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First of all, I bought the big gift pack, then there are 100 flowers linkage code, also bought attribute 1, orange coin 3, money 3, then there are signing money 1, orange coin 1

Best initial data (can sl): each attribute 10

Beach (every time you fish on the charm +3): 6 points-15 points: earthworms: red sea starfish (260), plaice (350); small fish: inverted Hanging Fish (650), Squid (800), Blue Mermaid Bottle (1 Orange); 15:00-17:00: Worms: Grouper (400), Yellow Starfish (300); Minnows: Sicklefish (900), Black-tailed Nerd Mudfish (700), Pink Mermaid Bottle (1 Orange); 17:00-18:00: Worms: Seahorses (450), Spiny Dolphins (550); Minnows: Drifter Bottle (Socialize +31 Orange ), Shark (1k), Jellyfish (750); 18:00-6:00: Earthworm: Turtle (500), Pufferfish (600); Small Fish: Diary (Imagination +31 Orange), Turbot (780), Salty Fish (Socialization +32k); Earthworm throughout the day: Small Fish, Sea Shells (200); Small Fish throughout the day: Language Exercise Book (Memorization +3), Birthday Month Evening: Mermaid (Charm +103 Orange); Hawkers: red high price pink low price

End of elementary school attribute requirements: memory, thinking, physical 300, programming, socialization, fine arts 200, charm, imagination 400

ps: these should be the same in all three lines~

Gu Xia's initial stats: charisma 7, imagination 9, physical 5, socialization 10, thinking 8, memory 6; money 5.1w. Orange coins 26, birthday February

Note: every time you eat breakfast, high school for a change (3k); summer and winter vacations can not meet the hero by chance, the beginning of the school archive to submit the sl did not draw; pressure to stay below 100; Happy Valley, the Children's Palace, the lottery station can be sl earthworms; fishing don't empty rods; gymnasium every time the sl met Fan Xiaoxian

ps: because Fan Xiaoxian plus attributes na ~ so every time you have to encounter before ~ in addition to this other seems to be applicable to the other two lines ~ anyway, I did not write the winter and summer homework haha ~

Elementary school: can not wait to see

First grade on the goal: memory, thinking 35, charm, socialization 15

7 years old September-December: Puzzle x3; September: Sanlitun (department store, bear dolls 600) x3, shut up; October: department store (picture book 200) x3; November: Children's Palace x3; December: self-home (specialties, kitchen) x3, all (300); 8 years old January: gossip, puzzle x2, department store (liberal arts 1k) x3, 331, participate

Winter vacation: Sanlitun (arcade, leave, buy 1k; beach, small fish orange coins for, sl mermaids x5) Doppelbeckers 5, salty fish 6 Diary 4, mermaid 5

Grade 1 Next Goal: Memory 75, Thinking 80, Imagination 35, Charm 40

March: Puzzle x3, Department Store (100,000 Reasons Why 2k) x3, Buy (100); April-July: Puzzle x3, Department Store (Xiyangyong 1k) x3; May: Chit Chat; June: Men; July: 331, Sign Up (200), Shouting

Summer: gym (OU), lottery station (five for 1k, raffle sl jackpot twice or more) x5

Second grade upper goal: memory, thinking 115, cooking 10

9-9 years old January: liberal arts x3; September: department store (instant noodles 100) x3, bandwagon (500); October-November: department store (BrainPop 1k) x3; December: juvenile hall x3, 113; January, age 9: arcade (beach, earthworms sl minnows x2 minnows 4, puffer fish, turtles), lottery station, 232

Winter break: works hall (beach, minnows x6) turbot 4, salty fish 9, diary 5, mermaids 6

Goals for 2nd grade down: memory, thinking 130, programming 35, imagining 70, socializing 60

March-July: programming x3; March-April: department store (anime 1600) x3; May: department store (anime) x2, self-home (clean sl dust); June: self-home (clean) x3, buy; July: Pleasant Valley (dig for treasures sl lace, floral decorations 2, put away), 2112, enroll (500), go (300)

