Apple and Android which is better personal feelings
The two companies have different end result programs, but the starting point and principles of product design are very similar. They both emphasize personalized push, simple layout, lightweight and short interaction. Both believe that smartwatches should not become another source of information interference for users, but should allow users to better immerse themselves in the real physical world, both always online, but also to avoid doing ? Heads Down? style information slaves. To summarize, Apple Watch and Android Wear interaction design **** the same point is: intelligent push, lightweight interaction, high readability. Apple Watch: personalized, holistic, light interaction Apple emphasizes that Apple Watch is the most personal watch ever. Apple emphasizes that Apple Watch is the most personal device ever. s device, allowing users to access the most personal data in the easiest way possible. All you need to do is? glance. at your wrist and you're in control of all your information, eliminating the need to pull out your phone too often. Apple emphasizes three interaction principles: Personal: because the watch is the closest, most? Senseless Because the watch is the closest and most senseless smart device, it has the potential to serve as a portal for interaction between individuals and the virtual world. Whenever the user raises his or her wrist, the Apple Watch can automatically present relevant reminders and personal health data. Holistic: Beginning with iPhone 5 and iOS 7, Apple has pursued the ultimate in hardware and software integration, with the Retina display, rounded pebble-like case, digital Crown, and built-in Taptic precision vibration engine as further examples of how this concept has been realized in the Watch. Apple recommends that developers use a black background when developing watch apps and place UI elements as close to the edge of the screen as possible, also to visually blur the boundary between the on-screen software and the case hardware. Lightweight: Apple believes that interactions on a watch should be quick and easy, with no complex inputs or actions required. Alerts are automatically displayed when the wrist is raised and disappear when the wrist is lowered, eliminating the need for additional touch interaction. The Glance interface brings all the important information together in one screen and provides quick access for further interaction in certain scenarios. Google Android Wear: Launched automatically, Quick Browse, Smart SearchThe design logic of Android wear is similar to Apple's, with a slightly different design vision: Launched automatically: Andorid Wear recognizes time, location, and the user's physical state to push a message to the user in the form of a card at the most appropriate time. card to push the most relevant content to the user at the most appropriate time. Glanceable: Google believes that the experience of accessing information on an Android watch should be as elegant and precise as checking the time on a traditional watch, with a glance out of the corner of your eye and everything at your fingertips. Only then can users get back to real life more quickly, live in the moment, and enjoy every moment of their lives. Smart Push and Search (Suggest and Demand): Based on the engine of Google Now, Android Watch strives to be the most portable smart assistant for users. Google's account service system can learn the user's preferences and push only the most relevant and timely information. Unfortunately, Google's services are not available in mainland China, which greatly reduces the usefulness of Android watches. Zero or low interaction: Many times Android Wear will automatically recognize your needs, help you automatically enter content, the user only need to confirm or cancel. UI elements using a large block of clicks, large action sliding and gesture recognition, does not need to be precise touch operation. Google made an interesting analogy, saying that every time you push a message to a user, it's like someone suddenly tapping you on the shoulder in real life, it's a very intimate behavior. But if such behavior is abused, users will soon get bored and abandon you (Android Wear can customize which apps have permission to push messages to the watch). UI interaction architecture: Android's? 2D cards? vs Apple? Cubic space? The design style of the Android watch system continues the principles of Google's Material Design, with bright, subtle colors and an emphasis on a card-based interaction structure. Android system adopts Contextual Cards to push, and the cards are divided into two categories: one is the standard Bridge notification card, which only provides information without further interaction. For example, SMS, weather, news, etc.; the other is Actionable cards [Actionable cards/Contextual notification], such as a timer that can be paused at any time, music playback controller and so on. Card embedded in the clickable buttons, the user in addition to reading, but also for further rapid interaction; when the same program to the user pushed more than one message, these messages will automatically be combined into a stack of cards [Card Stacks], the user can click or collect. When the user has a need to actively search, they can also do so by asking a voice question or selecting a pre-made shortcut command from a list of commands, which Android calls Cue Cards. So the question is, how do you navigate and choose between