Mouse and Clock, a lecture in the field of kindergarten health.

As a people's teacher, you should write a speech, which will help improve teachers' theoretical literacy and ability to control teaching materials. Let's refer to how the speech is written! The following is my speech "Mice and Clocks" in the field of kindergarten health, hoping to help everyone.

First of all, talk about textbooks.

1. Design intent

The goal of the Outline in the field of health points out that colorful outdoor games and sports activities should be carried out to cultivate children's interest and habits in participating in sports activities. The current syllabus requires that the educational content we choose should be the mutual penetration of various fields, and promote the development of children's emotions, attitudes, abilities, knowledge and skills from different angles. The mouse and the clock are an interesting sports activity, which appears in the form of stories. Very suitable for the age characteristics of small class children. Game is the most important teaching form for small class children, but it has got rid of the rigid mode of "teachers talk about rules and children obey them". The rules and requirements of a sports activity are implied in a story. Create a story scene and play the game in the form of a story, so that children can understand and accept it quickly. At the same time, it can also greatly stimulate the initiative of children to participate in the game.

According to the design intention, I set the following goals.

A. Feel the story situation and practice walking slowly, running fast and rolling sideways.

B. Experience the fun of playing games with peers.

3. Highlights and difficulties of this activity

Key points: practice the ability of walking slowly, running fast and rolling sideways. The whole activity is designed with this focus as the main point, mainly through the game of "mouse and clock", let children learn the ability of walking slowly, running fast and rolling sideways.

Difficulties: training children's quick response ability.

For children in small classes, their reaction ability is not very good. The most important thing in this game is to respond to the signal and escape back to the mouse hole in the form of running and rolling to avoid being eaten by the cat. Therefore, this activity is of great help to cultivate children's agility.

4. Activity preparation

A, a mouse headdress.

B. Site layout.

C, a bell belt with "Tick" and "Dangdang",

D, a house built with building blocks.

Second, the activity process

At the beginning, the teacher led the children to listen to music, do actions such as running mice and eating mice, and enter the activity room. Let the baby mouse sit around his mother. Create a relaxed and harmonious classroom environment and let children enter the game as soon as possible.

Basic part: the teacher leads the story by finding something to eat, and then lets the children know the rules of the game by asking questions. In the process of explaining, let the children know when to walk slowly, when to run fast and when to roll sideways. Then play the game twice. At the end of the first game, the teacher can give appropriate reminders or guidance according to the child's performance. Let the children better prepare for the next game.

End: lead the children to do relaxation exercises and end the game in a relaxed and harmonious atmosphere. Mother mouse took the baby mouse outside to find food, which naturally ended the activity. Let the whole activity be carried out and completed in the game situation.

Third, the design highlights

1, the whole activity is completed in the game situation.

The teacher takes the story of mother mouse and baby mouse looking for food as the background from beginning to end. This design is suitable for the development characteristics of small class children. Abandoned the previous teaching form of "teachers teach and children learn".

2, with vivid "tick" and "dang, dang" music. Render the atmosphere of the event.

"Tick-tock", "Dang, Dang" are important components in the game, and they are also important factors to make the game more vivid and real. I found the real clock on the Internet and recorded it. Very real, adding a bright spot to the atmosphere of the whole game.

Teaching reflection:

After the activity, I seriously reflected on this lesson. Educational activities should make teaching decisions according to children's needs and interests, especially children's experience. In the activity, I positioned myself as a participant. I hope to discover, explore and discover with my children, so that children can enjoy the joy of exploration while observing. After a class, I personally think that the class I designed conforms to the age characteristics of children.