Introduction to the strength of the acquired spider poison assault rifle

What is the strength of the spider poison assault rifle after tomorrow? Will the spider poison assault rifle work after tomorrow? Is the spider poison assault rifle of After Tomorrow worth starting with? Do all the players know? Bian Xiao, this is for the players!

Introduction to the strength of the acquired spider poison assault rifle

New rifle, test reference wake-up video

20 Zhuang firepower 2.0

Damage parameter, bullet 49, poison explosion 9 overlapping 3 18.

The skill lasts for 6 seconds and can trigger up to 2 rounds of poison explosion.

3 18 is equal to 12.98 firepower value.

That is to say, in full fire mode, every bullet hits an additional 1.44 fire damage.

Many people think that skills are chicken ribs, but are they really chicken ribs?

It is equivalent to changing the bullet in advance. You can find a bunker before opening a skill, just like you can't play when changing bullets.

Normal rifle shooting will change bullets while dodging.

There is a bug in the spider poison rifle, and the full firepower skill does not consume bullets.

Skill recovery of using riflemen at level 85 (level 5, 16% reply)

You can stack the upper limit of the magazine indefinitely, cool it for 34 seconds, stack hundreds of rounds patiently, and it will not be repaired by visual inspection.

This rifle is not suitable for "hand-disabled" players.

Expensive, it is difficult to hit explosive damage by skill, which is no different from ordinary rifles.

However, it is good to plant weapons in new areas and save special research.

If your shooting rate is above 75% and you are a rifleman, then this rifle is highly recommended, a new generation of gods.

There are five more attacks on the panel than Famas.

Make a copy of boss, and see that the amount of damage must be given priority to Leto.

But for * * screenshots, I don't want to experience the pleasure of being poisoned by W. You deserve 32.45 times magnification.

This skill is simply tailor-made for the professional disability bomb of the rifleman. Medium distance, basically full of poison, easy to explode.

And distance attenuation is ignored.

Card range, consumption, you have no temper.

The far star building is full of clips. Leto didn't mention it.

Shire man-to-man, middle-distance war of attrition, absolutely strong.

Think of the samurai rushing up and being set on fire by three or four poisonous explosions. Most of them will die. The poison explosion ignores the shield and ignores the attenuation of the example.

As long as you have a good sense of marksmanship, cooperate with one of your teammates' disabled bullets.

You can basically fill it up.