In order to ensure the stable operation of the manor, the fifth personality will be on Thursday at 7:30 a.m. to stop the service maintenance, we also hope that everyone understands and patiently wait.
--This week's maintenance time for May 21, 2020, 7:30 am, is expected to maintain 2 hours, when the manor will be temporarily inaccessible;
--If the expected time maintenance is not completed, the opening time will be
Contents of the May 21 version update
Battle
-New regulator - violinist joins qualifying
-Shortened the movement of the violinist's weapon when he is playing mode. The duration of the action to retrieve the weapon with a power-up attack
--All of the Violinist's skills can now hit the residual shadow left by the Survivor through the Priest's extra-long passageway and grant the Fear value and Magical Sound status normally
--Adjusted the Red Lady's Water Mirror opening use mechanic, now Lady Red will not be able to use Water Mirror within 8 seconds of opening
--Adjusted some of the mechanics of Adventurer Shrinking, now Adventurer Shrinking won't have their location shown by the Supervisor's skills (including Lady Red's Mirror Image, except for Talents)
--Added 1 Survivor shortcut speech, "Regulator shifting target! Watch your surroundings!"
-- Optimized the determination of Red Butterfly's landing position at multi-layered terrain after displacement occurs via the skill Shakura Sangoku
-- Optimized the logic for generating the Priest's straight line path, after optimization the Priest's straight line path will not be able to pass through the undropped planks. Due to the large amount of adjustments, we intend to optimize this issue in batches and scenarios, and optimize the 2 scenarios of the Sacred Heart Hospital and the Arsenal this week
Ranking Score Adjustments
--When four survivors escape, the survivor's victory score will be increased by 1 more point, and the settlement will show Victory (Perfect Escape) +9
- When no survivor escapes, 1 more point is added to the supervisor's victory score, and the settlement shows victory (perfect pursuit) +9
- When three survivors escape, 1 less point is deducted from the supervisor's failure score, and the settlement shows failure (one left behind )-7
-When four survivors escape but the regulator is the best rendition, the survivor and regulator score +1 each, and the settlement shows Control +1 and Best Effort +1, respectively
-The tie score is adjusted from -1 to + 0
Experience Optimization
- Violinist, "Apostle" added a new personalized action - Roll 4 Dice, which can be redeemed through the Action Experience Card - Roll 4 Dice
- Added Violinist Fashion - Purgatory Sonata and Clown Fashion - Exquisite Smile display actions
-Added description of the horizontal and vertical span limitations of the Violinist's 0th level skill, Sonata, for the generation of Tremulous Strings
-Added Violinist, "Apostle", a new personalization action - Roll 4 Sided Dice, which can be redeemed through the Action Experience Card - Roll 4 Sided Dice
- -Increased the Violinist's hangman hosting AI
-Optimized the action that will play after a survivor struggles to fall out of a balloon when the Violinist is holding it
-Optimized the Violinist's playing in Optimized the performance of the tremolo notes that play with an attack in Play mode to be more distinct from the notes used in the 0th-order skill - Sonata
--Optimized the feel of the Violinist's attacks in Play mode: the Violinist now automatically calibrates the character model to be directly in front of the camera when launching an attack in Play mode
--Opened up the use of graffiti for survivors on the Carnival Chair
--Optimized the text descriptions of the Lights' buttons and hints
--Optimized the fashion icons on the Fashion icon performance on the Lights merchandise page, now the effect can be shown directly after clicking on the icon
--There is now a prompt to enter the Reasoning Trail when the remaining time of the monthly card is less than 3 days
--After the update of the 5th Career Data Added a red dot prompt
--Optimized the efficiency issue with the Arsenal Fire's beautifully drawn effects so that they actually consume less
--Optimized the "Apostle " attack, so that it will not be blocked by the mark of command and fail to hit the survivor
--Optimized the matchmaking experience when a player drops out of the match and causes other players to exit the match, and now other players will automatically restart the match (except for 5-row mode)
-Optimized the tip when the mortician selects a blank field or a non-redeemable object during the mortuary
Activities
- NetEase God Character Support: During May 23-31, click on "Go" or search for "520 Character Support" on Netease God to participate in the activity. Daily check-in, sharing and inviting friends during the activity period can get raffle tickets in NetEase God, which can be used to draw activity character cards or rare fashion experience cards and avatar rewards. If you collect 4 active character cards on the activity page, you can redeem fragments*20, and have a chance to draw fashion prizes~ At the same time, you can go to the character topic to support your favorite character, and more games with friends and exciting activities are waiting for you!
