Pk activity plan of knowledge contest 1
In order to enrich the spare-time life of college students in our school, improve the accumulation of encyclopedic knowledge, arouse students' concern about popular science knowledge around them, explore new ways to learn knowledge, cultivate personal literacy and the coordination ability of team members, and guide students to develop the study habit of coexistence of learning and entertainment, our department has specially launched the "Happy Encyclopedic Knowledge Competition" and formulated the plan book as follows:
I. Theme of the event
Encyclopedia of Happiness, Wisdom and Courage
Second, the activity time
20__ 65438+Wednesday, February 5th 18:00 pm.
Third, the venue.
1 Room 307, Building
Fourth, the active object.
All the students in the department of mass communication
Verb (abbreviation of verb) activity form
Each class selects three students to form a group to participate in activities. In the form of quiz and fun contest, knowledge quiz and entertainment are combined, and the team with excellent performance will receive a reward certificate.
VI. Link Settings
1, happy partner
Each group chooses a category of questions, including three or three types of questions: animals, things and actions. The answer is displayed on the screen. Two people in the team are responsible for gesticulating and one person guesses the answer. Each team * * * answers 10, and adds 2 points for a correct answer. No points will be deducted for wrong answers, and each team will have 2 minutes.
2. Encyclopedia examination room
In the description of the host, answer first, the topics are mainly encyclopedia and humanities, *** 10. If the moderator reads the question and no one answers it or answers it incorrectly, the question is invalid and the next question is entered. 3 points for each question, plus points for correct answers, and corresponding points for wrong answers.
3. Memory contest
One * * * six questions. The host shows a paragraph or a group of pictures on the screen, and the contestants quickly browse the content within the specified time, close the screen and rely on memory to say the correct answer as required. Add 5 points for answering a question correctly, and no points will be deducted for answering a question incorrectly.
4. Intelligence trap
After the third round, rank according to the results. The first place versus the sixth place, the second place versus the fifth place, and the third place versus the fourth place are divided into three groups to play this part. Each group of opponents has six questions, and the scores of the questions are set to 1, 3, 5. First, choose the questions with high scores as the questions with low scores (the questions are written on the card, and the questioner does not know the scores). If the opponent answers correctly, the opponent will get extra points.
Seven. Activity flow
1 First, players sign in.
2. Before the game starts, each team will be in place and introduce their own teams, slogans and players.
The host announced the start of the game.
4. Match according to the set link.
5. Leave in order after the activity.
Eight, award setting
There are one first prize, two second prizes, three third prizes and several excellent prizes. Issue certificates.
Nine, matters needing attention
1, the competition topics should be fully prepared before the competition, so as to be detailed and comprehensive.
2. Hold a staff meeting in advance to discuss safety issues and emergency handling methods.
3. Pay attention to the layout and sanitation of the site.
Knowledge contest pk activity plan 2
Campaign slogan: "You are my class!"
Activity purpose:
As college students in the 2 1 century, we should arm our minds with all kinds of knowledge. In order to enrich the cultural life of the university, promote the construction of spiritual civilization in the class, improve the quality of students in the class, and show the elegant demeanor of11class, the encyclopedia knowledge contest is specially planned.
Event planning: Lu Wenshuan
Activity time: 20__ year165438+1October.
Venue: Room 2 1 1 of Teaching Building 3.
Activity object: all students in the electrical11kloc-0/class of the School of Physics and Electronic Engineering.
Activity preparation:
1. Divide the class into three groups in advance, each group has 14 people, and choose the group leader.
2. Choose 2 students from each team as scorekeepers (3) and timekeepers (3).
3. Take the monitor, vice monitor and a classmate as supervisors to maintain the discipline in the class.
Activity form: This activity is divided into three stages.
The first stage: answer multiple-choice questions (***50 questions, 3 points for each correct answer and 2 points for the wrong answer) (** 150 points).
The second stage: answer the true or false questions (***50 questions, 3 points for each correct answer and 2 points for the wrong answer) (** 150 points).
The third stage: answer the questions first (***30 questions, 5 points for each correct answer and 3 points for the wrong answer) (** 150 points).
Activity flow:
First, the event planner announces the content and requirements of the event.
Second, each group explains their team name and slogan.
Third, announce the start of the activity.
Fourth, the planner begins to read the questions and conduct the first stage of the competition, while the scorekeeper and timekeeper start to work.
After the first stage, the planner will summarize the results of each pair of players in the first stage and proceed to the next stage.
6. The planner begins to read the questions and conduct the second stage of the competition, while the scorekeeper and timekeeper start to work.
7. After the second stage, the planner will summarize the results of each pair of players in the second stage and proceed to the next stage.
Eight, the planner began to read the questions, the third stage of the competition, and the scorekeeper and timekeeper began to work.
