Why does Legend of the Blue Moon have so much money for endorsements?

This kind of game is referred to as a skin-swapping game, the quality isn't very good, but it's not so bad that everyone can't play it.

Those who can play it will definitely pay for it, and with so many people in China, there's a huge demand for the game, enough for them to make it back dozens of times over.

When there are not many people to play, then pull down, change a new name, change some new content, than NetEase, Tencent and Blizzard, such as the game of the big manufacturers to spend a bunch of money is not necessarily back to the capital of good money.

In a word, there are people who play, and then there will be people out.

Low cost, we all know that the technical cost of the legendary game is very low, and now the grand has liberalized the game source code, than from the new development of a web game, directly with the legend to do really very convenient and easy some!

Plus the legendary game does not eat server resources, whether from the operating costs, or development costs, this is a superb ready-made game!

Easy to operate, the operation of the legendary game is also relatively simple, especially after the conversion into a web game, all the game functions are carried out in the form of automation.

4. Sentiment deep, we can think about what kind of people will still come to play the legend? That must be the year played the legend of those people, and those people have now reached middle age it! A lot of middle-aged uncle has long been to the age of the middle class, play a little game and then spend a little money to find the year's sentiment, so that said is also considered normal!

5. The most important thing is of course fun la, may not be able to understand after 90, just like you do not understand the square dancing people on the square now.