176 retro legend-what PK skills do flying soldiers have?

1, PK attention points for soldiers and professions.

Fighter: No matter how high or low the series is, if there are many opponents, you should push them away from the crowd and change your position among them at any time to make yourself more likely to break out.

Beating Master: Bats make you uncomfortable, don't they? You have to understand, they feel worse than you. If the mage is taller than you, pull it down early. If the mage is lower than you, it's hard for him to top it. Believe me, even if there is a cure, it depends on whether he operates properly. I am a manual shield-opening mage, and I have deep feelings about this. If you continue to shield, you will not only miss your attack opportunity.

Dozen Taoist: At present, the series is generally high, and all Taoist priests have about 500 blood. How long does it take to be a Taoist? Unlikely, unless he is stuck, or he has a plan to cure, this is also your chance to kill him, depending on whether you can resist it. If he intends to support you, he will usually help him a lot. Pay attention to killing people, but he will be killed. You should also pay attention to this when you hit a mage!

2, warrior PK skills

When the master meets the Taoist priest, he should give a generous gift first. First of all, get close to each other as much as possible, and give them a knife to cut the world empty. If your fire, the eight parties split and the whirlwind of war pass the cooling-off period. Give priority to the use of knives to break shields, but because soldiers' broken shields are rubbish, use less if you can. Then split the fire with two knives, and then use the immortal skills continuously, or play with the three warriors like me. When you have vitality, you must first put them in a cage. At this time, if you can cut the other side, try not to stop. It is best to greet him desperately when the other side has not reacted.

But if your opponent has responded at this time, or has already fought back. You should keep up with each other's footsteps, try to run inside and store fire, because neither the mage nor the Taoist can let the soldiers near.

When you are hunting, if you find that the other person shows signs of turning around, you will think that he may have used the tactic of thundering or the magic dance of poisoning Ling Bo. At this time, you can suddenly cut in and approach him, or take the S-shaped route and the Z-shaped route. In other words, try to avoid the opponent's magic attack, and it is best not to give him a sudden cut.

3, soldiers go.

The most important thing for soldier PK is to remember three points: run, run and run again. Neither the mage nor the Taoist priest can let the soldiers near him. When we are chasing the running position, we find that our vitality is full, or our immortal skills have cooled down. Don't forget to pounce on a volley, because the soldier's volley can save 7 squares, which helps us to get close in distance. Then two more fires came at him, and then greeted him with a whirlwind of war. Then continue to run to keep up, and the eight-way division can also be released.

Speaking of running, let me talk about the magic formula of soldiers in the process of running. In fact, there are two ways to run, one is to run at three o'clock and the other is to run at two o'clock.

Running at three o'clock is to pay attention to your internet speed. If the internet speed is slow, running at three o'clock is definitely a big loss. Also, pay attention to your position. When your opponent is standing in a wide place, you can use the three-point running position.

Running at three o'clock means going up, middle and down, because if you run like this, your opponent's speed will definitely not keep up with your body. I believe that everyone who has played in the legendary world knows this advantage.

However, only two-point movement is the best and most practical method for PK. That is to run at the left and right points of your opponent.