In recent years, the curriculum of mental health education in primary schools has become increasingly standardized and popular, and game counseling technology has also been widely used. so-called
"Game guidance" is a guiding mode that takes "game" as the medium, fully grasps individual's emotions and inner needs with the help of game content, promotes individual's introspection and expression, and helps students practice or grow with the help of game's practical function. The application of game counseling in primary school mental health education can not only enliven the classroom atmosphere, but also give full play to students' main role. With the help of games, students can fully express their inner feelings, adjust their nervousness, solve their growing problems and improve their team consciousness. In this way, the healthy growth of students is effectively promoted.
Second, the rational use of game counseling in primary school mental health education
1. Psychotherapy with the help of parent-child games. Parent-child play therapy refers to the process of integrating the treatment methods of children and parents into the whole game, and with the help of professional tutors, parents help children with behavioral or emotional problems to gradually change. With the continuous development of education, school education has also promoted the scientificity of family education to a certain extent, and home-school cooperation has gradually become the trend of education development. In parent-child games, school tutors should actively train parents to master the methods and skills of game therapy, guide parents how to better participate in their children's activities, and help children solve their own problems with the help of game process. Psychotherapy with the help of parent-child games can increase children's sensory impression, solve children's problem behaviors and increase their intimate relationship with their parents. Moreover, during the game, children can experience life and learn how to think independently and deal with problems effectively.
2. Implement psychological teaching with the help of psychological games. In groups, psychological games can provide psychological guidance. With the help of interpersonal interaction in the group, individuals constantly experience, learn and observe in the process of interacting with others, so as to constantly know, explore and accept themselves and effectively coordinate the relationship with others. There are many forms of psychological games, and there are many books introducing game activities. For example, in the book Psychological Counseling for Children's Games edited by Xu Guangxing, the game activities are introduced in detail. At the same time, you can also find a lot of related content on the Internet. Teachers can reasonably apply many games to teaching, introduce teaching content with the help of psychological games before class, improve students' cognitive level with the help of psychological games in teaching, and enrich students' emotions with the help of psychological games at the end of teaching. Effective game activities can fully adjust students' emotions, realize students' self-development, make the classroom atmosphere more active and improve the quality of mental health education. Under the guidance of scientific psychological games, students can study in a more equal, harmonious and relaxed environment, and at the same time promote their self-development with the help of game potential. Through a lot of practice, it is proved that the rational application of game counseling in mental health education can improve students' cognitive psychology and personality psychology and promote their healthy development.
3. Implement psychological counseling with the help of sand table games. The so-called sandbox game is a way of psychotherapy with toys and white sand. Based on the full-time companionship of therapists, visitors will be in a protected free space, and with the help of the sand placed in the plastic sand table and the miniature molds set in the city, they will create the corresponding external world according to the individual's own state. In the process of protection and freedom, development and cure, creation and development, visitors can continue to grow and recover. Sandplay has been widely used in psychotherapy in Europe and America. Now many primary schools in China have begun to use this technology, and students like it very much. According to campus practice, sandbox games can not only be effectively used for personal counseling, growth and development, wound healing and repair, learning difficulties, etc., but also can be used for group psychological counseling, self-confidence, class construction and communication. The basic idea of this technology is that the player's heart is easy to change during the process of sand slipping from his fingers. With its plasticity and fluidity, sand helps students to give full play to their imagination and overcome language expression obstacles, so as to receive education independently in a relaxed environment. With the help of sand table games, psychological counseling can help students form noble personality and personality habits and improve their self-confidence.
Third, matters needing attention in developing game counseling
1. Pay attention to students' emotions and improve their interest in the process. Yue Xiaodong, a famous psychologist, pointed out that psychological counseling is about plot and emotion. If the methods and contents are not recognized by students, no matter how excellent the counseling is, it will not make students open their hearts. Therefore, the way and content of game counseling must be recognized by students to meet their psychological needs. Only a lively, interesting and energetic tutoring process can effectively improve the participation enthusiasm of primary school students and increase their experience and perception.
2. Focus on counseling objectives and pay attention to practical results. The effectiveness of counseling is the basis of attaching importance to interest and sports. The game mainly serves the goal of family education, so the design process of the game must closely focus on the goal of family education. In the process of dynamic and interesting game tutoring, tutors should not be subject to students' enthusiasm for participation, but should fully select and write games around the goal of tutoring, and should not be subject to students' excitement about game tutoring, but should establish a strong sense of goal.
3. Strengthen the game summary and viewpoint clarification. Because students' ability and experience are limited, they can only get simple and vague feelings and gains in the game process. If it is not promoted, it will not be completely internalized and the counseling effect will be poor. Therefore, the tutor must actively guide students to explore, think and sum up, help students fully internalize, and help students to clarify their personal views, so as to deepen their gains and feelings.
In short, with the help of games, the tutoring process will be in a more relaxed and interesting state. It can help students to open their hearts and express actively, improve their enthusiasm for practice and study, and guide them to actively participate in the counseling process. At the same time, games can strengthen the fluency of case counseling and help maintain the counseling relationship. Therefore, game counseling is an easy-to-accept, efficient and relaxed psychological counseling model, which has good promotion value in primary school mental health education.