A question about PSP games, please help!

Is this it?

1-1

At the beginning, Jack is in prison, initially you can get used to the operation method, then go to the prison cell and press the LB button to pick up the iron bar on the ground (can be confirmed from the arrow position), and then approach the prison door and press the LB button to open the door to save people, in the same way to the 2nd floor, the 3rd floor to save the remaining two people, and after the completion of the return to the 1st floor in front of the broken bar and the first time to encounter the enemy, press A button appropriately to win the game. You can win by pressing the A button appropriately.

Press LB to open the door on the opposite side of the room and move forward, and then go up to take a turn with your companion in red. On the way, you can try to capture any stragglers by pressing the Y button, and then press the A button to throw them out of the room, which increases your score by 50 points for each throw. In addition, you can find treasure chests in dark corners on the way, press LB to open the chest to get letters(letters), if you successfully collect 7 of them, you will be relieved of your performance, so it's best to do a carpet search to make sure that there are still some treasure chests that you missed. Continue to the red companion, pick up the nearby red bomb and carry it to the cracked wall, then press the A button to ignite the bomb.

Come to the Armory (Armory) can pick up a lot of short guns, facing the outer wall of the pillar press RB key to shoot, can be the pillar on the shield down, all three shields down can be found in the hidden levers, activated after the gate can be opened. Since the treasure chest with the short gun nearby can be obtained an unlimited number of times, there is no problem even if you miss your aim. Continue on to the other side of the cliff where the red-clad companion is waiting. Here, press RT while sprinting and press B to make a big jump across. Come to the large square and knock down the stragglers that appear and walk under the companion on the high platform, press RT where the [LS, RT] key appears to climb, then keep pressing B for a triangular jump to the top and enter the door to the next area.

1-2

Break out of the prison, press A twice in front of the wooden pillar to cut off the rope to make a road, use Analog to pull the upper left while passing the wooden bridge, and the upper right to keep balance while moving forward, and if you lose your balance once you fall down, you can immediately press RT to stab at the wooden bridge. After passing the wooden bridge, press B to climb up the wall to move forward, if there is a cave-in, press RT to save your life, and then press RT to climb up the platform to knock down the soldiers and then continue to follow your companions to the next area. Before climbing the platform, you'll find a treasure chest in a small cave on the opposite side of the room, where you'll find a puzzle piece.

Enter the gate and head to 1-3, where a large number of stragglers keep appearing in the plaza, but fortunately, you can throw them out to minimize the amount of time spent fighting. After knocking down a certain number of soldiers, there will be the first appearance of the middle leader who can not be thrown out of the room, because if you do not knock him down, you can not continue to move forward, so first focus on dealing with the soldiers to make the measurement of the decision technique increases, when the storage to bright red, then with the middle leader to the sword fight, in the present LT key pattern character press LT key + Y to make the decision technique to understand him. After completing this, follow your companion into the gate for the first time in duel mode. Since the number of enemy attacks is more than the number of attacks on our side, it's not difficult to win by utilizing a lot of sure-fire attacks, and the first level is over after you have successfully achieved the second victory.

2-1

At the beginning, in the harbor town, initially walk into the town and turn left to the south, and then go to the 2nd floor through the stairs behind the central store to trigger an incident, then all the five posters of Will will be torn out of the town, and the posters are located in the following places: the wall of the store at the end of the south side, the wall of the central store on the north side, the wall of the central store on the east side, the giant pillar of the pier, and the wall of the pier on the inside of the pier. Walls. Once you've collected all 5 posters, head north towards Main Street and knock down any soldiers that get in your way. Go through the gate to the back of Main Street, go west and talk to the man leaning on the wall in front of the gate (press LB), get the information and enter the gate to Tavern Square.

2-2

In front of the square, fight with a large number of soldiers, all knocked down and then appear a large number of soldiers to continue the fight, due to the large number of people here, it is recommended to press LT + RT + A to launch the necessary skills JACKANISM, and use it to earn the number of souls SOULS. In the group of soldiers, there is a strong black-robed center leader who keeps grabbing the soldiers and beating them up to earn the Decision Technique, and then use the Quick Break on the center leader. After killing all the enemies, talk to the man in the store, then go to the end of the second floor and follow the wall to the opposite side of the narrow path, press A to break the rope loop on the left side of the door, then go back to the street, enter the blacksmiths store in the north of the center, and then fight with the blacksmiths in duel mode, and if you win in two rounds, then you can go to the next area.

