Onimusha 3 altar right side of the dark tunnel where ah

Where is the altar ah, say clearly ah, cheats to you, find it yourself

Ghost Dancer 3 Cheats

Basic Operation

Triangle key: cast ghost power (Mischer for throwing grenades)

Square key: attack 1

Differential key: soul sucking

Circle key: attack 2

L1 key: defense

R1 key: lock on to the enemy and pose for a build (hold for a while to build up power, in conjunction with Hazuki's 3 ranks, thus achieving a maximum of three builds)

L2 key: hold down for about 3 seconds for the map to appear

R2 key: turn around sharply (used in conjunction with the cross keys)

Cross keys: control character movement (way 1)

Left joystick: Control character movement (mode 2)

Right stick (R3): transform into Ghost Dancer (press)

Special operations

Hidemon Akechi Zamasuke

R1 plus circle is for using bow and arrow to shoot. Use it to attack flying enemies, or get some props from high up

Jack Brown

R1 plus circle for attacking enemies from high up. Or use your weapon to hook onto Ghost Ying to get to places that Zomasuke would otherwise not be able to pass through

Zomasuke

Mitsuhide Akechi leads Zomasuke's party in an attack on Honnouji Temple. Start off by familiarizing yourself with the basics. Go straight up the steps. Come to the front of the Honnoji Hall. In the treasure chest on the left is a map, and on the right, at the magic-breaking mirror, you can save your progress as well as strengthen your weapons. Prepare yourself and go in to fight the 1st boss, Mori Rendamaru. You won't be able to find much to like about the first Render Maru other than the fact that he moves relatively quickly. Stuck him in a corner, basically every move he makes is a flash. Just as Zamasuke was about to make a showdown with Nobunaga, time and space were dislocated. Taking Zomasuke into the future.

When Zoumaisuke woke up, he was in Paris in 2004. After leaving the iron gate, you can meet Jack who is in a desperate situation. He is curious about Zomasuke's appearance. It is, the time circle reappears and brings Jack to the time of Zomasuke.

Zomasuke lost all 3 of his weapons during the time shift, and only has a beating knife he carries around with him, Wise Knight.

Go forward and enter the tunnels. The path is blocked on all sides. Cut down the chest blocking the way on the left. Exit the tunnels to the underside of the Arc de Triomphe. Investigate the fire altar directly in front of you to find the secret passage. Enter it to get the new weapon - Sky Twin Blades. Exit the dark tunnel and come face to face with the Parisian female officer Michelle and her party. According to the current situation, the Phantom Demons have gone deeper into the area, so Zoumaisuke doesn't have time to think about it and decides to follow them to see what's going on. After taking out the two phantom demons, rescuing the unconscious Michelle and placing her in a safer place, Zuo Maisuke once again entered the interior of the Arc de Triomphe.

Where Michelle fainted earlier, you can pick up a key to the exhibition hall. Open the iron door at the end of the stairs and go into the showroom. There's a broken magic mirror here, save it and prepare for the boss battle.

The opponent is the first henchman of the Phantom Scientist Gildenstein, the robot ブレインスダン. In addition to machine gun fire and spinning attacks, it also has missile attacks. So try to avoid it when you see it off the ground.

Jack

After waking up, Jack finds himself in the middle of a forest, with his best friend Phillip by his side, who was tragically killed due to his injuries.

Shortly after traveling forward, Jack finds his only son, Henry, in a bad situation as he is attacked by a giant phantom demon. After taking it out, it was revealed that Henry and the phantom demon were merely being used by the ancestors of the Oni clan to test themselves. He also dispatches a spirit from the Garas Tengu clan, Aer, to assist Jack. Aer is useful for targeting enemies or opening treasure chests that cannot be opened by the likes of Zomasuke or Jack Michele. Additionally, one of the biggest roles of A'er is to have some powerful secondary effects on your battles by dressing up, such as Kurohaori's Complete One Flash feature.

Jack fights a little differently than Zomasuke. First of all, his weapons are all retractable, which means he has a bit of an advantage over Zomasuke in dealing with some overhead enemies. Secondly, Jack can wrap his weapon around the enemy after he builds up his power to accomplish some more damaging attacks. And, there are specific crates that can only be destroyed with Jack.

