Seek super Mario customs clearance cheats

Super Mario

Super Mario Bros.

Nintendo 85.09. 13 type: ACT

Continue: If the game fails after entering the second level (World 2), press and hold the A key and then press the Start key to continue from the first level of this level.

Increase the number of fireworks: When the arrangement time on the ground is over, you can control the number of fireworks that explode in the sky.

Jump mode: 1-2 ends, take the elevator to the top, jump forward and enter the cabin, and you can choose 2, 3 and 4. 4-2, take the elevator to the end of the picture, and enter the cabin to choose the fifth level. In the middle of the 4-2 pass, there is a clearing in front of a small ditch. In some places, after jumping up, you can bump into several steps, go up the steps and bump into bricks, and there will be towering trees. Climb the tree, go straight ahead, climb the steps and enter the hut. You can choose 5, 7 and 8 marks.

Increase the number of life (countless people): 3- 1 At the end, two turtles go down the steps, let Mario jump up on the first step, step on the first turtle coming down on the third step when falling, and let the other turtle on the second step collide with Mario back and forth to keep this state. When you reach a certain number of points, you can continue to increase your life, but don't be too greedy.

Number of fireworks selected: If the single digit of time when entering the finish line is 1 or 6 or 3, there are 1 or 6 or 3 fireworks.

Tip: Touching a turtle and killing eight turtles in the game can increase life.

Upgraded version and revised version: (including Moon Mario, Fast Mario, Dream Mario, etc. )

Check: There are too many upgrades and revisions, and I don't know about different versions.

(1) In the title screen, press B to close. Every time you press a key, the words N Guan 1 will appear in the world.

(2) In the title screen, press B or A to select each small level of each level.

(3) In the title screen, press B to select the large tag, and press A to select the small tag.

(4) After customs clearance, in the title screen, press the key A or B to select Close or Close.

Super Mary 2 Different Difficulty (Super Mary Final Difficulty)

Super Mario Bros. 2

Nintendo 86.06.03 Type: ACT

Continue: If the game fails after entering the second level (World 2), press and hold the A key and then press the Start key to continue from the first level of this level.

Increase the number of fireworks: When the arrangement time on the ground is over, you can control the number of fireworks that explode in the sky.

Number of fireworks selected: If the single digit of time when entering the finish line is 1 or 6 or 3, there are 1 or 6 or 3 fireworks.

Tip: Touching a turtle and killing eight turtles in the game can increase life.

Jump: Go to the top of the screen at the end of 1-2, and you will enter the selection module. After skipping two pipes, you can go to the selection module and enter the second level. If you don't skip two pipes and enter the first pipe, you will enter the hidden passage. Don't leave the pipeline at the end of the passage. If you go to the fire ditch, there will be dark bricks when you jump, and there will be dark bricks on the right. If you jump to the top of the screen from here, you will enter another selection hut and enter the fourth level. After 5-2 customs clearance, enter the cabin to select customs clearance, and you can enter the seventh customs clearance.

Super Mario American Edition (Super Mario 2, Super Mario 5, DreamWorks 2)

Super Mario Bros USA

Nintendo 92.09. 14 type: ACT

Suicide Tip: Press the Start key to pause in the game, and then press P2' s A, B and Up at the same time. After the suspension is lifted, you can commit suicide.

Jump off: get the oil lamp at 1-3, and then go straight to the right until the oil lamp is laid down by a cliff and a door appears. After entering the door, enter the vase and you can enter the fourth level. In the second picture of 4-2, Whale Island, first look for the oil lamp on the far left, then go straight to the landlord with the vase on the right, carefully go around to the lowest place to approach the vase, put down the oil lamp, and another door will appear, enter the door, and then enter the vase to enter the sixth level.

High jump method: hold down the key. When the protagonist flashes all over, press the A key immediately, and the protagonist will jump higher than usual.

Super Mario 3 (Flying Mario)

Super Mario Bros. 3

Nintendo 88. 10.23 type: ACT

Method of adding points: when the tortoise shell is lifted to the edge of the water pipe, if it is lifted accurately, the tortoise shell will keep vibrating at the edge of the water pipe. At this time, if you press the A key to kick the turtle shell continuously, the points will increase continuously by 65,438+000,200. This method works well before the end of the fourth level and the first level.