2-3

Talk to the two men standing in the corner near the starting point, and you can trigger an incident in which the soldiers in the street beat up the old man Montanari. After knocking down all the soldiers in the area with your bare fists, you can open the treasure chest in the harbor to get an iron bar, and then you can go to the south side of the iron gates to break the gates and enter, and then you can turn back to take a look at the situation of Montanari after knocking down all the soldiers in the area. After taking down all the soldiers inside, return to Montanari and take a look at the situation. Keep an eye out for a mid-level leader inside the gate, but you can't use weapons here, so you'll have to use your feet as your main weapon, or pick up the knife from the treasure chest before entering, just in case.

The screen switches to the execution site, where you'll be fighting alongside Will after a successful rescue. Due to the endless stream of soldiers, and the fact that your companions are very brave and focused on dealing with the enemy, it's easy for one of you to die if you split up. After moving one of you to a safe or target location, switch to the other to ensure safety. The initial task here is to activate a lever via the stairs to the upper level to activate a gate in the ground floor room. If you succeed in opening the gate, the leader will appear at the same time, so use your Decision Technique to eliminate him, then enter the room that was just opened and activate the lever again to open the gate in front of the clock tower.

To get to the final escape section, head to the top of the stairs again, but this time to fire the cannons to get the attention of the companion ship. Approach the oil drums and press the LB button to burn the sword, then approach the turrets and press the A button to fire the cannons, one by one. Since there is a time limit for burning the sword, you will have to go back and forth several times to light the swords, and your companions may be surrounded by enemies while you fire the swords, so make sure your companion's HP is up and switch them out, and then continue to light the swords after you have obtained the recovery items. After lighting up all the turrets, move Jack and Will to the clock tower to escape and complete the second level.

3-1

At the beginning of the battle on the ship, there are many soldiers, but this time it is not required to destroy all the enemies, but to bring down the middle leader, so it is recommended to capture the soldiers to beat them, and then use the decision to use a certain amount of technology to the middle leader immediately after storage. After knocking down the middle leader, then go to the northwest side of the ship in front of the steel rope and press the LB button to climb up, to reach the top of the flagpole and then move to the beam, in front of the vertical rope and press the LB button to fly to the opposite shore of the pirate ship, when carrying the beam to the left Analog to balance the body. After arriving at the pirate ship on the other side of the river, press B at the top of the flagpole to descend through the rope back to the deck, walk to the oil barrels and burn the sword to destroy the door to enter the cabin.

3-2

Inside the pirate ship, the goal is to get to the deepest part of the Oragn Room, taking down stragglers on the way, and encountering half-body enemies stuck to the walls. The recital room is located on the upper northernmost level of the ship, so use the iron ladder to climb up to the upper level, and then clean up the large number of soldiers that appear there. After all the enemies are down, an event occurs in front of the concert stage. In order to unlock the concert, you have to find two pieces of music, return to the lower cabin and you will find the shark-headed center leader, use your decisive technique to knock him down and get the first piece. Then go down to the next level and find the other center chief and get the second piece from him.

Return to the Recital Room and follow the pattern of the shards from left to right. Move the cursor to a different position and various patterns will automatically appear, so you can check which one is the correct one. After solving the playing puzzle and obtaining the Davy Jones Key, you can exit the recital room through the doors on both sides of the stairs to complete the third level. Before doing so, you can go to the lower level of the cabin to get another piece from the leader, and after successfully playing, you can get the last shell for collecting props.

4-1

At the start, there's a multiplayer battle in the street, where gun-wielding enemies begin to appear, but as long as you approach quickly while they're firing, the stupid enemies will automatically drop their guns and there's no more danger. After you've fought off all the enemies, you'll be able to move forward through the pathway in front of you, and if you get lost, you can check to see if there's a money bag on the path to confirm the correct direction. When you come to the path with the red bomb, jump over the wall to reach the Piggcry, pick up the iron bar in the corner and use it to break the door on the north side, and the bomb on the way can be used to blow up the wall to get the treasure chest. Then, while knocking down the enemies, head west to find Will, and finally find him on the north side of the center of the street, and press LB to talk to him to enter the wine shop.