After a short walk, some sentient plants are found blocking the way at a fork in the road. Weapons at this point can't take care of them. In front of a former mansion, you meet the former Zomasuke. After eliminating some nearby phantom demons with him. Jack first turns on Zomasuke. It was obvious that he was in a bad mood. When Jack calms down, he tells Zoumaisuke what happened to him. Zomasuke decided to help Jack find a way back to the future.

Coming to a tower, Jack noticed that a bronze mirror seemed to be missing from the hole at the bottom. After conferring with Zomasuke, the two decided to split up. To the left was the 2nd place with living plants. Jack chose to go to the right. This was a cliff and there was no place to pass except for a few landing spots. The help of the Ghost Yings is needed at this point. Open the treasure chest off to the side. When the ghosts appear, hold down R1 and use Aer to lock onto it and then press Circle to hang over it. At the broken bridge, break the wooden box in the corner and continue with the power of the ghosts. In the treasure chest under the stairs on the opposite side of the bridge, you will get a copper mirror. Go back to the tower and mount the bronze mirror. Jack will get his first weapon with an attribute, the Inferno Sword. After that, it's time to get those pesky plants. Go back to the 1st plant first. Inside, you'll get the key to the mountain gate. Go back to the place where you got the Sword of the Snake and cut down the plants on the left. You'll meet Zomasuke in front of a gate, who's in the middle of a fierce battle. Use the key to open the door. Go forward a short while and come to the Lurid Hall. There's a magic-breaking mirror here, so prepare for the boss fight.

Enter and meet Morinomaru, who leaves a giant samurai behind before heading off. Zomasuke asks Jack to take cover while he chases after Morinomaru, a boss whose movements are slow, but whose attacks are wide-ranging and extremely deadly. And from time to time will use the range of almost full-screen must kill skills, flexible use of the ghost Ying bar above, not very difficult.

Zomasuke

Arr arrives in a future Paris. She meets Zomasuke and Michelle. And using the magical powers of the Tengu clan made it so that there was no longer a language barrier between them. Then, he told them what happened to Jack. At that moment, Michelle's walkie-talkie rang. Traces of the Phantom Demon were found in the sewers. Follow Michelle into the tunnels on the left. Pick up the key to the sewers next to a dead body in front of a metal door. Open the door. Find the dead companion in the control room. You can get a Master へのメモ on the console. Pull the electric switch on the right. Go out and press the switch to lower the drawbridge. Come into a room filled with dead bodies. Discover that there is a door here that requires a code, and behind the other one is a drawbridge that can't be activated at the moment because it lacks a hole. That power-up on the stairs seems to be missing a part. Start by getting a Jobber's Mermo at the table upstairs. Learn the way to open the coded door. Just enter 314 on the door. Once outside, pick up the Iron ハンドル on the steps to the right. Go back to the room and place the Iron ハンドル on the power unit upstairs. Come downstairs to where it opens. Pull the other power-up.

Next, go inside another door and lower the drawbridge. Ahead is a broken magic mirror. Not far away, the passage is blocked by some rubble and is impassable. Above it is a giant round stone hanging by chains. Climb the stairs, cut the chains and lower the boulder.

At this point, there was another call for help. Zomasuke and Michelle make a split-second decision and work together to push the boulder toward their companions. Along the way, they have to deal with the constant presence of phantom demons. At the end of the road, Michelle meets her companion, who is being blocked by a phantom demon.

Michel took Zomasuke to Jack's house, where Henry was alone. Michelle then told Henry what had happened to Jack.

Young Henry seems unable to accept this reality.

Jack

Jack traveled with Zomasuke to Izumi. First, he entered the Tiger House, which was not far away. The owner of the store seemed to take offense to Jack's talkativeness. Jack was kicked out. Trying to get in again, he found the door had been unlocked. That's when Jack spots a kid holding his feet up at a tawa and showing a great deal of excitement. At a watermelon vendor, Jack exchanged his watch for a watermelon. Giving the watermelon to the little boy, he leaves happily. Investigate the tile jar and find a Ghost Ying. Use the Ghost Ying to get to the Tiger House again. Overhear the news about the southern barbarian ship. And pick up a key to the Forge House in the corner. Go out and meet a large number of phantom demons attacking the village. At the Forge, you can get Jack's 2nd weapon with attribute - Thunder Lance. When you get to the harbor, go left and you will see a door sealed with ghost power. Use the power of the Thunder Gun to open it. Inside is a treasure chest where you will get a Time and Space Research Book. At this point, Zomasuke also comes to the scene. The originally blocked path to the harbor is smashed open by a giant phantom demon.