Summer: gym (omake). Pleasant Valley (dig treasure sl lightstone 2, put away), lottery station x2

Grade 3 goals: memory, thinking 155, programming 55, money management 50

9-10 year olds January: money management x3; September: juvenile hall (art 1k) x3, 121; October: juvenile hall (free) x3; November: juvenile hall (art) x3; December: department store (fiction) 1200) x3, yell; 10 yr old Jan: department store (fiction) x2, arcade (beach, leave sl mini-vendor backpacks 3), 1212

Winter break: artwork hall (beach, minnows x6) squid, blue mermaid bottles 2, dobbermans 3, salted fish 5, diary 7, mermaids 5

Third year lower goals: memory, thinking 180, programming, art, physical fitness 80, orphanage volunteer 3

March-June: programming x3; July: art x3; March: arcade (beach, leave sl mini-vendor backpacks 2, 3), bank (save money, leave 3 orange); April: juvenile hall (art) x3; May: orphanage (volunteer sl mini-vendor, Chisakura goodness) x3, sandbags; June: juvenile hall (art) x2, department store (Lego 1200 can feel free to na ~ after that no longer fishing ~ at the same time fishing for various time periods of fish is to adjust the phone time, this is not much to say ~

Fourth grade on the goal: memory, thinking 200, programming 100, juvenile palace art 3

September-October: Programming x3, Department of Goods (e-pets 1200) x3; 11-11 years old in January: Liberal Arts x3; 11-12 months : juvenile hall (art) x3; November: leave; age 11, January: department store (e-pets) x3, 3111

Winter break: juvenile hall (art) x3, own home (cleaning) x2, bank

Goals for lower 4th grade: Memory, Thinking x220, Programming x120, own Ballet Tiny Summers (collection 2-2)

March-April: liberal arts x3 ; May-June: programming x3; July: music x3; March-May: department store (membership 1200) x3; March: enrollment; April: call it good; June-July: gym (exercise 200, sl strong body) x3; July: 3221, for her

Summer: Happy Valley (digging for treasures sl flower ornaments, lace 2, put away), Children's Palace (fine arts) x2, bank

Fifth grade upper goals: memory, thinking 250, programming 150

September: liberal arts x3, juvenile hall (art) x3; 10-12 years old January: programming x3, gym (sports) x3; 12 years old January: 1313, attend (2w)

Winter vacation: happy valley (play 200, sl heaven) x3, bank

Fifth grade lower Goals: memory, thinking 280, programming 180, pink squid

March-May: art x3; March: juvenile hall (art) x3, application; April: Pleasant Valley (play) x2, juvenile hall (art); May: gym (sports sl peeps) x3, pass, chat; June: science x3, Pleasant Valley (play) x3; July: science, art x2, Pleasant Valley (play) x2, bank, 1233, send

ps: here the elementary school will be over ~ middle school drama past is high school foster la ~ reached all the tags hehehehe~

high school: initiative, two packs (200), noblewoman (1k), a large number of (500), to buy (100), okay, betting, seriousness x2, sharing, weibo, seriousness, spit, insist on signing up. Not reporting, communicating

First year upperclassmen goals: memory, thinking 330, programming 230, first in school (63w popularity)

16 years old, September: clubs x2, science; October: arts x2, science; September-October: departmental goods (literature set 1500) x3; October: enrollment; November-December: science x3, school (viewing, posting, selfies) x3; Dec: borrow; Jan 17: Programming x3, School (view, post, selfie) x2, Department Store (Literature Set), 231, post, selfie

Winter Break: Pleasant Valley (play sl peeps) x4, Department Store (computers 2w), bank

Senior High School 1 goals: memory, thinking 360, Programming 260, Literature Minister (socialize 200, charisma 400)

