1. Equipment Selection
In principle, magic equipment is given priority. If not, the priority is as follows. Only applicable to the current version, leaving aside the pink version.
1. Weapon: Electronic pulse gun. Popular breakaway missile forced cannon.
When the weapon can be magical, use magic. Ordinary weapons have no highlights. Personally, I put the electronic pulse gun first because it has the probability of paralyzing the enemy. Consider it a control (it’s best to choose thunder bombs).
2. Energy Box: Chasing Ammunition Box, Crystal Energy Box, Taboo Energy Box
As for boxes, the magic box’s skills are actually not very good. The abnormal state of chasing ammo boxes plus 20% damage is still considerable. Sulu can also eat while burning; if the box is red, it can be used to complete three daily tasks after graduation. Special bullets add 100% damage; the green box may be useful in the early stage, but its effect is mediocre later.
3. Bracelets: armed bracelets, alarm bracelets, health bracelets
Bracelets are also visible armed bracelets. It is exclusive to bosses and adds another skill option. It's very fragrant. Don't forget to bring biochemical buildings. Hats:
4. Hard hat, officer hat, fire hat
Hat, helmet damage and attack, probability of blood, can be said to be both offensive and defensive. The bullets provided by the officer are only valid for one round, and the number of bullets for the next round will not be accumulated. Maybe it will be used in the next version. For example, if the Mimic takes 1 point of damage each time, the official hat is very practical.
5. Clothes: Nano combat suit, anti-wound stab armor bulletproof vest.
Nothing to say, nanoservice yyds. Hit reduction, remote troll delay for one round, really a magic skill. Climbing this tower is necessary.
6. Shoes: Ninja boots, military boots, medical boots
Shoes are also necessary ninja boots. It's amazing to be able to capture 20% of the Special Forces bullets, let alone 30% of the extra Special Forces bullets.