The two of them saw a southern barbarian ship about to set sail at the harbor. At that moment, Heihachi, an unknown friend or foe, appeared. A fight is naturally inevitable. Heihachi is a famous gunman. His movements were swift and his strokes were fierce and vicious. However, this was not a real fight. After a few moves, Heihachi left. Because of the intense battle, the two did not notice that the boat had already left. That's when Jack thought of the motorcycle.

On the boat, Jack found the wheelhouse locked. Cut down the painting and take out the phantom demon guarding the key. Come into the wheelhouse. The ship seems to be on automatic, heading in a fixed direction. Suddenly, a rocking sensation is felt.

Zomasuke

Arr was asked by Jack to come to Henry to hold the peace. At that moment, Gildenstein called and asked Zomasuke to go to the ノドルム temple. Use the power of the Sky Twin Blades to open the gate that is sealed shut. Inside the temple are 4 statues of goddesses, but they all seem to be shrouded in an evil mist.

Investigate the red handle to the right of the stone platform directly in front of you. A dark passageway appears. Go through the 1st room with the spiked knife turning. Come to the fork in the road and get the -Dark Suction Ii Charm- in front of the skeleton statue in front of you. Go back to the goddess statue and suck up all the evil mist in order (depending on how many candlesticks are lit). You can get Zomasuke's 2nd new weapon -Hollow Tooth Blade- from the stone beast on the left.

Go back to the three-way intersection and go left. Use the power of the Hollow Tooth Blade to open the sealed door. Inside is the 2nd room with the spiked knife turning. One of the doors is temporarily unopenable due to the lack of a skull statue. Get a rope ladder from a nearby treasure chest.

Go up by the three-way intersection. Use the rope ladder at the end. Open the treasure chest below to get the golden skull statue.

After loading it up, enter the door for the boss fight. This time it's just two normal Phantom Warriors, which can be easily dealt with by a few Ghostly Powers.

After that, board the transfer device in the center. Then you come to the undersea temple. Here, time is at a standstill, and as such, Al can't use the Time Shift at will ......

Interaction

Enter the door directly in front of you, and come between the water and the bottom. There are 3 doors of different colors here. You need to place stone disks of the same color in the 3 corresponding holes around the platform in the middle before the door will open. There is another magical device here besides a magic-breaking mirror. It is, the Time Transfer Machine. Its function is to give the props to A'er and let her pass them between Zomasuke and Jack, thus achieving an interactive effect ............

It's worth mentioning. Since Jack is in the Ancient World, there are things he can't break that would be too much for him to break in Zoumazuke's time due to weathering. Everyone should make good use of it. And, the stone disk that Zouma-suke installed here won't work on Jack's side. Only after Jack's side is mounted can the two be used together.

Since the yellow disk was already planted in the hole at the beginning, all you have to do now is to go to the door and find out what's going on before handing the disk over to Jack.

There was water everywhere behind the door, so it seemed that it would have to be replaced.

After entering by Jack, use Ghost Ying to reach the opposite shore. There appears to be a corner missing from that dragon trinket on the wall to the right. After entering the room, you get an ancient stone disk in a treasure chest as well as a book of temporal research.2 Mori Ranmaru reappears, but this time it seems that he doesn't have to fight. There is also a pedestal in the room surrounded by red light that cannot be approached for the time being.

Use the lift in the room to get to the upper level and place the stone disk on the shelf directly in front of you. Here you need to do a math problem to open the mechanism. Specifically 5 x 4 + 3 + 1 - 2 = 22. After the dark passage opens, you find that the door directly in front of you is sealed by another type of demonic power, making it impossible to drive through for the time being. On the left is the entrance to the Magic Hollow Space (still the same old man from Generation 1), and in the treasure chest on the right is a Ghost Ying.

Use the Ghost Ying to go to the upper level and get the Dragon's Left Horn from the treasure chest. Go back to the room with the water, put the dragon's left horn on the wall, and drain the water.

After that, you'll enter through Shomasuke. The red light in front of that pedestal is gone, investigate to get the green colored tablet.

Guildenstern appears again. This time, he brings with him the demonized Mori Rengaru. Still average strength though.