Nine, after the third stage, the planner summarizes the total score of each pair in the three stages.
X. Each pair of outstanding teams and individuals will be reviewed and rewarded.
XI。 The monitor will comment and summarize this activity.
12. The planner announced the end of this activity.
Precautions:
1. When answering questions, you should "raise your hand+report, stand up and answer", and others should not make any noise when answering questions.
Timekeepers and scorers should be fair and just.
This activity will last for more than 2 hours.
Knowledge contest pk activity plan 3
I. Significance of the activity
In order to welcome the arrival of the second corporate culture festival in our school, and to provide a stage for students to show their elegance, enrich their legal knowledge, enhance their legal awareness and rights protection awareness, and make them become rational citizens who learn, understand, abide by and use the law, the Youth Law Society of Huangshan University specially held this legal knowledge competition.
Second, the background of the incident
With the development of China's economy, the construction of the rule of law in China is changing with each passing day: the promulgation of the Fifth Amendment to the Criminal Law, the participation of the whole people in the discussion of the draft property law, and the implementation of more and more laws, all of which show that the concept of law and the rule of law has entered our daily life and is closely related to our interests. Focusing on our college students, although many colleges and universities have set up basic legal courses at the university level and strengthened the publicity of relevant legal knowledge, in fact, few college students really use the law to safeguard their legitimate interests. Therefore, illegal acts that infringe on the legitimate interests of college students are common, and it is also common for college students to adopt an evasive and forbearing attitude when facing their own legitimate interests. In view of this situation, holding a legal knowledge contest is an attempt to break the conventional legal knowledge propaganda mode, advocate the participation of novel and interesting people, publicize daily and practical legal knowledge in schools, improve the legal quality of college students in knowing, understanding, abiding by and using the law, establish their legal awareness of using the law to safeguard their legitimate rights and interests, and truly make the study of legal knowledge useful to college students, practice the law in life and enjoy life in the law.
Third, the preparations for the event.
1, event planning and preparation;
2. Promotion activities;
(1) leaflet and poster promotion
(2) banners
3. Collection of test questions;
4. Contact the sponsor;
5. Contact the student union of various departments and societies.
Four. Activity flow
Competition links are more important than novelty, and efforts are made to improve participation.
On the premise of ensuring the smooth progress of the competition, we strive to make innovations in all aspects of the competition. Therefore, only by constantly innovating in planning can we truly grasp the interest orientation of the audience, let them participate in the activities and integrate into the atmosphere of the activities. Therefore, we plan the following activities:
(a) presided over the work part:
1. The host introduced the guests present (from school leaders to students' union cadres and law society cadres in turn) as well as the background, purpose and expected effect of the activity.
2. The host said hello to the guests and classmates present, and invited the guests' representatives to speak, placing hope on them.
3. Introduce the competition and participants, as well as the order of participation.
4. The host read out the rules of the game and announced the official start of the game.
(2) Conduct competitions
1, preliminary stage
(1) Competition time
(2) Site
(3) Competition process: In the form of written test, 30 students will be left according to their grades, and every three students will be divided into 10 groups to enter the finals.
2. Semifinal stage
(1) Competition time:
(2) Location:
(3) Competition process:
The first round of personal compulsory questions: * * Set ten sets of questions, randomly selected by each group in order, each set of three questions, each question is ten points, and each person has one question;
Second round answer: each group can choose 10, 20, 30 and 40 points to answer questions; In the third round, scramble for answers: 10 points for each question, *** 10 points for wrong answers 10 points;
Note: (1) 10 rematch, 5 groups were eliminated, and the remaining 5 groups entered the finals.
(2) If there are teams with the same score at the end of the game, you can add risk questions to eliminate them. 3 Final stage:
(1) Competition time:
(2) Location:
(3) Competition process:
The first round: "Personal Questions"
Moderator: announce the method of this round of competition, and _× will send the questions and standard answers to the judges.
1, there are 5 sets of questions in this round * * *, with 6 questions in each set, and each player answers 2 questions. * * * There are 2 rounds, and each group can choose 1 set of questions in each round, and can choose multiple questions freely. Three players take turns to answer, and each player answers 10 second. Start with the first group.
2. Answer a question correctly and get 10; Don't deduct the wrong answer.
3. Players in this group and other groups and spectators are not allowed to prompt, imply or engage in other cheating behaviors when answering questions. If found, the cheating player's group will be deducted 20 points.
4. If there is any dispute, it will be judged by the on-site judges.
Audience interaction and participation:
How to participate: the host reads out the questions, and those who know the answers stand up to answer them. Whoever answers correctly first will be awarded prizes on the spot.
The second round of "collective compulsory questions"
Moderator: announce the method of this round of competition and send the questions and standard answers to the judges.
