Analysis of energy acquisition efficiency of various professional weapons in reloading Zhan Ji

What is the energy acquisition of various weapons in the reloading war? Is the efficiency of every weapon the same? Here is an analysis of the energy acquisition efficiency of various professional weapons. Let's have a look.

The first is the ranking of energy acquisition in the case of one-on-one hit.

65438 +0 Artillery Weapon (Blasting) and Energy Storage >: Repeat. 10 point

No.2 sniper weapon stored energy and burst. 8 points

No.3 The attack speed of heavy melee is basically 1. 5 points

But there are two exceptions. One is a strange rain shotgun with an attack speed of 0.5, which I have always emphasized. Seven points. One is a chainsaw with high attack speed, 1 min.

The attack speed of No.3 heavy shield is 1. 5 points

The attack speed of No.4 light shield is basically 2. 3 points

Projectile weapon 4 explodes ≈ stores energy. 3 points

No.5 light melee, light firearms, heavy firearms. 1-2 points

However, it takes more than ten seconds, tens of seconds and minutes for each weapon to complete a battle. In actual combat, your teammates will compete with you for energy and fight monsters. This has led to some weapons that seem to have high energy acquisition efficiency being greatly discounted in actual combat. And this version of melee will be much more powerful than remote.

The following is the ranking in actual combat

No.65438 +0 strange rain shotgun, the king of energy saving, can be obtained through buildings. Even cyan is recommended to be kept, which can double the energy acquisition speed of characters 10 points.

Blasting No.2 (artillery weapon) has a charge of 7.5 points and lasts for 6.5 points. Everyone has conventional weapons that can maximize energy.

Sniper company, sniper Xu Li. Sniper version is the most powerful long-range weapon. As long as the sniper is replaced in the back row, the output can be improved immediately, and now it is the only long-range weapon that can compete with melee. The energy acquisition rate is only 5 points, but considering that it can hit higher damage than similar long-range, 6 points.

No.3 heavy melee, 4.5 points

No.4 heavy machine gun, heavy shield, 4 points

Submachine gun No.5, 3 points

Don't use bombing (throwing weapons) on the 6th! If you really want to use bombing for sniper or melee as front heavy armor, 2 points.

6 th hand sword (light shield) and light melee (light armor fighting), 2 points.

It can be seen here that the best choice is the strange rain shotgun, but many people may not have it. Then the second priority is Xu Li's blasting weapon. I really don't charge 88 to send my dog sister Xu Lipao. Sniper charging is not bad, but it is really twice as bad as the strange rain shotgun. Fortunately, the sniper's strength can increase the output.

Through these, we can form some systems, give these weapons less damage assistance, and let them frequently put skills to get a buff benefit, which is higher than the output of the last one. Nun's permanent shield, Gemini's permanent damage, amber's permanent attack speed bonus, if there are more auxiliary characters behind, there will be more ways to play, such as wet nurse. The system that feels the most powerful now is the nun system. High-energy recovery allows nuns to frequently release group shields to ensure healthy blood volume, and even use strange rain shotguns to achieve permanent shields. It allows us to easily challenge many levels, or to clear customs without hurting a team and reducing operations. For example, in my previous post, the nun of rank30 weapons, two teams of level 36 passed the difficulty of level 50. I believe there will be more games when the wet nurse comes back.

The extra attack speed bonus will increase the energy gain rate. After all, there are many hits, and the energy acquisition rate depends on the number of attacks on the equipment baseband. Light armor combat, submachine gun, blasting with 10% crit correction. Changing weapons for skill efficiency is not recommended. The crit rate of this game is marginal. Specialized 10% crit rate is an extra crit rate, which is extra. In the case of insufficient crit in the early stage, it is best to bring specialization to these three professions.