so many cards on such a small screen? Android has developed 2D Pickers for this purpose, which means swiping up and down vertically to quickly switch between different types of cards. Swiping from right to left takes you to the details of a specific app card for further action, such as viewing details, quick replying, opening it on your phone, etc. Swiping from left to right takes you to the details of a specific app card for further action. Swiping from left to right returns you to the previous card until you exit back to the default dial screen. Once a card is exited, it is automatically deleted and does not reappear. Of course, in addition to scenario cards and clue menus, Android also gives developers full-screen? immersive? interaction possibilities, and developers can provide users with a portal for full-screen interaction if they deem it necessary. Similar to Android, Apple offers a card-based page model [Page-Based]. Users can switch between different pages to browse left and right. This is simple and straightforward, but when the number of pages is large, frequent switching back and forth will also affect efficiency. Therefore, Apple recommends that developers minimize the number of pages. Hierarchical is the biggest difference between Apple and Android. In Hierarchical mode, the menu navigation bar guides users to quickly find the corresponding function, and users can always click the back button in the upper left corner or swipe right from the left edge of the screen to go back to the previous level of the interface. As you can imagine, for relatively complex user scenarios, this mode is more efficient than the flat page mode. In addition, Apple offers Force Touch, which is equivalent to giving the same interface a menu of shortcuts. In a particular interface, as long as the finger pressure screen, this shortcut menu will appear. This ensures that the interface layout is simple and complete, and does not affect the efficiency of single-finger operation. Another highlight is that with a quick flip of the Digital Crown, users can navigate through different apps and hierarchical interfaces and perform Zoom-in-and-out operations, further enhancing the spatial hierarchy of interaction. Human-Computer Interaction: Android: Less is more? vs Apple? Hardware and software integration? The operation of Google Android Wear emphasizes simple and big movement touch, such as up and down, left and right swiping, clicking, etc. Users basically don't need to do too complicated and complicated operations. Users basically don't need to do too complicated and precise clicks to complete most of the interactions. Gesture Sensing: When the user raises his/her wrist, the screen will automatically light up and turn off after a period of time, which is realized by the built-in gravity and angle sensors. This design is very clever and humanized at first glance, but the actual use of the experience is not satisfactory, false triggering or not triggered from time to time. The good thing is that you can set the screen sleep mode to avoid such troubles, but this will also affect the standby time accordingly. Another useful gesture is to cover the entire dial with your palm, which returns the system to the home page and turns off the screen, which is done via an optical sensor on the case.This gesture is supported on the Moto360, LG G Watch and Asus Zen Watch, and on the Asus Zen Watch in particular, you can quickly mute the phone when there's an incoming call by covering the dial with the palm of your hand, which is great for meetings and classes. The power of Android Wear lies in the built-in Google Now intelligent voice engine. Anytime a user says "Ok, Google?" or wakes up by tapping the screen and saying what they want, Google will return relevant search results or start a relevant program. Unfortunately, Android Wear doesn't support Chinese at the moment, and Google's services aren't available on the mainland. The good news is that users can realize similar functions by downloading the Andorid Wear version from GoMoQ. Apple's interaction is richer than that of Android. In addition to supporting basic interactions similar to Android and the Siri voice assistant, the Apple Watch offers several new and unique interactions such as Pressure Touch, Digital Crown, and Taptic Vibration Engine. Pressure touch allows users to conveniently wake up the shortcut menu; the digital crown gives new meaning to the watch's classic operational semantics, facilitating users to quickly browse long content, precise positioning and zooming, and also avoiding the finger's blockage of the screen; the Taptic engine gives users precise and subtle vibration prompts, which gives users a more intimate experience in different scenarios, such as heartbeat transmission. In addition, even the same gesture, Apple's consideration is more detailed. Apple Watch can be based on the length of time the user's arm is raised, displaying different levels of detailed information. When the user's wrist is just lifted, the watch automatically lights up and displays a short look, which is only the most concise information; while when the user's wrist is continuously lifted, the short look automatically switches to a long look, which takes the same reminder further and provides buttons for the user to interact with it further. Summing up: Android is simple and easy to use vs. Apple is rich and powerful. Do you want to change your phone? In comparison, the design concepts of the two