This round of * * * five sets of questions, each set of four questions, * * * two rounds, each group chooses 1 set, and you can choose multiple-choice questions freely. Three people can answer questions mainly, and other players can supplement them. Each group can answer questions for 20 seconds. The third round of "rushing to answer"
Moderator: announce the method of this round of competition and send the questions and standard answers to the judges.
1, this round of * * * has 20 questions. After the moderator reads the questions and says "Go", each group is free to answer them.
2. Answer a question correctly and add 20 points; If you answer a wrong question, deduct 10.
3. When the group answers questions, members of the group can discuss, and other members of the group or the audience will not prompt or engage in other cheating behaviors. If found, the cheating team will deduct 20 points.
4. If there is any dispute, it will be judged by the on-site judges.
Audience participation:
How to participate: the host reads out the questions, and those who know the answers stand up to answer them. Whoever answers correctly first will be awarded prizes on the spot.
The fourth round of "answering questions according to scores"
Moderator: announce the method of this round of competition and send the questions and standard answers to the judges.
1, this round is based on 10, 20 and 30, with five questions for each score. The group answers the questions according to their own actual situation and scores. Three people and one person answer the questions, and other players can supplement them. Each group answers questions for 20 seconds. Start with the first group.
2. According to the score of the selected topic, the correct answer gets the corresponding score, and the wrong answer deducts the corresponding score.
3. When the group answers questions, members of the group can discuss, and other members of the group or the audience will not prompt or engage in other cheating behaviors. If found, the cheating team will deduct 20 points.
4. If there is any dispute, it will be judged by the on-site judges.
The fifth round: case analysis questions (30 points, scored by the judges)
The audience participates in questioning: the way of participation, the host reads the question, the person who knows the answer stands up and answers, whoever answers correctly first, wins the prize, and awards the prize on the spot.
Note: 1. Of the five groups in the final, two will be eliminated, and the remaining three groups will be the first, second and third respectively.
2. If there are teams with the same score at the end of the game, you can add risk questions to rule them out.
3. Scoring method for each competition: The score of each group in the preliminary competition is 65,438+000, and points are added or subtracted according to the score.
4. Count the scores and announce the winning team.
5. The host made a closing speech and the activity ended.
V. Division of labor
1, venue management
A special person is responsible for the order and safety of the venue, and a special person is responsible for logistics services, which can ensure the safe, orderly and happy conduct of this event.
2. Statistical scores
Arrange several students to be responsible for recording the scores of each group, and score them transparently throughout the process, so as to achieve the effect of openness, fairness and justice.
Sixth, the way of participation
The preliminaries, semi-finals and finals will be held in groups with 3 people in each group.
Seven. participant
The whole school students.
Eight, award setting
First prize: (1 group): legal knowledge contest award certificate and exquisite prizes.
Second prize: (1 group): winning certificate of legal knowledge contest and exquisite prizes.
Third prize: (1 group): winning certificate of legal knowledge contest and exquisite prizes.
Interactive souvenirs: exquisite prizes and so on.
Contact the Youth League Committee of the school and the general branch of each department, and affix the seal of _ _ on the award certificate.
Knowledge contest pk activity plan 4
I. Purpose of the event
In response to the college's call for "paying attention to college students' mental health problems", Tianlan Mental Health Association specially planned a "fun mental health knowledge contest" to increase students' mental knowledge reserves and let them know the importance of mental health. Improving students' overall mental health knowledge will help students integrate theory with practice and solve their own psychological problems by using mental health knowledge, so as to achieve the goal of teaching and learning.
Second, the theme of the event
Love life, love yourself.
Third, the activity time
At seven o'clock in the evening on May 24th.
Fourth, the venue
Building 1 2 15
Verb (abbreviation for verb) organizer
Mental health association
Intransitive verb representation
Seven. sources of fund
1 membership fee expenditure
2. Merchants' sponsorship of the Association
Eight. Sponsorship mode
Sponsor this activity by allocating funds or preparing prizes.
Nine. Detailed rules of the activity
1. Activity target: teachers and students of the whole school.
2. Publicity methods:
1) Send an invitation letter in the form of an electronic manuscript to all league associations in our university, inviting all league associations to send reserve teams to actively participate in this competition.
2) The Propaganda Department is responsible for distributing publicity panels to the whole school, and all students can participate in the competition as a team.
3) Internal members of the Heart Association form a team to participate.
3. Invited guests: the person in charge of the website, the person in charge of the school community and the person in charge of all the school communities.
4. Materials required for activities: The Propaganda Department is responsible for preparing the following materials: 20 pieces of cardboard, scissors 12, KT version 10.
5. The radio station invites the host, and the association is responsible for making the host (tentative host Zhang _ _, Kong _ _).
