First, the architectural model.
The e-sports center covers an area of 12838 square meters, with a total construction area of about 80,000 square meters, including 19000 square meters above ground and 6 10000 square meters underground. The stadium is 23.9 meters high and has about 5,000 seats.
The venue has one basement and three floors above ground, and the competition hall is located in the center of the venue. There are judges, coaches, athletes, news media and equipment functional areas in the basement, which are connected with sunken courtyards and squares.
Second, the site structure.
The main structure of the e-sports center venue is steel structure, and the roof of the center venue adopts cable-supported grid structure, which consists of 24 radial cables and circumferential cables. The breaking capacity of a single cable is 307 tons and the maximum span is 70 meters.
At the periphery of the circular steel frame, 48 solid web steel beams with variable cross-section and inclined columns are connected with the internal concrete-filled steel tubular columns to form a whole. This structural form is integrated with architectural modeling, creating a poetic and sporty building.
The significance of e-sports center;
First, provide venues for competitions, training and activities.
The construction of e-sports center can provide high-standard competition, training and activity places for e-sports players, clubs and spectators. These places can meet the needs of all kinds of e-sports competitions, training and activities, provide good hardware facilities and software services, and improve the overall level of e-sports industry.
Second, promote the development of e-sports industry.
The construction of e-sports center can attract more e-sports competitions and activities and promote the development of e-sports industry. With the continuous growth of the e-sports industry, the e-sports center will also become the core link of the e-sports industry chain, promoting the integrated development of e-sports and industries such as technology, tourism, education, finance and culture.
Third, improve the comprehensive utilization efficiency of venues.
E-sports center can not only meet the needs of e-sports competitions and activities, but also take into account ball games, concerts and other functions to achieve multi-purpose in one hall. This can not only meet the needs of various venues, improve the comprehensive utilization efficiency of venues, but also provide support for the development of urban culture, sports, tourism and other industries.