File names and locations that need to be modified for various common functions:
Function: Modify load
File name1:gamedata \ config \ system.ltx.
Location 1:[ inventory], maximum weight
File name 2: gamedata \ config \ creations \ actor.ltx.
Position 2: [actor], max_item_mass
File name 3: gamedata \ config \ creations \ actor.ltx.
Position 3: [actor _ condition], maximum walking weight
Function: Modify the prices of various items (non-armor/weapons/ammunition/artifacts).
File name: gamedata \ config \ misc \ items.ltx
Location: *, cost
Function: Modify the price of various armor.
File name: gamedata \ config \ misc \ outfit.ltx.
Location: [* _ Equipment], cost
Function: Modify the price of various weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], cost
Function: modify the price of various ammunition.
File name: gamedata \ config \ weapons \ weapons.ltx.
Location: [Ammunition _ *], cost
Function: Modify the prices of various artifacts.
File name: gamedata \ config \ misc \ artefacts.ltx.
Location: [af_*], cost
Function: portable oil drum
File name: gamedata \ config \ weapons \ weapons.ltx.
Location: [explosive barrel], canned
Note: change can_take = false to can_take = true.
Function: Modify the wear rate of weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], Conditions _ Shooting _ December
Note: condition_shot_dec = 0.0 means no wear, and the higher the value, the faster the weapon will be damaged.
Function: Modify the jamming probability of weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], fire probability
Note: Even if it is set to 0.0, it will be stuck. I wonder how the game is designed. . . .
Function: Modify the firing rate of weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], rpm
Function: Modify the capacity of weapon magazine.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], ammunition quantity
Function: Modify the ammunition models available for weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], ammunition category
Function: Modify the Grenade models available for weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], Grenade _class
Function: Modify weapon damage value.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], hit_power
Function: modify the impact force of weapon warhead
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], hit_impulse
Function: Modify the range of weapons.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], fire distance
Function: modify the flying speed of weapon warhead.
File name: gamedata \ config \ weapons \ w _ *. ltx。
Location: [wpn_*], bullet speed
Function: invincible
File name: gamedata \ config \ creations \ actor.ltx.
Location: [actor _ immunity _ GD _ *], *_immunity
Note: radiation_immunity should be changed to-1.0, and all others should be changed to 0.0.
Function: Modify the number of bullets per magazine.
File name: gamedata \ config \ weapons \ weapons.ltx.
Location: [Ammunition _ *], box size
Function: Modify the lighting range of flashlight.
File name: gamedata \ config \ models \ objects \ light _ night.ltx.
Location 1:[ torch _ definition], scope
Position 2:[ Torch _ Definition], scope 2
Note: Two changes were made at the same time.
Function: No armor.
File name: gamedata \ config \ misc \ outfit.ltx.
Location: [* _ [* _ Equipment _ Exemption], * _ Exemption
Note: All changes can be made in 0.0.
Function: You can run with the exoskeleton.
File name: gamedata \ config \ misc \ outfit.ltx.
Location: [exo _ Equipment], Sprint _ Permission
Note: Just change sprint_allowed = false to sprint_allowed = true.
Function: Modify the reward amount of auxiliary tasks.
File name: gamedata \ config \ misc \ task _ manager.ltx.
Location: *, Reward _ Money
Function: Modify the reputation number of sub-task rewards.
File name: gamedata \ config \ misc \ task _ manager.ltx.
Location: *, Award _ Award
Function: Modify or cancel the time limit of sideline business.
File name: gamedata \ config \ misc \ task _ manager.ltx.
Location: *, time
Note: To remove the time limit, just find all "times" and replace them with "; Time is good.
Modify artifacts (that is, stones produced by those mutation points):
Major revision document: artificial products. LTX
Installation root directory: \ s.t.a.l.k.e.r \ gamedata \ config \ misc \ artworks.ltx.
After opening the artwork. LTX file, search the main data (English data) and modify it according to the following tips.
The main data of Power Stone:
The health value of health _ restore _ speed = 0.0002 0.0001is 100, and then a positive number is better (the data is directly positive without modification).