6. Photographer: borrow a camera to take pictures at the event site, as a proof of our heart association activities, and publish it on the website.
7. Award setting:
Player reward: 2 players
Collective prize: first prize, second prize and third prize, one for each.
Popularity Award: 1
8. After the activity, the Secretariat will arrange personnel to clean up the site, and all officers will summarize their work.
9. Invite mysterious guests to perform warm-up performances. Push the meeting to a climax.
10. The secretariat arranges raters and lists the personnel who maintain order at the scene.
1 1. Put mineral water before the leaders and guests arrive.
12. On the day of the competition, write down the sponsor on PPT or flyer.
X. Competition rules and precautions
The competition topic is divided into three parts:
1) required questions: each team randomly draws an answer sheet, which must be completed within the specified time. Correct answer 1, score 10; If not, you won't get extra points.
2) Ability question: This part is divided into two parts-psychological test and scene performance of psychological problems. In the psychological test, each group draws a set of psychological test questions and completes them within the specified time; During the scene performance, both teams will draw their own scene performance questions at the same time. After three minutes of preparation, the team will begin to perform, and its results will be announced after the performance of the second team. (Scoring rules: This question needs to be scored by guests. They will grade the contestants according to their creativity, funny atmosphere and whether they meet the meaning of the question. The total score of this question is 100, and the guests grade the players according to the scoring rules. Remove one point and the lowest score, and add the final score of the player to the total score. )
3) Competition answer: This stage includes multiple-choice questions and true-false questions. Each pair will send a player sitting in the front to raise his hand and ask the players to answer questions quickly under the rules of the game. Answer a question correctly and get 20 points; Wrong 10.
Knowledge contest pk activity plan 5
I. Purpose of the activity:
In order to respond to the theme activities of the College Party Committee, comprehensively improve students' learning quality and professional quality, strengthen students' understanding of the College, further enrich campus cultural life, promote the construction of study style, and create a strong learning atmosphere, the "School Discipline and Rules Knowledge Competition" was specially launched.
2. Organizer: Department of Economics and Trade, Henan Polytechnic University
3. Organizer: Student Union of Department of Economics and Trade.
Four. Competition time: 65438+February 1 -4, year 20.
Verb (abbreviation of verb) Location: 6J 10 1
6. Participants: all students from the Department of Economics and Trade.
Seven. Entry requirements:
1. The competition is based on majors. Each major will send a monitor and a communist youth league secretary as professional leaders, with four students.
2. The contest adopts the form of on-site question and answer, and the contents of the test questions are all from the student handbook of Henan Polytechnic University.
3. Self-discipline department and learning department are responsible for the design of test questions.
All members of the student union are responsible for the competition.
Eight, the competition process:
1, each team has its own style (introduce the names and slogans of each team in this group, 3 minutes).
2. The first round of required questions.
Each group draws lots to decide a series of questions they must answer. Each set of questions includes 5 questions, and if you answer one question correctly, you will get 10, and if you answer one question incorrectly, you will not be penalized. In this round of competition, each team has a chance to ask the team think tank for help (30 seconds). Participants can choose to accept the answers or tips of the person being asked for help, or they can choose to answer the questions themselves.
3, the second round of answering questions.
This round of questions includes true or false questions and multiple-choice questions. After the moderator has finished reading the questions, each team will start to answer the questions first, with 10 points for one correct answer, and no points will be deducted for one wrong answer. This round * * * counts 15 questions, and the time for answering each question should not exceed 10 second.
[Backup link: risk score. In this round of competition, each team has only two chances to score the questions, and the scoring scores are 10, 15, 20, 25 and 30 respectively. If the answer is correct, the corresponding score will be deducted. The answer time cannot exceed 15 seconds. ]
4. Live interaction.
The audience rushed to answer, and gave a beautiful small gift for answering a question correctly.
5. The third round of case analysis questions.
This round is a must. By analyzing the case, give your own views and determine the answer. This round will be graded by the judges' teachers, out of 60 points, * * * 1 question. The answer time is no more than 5 minutes.
6. If there is a draw at this time, the on-site judges will add questions to grab the answer, and the correct answer will be added with 10.
Note: 1) Eight teams from the professional group and eight teams from the non-professional group were selected in the preliminary round to enter the semi-finals.
2) Each team will send four people to form their own think tank and sit under the stage.
3) Teams that violate the rules for three times in the contest will be disqualified.
4) If the host gives the question for ten seconds and there is no team to answer it first, then the next question will be entered, but the topic of answering first is still 15.
Nine, award setting:
Taking the major as a unit, we won excellent organization award 1 each, excellent team 1 each and several individual awards through the competition, and awarded honorary certificates and related prizes.
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