After loading the cyan stone disk, enter the door. Note: Get through here quickly or you'll drown in the water. On the wall on the left side of the room, you see another dragon trinket with a missing corner. As well as a door sealed by another ghostly power (you need Jack to open it).

Go up the stairs and open the door. Smash the weathered chest in the corner to get -Dragon's Right Horn-. Load it up and return the way you came.

Give the green stone disk to [colo=red]Jack

Go to the place where you just got the dragon's right horn and use the ghostly Ying to hang across the shattered corridor. In front of a pedestal get Jack's 3rd weapon with attributes -Ice Shattering Sphere-.

Go back to the sealed stone door and use the power of the Ice Shatter Ball to open it. The machine inside runs so fast that it's impossible to get through for now. It's still a good idea to use Ghost Ying's help here, the one on the floor seems to be missing its wings.

Switch to Shomasuke and enter here. On the ground at the end, pick up the wing of the oni.

Give it to Jack, who then discovers that the green stone door is covered in an evil mist, and that he needs to use another passage to get inside.

Go back to the ship and use Ghost Ying to hoist yourself to the upper level. Return to the power room and attach wings to the Ghost Ying on the floor. Get the power crystal at the end.

Give it to Shomasuke again. This way, some of the original lifts that couldn't be used can be used by Zomasuke.

First, go inside the green stone door (suck off the evil mist) and load the power crystals in the power room. First, take the lift outside the door to the floor below and get Zomasuke's 3rd new weapon - Earth Boom Axe -.

Go back into the yellow stone door, take the lift, and use the power of the Earth Boom Axe to open the door that Jack couldn't get through originally. Get the red stone disk inside.

Give him to Jack , save it, and prepare to enter the red stone door for the boss fight.

Jack's opponent is a Cerberus, so it's mostly a matter of flexing the Ghost Ying above you to avoid the Cerberus's slams, then launching a barrage at it.

After defeating the Cerberus, the glass around it suddenly cracks. A steady stream of seawater poured in.

Walking quickly upwards, he met the magical train that was about to be launched, and Jack jumped on it without thinking.

Michelle

Jack made it out unscathed, but Zomasuke wasn't so lucky, falling for Morinomaru's trap and unfortunately getting arrested ......

Henry, sensing that Zomasuke was in trouble, ignored Michelle's urging to go alone and left first.

Michel pursued Henry's trail all the way to the temple. You can get the Soul Sucking Bracelet from the treasure chest in the upper left, and you can give all the souls you suck to Zomasuke.

Follow the route Zomasuke took all the way to the room where Zomasuke was moved away and take out the two Illusionist Warriors that come out of the dark passageway on the right. On the bookshelf in the dark passage, you will get a book of Bari's report. You will just meet Elle, who has come to inform Zoumasuke of his arrest.

Combining the information from the report book, Michelle deduces that Henry and Zoumasuke were most likely captured at the Proni Zoo.

Driving up to the zoo, at the bottom of the steps on the right is an excursion boat. However, the key to start the boat has been removed.

Go forward and up the steps. Open the door at the end. The room is very dim, and there is a door that is sealed by ghostly power.

Come to a circular exhibition room and climb down the stairs. Pull the four switches on the console and lower the four dangling giant claws. Inside the center-left one you can get the key to the tour boat. Ride the tour boat to the front of the research building. Take out the Phantom Plant in the way. Meet the imprisoned Henry and Zomasuke in the dungeon. Turn off the electric switch on the wall to free them.

Zomasuke

Though Zomasuke was rescued, Henry and Michelle were captured by the Guildsdane who appeared out of nowhere. Walk out of the dungeon. Find the door to your left locked.

Take the Excursion Boat back to the other side and use the power of the Hollow Tooth Blade to open the door that Michelle was originally unable to get through. Get the key to the research building on the shelf inside. Go back to the Research Building and open the locked door. Save in front of the Broken Magic Mirror at the end and prepare for the Boss Battle vs. Gildenstein.

This time, this abomination won't escape. Prioritize the Illusionary Demon Warriors on the ground since Girudinsudan's itself isn't hard to deal with, it just keeps waking them up. Also note that this guy will cast an almost full-screen Time Reversal spell, so be careful.

Interaction

Follow the map on the wall. Zomasuke and his party, arrived at モン? サン? ミツシェル.

Zomasuke asks Michelle to stay behind and take care of Henry. He and Al went to the city to find out what was going on. When you enter the door, you will also see a broken mirror and a time transfer point. The door directly in front of you is locked, and the iron door on the left requires the sun's coat of arms. Zomasuke's side can't go on for the time being. Let's switch.

