What are the modes of VR + education

November 9, 2017 International Virtual Reality Innovation Conference opened at the Qingdao International Convention and Exhibition Center. More than 800 companies from China, the United States, France and other countries are participating in the exhibition, showcasing the latest virtual reality technology products and achievements. At the exhibition, China's independent research and development of the "VR multi-dimensional classroom" triggered a global industry shock, becoming the entire exhibition VR education applications in the field of the most concerned about one of the scientific and technological innovation results.

China's VR education program triggered a shock

It is said that the "VR Multi-Dimensional Classroom" is the first VR education solution that can really be put on the ground in China and has already been in operation in primary and secondary schools.

We know that VR technology uses computers to generate a simulation of the environment, the use of multi-source information fusion, interactive three-dimensional dynamic visual and physical behavior of the systematic simulation of the user immersed in the environment to create a human body senses such as presence of the three-dimensional virtual world. It is reported that the "VR multi-dimensional classroom" system composition, can make VR in the classroom to play a unique role: the immersive environment of the teacher and the students can carry out virtual reality scenarios within the human-computer communication and interaction. In addition, the new technology in bringing a new education reform space at the same time, the technical threshold is low, easy to use and easy to learn, in the application of the operation than the "electronic blackboard" is also convenient; in the future, the VR classroom will become the main form of expression of VR education, the VR blackboard, VR desk, VR podium, etc., can accommodate a wide variety of VR tutorials, textbooks, and with teachers to use. The VR classroom will be the main expression of VR education.

It can be said that the combination of VR/AR and education subverts the bottleneck of traditional teaching methods in which the educated party cannot participate and interact; not only can it provide students with vivid and realistic learning environments, such as the construction of mannequins, computerized space travel, and display of the molecular structure of chemical compounds, etc., but also saves the cost of education, circumvents the risks of actual operation, stimulates students' knowledge learning and innovation potentials

VR + education blue ocean prospects highlighted

VR began in VR + industry, and then gradually developed to VR + security, VR + military, VR + education, VR + medical, VR + real estate, VR + tourism and other fields, the gradual rise of a major reason for the characteristics and core of virtual reality is with a sense of immersion, so that people are immersed in the virtual space, but also with the Interactivity and imagination.

Nowadays, with the continuous development of VR/AR technology, the field of education is one of the important landing points of VR technology, as the most representative virtual reality technology at this stage, VR + education mode will become an important direction for the future development of education.

China's "13th Five-Year Plan for Education Informatization" clearly puts forward the "core concept and application-driven promotion of the deep integration of information technology and education teaching". VR education, as an important part of education informatization, is strongly supported by the national policy level. With 35% of the government's annual 200 billion yuan of financial education spending on education informatization, the potential of the VR education market can be said to be immeasurable.

The report released by Goldman Sachs shows that VR/AR technology has been applied to simulation training, industry, education, healthcare, entertainment, aerospace, real estate, tourism and other industries, and has developed to a certain scale, and it is expected that the size of China's VR market will reach 79.02 billion yuan in 2021, while the size of the VR education market will reach 300 million U.S. dollars in 2020, and 700 million U.S. dollars in 2025. billion dollars. In addition, Goldman Sachs believes that VR/AR devices will be the first to enter the K12 (basic education stage) market as an interactive tool, and VR technology is expected to become a standard in the education market in the future.

VR + education road is still long

However, VR + education this road is still very long, the overall industry of VR education there are still many deficiencies, only committed to solving these problems, VR education can continue to develop.

On the one hand, the lack of content production is the primary problem facing the VR education industry. VR education content can continue to produce production, whether the content is high-quality and whether the actual match with the current primary and secondary education is VR + education in the future can continue to rise and popularization of the key; Secondly, the control of the cost of VR education is also another problem point needs to break through. At present, a set of VR education at least 500,000, restricting its popularization and application; furthermore, the talent gap, the relatively weak research power is the VR education needs to improve the link. An industry to sustain the development of the inevitable need for talent support, for VR + education, such a new industry requires a large number of technology and development personnel continue to input, but the current VR industry professionals gap has reached a million. In addition, the industry standard needs to be standardized need to attract widespread attention. VR education industry norms have not yet had time to establish, the market pseudo-VR prevalence of the situation makes it difficult for practitioners to deal with.

VR + education in China is still in the early stages of development, the entire market needs a long-term cultivation process, which not only needs the efforts of enterprises, but also needs to be at all levels of government, the education sector's policy support as well as the high degree of attention of the school side, together with the catalyst for the rapid development of this market.