Curriculum analysis
In daily activities, I found that children in large classes began to like to try some powerful and cooperative games. For example, in the activity area, help the teacher put cabinets, tables, chairs and so on. At present, our sports materials are stingy, and the form of game cooperation is far-fetched, which is far from meeting the needs of children. I think: children have such needs, why not give them a chance to have fun, play with happy ideas, play with self-transcendence, and play with cooperation to win. So, I chose "table", a material that children are familiar with and unfamiliar with. Familiarity is that it gets along with children day and night; Strangely, it has never officially appeared in children's activities. I try to improve children's sense of cooperation through "task-driven, providing big materials", promote mutual learning and appreciation among children through "leader" games, experience the fun of playing many things, and stimulate children's spirit of challenging themselves through "difficulty upgrading".
Planned goal
1. Let children feel the fun of playing more than one thing on the table by constantly digging the table during the activity.
2. Complete the task of "setting the table" in groups and take turns to play the role of "leader" to enhance children's awareness of rules and cooperation.
3. Inspire children to dare to challenge their nearest development field in time, so as to experience the joy of success and enhance their self-confidence.
Course preparation 12 tables and cheerful music.
Curriculum process
(a) at the beginning:
Warm-up activities: 12 The table is placed in a circular shape, and the table is used as an exercise material. Two people warm up at a table, focusing on exercising the lower limb muscles, knee joints and ankle joints, so as to prepare for the safe development of activities.
(Activity sequence: running in circles-moving knee joint-moving ankle joint)
(2) Basic part:
1. Single table creative play. (Table placement and preparation activities remain unchanged)
Ask the children to introduce how they usually play the table in their lives. Let's study.
2. The creative play of the combination of two tables. Children can freely combine two tables and try different ways of playing. The teacher asked the children to demonstrate different ways of playing in turn and be creative. Each group takes turns to take everyone to play their own game.
3. Creative play of multi-table combination. Please divide the children into two groups and cooperate to set the table according to your own ideas. Then on the assembly table, we will play creatively, and everyone will take turns to take everyone to play their own games.
Teacher: Divide the children into two groups. Now please ask the team leader to lead the team members to stand at the starting line, lead the team members to set the table, return to the starting line after finishing, and start the game after hearing the whistle. Children are free to explore how to explore a variety of gameplay through the desktop.
(2) Teacher: It seems that you are having a good time! To put it another way, let's see if you have different ways to play. Now, please try your best to get through here.
(3) Now let's play an extreme challenge, shall we? Let's talk about new ways of playing,
There are two different difficulties in height. Teacher: Can you play this? This is getting harder and harder. Can you jump bravely to encourage children and enhance their self-confidence? (The difficulty increases, and the teacher needs better protection to ensure the safety of the child. )
For timid and difficult children, let them choose their own height of play, enhance their self-confidence and put forward different requirements according to their own situation.
(3) Conclusion:
1. Relax.
Teacher: Are you tired of playing? Come and have a rest.
2. Take a deep breath.
The two children took turns sitting on one side of the table and hitting each other's legs with their small fists.
The two children sat back to back, hugging their knees and kicking freely.
Curriculum reflection
Under the background of curriculum gamification, give full play to the role of independent curriculum. Everything in children's life is a curriculum and can be explored at any time. In this activity, desks that are common in kindergartens are used as props. According to the age characteristics of children, children often don't get the opportunity to play like this in their daily lives. After the teacher put forward the idea of playing, he got the positive response from the children and fully mobilized the enthusiasm of exploration. Teachers put forward the activity requirements in line with the current situation of children's sports in time, so that the extremely simple and convenient table can play a greater role and achieve the expected goal of the activity. Most children can make 3-5 different ways to play the table, which develops children's physical coordination and creative thinking and improves their cooperation ability.