The magic train that Jack is traveling on has also reached its final destination, the 500-year-old モン? I'm sorry, I'm sorry, I'm sorry, I'm sorry. When they got on, they had to fight Heihachi again. Heihachi seems to be very reluctant to be told what to do, so he turns around and walks away. In the end, what is the relationship between that mysterious woman and Heihachi?

Looking around carefully, the soil in the five flowerbeds ahead is different, and there seems to be a human presence behind the door on the steps. Take out the phantom demon holding the Ghost Ying. Hang onto the upper level. Enter the door to find the treasure chest in the center trapped in a mechanism that moves up and down constantly. On either side of the mechanism are two lit candlesticks, and there are four unlit candlesticks around it. Makes a bit of sense.

Use the power of the Inferno Sword to light the 4 candlesticks (note: wait until the mechanism is at its highest point before lighting the last one). After turning off the mechanism, get a -Key to the gate- from the treasure chest. After that, go out through the other door. You'll find yourself in front of the abbey. It looks like there is a gear missing here. Behind you is the Magic Mirror and the teleportation point. When you enter the other door, the stone statue on the wall seems to be holding another mechanism. Well, it's missing one of its eyeballs. Further on, there's no way out.

Well, give the key to the gate to Zamasuke.

After you get the key, open the gate in front of you. Take out the phantom plant at the end and get the -Sun's Coat of Arms- from the treasure chest. Go back to the iron gate and use the coat of arms. Get the Red Eye Stone from the treasure chest inside.

Give it to Jack, who then mounts it on the stone statue with one eye.

Here, look at the hints on the floor Sun → Moon → Stars → Sun. In this order, step on the floor of the *** count 12 stone plate, you can open the mechanism, can not be repeated, and there is a time limit, a *** is 3 times

one 5 6 7

4 9 8

3 10 11

2 1 12

2 12 11 10

5 6 9

4 7 8

3 2 1

Three 7 6 5

8 9 4

11 10 3

12 1 2

The mechanism opens up, and the stone platforms in front of you continue to rise, and there's a way out again. Behind the 1st wooden door is the magic empty space.

Break the wooden crate not far away to find Ghost Ying. Use the Ghost Ying and hang onto the upper level. Take out the phantom demon plant at the end to find a locked red door behind it.

Since the steps are already up, you can switch to Zomasuke.

Zouma-suke here, or first enter the gate directly in front of you. Then enter the door that was originally unreachable because it was too high. Inside was a temporal aura. Through the teleportation, Zomasuke arrives at the interdimensional triumphal gate. Take out the Phantom Plants that are blocking the way and enter the interior of the Arc de Triomphe by a small door on the side. When you come to the original enemy that fought the robots, a large group of Phantom Demons are guarding the treasure chest in the center. Take out some of them and get a red key from the treasure chest. At this point, there is another appearance of a temporal aura.

Transport back and give the key to Jack. Use it to open the red door.

After letting all the drudges in the room go, go out and meet Heihachi again. This time he seems to be friendlier and leaves behind a triangular shaped key. Go back to where you came from in the beginning on the Magic Train and use the key Heihachi gave you to open the door on the steps. Rescue the workers inside. Pick up the Phantom Plant No Seedling in the upper right corner.

After you go out, plant the Phantom Plant Seedling in the 4th flower bed from the left.

Switch to Zoumazuke's Time again . Discover that the Phantom Demon Plant planted by Jack has grown to maturity. Use it to climb to the floor below. Go inside after taking out the Illusion Demon guarding the door. Break the weathered chests and get the gear in the treasure chest.

Give the gear to Jack. Jack will attach it to the statue on the left side of the abbey and pull the handle on the right to open the door. Once inside, destroy some phantom demons. Enter the door on the left. There's a broken mirror. Continue down the hall. Jack will be trapped in a room. Poisonous gas is coming from all around, and Jack is in a very dangerous situation.

Michelle

Henry clearly senses that his father is in danger and is determined to help him out. Michelle decides to find Zomasuke first and then discusses the next step after she figures out what's going on. It's important to take care of Henry (new mother ^^^)

Meeting Zomasuke in front of the abbey, Elle shows up just in time to make sure that Jack's situation is dangerous.

