Central Park
Circumference breakthrough
Required props:
Inferior scissors
Escape process:
After the evening roll call in the prison, come to the lower right corner of the library door behind the two clusters of bushes to wait for the lights to go out, and then after the lights go out, cut open the barbed wire fence can be.
Meet the team
Required props:
Civilian clothing, tape recorder (from the cubicle next to the film crew's studio on the second floor, the room with the small blackboard), duct tape, broom
Escape process:
Acquire the above items, and then synthesize the tape recorder, duct tape, and broom into an imitation of an audio device by boosting the intelligence. Audio device, put on civilian clothes and hold the audio device to the counter in the upper right corner of the first floor.
Lights Out Number
Note: This must be done by more than one person
Required Props:
Crate Cover, Crate Top (a *** need wood *3, nails *2, hammer, bracket, hammer bracket can be purchased to get it), Mail Address (sometimes need to be refreshed in the prisoner's crate, with any bad luck go to the second floor, left side of the double room in the box to take), screwdriver + temporary ladder or imitation green key card (recommended screwdriver + temporary ladder combination)
Escape process:
As long as to the right of the first floor of the double red room after assembling the box, this time you need to pass the mail address.
Cougar Bay Railroad
Circumference Breach
(Single)
Required Props: Shovel or Pickaxe, Dummy, Wooden Frame*2
Escape Process:
Players first have to dig out the prison cell (a wooden frame is needed to support it) and then just come to the left side of the prison and dig out the prison. Remember to put the dummy on your bed when you go out at night!
(Multiplayer)
Required props: none
Escape process:
After the opening roll call, everyone goes together directly to the double red door room directly above. Enter the room to find and go down the tunnels, (tools for digging will be provided inside the tunnels) keep digging to the right to open the two walls.
Zipline Escape
Required Props: Complete Ten Crossbow Bow (Plot Props) Screwdriver, Shitty Scissors, Makeshift Staircase
Escape Procedure:
After you've got the props ready, find a safe time to go to the hospital and lower the ladder. Use the screwdriver to open the vent pipe on the vent against the bottom and put back the pipe cover, cut the net inside the pipe, come to the generator room and turn off the power. After that, put on your guard uniform and run all the way to the police quarters right in the middle, then go up to the roof and interact with the crossbow by pulling it out on the left side of the penthouse.
Trash Throwing
(Must be multiple people)
Required Props: Breathable Trash Bags*N (Drama Props), (N is the number of people in your room, which means the more people you have, the more trouble you'll have), Sturdy Pickaxe
Escape Process:
Collect materials to make Breathable Trash Bags, and then run into the Trash Room and interact with it with a Trash Bag for each person.
Rattlesnake Fountain
Circumference Breach
(Single)
Required Props: Shovel or Pickaxe, Dummy, Wooden Frames*2
Escape Process:
Players first have to dig out of the prison cell (a wooden frame is needed to support it), and then just come to the left side of the prison to dig it out. Remember to put the dummy on your bed when you go out at night!
(Multiplayer)
Required props: none
Escape process:
After the opening roll call, everyone goes together directly to the double red door room directly above. Enter the room to find and go down the tunnels, (tools for digging will be provided inside the tunnels) keep digging to the right to open the two walls.
Zipline Escape
Required Props: Complete Ten Crossbow Bow (Plot Props) Screwdriver, Shitty Scissors, Makeshift Staircase
Escape Procedure:
After you've got the props ready, find a safe time to go to the hospital and lower the ladder. Use the screwdriver to open the vent pipe on the vent against the bottom and put back the pipe cover, cut the net inside the pipe, come to the generator room and turn off the power. After that, put on your guard uniform and run all the way to the police quarters right in the middle, then go up to the roof and interact with the crossbow by pulling it out on the left side of the penthouse.
Trash Throwing
(Must be multiple people)
Required Props: Breathable Trash Bags*N (Drama Props), (N is the number of people in your room, which means the more people you have, the more trouble you'll have), Sturdy Pickaxe
Escape Process:
Collect the materials to make the Breathable Trash Bags, and then run into the Trash Room and interact with it with a Trash Bag for each person.
KA Prisoner of War Camp
Wind Rush
Required props: propulsion device (plot props, peppermint candies + soda), screwdriver, makeshift ladder
Escape process:
Use screwdriver + makeshift ladder to open up the ventilation ducts that connect to the motorcycle room in the small room below the playground, and then attach the propulsion device to the motorcycle to get through the game. Peppermint candies can be obtained with quests or on the police. Temporary ladders and soda can be bought.
Gliding Toward Victory (must be multiplayer)
Required props: glider, glider skeleton*2 (plot props), green keycard, any props that can dig into the wall, the more the better (we suggest buying crowbars directly and mindlessly)
Escape process:
Get the green keycard and take the glider and skeleton to the second floor of the restaurant, and open the green keycard door on the second floor Reach the third floor. Place the plot props on the stage and dig through the wall in front of the glider to pass.