Issue Fixes
--Fixed the issue that the entrance to the basement of the Town of Eternal Sleep may not be able to jump down
--Fixed the issue that the collision of a stone on the surface level of the Glittering Gold Grotto did not match with the vision
--Fixed an issue where a Survivor could be hidden behind a cabinet next to the elevator in the basement level of the Grotto of Shining Gold
--Fixed an issue where the Arsenal Supervisor could attack the Survivor across some of the scenario components
--Fixed an issue where the cryptographs in certain locations in the Arsenal could cause the character to instantly move when clicking to decipher them
--Fixed an issue in the Grotto of Shining Gold where a Survivor could hide inside and the Supervisor would not be able to hit them
--Fixed an issue near the gate of Eternal Sleep where the mapping was too high and could block some of the special effects
--Fixed an issue in the Eternal Sleep map where the Priests could open up passages along the edges of the scene
--Fixed an issue where Priests in Eternal Sleep could use the Key of Doors to access non-walkable areas
--Fixed an issue in single-player training where Spellcasters were using the switch to replenish their handhelds near the Supervisor's button without the handhelds going up
--Fixed an issue where using the Disengage Carnival Chair button during the Mortician's return to life in single-player training resulted in an abnormal status
--Fixed an issue where you could use a character you didn't own and wasn't limited-free in matchmaking mode
--Fixed an issue where you were stuck on the move and couldn't get out of the choke point
--Fixed an issue where Survivors couldn't escape the gate in certain situations
-- Fixed the issue where the Survivor could get stuck in the Chair of Carnival and not be able to move when born near the gate of Lakeview Village
--Fixed the issue where clicking into the locker behaved abnormally when the Lawyer was crouching and using the map
--Fixed the issue where the Soul of Host Umbrella being smashed after attacking when it has the effect of increased attack speed, the effect doesn't go away and remains
--Fixed the issue where the Dancer's Octave could be stepped off across the board
--Fixed the issue where the Gravekeeper would be smashed by Soul of Host Umbrella in the ground
- Fixed the issue where the Gravekeeper would be smashed by Soul of Host Umbrella in the ground. Soul Sucking hit by the Uncanny Technique
--Fixed the issue where the 26th Guardian would get stuck in the air when throwing bombs after using Flash
--Fixed the issue where the Savage is in a mounted state and has a Servant Bird with a Prophet, and is hit by the Regulator does not trigger attack recovery
-Fixed an issue where the momentary click to flash into the air when the Supervisor is holding up a Survivor in the downed state would get stuck in the air
-Fixed an issue where in some cases Savage with the "Apostle" love cat, he would only be immobilized after using Dash to knock the Apostle away
--Fixed an issue where the Violinist's instantaneous use of Flash while using Rhapsody could float
--Fixed the issue where the viewing view was stuck in the doll view after the viewing player used the remote control when watching after a five-player qualifying match
--Fixed the issue where there was no meditation button in the PC button settings
-Fixed an issue where the Gravekeeper would be hit by the violinist's tremolo notes while underground
-Fixed an issue where the acrobat's landing point could be reversed when jumping while in forward view
- -Fixed an issue where Acrobats using Explosive Bombs could go through walls and jump from the first floor to the second floor of a building in some maps
-Fixed an issue where the special effect could disappear when an Acrobat used Explosive Bombs in a certain location in the Eternal Sleep Town map
-Fixed the problem that the photo function of the homecoming can take photos of other interfaces
-Fixed the problem that when inviting friends and switching fashions at the same time in the homecoming, the characters in the field of view of both parties were not synchronized
- -Fixed the issue where Red Butterfly's use of Shakura Biohazard on the outside of the Haunted House in Moon River Park had a probability of falling into the basement
-Fixed the issue where Priests were stuck releasing their skills towards the basement somewhere in the Memories of Leo's Big Room
- -Fixed an issue in the Lakeview Village map where Red Butterfly could be stared at by a Survivor through a wall somewhere
-Fixed an issue where Luna River Park Circus could hit a Survivor through a chair
- -Fixed an issue where the Photographer could still use the Chrono Phase skill after being blocked by the Philanthropist
-Fixed an issue where changing the size of the customization buttons resulted in some of the shortcuts being missing in the game
-Fixed an issue where the customization buttons could be changed to make it easier for the player to use the shortcuts.