Going to the room where Jack was tied up, Henry first used telekinesis to wake up his unconscious father. Then he used his pure computer knowledge to help Jack unlock the mechanism on the wall.

Here, everyone needs to follow Henry's instructions. Open the switch on the wall through the combination of cases *** There are 5 times, the 1st time there are three chances to press the key, and after that +2 each time. remember: each time the key combination appears in the game in a different way.

Provide a set: ↓○←→↓△×↑↓△→◇.

After disarming the mechanism, everyone can't help but praise Henry. As soon as he went out, the figure of Mori Ranmaru appeared on the screen aside. The location was the Eiffel Tower ..................

Zomasuke

Zomasuke asked Michelle to escort Henri out first, while he himself left behind. Upon exiting, he meets Cerberus again. After 500 years of slumber, it seems to have gotten stronger.

Don't just cast Ghost Power or transform into a Ghostbuster to deal with it, both are used to protect your body. In particular, the Ghost Power Unleashed from the Earth Boom Axe has the longest invincibility time, so utilize it well. Use the Ghost Power Activation of the Hollow Tooth Blade, and go up and pounce on it after it falls to the ground.

Waking up the unconscious Michelle, Zomasuke and his party escaped the exploding モン? The first time I've seen a car, I've seen the first time I've seen a car. Mitchell.

Jack

Hearing that there is no longer a barrier between Henry and Michelle is a relief to Jack's heart.

Go out and use Ghost Ying to get across the street, go inside and plot ..................

Jack is taken to Lake Biwa by the Mobile Fortress. Here he meets the former Zomasuke and Heihachi again. Heihachi makes a stand and decides to join forces with Jack and Zomasuke to fight the enemy. Zouma-suke mentions that in order to deal with Nobunaga's army of phantom demons, he must use the power of the Ghost Army, and that in order to get the help of the Ghost Army, he needs to find the Ghost Army Pearl.

The 3 conferred and decided to split up. Heihachi went alone, while Jack worked with Zomasuke to find the whereabouts of the Ghost Army Pearl.

Here, it's necessary to search for the Ghost Ying on the constantly moving ice floes to be able to move on. Remember: the ice floes can't take the pressure of too big a fight for too long, so make it quick.

After disembarking, you come to a room where the way back is blocked, so you'll have to split up with Zomasuke. Enter the door inside. In the haunted house Shiki, there are 3 different colors of ghost Ying, each pulling one will open the relative color of the iron door. However, there is a time limit, so be quick. After you enter the yellow door, climb down the stairs (the back corner is the entrance to the Magic Space) and get the Ghost Army Bead from the stone statue at the end. Zomasuke follows suit, and the two decide to break into Azuchi Castle.

Faced with an army of phantom demons, Zomasuke activated the long-sealed Ghost Army Pearls, and in a flash, a large number of Ghost Army soldiers descended from the sky. Zuo Maisuke was unable to leave because he had to maneuver the ghost army into battle. Jack alone burst up.

Meeting Heihachi within the Azuchi Castle, the brash man was quite touching. Take the elevator to the floor above. Go out by the window in front of you. Use Ghost Ying to get to the upper floor and enter through another window. Go to the center corridor of the Tenshukaku. Save for a bit. Go upstairs for the boss battle. The opponent is the Vegadonna who claims to be the Queen.

This time, there's no help from Ghost Ying, and Vegadonna moves fast. Here, if you're ruthlessly skilled at Ghost Binding, then the battle becomes a bit easier. Normal attacks can barely hit her. Be warned: when he's pressed up against a wall and ready to hit or launch an Attribute Flying Marker, you should take advantage of the invincibility of the Inferno Snake Sword's Ghost Power when it's activated to avoid it.

After defeating Vegadonna, take the descending staircase to the upper level, where you'll meet a badly wounded Heihachi, who fell for Morinamaru's trick. In the end, Heihachi left with a lot of regrets because of his injuries ..................

Zomasuke

Zomasuke and his party came to the Eiffel Tower. Zomasuke decided to act alone. Entered the tower. Started the elevator first. After running for a short while, the elevator suddenly stopped moving. Push the red button on the other wall. Lower the ladder and climb to the outside of the elevator. Then use the elevator behind you to continue climbing up. In the narrow corridor, you have to cope with the phantom demons that keep appearing on one side, and also take into account the temporal aura that can appear at any time, so you have to retrace your steps if you get caught in a loop. After about 5 or 6 floors, you'll meet a robot in front of a platform. In front of a platform, you'll meet a clone of the robot Breisdan. It's not hard to deal with, but because of the phantom power-ups, there's constant lightning all around, which is annoying.

