldiers of the bug: the radiation soldiers in the bridge when the radiation, sometimes When the bridge is interrupted, the radiation soldiers fall into the water but don't die, they can radiate with impunity
3Self-stealing bug: when you injure your own building, you can only send an engineer and a spy together to drill into the injured building, e.g., a heavy industry, and you will only have a spy drilling into someone else's heavy industry to have the same effect.
4 Hidden Super New Troops: Mining Troopers (USSR) When you want to build a mine, select the Flame Troopers and Mining Vehicles to form a group and press 'F' to make the action consistent together with the combination of the mine, enter the password 'iwn dez mffn bn ' to view the control table, there will be a new troop type, which is the Mining Troopers. Mining Troopers are fast, but have fewer units than Mining Vehicles.
5 Hidden Super New Buildings: Biotech Center (Allies) Allows you to create 'Alien' Prerequisites, both sides should have a tech center, then send two spys to infiltrate the Soviet 'tech center' and 'construction factory', after completing this, select your own tech center, and type 'pns dez pdo lbvo' from the keyboard to complete it. Alien Attacks are exceptionally powerful, can spew poison, and can also go under water.
You use the U.S. After you build a building, don't build it on the ground Tap the building Tap the airborne paratroopers Tap the map Tap the map You tap there and you build there
There are a lot of shortcuts, such as going back to the base and pressing H, looking for your numbered team and pressing ALTA+1 (the numbered team you want to look for), and airdropping without using the U.S. Make the building and then tap the built building, and in the Put the mouse on the top repair (small wrench icon), then hold down the left button and do not let go, in the mouse to move to where you want to put the building, hold down the right button and do not move, then left and right buttons at the same time to release, the building dance on the airdrop success!!!!