4-2

A fight breaks out in the barn, and WILL takes down all the enemies with his bare hands, including the ones on the upper level, and when it's over, the scene returns to Jack's tracking battle in the barn. Head towards the center of the south side of the street. The wooden door on the north side is locked, but if you approach the nearby wall, you will find a [LS, RT] pattern. Press RT to climb up to the roof to cross over to the north side, and press RT several times on the way to avoid collapsing crises. Going north, you will find the target escaping to the west direction, when you catch up with them, you will find that they are throwing powerful bombs, the first time, you just need to go straight through, the second time, due to the faster explosion time of the bombs, you have to turn back to avoid the explosions before you continue to move forward. When you get to the west end, you'll be able to climb up the wooden ladder and cross the narrow bridge.

When you find the target again, you can only see the opponent jumping from the high platform to the opposite building, follow the opponent's example by using the rope to climb to the high platform first, then press RT+B to sprint and jump to the opposite side, and then finally use the rope to glide into the house to take place, and then win in the duel mode for three times in a row. You'll be able to glide into the house and make sure you've got the right props before you do so.

5-1

At the beginning of the game, Will is at the beach in the central plaza, and heads north to find a skeleton trap, which will kill him if he passes in front of it. In order to avoid the traps, you have to detour through the back of the skeletons, where you have to see clearly the direction of the skeletons to move forward, in the trap array of the inner side of the cave, but first ignored to the other side of the cliffs with a large number of bags of money before the triangular jump to the upper floors and operate the lever, so that all the skeleton traps have changed the position of the skeletons, and now you can move forward in the direction of the cave, but along the way you have to confirm that it has been You can now head towards the cave, but you'll have to double-check that you've turned the skeleton traps on the way.

After passing through the cave, use the sprint jump and grab the platform on the other side of the river to the right, where you'll find a lever in front of the cliff, and use it to move the boulder on the upper side of the cliff. The boulders are removed only for a short time, so if you can't get through before the time limit, you'll have to use the levers again, so don't fall off when you pass through the narrow logs, and use the left Analog's left up and right up to balance your body.

When you come to the cave, you'll find that the road ahead is blocked by a pile of rocks, but as long as you effectively adjust the three levers on the wall to make the transportation path on the wall a straight line, you can finally operate the lever in the center of the cave to release a bomb to blow up the pile of rocks. And the operation of the three levers along the operation of the center - & gt; right - & gt; left - & gt; left can be. Continue to move forward in the area of grass and leaves, found on the square put a lot of treasure chests, here as long as you open the open treasure chest with a hidden heart will automatically end, so if you open the treasure chest is a bomb, then quickly away from the problem.

5-2

The battle for the treasure chests begins, and you'll have to keep an eye on your companions' HPs as you fight off the enemies in front of you. Use the cross keys to switch roles and get recovery items to make sure your companions don't suddenly collapse along the way. Once you've knocked out all the enemies, climb the cliff to the other side and head back to the beach area through the cave to encounter a large number of enemies again. Due to the large number of soldiers and the leader character, it's best to fight near your companions and make sure to capture and beat them to ensure that they're knocked out. Likewise, if your companion's HP is at a low point, switch roles and take the recovery items yourself. After the event, a duel between Jack and Will occurs, winning both rounds of the battle and continuing to track the battle.

5-3

Operating JACK again, after a series of sprints and jumps and climbing plants to advance, then square off to take down the stragglers before igniting a bomb to open the passage. When you come to the area of the fork in the road, first through the left side of the locked gate, through the right side of the downward plateau found to be able to be chopped off the tree, so you can make to the opposite side of the road, in the operation of the lever back to go forward. However, be aware that the gates here close very quickly, so you'll have to start immediately after using the lever. The key is to keep your balance while moving on the bridge, and if you fall more than twice or more, you'll almost certainly run out of time, so it's a good idea to practice here first if you're not confident in your balance. Continue on to the beach area and fight the large number of soldiers, as long as you keep an eye on your companion's HP and prioritize taking down the center leader, you'll have no problem, and once you're done, level 5 will be over.

6-1

The battle starts on the ship again, and the first condition is to fire the cannon at the pirate ship on the opposite side, but since the barrels of oil that ignite the swords are in the bow of the ship, and the bow of the ship is forced to be obstructed by the soldiers, you have to knock back the first round of soldiers first. After firing the cannons, the soldiers and the middle leader will appear again, so you will need to fire the sword again until you have fired 3 cannons. After the incident, there is a huge octopus attacking the ship, because the octopus feet obstruct the way forward, so the treasure chest to get a handheld bomb thrown out to make it retreat, and then it will pick up the red bomb and push the bomb next to the bomb by pressing the LB button to put the bomb down, so that the event will automatically become the part of the operation of the JACK.