--Fixed the issue where Sin Lizard using Fatal Fall while falling from a high place would cause a probability of abnormal perspective
--Fixed the issue where Priests would be prioritized to pass through the extra-long passage when opening an extra-long passage in a straight line
--Fixed the issue where Priests would be prioritized to pass through the extra-long passage when opening an extra-long passage in a straight line
--Fixed an issue where Priests were unable to open an extra-long passage on the Moon River Park Slide
--Fixed an issue where Priests opened extra-long passages in the Photographer's Mirror Worlds, and the extra-long passages would be displayed abnormally after the mirror worlds were merged
-Fixed the issue where the Seeker would pass through the Priest's passage in a downed state (e.g., taking damage from the Photographer's Phase World folded in half projection), now the Seeker will pass through the passage before falling down
-Fixed the Perfumista Can be hooked by cowboys during backtracking and cause status anomalies
--Fixed perfumers being able to be hooked by deerheads during backtracking and cause status anomalies
--Fixed perfumers being explored during backtracking when they are Magnet during backtracking
-Fixed an issue where the Prospector could use the magnet to suck people through the window in certain terrains in Sacred Heart Hospital
-Fixed an issue where the Joker's Throw Snowball button did not show up in the Multi-Part Assembly interface but could throw snowballs
--Fixed the issue where Joker was stunned when attacking Survivors to trigger Attack Recovery when assembling Wind Wings, and the Wind Wings effect didn't disappear
--Fixed the issue where Joker could use the Rocket Dash to flash to the hospital basement and get stuck in mid-air
--Fixed the problem that Mrs. Red's display action was mirrored incorrectly
--Fixed the "Philanthropist "Christmas Elf" fashion, the personality action "Shout" has an abnormal mouth shape
--Fixed the problem of the Postman waiting for the action "Rise and Shine". "Rise", the mail carried does not match the action
--Fixed the problem that when entering the display interface, you can still enter the display interface repeatedly through the personal profile's personal profile
--Fixed an issue where the number of steps in the Reasoning Trail of an unlined friend was displayed inaccurately after the start of a new season
--Fixed an issue where the notebook page flip animation would be triggered twice when disabling a character in the Custom Halls Bureau
--Fixed an issue where logging in to an account on another device while waiting in the matchmaking lobby would cause the player's name position to shift
--Fixed an issue where logging in to an account on another device in the matchmaking lobby would cause the lucky vignette animation to not disappear< /p>
--Fixed an issue where the position of a survivor's name was shifted when the number of survivors in a custom hall game was less than 4--Fixed an issue where the actual window sealing was behaving abnormally when a regulator released confined space across a window somewhere in Sacred Heart Hospital
--Fixed an issue where the healing progress bar showed 0% when a mechanic used a doll to heal his fallen self and cut back from the doll to the body
--Fixed an issue where there was still a Joker voice when there was no Joker character in the newbie copy
--Fixed the issue that when the Postman with the Return to Light talent receives a Farewell Letter, and after triggering Return to Light and then triggering the effect of the Farewell Letter, the acceleration effect of Return to Light can still be triggered--Fixed the limit case where the Fixed the issue that when the "Apostle" triggers imprisonment and the survivor puts down the plank, the plank cannot hit the "Apostle" within the range of the plank
--Fixed the issue that the eyes of the Air Force's "Cold Fragrance Dance" fashion show the same effect when they do their personalized cheers. Fixed the problem that the eyes of the Air Force's Chill and Fragrance Dance fashion show anomalies when they do their personalized cheers
--Fixed the problem that the Supervisor may flash in place when he or she uses Flash along the direction of the Spider Silk and Strings
--Fixed the problem that after opening the gate's highlighting and hiding switches, the combat Disconnect and reconnect in the middle of the problem can not transmit the gate
Other
In order to protect the healthy growth of minors, guide minors to play reasonably, and help minors to establish a correct concept of consumption and behavior of online games, "Fifth Personality" actively responded to the "State Press and Publication Administration of the work of preventing minors from becoming addicted to online games notice" requirements, will carry out the minors anti-sedentary Special adjustment work.