Killer Whale Warship
Diving Escape
Required Props: Temporary Breathing Apparatus (Drama Props, Tubes + Tape + Oxygen Tubes)
Escape Procedure:
Make the Temporary Breathing Apparatus and then go to the third floor below the Escape Point to pass the level.
Going on Waves
Required Props: Pipes + Bolts (Plot Props)
Escape Procedure:
Find the pipes and bolts and go to the right side of the first floor to fix the motorboat.
Master of Illusion
(Must be multiplayer)
Required props: Imitation Gun (Plot prop)
Escape process:
Take the imitation gun to the two-person red doorway on the right side of the third floor, and hold the pilot hostage to escape. One of the material dinner plates for the imitation gun must be painted in the double red door room to the left of the birth point.
Reclaiming Control
(Must be multiplayer)
Required Props: None
Escape Procedure:
Like the Train level, pass the game by knocking out the police officer in the control room and having all the team members in the control room.
Offshore Royal Prison
Circumference Breach
Required props: red key, poor quality scissors
Escape process:
Option A: After making the red key, go down to the fifth floor from the right side, then run towards the police station in the lower right corner, enter the police station and go up to the roof to board the airplane to pass the level. This line I also studied a slugger method of play, is to directly grab the police red key to run, less than 4 minutes to pass!
Option B: This line also needs an extra pair of scissors, turn off the power at the top of the square building on the left side of the sixth floor, and then run to the bottom right corner of the second floor, cut the barbed wire can be used to escape with a yacht.
Garbage Information
Required props: Breathable garbage bag (plot props), red key, crowbar
Escape process:
After getting the above three props, go down the stairs from the left of the sixth floor all the way down to the second floor, and then head up to the second floor to reach the place right above the map, use the crowbar to dig through the wall here, and then go in to put in the breathable garbage bag to escape.
Swimming with the dolphins
Required props: temporary fishing rod (plot props), red key
Escape process:
Get the temporary fishing rod (if you can't find the bugs you can hit the police, high probability of having them) and the red key and go down to the second floor right below the dolphin, where you can use the fishing rod to drop a fish and give it to the dolphin. At this point you can find the dolphin to pick up a quest, and return the same way afterward. Go to the library on the second floor of the kennel (i.e. the building in the lower left corner of the sixth floor) and find the dolphin-speak books in the workbench of this library, then follow the instructions to make a cake, then return to the second floor to take the cake and interact with the dolphin to escape.
Bad Intentions
(Must be multiplayer)
Required Props: Pipe, Iron Rod, Energy Module (Drama Props), Red Key*2, Bad Scissors
Escape Procedure:
First, go to the upper right side of the sixth floor, where there are two workbenches in the red doorway for two, and you will definitely find an Iron Rod and an Energy Module prop, and you can synthesize the Energy Module to make a new wire the next day. The next day, you will be able to synthesize the energy module to create a new wire. After getting the wire, make a cyan key card and get the pipe in the cyan card room on the left side of the restaurant. Then the two of you take the red key to a room with a generator in the upper right corner of the sixth floor, countermeasure the interaction of the yellow machine in the room to fix it (you will need the pipe, iron bar, and energy module), and then go to the roof on the left side of the sixth floor to turn off the power, and then go down to the second floor from the right side to the upper right side to cut a barbed wire fence and escape.
Sector 17
Circumference Breach
Required Props: Civilian Clothing, Security Pass (Blank Pass + Feather + Ink), Iron Rod*2, Adrenaline, Dummy, Guard Suit, Red Key, Cyan Key
Escape Procedure:
Method 1: Figure out how to get the two Iron Rods from your cellmate, and after that, upgrade the power up to hit the cop After that, get adrenaline, blank passes, and guard suits from the cops. Next, upgrade your intelligence to synthesize a security pass, put on the guard uniform after reporting at late roll call, and go to the bottom right corner to stand by. After the lights go out, drop the iron bar and pass at the security gate and rush in to the generator room in the lower right corner to turn off the power. Take the items you just dropped and go up the stairs in the lower right corner, use the iron rod to dig through the wall below and go to a very small maintenance department in the middle of the second floor (you need the cyan key), go to the back of this house, drink the epinephrine and use the second iron rod to dig through the wall behind it and get the civilian costume in the room. Put on the civilian costume and go to the building in the lower left corner of the second floor with your pass in hand to clear the level.
Method 2: This method is the same as Method 1, except that at the end you open the door directly with the red and green keys without digging through the wall.
Circumference breakthrough
Required props: iron bar *2, adrenaline, poor quality scissors, drinks, dummies, guard clothing
Escape process:
Directly borrowed from the above method of fighting, but only to cut an additional net. You'll need to dig two walls and cut a net, but also consider getting a red key and carrying one less iron bar and adrenaline.