Find the dastardly Hole Device in the left-hand corner and break it, then it's much easier to deal with the robot. After that, there's a passageway directly in front of you that was originally blocked by lightning.

After taking the elevator to the top, there is an entrance to the Magic Space at the ticket booth on the left. Take the elevator and save in front of the Magic Breaking Mirror for the boss battle.

At the top of the Eiffel Tower, meet Morinamaru as well as the Time Device, all in preparation for Nobunaga's arrival.

This time around, Rendezvous Maru is a bit stronger. In addition to being able to advance his moves before you basically every time, he will also draw on his own lost souls. If you use the ghostly power of the Sky Twin Blades to launch an attack on him, Rendamaru will be able to tune out a bit more souls, and it will take him longer to suck them up, which is the perfect time to make a big attack.

Mori Rendezvous Maru, not forgetting his evil deeds before he died, activated the time device, and it was too late for Zamasuke to stop it.

Jack

Now. All hope rests on Jack, never let Nobunaga go to the future world.

The end is back to Nabiki as it was at the beginning (half written for nothing - =), just with an extra Jack. Bursting into the front of the Honnouji Hall with Zomasuke, the ungrateful Morinomaru shows up again. This time, Jack never spared him again, and personally took revenge for Heihachi.

To the left of the Demon Breaking Mirror is the entrance to the Demon Hollow Space, in which you can collect all 8 Demon Breaking Jades to get Jack's strongest weapon, the Ghost Wunderkind. It's up to you whether to take it or not. This is also Jack's final battle.

As soon as he enters, Nobunaga makes the first move and knocks out Zomasuke, leaving Jack to fight alone.

If you've acquired the Ghost Mushroom in the earlier Magic Space, then this battle is child's play. If not, then it doesn't matter.

Nobu is a lot stronger this time around, and will use every skill Jack knows, including One Flash.

He will use Ghost Binding if he holds the battle line too long. Nobunaga doesn't need a buildup time!

The best weapon for this battle is the Thunder Gun, as it takes a while for the attack to be determined, unlike the Inferno Sword, and the Ice Shattering Sphere, which is powerful but too slow to be recommended. (I remember in Generation 2, I used the gun to bend Nobunaga's first form to death.)

The Ghost Ying above you will still give you a lot of help, and there is an invincibility time when you pull the Ghost Ying!

After defeating Nobunaga, Jack is finally able to go back to his own time. Just as the temporal aura runs halfway through, Nobunaga suddenly wakes up and sneaks up on Zomasuke, and Jack tries to make a move, but it's already too late ............

Zomasuke

In the face of Jack's return, Henri and Michele are very happy!

Henry and Michelle are happy to have Jack back. Very cozy family then.

And Zoumaisuke has to go back to his own time to finish the destiny battle with Nobunaga. Before leaving, Soma-uke blessed Jack's family. Farewell, exotic friend ........................... .............................. .........

Coming to the place where Jack fought earlier. Zomasuke utilizes the power of the Hazel Hands to create a ****tone with his past self, thus transforming into the True? Ghost Dancer. Then comes the final showdown.

Nobunaga's first form can be dealt with in a few blows with the Ghost Dancer's real sword in his hand (you can practice a flash here, Nobunaga won't be able to hurt you)

The second form involves fighting in the Demon Dimension. Nobunaga will also transform into the King of Illusion.

Beware of the 4 Magic Eyes around Nobunaga, they are constantly casting phantom light and cannot be defended against. Be careful to absorb the souls dropped by Nobunaga and the Demon Eyes, and when the ghost slot on the left becomes full, attack Nobunaga with your full strength and use jump slashes. When Nobunaga drops the sword in his hand on the ground, approach the sword and absorb it. From there, you can synthesize the strongest sword, Ghost Chop Left Text, with your own Ghost Dancer True Sword.

After that, kick Nobunaga's ass without a weapon.

The battle with Nobunaga is finally over, as is the battle between Zomasuke and the Phantom Demon.

But it's like the story says. The power of evil will never go away.

See? Another pair of fiery red eyes.

So, who will be the next Ghost Dancer warrior to be chosen?