The health of stalkers.

Modify the MOD? Look at this:

File names and locations that need to be modified for various common functions:

Function: Modify load

File name1:gamedata \ config \ system.ltx.

Location 1:[ inventory], maximum weight

File name 2: gamedata \ config \ creations \ actor.ltx.

Position 2: [actor], max_item_mass

File name 3: gamedata \ config \ creations \ actor.ltx.

Position 3: [actor _ condition], maximum walking weight

Function: Modify the prices of various items (non-armor/weapons/ammunition/artifacts).

File name: gamedata \ config \ misc \ items.ltx

Location: *, cost

Function: Modify the price of various armor.

File name: gamedata \ config \ misc \ outfit.ltx.

Location: [* _ Equipment], cost

Function: Modify the price of various weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], cost

Function: modify the price of various ammunition.

File name: gamedata \ config \ weapons \ weapons.ltx.

Location: [Ammunition _ *], cost

Function: Modify the prices of various artifacts.

File name: gamedata \ config \ misc \ artefacts.ltx.

Location: [af_*], cost

Function: portable oil drum

File name: gamedata \ config \ weapons \ weapons.ltx.

Location: [explosive barrel], canned

Note: change can_take = false to can_take = true.

Function: Modify the wear rate of weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], Conditions _ Shooting _ December

Note: condition_shot_dec = 0.0 means no wear, and the higher the value, the faster the weapon will be damaged.

Function: Modify the jamming probability of weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], fire probability

Note: Even if it is set to 0.0, it will be stuck. I wonder how the game is designed. . . .

Function: Modify the firing rate of weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], rpm

Function: Modify the capacity of weapon magazine.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], ammunition quantity

Function: Modify the ammunition models available for weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], ammunition category

Function: Modify the Grenade models available for weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], Grenade _class

Function: Modify weapon damage value.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], hit_power

Function: modify the impact force of weapon warhead

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], hit_impulse

Function: Modify the range of weapons.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], fire distance

Function: modify the flying speed of weapon warhead.

File name: gamedata \ config \ weapons \ w _ *. ltx。

Location: [wpn_*], bullet speed

Function: invincible

File name: gamedata \ config \ creations \ actor.ltx.

Location: [actor _ immunity _ GD _ *], *_immunity

Note: radiation_immunity should be changed to-1.0, and all others should be changed to 0.0.

Function: Modify the number of bullets per magazine.

File name: gamedata \ config \ weapons \ weapons.ltx.

Location: [Ammunition _ *], box size

Function: Modify the lighting range of flashlight.

File name: gamedata \ config \ models \ objects \ light _ night.ltx.

Location 1:[ torch _ definition], scope

Position 2:[ Torch _ Definition], scope 2

Note: Two changes were made at the same time.

Function: No armor.

File name: gamedata \ config \ misc \ outfit.ltx.

Location: [* _ [* _ Equipment _ Exemption], * _ Exemption

Note: All changes can be made in 0.0.

Function: You can run with the exoskeleton.

File name: gamedata \ config \ misc \ outfit.ltx.

Location: [exo _ Equipment], Sprint _ Permission

Note: Just change sprint_allowed = false to sprint_allowed = true.

Function: Modify the reward amount of auxiliary tasks.

File name: gamedata \ config \ misc \ task _ manager.ltx.

Location: *, Reward _ Money

Function: Modify the reputation number of sub-task rewards.

File name: gamedata \ config \ misc \ task _ manager.ltx.

Location: *, Award _ Award

Function: Modify or cancel the time limit of sideline business.

File name: gamedata \ config \ misc \ task _ manager.ltx.

Location: *, time

Note: To remove the time limit, just find all "times" and replace them with "; Time is good.

Modify artifacts (that is, stones produced by those mutation points):

Major revision document: artificial products. LTX

Installation root directory: \ s.t.a.l.k.e.r \ gamedata \ config \ misc \ artworks.ltx.

After opening the artwork. LTX file, search the main data (English data) and modify it according to the following tips.

The main data of Power Stone:

The health value of health _ restore _ speed = 0.0002 0.0001is 100, and then a positive number is better (the data is directly positive without modification).