March: clubs x2, science, Pleasant Valley (play) x3; April-May: liberal arts x3, department store (posters 2500) x3; April: raise your hand, pay attention; June-July: science x3, self-homecoming (specialties, programming, private tutoring 4k, sl serious) x3; July: 121, campaigning

Summer vacation: Pleasant Valley (play) x5, bank

< p>Sophomore year on goal: Memory, Thinking 400, Programming 300, Socializing 250, Charisma 500

September: clubs x2, sciences, department store (hacking intro 1400) x3; October-November: arts x3, department store (hacking intro 3k) x3; December-January 18: sciences x3; December: department store (hacking intro) x3, attend; January 18: Self-house (cleaning), Pleasant Valley (digging for treasure sl flower decorations, putting them away), bank, 111

Winter break: department store (magazines 1500) x 6

Second sophomore year goals: memory, thinking 450, programming 350

March: clubs x 2, science; April-May: liberal arts x 3; June-July: science x 3; March-July: department store (bathing suits 3k) x 3 ; March: join; June: explore; July: 231, after high school (Shawnee)/dislike

Summer: Pleasant Valley (play) x5, bank

Senior year goals: memory, thinking 550, programming 450

September-November: liberal arts x3; December-January, 19: science x3; September-January, 19: departmental stores (five-three for 1w) x3; January 19: 313

Winter vacation: Children's Palace (art) x3, department store (movie tickets 1500) x3

Second and third models: 113; college entrance exam: 213, fashion design; graduation trip: 8k

ps: free time is quite a lot of time, the art can go or not, the goal is all achieved, because there is no basketball class so the basketball this The branch line is not written ah, can only mouth strong king ~ walk the line of Shawnae, incense is very fragrant, but also a little want to know the plot of Xiaoxian ha ha ha, Xiaoxian high school drawing is very handsome

University: freshmen, couple

Freshman goal: credits 10, art 100, thinking, imagination 600, physical fitness 400, social 300, charisma 650

School (color x4, logic x3; Logic x3), School (Electives, Baseball x2; New Media x3; Lego x3), School (Main Building, Clubs, Student Council x4; Modeling Club x3; Guides x5); Enrollment x2, Acceptance (Shawnee)

Sophomore goals: art, acting 200, thinking 700, imagining 600, socializing 400, charisma 750, guides, Yao Ming goodwill 60

School (Costume x4; Math x3), School (Elective, Oil Painting x3; Drama x3), School (Main Building, Clubs, Student Council x4; Modeling Club x3; Guides), School (Dorm Room, Cafeteria x3; Makeup x3); Participate, Creative, Communicate, Lovely, Comforting, Confess

Third-year goals: internship experience 30, Fine Arts 260, Thinking, Imagining 700, Physical 450

School (Design x4; Seminar x3), School (Elective, Yoga x2), School (Main Building, Clubs, Student Council x4; Modeling Club x3), Distant Suburbia (200) x5, Office Building x6; Reflection, Group Leader, Explanation (Shawnee)

Fourth-year goals: 60 total credits, 14 A+ subjects, 1000 charisma, 70 goodwill from guide

Office Building x4

The university actually does not have anything to write about, in addition to the repair credits are free time, you can also learn business, but I have not been on the business class before on the selection of fine arts, clothing designers are still very available ~ need to pay attention to is that after the university after the bank can only be invested in, there is no interest to eat, so the money to be. There is no interest to eat, so the money to save enough Oh

After graduation:

Preliminary: costume progress 100, imagination 700, performance 100; office building x4

Final: costume progress 100, imagination 800, performance, fine arts 200, charisma 1100; office building x4, limited edition (10 orange)

Rookie: costume progress 100, imagination 860, socialization 600, and the first time I've ever seen the world, I've never seen the world. 100, Imagine 860, Socialize 600, Fine Arts 260, Charm 1200; Office Building (Product Design) x5; Small 2-bedroom (300w)/Large 3-bedroom (600w)