The following adjustments will now be made after this week's update:
I. Scene optimization: basement scene atmosphere optimization, removal of suspected bloodstains
II. Fashion name adjustments:
1. Blood droplet adjusted to Arrow Bamboo
2. Blood fan adjusted to Pishion
3. Blood Feast adjusted to Red Feast
4, Blood Shadow adjusted to Crimson Shadow
5, Blood Sword adjusted to Twilight Sword
6, Evil Faction Charm adjusted to Other Charm
three, the name of the external traits adjusted: the superior person adjusted to the lightness of heart
four, the name of the talent of the seeker adjusted: the opposite example adjusted to the submissive mentality
five, the mall staging will be offline after next week's maintenance, and the goods that have been staged also cannot be renewed, but can still be purchased directly. (May 28 after the update offline)
Following will gradually synchronize with you more related minors anti-sedentary adjustment measures and the protection of minors healthy growth content. The Fifth Person will fulfill its social responsibility, guard the healthy growth of minors, better guide minors to play reasonably, and escort the healthy growth of young people!
At the same time, we also look forward to working with the majority of parents, all sectors of society hand in hand, *** with the promotion, improvement and solution of the current network of personal identification information leakage, private transactions and other issues, in order to better implement the protection of minors' health online.
Thank you for your support of the "Fifth Person", to protect the healthy growth of minors is an important part of our ongoing attention, and once again, thank you for your understanding and cooperation!
Notice of Anti-Addiction Policy for Minors
In order to protect the physical and mental health of minors, the State Press and Publication Administration recently issued the Notice on Prevention of Minors' Addiction to Online Games, with some of the rules as follows:
It is mandatory for all players' accounts to be registered in real name using valid identity information, or else they will not be able to enjoy the game services. Accounts without real-name registration can only experience the game for a maximum of 1 hour, can not recharge and pay, and the same cell phone device shall not be repeated within 15 days of the experience.
2. Users under the age of 18 will not be able to play the game from 22:00 to 08:00 every day, and the cumulative daily playing time on legal holidays shall not exceed 3 hours, and the cumulative daily playing time at other times shall not exceed 1.5 hours.
Third, users under the age of 8 years old can not recharge, more than 8 years old and less than 16 years old users, a single recharge amount shall not exceed 50 yuan RMB, the monthly recharge amount shall not exceed 200 yuan RMB in total; more than 16 years old and less than 18 years old users, a single recharge amount shall not exceed 100 yuan RMB, the monthly recharge amount shall not exceed 400 yuan RMB in total.
The fifth personality will recently upgrade the anti-sedimentation system according to the arrangement of the relevant departments, and continue to promote the guidance of minors to better use of online games, to help minors to establish the correct concept of online game consumption and behavior, for the majority of young people's healthy growth and escort.
Announcement on the crackdown and punishment of dice teams, actors, and hangers
Recently, we found that a small number of visitors have been brushing dice and fighting negatively, acting as actors, or using hangers in the game, which greatly affects the gaming experience of other players. Subsequently, we will increase the penalty for this kind of bad competitive behavior, to provide everyone with a fair and good game environment. At the same time, we also hope that you can help us to use the in-game reporting system to provide feedback when you encounter bad competitive behavior, and work together to maintain the order of the manor.
Thank you for your support of the Fifth Person, we will be at the end of the maintenance in the form of mail gift, one after another to provide you with maintenance compensation!