giants are basically the same, but the specific solutions are different. Android's interaction logic is simple and easy to understand, and the style tends to be flat; Apple's interaction is relatively rich and diversified, emphasizing the sense of spatial hierarchy. Apple's slightly more complex interaction style although there is a certain learning cost, but after getting used to it may be more efficient. I personally look forward to Apple's interaction system. Of course, each has his own favorites, which is stronger or weaker, we still have to experience the real machine. Another sad point is that the watches of these two systems are not compatible with each other, so if Android and Apple users really like each other's watches, then I'm afraid they will have to change their cell phones. The only thing that is certain is that in the future, when fruit fans and Android fans black each other, there will be one more slot. An independent smartwatch? No, a more convenient information interaction interface. At present, Google and Android watches are currently essentially an information display interface, and most of the data operations are carried out on the phone. Developers need to embed extension packages that support the functions of the watch in the cell phone App. In practice, the user starts the program on the watch, and then calls the corresponding program on the phone through Bluetooth and watch management module (WatchKit Extension for Apple, Google play service for Android) to perform background calculations, and then returns the results to the watch for display. In other words, nowadays smartwatches are no longer so smart if they leave the phone and Bluetooth connection? smart? now. Why have both companies adopted this approach? We think there are both technical constraints and commercial considerations. The first is to reduce the power consumption of the watch and extend the battery life. Battery life is currently the focus of users' attention for wearable devices, and the Moto 360 and LG G watch currently have measured standby times of about a day to a day and a half. Apple CEO Cook has also indirectly admitted that the standby time of Apple Watch will not exceed 1~2 days. Under such constraints, a little bit of battery power saving is a little bit. Making the software function lighter is also conducive to? Test the waters? and verify the market. As a new category, smart watches have not yet been tested by the market and users. In the end, how many users are willing to pay the bill, whether the market can gradually volume mature, are still unknown. Instead of being a big and comprehensive jack of all trades, it is better to be a lightweight pathfinder first. However, Apple has also left itself a way out, saying that later next year it will provide development tools for Native Apps for watches. That is to say, in terms of technology and architecture, Apple has reserved an interface for the development of watch native apps. However, the premise of opening this interface is that the new category of smartwatch is recognized by users and the market. If the bottleneck of battery power consumption can be solved in the future, and the habit of users wearing smartwatches alone is gradually formed, smartwatches need to exist more and more independently of cell phones, and it is necessary to let more watch native apps appear. Reflection: there is a third possibility? Perhaps these efforts by Apple and Google are not to your liking. So, are there no other options? Of course not! If you like long standby time, simplicity and reliability, you can choose Pebble Watch, whose e-ink pixel style is simple and cute, compatible with both Android and iOS SMS and email alerts, and standby time can be up to a week, which can be described as a nerdy and cute tool; if you are a sports and data control, you can try Microsoft's newest sports bracelet. It's ugly, but versatile. Comes with n sensors, but also has a simple cell phone information push function, giving you a full range of control of the pleasure; if you think that the smart watch must be independent of the existence of cell phones, you can go to try Samsung's Gear S, large curved screen, comes with Internet access, you can make calls anytime, anywhere, bursting with realism; if you think about it, or like the shape of the traditional watch, you can focus on the Withings's Activity may satisfy your conservative and boring? Withings' Activity may satisfy your conservative and sullen? In our conversations with users, we also found that watch interaction doesn't have to be so light. In our conversations with users, we found that watch interaction doesn't have to be so light. Many users prefer to play with the watch. Playing with the watch, such as changing various personalized watches. Many users prefer to play with their watches, such as changing various personalized dials, adding? anti-humanistic? input methods, playing small games on the watch, etc. Looking further ahead, smart watches actually have a lot of great potential, such as physical games developed for gestures, such as using the watch as an on-the-go controller to interact with more and more smart devices, control smart cars, manage smart home devices and so on. Perhaps in the future, smartwatches can really replace cell phones, and become? App-enabled The next Internet of Things (IoT) portal... ... The more I think about it, the more excited I get. There will be many more areas that will become smart in the future.