Knife tower self-moving chess S 1 1 population hunting upper division guide hunter lineup introduction

What is the strength of the hunter lineup in the season S 1 1? How should players use the hunter lineup? Here is a group hunting guide from Chess S 1 1 for your reference.

The purpose of this paper is to share with you some new ideas and some operational details of the hunter system I experimented in the Queen's Bureau. As a long-forgotten sewer card, the hunter is fully capable of returning to the stage of the first-line card in the new version where the natural enemy Zerg soldiers are gradually silent and the population lineup is popular. At present, the author has eaten more than ten points with hunters in the Queen's Bureau, and the ratio of the top three is considerable. Because this set of operating ideas is applicable to almost all situations, you can play without thinking. Although the rate of eating chicken is relatively average, it has a strong rotting ability. Record the chart as follows

It is not difficult to see from the lineup that this set is different from the traditional dog betting hunting. There is no requirement for quality, mainly because it is attractive to play, so it is more necessary to operate skills and improvise. The core idea is to use the strong period of 6 hunting to spend the weak period in 16-25 round, and after 30 waves, it will reach 9 people and build its own 9 hunting /4 beast 6 hunting system. This system can be used to win a losing streak or win a losing streak. Let's briefly describe the operation idea.

At the beginning, if Hunter Hu wins in a row, after 10 round, you can pull 6, one wins and one loses/the empty city can stay in 5j and save enough for 50ban ogre card search (2 fees and 4 fees are in line with our card search goal). Generally, after there are three two stars (front row 1 two stars), pull 6 (pull 7 if the economy is high). After all, the ideal state of hunting Zika among wolves is 16/ 17 rounds of Axe King +6 hunting. There are many muskets pom in the process of card search, so you can leave them for chasing 3 appropriately. Beastmaster can keep the card and sell it, because the interest is hard to recover, and all other cards are not needed. Then I will slowly save money and start to increase the population. If there is a winning streak, I may finish the bear Laba. Here, I need to analyze the situation on the field in detail. Before 25 rounds, most of the winning brothers began to eat people and rushed to the ceiling. It can't be an opponent of six hunters. This paper analyzes some common medium-term strong systems.

1. Smell: Before 3-star tb, he was the son of 6 hunters, and he had no strength at all in World War I. The diagonal position is basically arbitrary.

2.Miboworm: Just pull the corner with a telescope and don't be pushed in the face. The sf of Mibo worm can't make a big move when hunting in the face of dwarves. Without dwarves, it's a little dangerous to face the three-star Mibo Mi Chong. Those who have two stars should have the strength of World War I and will not be bloody.

3. Assassin: There are binoculars, which can be held by a suitable station. All stations can reach the same side of the small fish and even kill it before it jumps. It's hard to fight without a telescope, but it won't be injected with a lot of blood if there is Macon.

4. warrior: there are binoculars to play bad games. If not, it depends on the face. Pay attention to the diagonal, don't be controlled by the front.

5. Play the game with the advantage of fake nine-essence, and the Mohist will not be afraid of the perfect group of fake nine-essence after being weakened to 3 fees. There is a telescope that can hang nine views on the ceiling.

6. Nana Ride: You can play with binoculars at will, and luna, the main force, will become the priority target of fire collection because of his weak body. If there is no telescope, pay attention to the diagonal line and don't be pushed in the face. Generally, it will not be pushed by more than two.

It should be noted that it is very painful for hunters to enter people in the middle period. Basically, if you can't eat apples with blood above 13 per wave, you will be very unhappy, reducing fault tolerance and driving the game rhythm in disguise. The choice of equipment in the early stage is very important. Everything points to Macon and the telescope. If you have 7j2 star axe king with 3-4 2 stars and 6 hunters and binoculars after the Wolf War, congratulations on your basic entry into the finals.

Six-hunting molding can ensure that your blood volume is healthy at the 25-wave front, but after the 25-wave front, we are all a little overwhelmed by a number of fake 6 beasts with 2-star purple cards, 9 thorns of complete witches, Mibo worms with 3-star Mibo and 4 worms that may be crushed by 8/9 people. At this time, it is necessary to find out the priest's hanging on 26/27 decisively, and use the advantages of blood accumulated in the early stage and the killing ability of the double dwarf buff (if there is a telescope) to carry out more subtle crushing. The pull level of the smoothing card 50 dynamically determines the start timing according to its own fault tolerance.

If our position is not particularly bad, playing 30 waves should have an economy of 30 blood+an apple (3-4 wave fault tolerance) 9j+50-70. Then we need to leave our fate to the banker. Search directly after 30 waves, and decide whether to play 9 hunting or 4 orcs and 6 hunting according to the card situation. These two systems have the strength to face the lineup outside the ceiling system, and even can restrain the later t 1 Six Monks Card Group, and their strength is still considerable.

Tips: 1. Station: Without a telescope, you can build a team station before adding a 2-star Mediterranean. If you have a 2-star med, you can choose the position where the other hunters sank in the second route of the med station before the melee, and give full play to the distance advantage of the dwarf buff. In the face of mid-term competitor Miboworm Nana riding or pseudo-nine FAE, we should pay more attention to adjusting our position to prevent being targeted. The hunter system is very strict about formation.

2. Equipment: Macon and telescope accessories are preferred. If you want to chase Macon 20 waves these days, there will always be a telescope, which is the only qualitative change of the hunter system, and the subsequent synthetic push is also effective. After that, I prefer double axes, and it is also great to catch up with 3-star pom/ musket.

3. Because this set is not chasing after three in essence, and it has a large population, it will be smooth if the blood volume is transferred to other t 1 lineups (True Six Beasts, SHEN WOO Dragon), and the hunter's ability to save blood in the middle stage will give you more choices in the later stage. Don't stick to your own operational ideas. Eating while observing food is the right way. On the other hand, if you can't get the system card you want in 8j d, but it is very popular in Tide, then it is also a good choice to switch to 9 hunting.