Radiation_restore_speed = -0.0 Radiation value 0.000 1 is 1, and negative numbers are good in turn (data is directly positive and needs to be modified) "-"

Satiety _ recovery _ speed = 0.0 Hunger value 0.0000 15 is 100, and a positive number is better (the data is directly positive without modification).

Power_restore_speed = 0.0 Endurance value of 0.00005 is 1, and so on. Positive numbers are better (data is directly positive, without modification).

Bleeding _ recovery _ speed = 0.0, bleeding value of 0.003 is 100, and so on. Negative numbers are better (the data is directly negative and does not need to be modified).

Burn _ immunity = 1.0. If the flame retardancy is higher than 1.0, it will be negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.

Strike_immunity = 1.0 Impact resistance is negative when it is higher than 1.0, and 1.0 has no such skill, while it is positive when it is lower than 1.0, 0.9 is 10%, 0.8 is 20%, and so on.

Shock _ immunity = 1.0. If the electric shock resistance is higher than 1.0, it is negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.

Wound_immunity = 1.0 The tear resistance is negative when it is higher than 1.0, negative when it is lower than 1.0, positive when it is 0.9, 10%, 0.8, 20%, and so on.

Radiation_immunity = 1.0 Radiation protection above 1.0 is negative, below 1.0 is negative, 0.9 is positive, 10%, and so on.

Telepatic_immunity = 1.0。 Electromagnetic resistance above 1.0 is negative, 1.0 is negative, below 1.0 is positive, 0.9 is 10%, 0.8 is 20%, and so on.

Chemistry _ Burn _ Immunity = 1.0. If the corrosion resistance is higher than 1.0, it is negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.

Explosion-proof _ Immunity = 1.0 Explosion-proof higher than 1.0 is negative; 1.0 is negative; Below 1.0 is positive; 0.9 is10%; 0.8 is 20%; And so on.

Fire immunity = 1.0. Bullet prevention above 1.0 is negative, below 1.0 is positive, and so on.

Cost = 1000 price

Note: If the data calculated by percentage reaches or exceeds 100%, it will mean that characters are completely immune to data (including bullets).

Data name (for searching) and Chinese name (subject to Chinese version) of Power Stone and its original main attributes:

Af _ Jellyfish Jellyfish +5 radiation 2% bulletproof

Af _ Crystal _ Flower +5 Radiation 3% Bulletproof

Af_night_star night star +5 radiation 5% bulletproof

Af_vyvert wrench +5 radiation 2% broken.

Af_gravi gravity +5 radiation 3% rupture

Af _ goldfish _ fish goldfish +5 radiation 5% rupture

Af _ Bloodstone +200 HP-10% impact-10% rupture-10% bulletproof

Af _ meat grinder _ meat +400 HP-10% impact-10% rupture-10% bulletproof

Af_soul +600 health-10% impact-10% rupture-10% bulletproof

Af _ electre _ sparkler fireworks +36 endurance-10% electric shock

Af _ electre _ flash flash +73 endurance-10% electric shock

Af _ electre _ moonlight glow+109 endurance-10% electric shock

Af_rusty_thorn-10 radiation+100% bleeding.

Af_rusty_kristall -20 radiation+100% bleeding

Af _ rusty _ sea urchin -30 radiation+100% bleeding.

Af _ amoeba _ mucocolloid worm-133% bleeding-10% burning-10% chemical burning

Af _ amoeba _ slug armyworm -267% bleeding-10% burning-10% chemical burning

Af _ amoeba _ mica -400% bleeding-10% combustion-10% chemical combustion

Af_drops-10 radiation-18 endurance

Af _ fireball -20 radiation-18 endurance

Af_cristall -30 radiation-18 endurance

Af _ dummy _ Glass bead necklace +5 bulletproof

Af _ dummy _ film +30% chemical combustion

Af_dummy_battery +30% electric shock

Af_dummy_dummy battery +30% flame retardant

Af_dummy_spring spring +30% impact

Af_fuzz_kolobok infantry +5 broken