Radiation_restore_speed = -0.0 Radiation value 0.000 1 is 1, and negative numbers are good in turn (data is directly positive and needs to be modified) "-"
Satiety _ recovery _ speed = 0.0 Hunger value 0.0000 15 is 100, and a positive number is better (the data is directly positive without modification).
Power_restore_speed = 0.0 Endurance value of 0.00005 is 1, and so on. Positive numbers are better (data is directly positive, without modification).
Bleeding _ recovery _ speed = 0.0, bleeding value of 0.003 is 100, and so on. Negative numbers are better (the data is directly negative and does not need to be modified).
Burn _ immunity = 1.0. If the flame retardancy is higher than 1.0, it will be negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.
Strike_immunity = 1.0 Impact resistance is negative when it is higher than 1.0, and 1.0 has no such skill, while it is positive when it is lower than 1.0, 0.9 is 10%, 0.8 is 20%, and so on.
Shock _ immunity = 1.0. If the electric shock resistance is higher than 1.0, it is negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.
Wound_immunity = 1.0 The tear resistance is negative when it is higher than 1.0, negative when it is lower than 1.0, positive when it is 0.9, 10%, 0.8, 20%, and so on.
Radiation_immunity = 1.0 Radiation protection above 1.0 is negative, below 1.0 is negative, 0.9 is positive, 10%, and so on.
Telepatic_immunity = 1.0。 Electromagnetic resistance above 1.0 is negative, 1.0 is negative, below 1.0 is positive, 0.9 is 10%, 0.8 is 20%, and so on.
Chemistry _ Burn _ Immunity = 1.0. If the corrosion resistance is higher than 1.0, it is negative; If it is lower than 1.0, it is positive; If it is 0.9, it is10%; If it is 0.8, it is 20%, and so on.
Explosion-proof _ Immunity = 1.0 Explosion-proof higher than 1.0 is negative; 1.0 is negative; Below 1.0 is positive; 0.9 is10%; 0.8 is 20%; And so on.
Fire immunity = 1.0. Bullet prevention above 1.0 is negative, below 1.0 is positive, and so on.
Cost = 1000 price
Note: If the data calculated by percentage reaches or exceeds 100%, it will mean that characters are completely immune to data (including bullets).
Data name (for searching) and Chinese name (subject to Chinese version) of Power Stone and its original main attributes:
Af _ Jellyfish Jellyfish +5 radiation 2% bulletproof
Af _ Crystal _ Flower +5 Radiation 3% Bulletproof
Af_night_star night star +5 radiation 5% bulletproof
Af_vyvert wrench +5 radiation 2% broken.
Af_gravi gravity +5 radiation 3% rupture
Af _ goldfish _ fish goldfish +5 radiation 5% rupture
Af _ Bloodstone +200 HP-10% impact-10% rupture-10% bulletproof
Af _ meat grinder _ meat +400 HP-10% impact-10% rupture-10% bulletproof
Af_soul +600 health-10% impact-10% rupture-10% bulletproof
Af _ electre _ sparkler fireworks +36 endurance-10% electric shock
Af _ electre _ flash flash +73 endurance-10% electric shock
Af _ electre _ moonlight glow+109 endurance-10% electric shock
Af_rusty_thorn-10 radiation+100% bleeding.
Af_rusty_kristall -20 radiation+100% bleeding
Af _ rusty _ sea urchin -30 radiation+100% bleeding.
Af _ amoeba _ mucocolloid worm-133% bleeding-10% burning-10% chemical burning
Af _ amoeba _ slug armyworm -267% bleeding-10% burning-10% chemical burning
Af _ amoeba _ mica -400% bleeding-10% combustion-10% chemical combustion
Af_drops-10 radiation-18 endurance
Af _ fireball -20 radiation-18 endurance
Af_cristall -30 radiation-18 endurance
Af _ dummy _ Glass bead necklace +5 bulletproof
Af _ dummy _ film +30% chemical combustion
Af_dummy_battery +30% electric shock
Af_dummy_dummy battery +30% flame retardant
Af_dummy_spring spring +30% impact
Af_fuzz_kolobok infantry +5 broken