Extraterrestrial technology
Must be multiplayer
Required props: circuit boards, wireless receivers, empty canisters, energy modules (plot props), red key card, sturdy scissors
Escape process:
Infinite receivers can be obtained from the police, get the materials needed for the energy modules from the double red doorway at the bottom left corner, make a red Key Card, go up the stairs on the left side of the library and get the empty canister from the red key card room (you can also skip the red key card here and just lure a cop with a red key card to this neighborhood to kill him, then the person who kills him takes the card and opens the door, and one of your teammates goes in to get the empty canister and comes out and immediately goes back to his room to put it in a compartment).
Take all the plot props to the lower right corner, turn off the power, go up the stairs from the lower right corner, cut the two barbed wire fences surrounding the flying saucer, one by one, offer the plot props to start the flying saucer to escape!
Air Force Crime
Passport to Freedom
Required Props: Circuit Board, Energy Module, Screwdriver (Drama Props)
Escape Process:
This method is relatively simple, as long as the player gets the above three props and then goes to the room at the very front of the second floor and destroys the driving system.
Crazy Jumpers
Required props: parachute (plot props, rope*3+sheet)
Escape process:
This is also the easiest escape method of all methods, as long as you get the parachute and go to the upper-right corner of the birthplace, a door that can be interacted with can be escaped.
Regaining control
Multiplayer required
Required props: None
Escape process:
Take out the three police officers in the airplane control room, and escape with all personnel in the control room.
Smooth Sailing
Must be multiple people
Required Props: Oxygen Tanks*3 (Drama Props)
Escape Procedure:
Take the three Oxygen Tanks and inflate the lifeboat one level below to escape.
The Visionary
Circumference Breakthrough
Required Props: Sturdy Scissors, Screwdriver
Escape Process:
With the scissors, go directly to the staircase on the right side of the fitness room and go up the stairs to the place shown in the picture, cut through the barbed wire mesh to the purple door room, where the box usually brushes a screwdriver, turn away the vent cover on the floor, go into the ventilating duct, and the pipe The three barbed wire in the pipe are all cut, come to the other side of the pipe to go up, the upper left corner of the door to go in can take the spaceship to escape.
Space Race
Required props: Rocket Booster (plot props), bad scissors, screwdriver*2, contraband bag, guard uniform
Escape process:
First, take a screwdriver, go to the small room under the guard room on the upper right corner of the first floor, move the table and turn on the vent pipe, open the pipe connecting the loot room, and then get the rocket booster from the box in the loot room. Rocket Booster.
Then at mealtime, wear a guard's uniform and take a contraband bag, screwdriver, and poor quality scissors to the second floor, lower left corner of the place to find a job, and dig up the pipe on the floor, when the red screen on the wall (which is actually a camera) will find an anomaly, and the nearby police will come over to look at it (so it's best to pick mealtime), and be extraordinarily careful not to be caught in flagrante delicto when you open this pipe. After opening the pipe, enter the duct and put back the vent pipe cover, cut a net along the picture below and open the cover at the end of the pipe. Don't jump yet, drop the contraband bag, screwdriver and all other contraband (because there are dogs down there, so if you don't drop them, you'll be bitten to death), wear only the guard's uniform, and jump down with the rocket booster. Head left to the warden's office and interact with the switch on the wall to escape.
Peas in a pod
Must be multiple people
Required props: Oxygen canisters, medical bandages, energy modules (plot props)
Escape process:
Opening usually in their own box will brush a bleach, with a bleach to make a medical suit. Oxygen canisters can be found in your cellmate's suitcase, medical bandages can be obtained by wearing a medical suit in the hospital's cubicle, and batteries and wires can be obtained by beating up the police. Once you've obtained these three props, go up the stairs directly above the dining room, open the double red door, and fix the escape bin to get through.
The Great Reign
Cold Case
Required Props:
Heart Rate Slower (Drama Props, Ice Packs*2 + Tape)
Medical Suit
Escape Procedure:
One of the ice packs is located in the hospital's compartment, which the player can obtain and then go in and get it in a medical suit. The other is scattered in the boxes outside, which requires players to go through one by one to find it. After synthesizing the Heart Rate Slower, go directly to the stretcher above the hospital and interact with it to escape.
Circumference Breach
Required Props:
Cyan Key, Bad Scissors, Duct Tape, Metal Sheet, Dummy, Medical Suit or Guard Suit
Escape Procedure:
First, get the cyan key, and then go to the Engineer's room on the left side of the map, where you can get a lightweight shovel. Then upgrade the shovel to a sturdy shovel with duct tape and metal pieces, and wait near the generator in the upper left corner at night after passing the guard suit roll call. Wait until it goes into lights out and then use the green key to enter the generator room to turn off the power, use scissors to cut the net on the left side, and the shovel to dig a three-frame tunnel and escape.
Board the helicopter
Required props:
Imitation gun (plot prop)
Sturdy shovel/pickaxe, red key*N, N is the number of people in the room
Escape process:
The red key can be obtained by completing the Gratitude Society, or you can beat up the police to make it yourself.
The dinner plate needed to make the imitation gun is obtained in the double red door room in the top left corner of the map, the chest in this room is separated by clutter so you need to dig a tunnel to get it.