How to equate e-sports with health?

Computer games are called electronic heroin, because their addiction "poisoned" countless motherland flowers that bloomed last semester.

However, since we want to clear the name for a period of time, before clarifying a fact, every child will have a playful period, a rebellious period and an aversion to excessive cramming education. Before the invention of video games, there were many examples of "playing with things and getting tired". If you don't let him play "video games", he will go back to play something else, but he won't take the initiative to learn anyway.

However, due to the high popularity of video games, it has become a "victim" of countless children's poor academic performance.

Then, let's talk about why the current video games are all called "e-sports" and why "electronic heroin" can openly enter the sports field.

First of all, e-sports has many similarities with many traditional chess and card games. Most importantly, everyone is a spiritual athlete. There is no sweat visible to the naked eye, no developed muscles, only developed brains. E-sports, on the other hand, needs "excellent reaction nerves" more than the "developed brain" needed by chess.

I take chess as an example. Board games are based on the principle of fairness, allowing players to enter the layout and strategic game. But this in itself is unfair. Because if both sides choose the "optimal" way at every step, the winning rate of the first Mover is far greater than that of the second Mover.

The immediacy of e-sports has got rid of this bondage. At present, almost all e-sports events are evolved from strategic games, and "real-time strategy" is popular all over the world, from WAR3, StarCraft to CS LOL. From individual confrontation to team confrontation. The two sides are like chess players, playing a game of layout and strategy.

Fairer than chess, instant strategy games are no longer divided into first-hand and second-hand. I don't need to wait for my opponent's turn to finish this game, but I can continue my strategic deployment. Simultaneous investigation, counter-investigation and layout are more challenging and playable than chess.

And because it is real-time, the player's hand speed can change the magazine for every soldier under your command. Strategy, layout and reaction are mixed together, forming an internationally recognized "e-sports" that is enough for the Olympic Games.

How can this kind of "exercise" be unhealthy?