Infinite life law:

(1)W3-4 Guanzhong, don't knock down the tortoise coming out from the right after coming out of the water pipe above, but destroy the enemies around the water pipe first and then move forward a little bit. When there is a magic cloud in the sky, you will go back to the original place, pick up the turtle from the water pipe, climb to the height of two bricks under the water pipe, and then throw it down, so that the turtle moving back and forth between two wooden bricks can escape the magic.

(2)W3-9 Guanzhong, step the first turtle into a turtle shell, then take it to the second battery, kick it between the battery and the bricks, and then jump on the upper row of bricks, waiting for the turtle shell to shoot down the shells fired from the battery. As long as Mario stands still, the turtle shell can crack back and forth and add 99 life in a row.

Eight flop sequence: there are eight chances to win the treasure in the game, and there are prizes in the flop, and the flop is unlucky. The following table shows the eight sequences of card deduction. For convenience, Cao Xian is represented by A, stars by B, mushrooms by C, 1up by D, 10 gold coins by E, and 20 gold coins by F.

1 A F

Royal British Airways

B F F C A B B A B C A B

2 A E D A D A D C 6 C A D A D A B B

B C F B C E E B C E D A

A F

A F

English, Chinese, English, French, French

B A B C A B B D A C A B

4 C A F A E B 8 A F C B D A

F D C E D A D A E C F B

British Broadcasting Corporation

How to obtain white mushrooms: In World 1 to World 4, white mushrooms will appear every time you go through customs in a specific order. There are two kinds of treasures in white mushrooms: "P Cloud" and "Iron Anchor". Needless to say, the "P Cloud" is used to anchor the Boss spacecraft in the castle, so that if it can't be captured for a while, the leader spacecraft can't fly and can only stay where it is.

World 1: The order is world 1- 1, world 1-2 and world 1-4. When all the 1up and money are eaten up, white mushrooms will appear and get the "P cloud".

World 2: The order is World 2- 1 and World 2-2, in which there is a "P" letter. When you step on it, you will eat all the money turned into bricks, white mushrooms will appear, and you will get an "iron anchor".

World 3: According to the order of world 3- 1, world 3-2, world 3-3, castle, world 3-4 (or 3-5), world 3-6, world 3-7, castle and world 3-8, white mushrooms appeared and a "P cloud" was obtained.

World 4: The order is World 4- 1 and World 4-2, in which there is a "P" letter. After all the money turned into bricks is eaten, white mushrooms appear and an "iron anchor" is obtained.

Play plumbing generation: When two people play at the same time, if Mario and Louis are in the same level, they can play plumbing generation games and compete for priority.

Transparent Mario: In W3-9, press the key on the white wall. After a while, Mario will enter the background. At this time, he will enter the water through the water pipe. At this point, Mario is transparent in the water.

Invincible transparent Mario: In W5-7, the route from below is drilled through the white wall (as above), and the route back to above is invincible.

Mario enters the background: In W 1- 1, let Mario stand on the white wall and hold down the key, and soon Mario will enter the background picture.

Selection method:

(1) enhanced version: In the map screen, press the B key, select the flute with the Select key, and confirm with the A key that various treasures can be used indefinitely.

(2) Original: In the map screen, press the B key and use the Select key to select the flute, but only three flutes are found.

How to get a flute: There is a treasure in Super Mario 3-a flute, which can be used to jump off the customs, but it is not easy to find.

In the first edition, the hero enters the castle and goes all the way, then he will see the end, where there is a turtle and a "?" Brick door and a door, remember not to enter the door, just step on the turtle, then accelerate to fly up, then fly to the right, and you will find your way. At this time, you can press the key and enter a room to get the flute.

The second edition of this map has two sides. As long as you hit two turtles with a hammer on the second side, you can get a hammer and a star. Then I saw a stone in the upper right corner. Break the rock with a hammer and you can pass. Then a mushroom house and a turtle will be displayed, and you can get a flute in the decisive battle with the turtle.