6-2

The cabin is also threatened by a giant octopus, and the octopus's feet in front of it are constantly flapping, making it difficult to get through, and even the hand-held bombs can't hurt it. In order to distract the attention of the octopus feet, first open the treasure chest to pick up the portable bomb, and then press the LB button to adjust the height of the bomb, the bomb to the center of the cabin, the success of the octopus feet will be shifted to the center of the bomb to the starting position, and so guide the octopus feet to the left and right to create a path forward.

Coming to the next area of the cabin, the octopus foot in front of you can use the bomb to make it retreat, and then use the oil barrels to ignite the sword to fire the gun, the octopus foot in the cabin completely out of the outside, and continue to move forward to meet the third octopus foot, this time the use of handheld bombs will be able to easily draw it away, after knocking down the enemies appeared to be on the upper floors.

When you reach the upper level, there are again a large number of octopus feet invading the area. The first octopus foot will quickly pass through when it recovers, the second octopus foot will climb through by hanging, and the third octopus foot will also pass through. When you get to the center of the cabin and knock down the soldiers, the fourth octopus foot in front of you will be repelled by the incendiary sword, while the last octopus foot will be solved by dropping a handheld bomb.

6-3

Come to the final part of the ship where you have to save WILL, the octopus foot in the center of the deck will use the incendiary sword to fire the cannon to drive away the octopus foot, after successfully coming to the other side of the ship, you can use the red bomb to detonate next to the octopus foot to drive away the octopus foot, and then you can go around the other side of the ship, then you can press the LB button to climb up the rope net and get to the top of the flagpole, and then finally, you can move to the end of the crossbeam and press the LB button to cut off the rope which is holding WILL. After rescuing Will, press B to use the rope to slide to the opposite side, and finally through the cloth sails to the lower level, to reach the edge of the beam, press LB to cut off the rope to complete the sixth level

7-1

This level of the stage becomes in Singapore to start, the initial street in order to ensure that the ground is safe, the requirements of the high platform rifle gunmen down. There are 4 shooters, so it's not difficult to deal with them by sprinting and climbing the stairs, so grab them and throw them to the lower level. After killing all the shooters, you will have to deal with the rest of the soldiers together with your two companions, and it will not be difficult to deal with them as they are not the leader of the enemies. After all the enemies, in order to open the passage for the two companions to break in, you have to climb up to the high platform and jump to the east side to invade the east side of the area, press 2 back to the A button to open the bridge, and then the other side of the bridge on the other side of the enemy, including the middle leader down, jumping and climbing to the upper level, around to the north side of the large door to operate the lever to open the door, and then clean up the front of the soldiers and shooters for the companions to open up the way, until you have killed all the enemies to trigger the event.

7-2

After the incident, the goal is to find an alternate route to the roof of Bath House, which is on the south side of the building, taking down enemies along the way and prioritizing shooters on the upper floors. The south side of the square looks like there's no way forward, but you can go around the upper level by sticking to the walls, and be careful of the collapsing parts on the way, press RT to avoid them. Once you've levered open the door, climb to the upper level and use the rope to glide to the roof on the opposite side.

After the event, a big fight will take place in the Bath House. Since there are many enemies of the chief level, you have to prioritize them, or else the other two companions will be knocked down with a very high probability, and you will be able to get all the treasure chests in the field after knocking down the chiefs, and then you will be able to knock down the rest of the soldiers. The last part is to take a boat out of Singapore, in the harbor area while walking forward to the fierce battle in front of the pier, while the appearance of the enemy can be knocked down, and in the middle of the middle leader must be cleaned up first.

8-1

This level starts with Jack in the desert, and now the goal is to return to the original world. The beach looks endless, but in fact, traps appear automatically when you go out of a certain distance, so you have to follow certain rules. First of all, there are no traps on the way to the treasure chests, so you can move forward without any worries. After you get all the treasure chests, press A to attack the wooden pillars with the skeletons hanging on them, and the skeletons will point out the correct route to move. In the second area, you'll also have to rely on the skeletons to point you in the right direction, but you'll find that the three skeletons on the field are pointing to completely different locations, and in fact, this time, the direction that isn't indicated is the correct route.

