SimCity's Cities of Tomorrow

Sourcebook: Cities of Tomorrow, build your new high-tech life.

Our slogan is: My City, My Future, My Way!

Build super giant towers for vertical cities, research centers for scientific institutes, and OmegaCo industries for mechanical and chemical industries that are high in pollution, energy consumption and income.

Green and pollution-free fusion power plants, wave power plants.

In 2012 SimCity (2013) GDC promo The launch of the eco-architecture launch center at the end of the film, which bought the material for this game, rather than the rocket launch of the space center.

IGN score

While the game's players cried out for too many bug fixes, the source material was praised by fans who were enamored with him.

Pros:

+ Solves traffic problems

+ More space-efficient

+ Well-balanced

Cons:

- Not original enough

- Systems are too interdependent

Rating: 7.5 out of 10

Futuristic City adds a whole new dimension to the fun of building cities.

After all the bugs it put players through, SimCity (2013) has finally taken a step forward, with Future City bringing back many of the best aspects of the SimCity series, and while a portion of the future still hasn't been freed from the ties of the past, the game is still well-balanced, and also addresses many of the existing issues and brings many new buildings to the table. New buildings:

Fusion Power Plant, Wave Power Plant, Pumping Station, Sewage Evolver

Land Scrubber, Maglev Train Station, Maglev Train Track

Incentive Garden, AR Sports Center, Millennium Plaza

EcoBuilders Launch Center, OmegaCo Factory, OmegaCo Headquarters

Research Center, ControlNet Equipment Station, Super Mega Tower, Air Bridge, Elite Super Mega Tower

Added Disasters:

OutWorlder 6

Added Modules:

Wind Amplifiers, Solar Amplifiers, Standard Fusion Reactors, Advanced Fusion Reactors Standard Wave Generator, Advanced Wave Generator, Purifier Sinks

Trash Shredder, Firefighting Drone Shelter, Medical Drone Shelter, Rule of Law Drone Shelter

Launching Eco-Buildings, Upsized Raw Mine Shaft, Upsized Coal Mine Shaft, Advanced Upsized Coal Mine Shaft, Upsized Pumping, Heavy Vertical Takeoff and Landing Ramps Omega Production Lines, Drone Production Lines, Vertical Takeoff and Landing Ramps for Global Markets Extraction Modules Mining Modules Pipeline Robotics Sectors, Mining Sector, Commercial Sector Quantum Science Annex, Plasma Physics Annex, Nano-Engineering Annex Signal Enhancer (Plasma Physics), Signal Enhancer (Quantum Science), Signal Enhancer (Nano-Engineering) Apartment Floor ($$$), Apartment Floor ($$$), Shopping Mall Floor ($$$), Shopping Mall Floor ($$$), Office Floor (Low-Tech), Office Floor (Mid-Tech) Nuclear Reactor Floor, Education Floor, Waste Reduction Floor, Air Bridge Base, Park Floor, Maintenance Floor 1st Generation Solar Crown Floor, Mark II Air Filtration Crown Floor, Basic Tourism Crown Floor, One-Eye Flyer Crown Floor, Advertisement Lookout Crown Floor, Stratified Park Crown Floor Condominium Floor ($$$), Shopping Mall Floor ($$$), Office Floor (High-Tech), Fusion Reactor Floor Mark VI Air Filtration Crown Floor, 5th Generation Solar Crown Floor Elite Sightseeing Building, Full Image Advertising Crown Building, Eco-Park Crown Building

And the futurization of the road with the area of influence of the above buildings or modules, and the futurization of the vehicles in the residential area that are affected by them.

RCI buildings are consequently futurized or turned directly into future-style building forms. The new trailer for SimCity Futurama shows us several silhouettes of a successful future city.

On the one hand, Future City must have an Institute, which is responsible for researching high tech and also manages the city's ControlNet. the so-called ControlNet oversees a number of things in Future City, such as the Fusion Power Plant and the Wave Power Plant for energy production and clean energy; the Garbage Shredder and the Land Scrubber for waste pollution removal, and it also manages the the city's magnetic levitation road network, as well as the floors and crowns of the giant tower sections.

On the other hand, a successful metropolis has to have a lot of wealth, and mayors stepping into the future may be tempted to throw money at OmegaCo's factories charging your RIC buildings as well as the Super MegaTower for their huge wealth. The high-yield OmegaCo brings with it huge amounts of air pollution and garbage production, and you can look the other way at the mesmerizing smell of purple smoke filling the air over the city.

People living in the future also need a place to live, a place to work and shop, all of which can be met with just one massive building, the Super Mega Tower system.

But the future has its share of future troubles, and in addition to the traditional natural disasters, the mayors of the future must beware of the threat of the OutWorlder 6-Giant Machine Killer, and if you don't solve it, the dreaded nuclear contamination is the best meet-and-greet you'll ever get.

If you're not a fan of Futurama's super-giant towers or research centers or OmegaCo, you can opt for another style that Futurama has created for you - RCI building futurization. With a few small footprint facilities such as Incentive Gardens, AR Sports Center, Millennium Plaza, or Pumping Pool Station, you'll be able to generate a certain range of future zones to create your highly modernized, futuristic city.

There are two types of residential and commercial buildings: very modern and futuristic buildings, where the commercial adds tall billboards in certain parts of the building to make these buildings look more modern, and the residential adds neon lights in some eye-catching parts of the building, and greenery in the building's terrace as if it were a garden in the sky, and the other type of building is the completely futuristic building, with commercial buildings shoulder-to-shoulder compared to the Super Mega Towers, The other is a completely futuristic style of architecture, commercial buildings that shoulder super giant towers, residential buildings made of tempered glass, and light and shadow effects that are more sci-fi than LEDs, and so on. Industrial buildings, like commercial buildings, are still eye-catching advertising signs. If you build a high-tech industry, the future effect of high-tech factories must look more advanced and environmentally friendly. Of course, ordinary buildings and these future buildings are one-to-one correspondence.

It's worth noting that Futurama doesn't let players develop their cities to a certain point in the future; these buildings can only be built if they meet certain requirements to be unlocked. By constructing buildings that create "futurized" areas, the surrounding buildings are transformed into a "future style". If you don't want your city to look "futuristic", you can remove the futuristic buildings, but the "futuristic" or "futuristic" buildings will not change. You can remove the buildings that created the futuristic range, but these "futuristic" or "futuristic" buildings won't change, only the roads will go back to the way they were before, and you'll just have to remove them along with them, and rezone them to grow normal buildings.