Dragon Age 3 Trial new version of the Olympic rider play:
Fire that consume shield increase spells of the skill can now only be effective for fire spells
Orcas was originally 35 damage to shield, the new version became 30% to shield
This way, the damage increase skill is only the electrical system of the less magic the higher the damage of the skills
I'm now a tactical Auror, relying on clean burn and Spirit's normal CD reduction to increase the frequency of casting
Then I'd like to order Ice's winter stillness in conjunction with the Auror's magic return to increase the resources for casting
Main Output and Fire Wall/Sacrifice/Energy Barrage/Lightning Strike, which bombard the enemy non-stop
Can keep the shield up so that the enemy can't get close enough to keep up with it.
Survivability is much stronger than the other two systems, and the output is not weak
PS: I personally feel that this version of the Ao Rider is much closer to the Ao Rider in everyone's imagination, close to the attack and far away from the defense, and the magic and martial arts are both cultivated.