Come to the third area and find something that looks like a rudder. First, repel the enemies that appear nearby, then approach the rudder and press LB to make the original helmsman be blown away, then operate the rudder again after knocking down the enemies that appear. If the LB button does not appear when approaching the rudder, try folding back to switch areas, or knock out the enemies that reappear first.

8-2

This time Jack comes to a valley-like area. Since there's only one route here, you can use climbing, triangular jumps, and sprint jumps to move forward while knocking down enemies, so be careful to see the way forward. The final part of the game is to get the pieces of the puzzle for the lower treasure chest, and then climb the wall to get back to the upper level.

After switching areas, you'll come to the center of the area where the liquor store ship is located. Enter the liquor store and talk to Sam at the counter to start a fight, and after you've defeated all the enemies, you'll begin to look for five bottles for Sam. The first bottle can be found behind the rock pile at the back of the bar, the second bottle is located in front of the bar, investigate the treasure chest and multiple treasure chests will pop up, follow the direction of the treasure chests and find them at the last location (the second treasure chest will be a skull to collect props). After obtaining the above two, talk to the person at the back of the bar and find out that he wants to drink mixed beer. After opening the treasure chest and obtaining the empty bottles, investigate the kegs near the counter and near the entrance and pay attention to the empty bottles, then hand them over to the person outside to obtain information and find the third and fourth bottles on both sides of the bar, and the last bottle is located at the back of the pile of rocks directly in front of the bar. After completing Sam's commission, leave the drinking hall and investigate the wooden frame directly in front of it to leave.

The next battle will be a duel mode battle, where you'll be able to defeat a large number of enemies on the ship, but again, you'll have to prioritize the middle leader and keep an eye on your companion's HP levels to get through the battle.

9-1

At the beginning of the battle, there will be a sea battle, this time the number of enemies is very large, so prioritize to deal with the enemy attacking your companions, and after a period of time, an event will occur automatically, and enter the beginning of the duel with Sao Fung. After defeating Sao Fung, this time from the cabin of the prison, because once trapped unarmed, so you have to go to the upper level of the Oragn Room in the center of the retrieval of the two swords, then use the nearby oil barrels to ignite the swords, go to the side of the front of the bandstand and press the A button to make it burn, and finally go to the center of the bandstand in accordance with the four patterns to play the lower level of the door to open, but before leaving you have to defeat the enemies appeared However, before you leave, you have to kill the enemies that appear. Also, it's a good idea to rescue any crew members who are locked up along the way.

Entering the newly-opened section, you'll find a bar on the floor that opens the door to the prison, and since you'll find a new bar in each prison, it's best to rescue all the trapped people first. If you find that you can't open the cell door with the iron bar, you can use the bomb to destroy the door first. You can find the NPC who gave you the commission in the prison near the end of the cell. The bottle he needs is at the end of the upper level, where you can get it from the enemy who appears in the wall, and you can get 500 points by giving it to him.

The door to the room in front of you is locked, but if you push the crate in the corner, you'll find a barrel of oil, which can be broken with a burning sword.

9-2

Go back to the deck and start the melee section. Since there will be several mid-chiefs in a row, if you can use your Decision Technique, you can prioritize using it to deal with the mid-chiefs and let the new enemies appear, and then beat up the soldiers to save up for the Decision Technique before using it on the mid-chiefs. When the deck is clear of enemies, approach the bound crew and press A to save them until all of them have been rescued and an event has occurred, thus completing level 9.

LEVEL 10 Shipwreck City

10-1

The first level starts in the vast harbor street area. From the start, go left and talk to the male NPC, then head to the plaza east of the center to enter the north liquor store, and talk to the guy at the counter to start the melee. After knocking down all the enemies in the wine shop, leave the wine shop and enter the cave on the south side to the harbor and head to the southwest, on the way, you have to destroy the ship's poles to make a road, climb up the rope nets and so on to move forward, and then finally, use the paragliding ropes to come to the southwest side to have an event to enter the duel part. This duel in addition to the enemy's attack speed has become faster, or for the first time appear in the middle of the attack of the tenacious opponent, it is recommended that all the spirit of the best to focus on the three screen side of the circle, and the damage of the attack to the storage of the full meter of the attack is better, two consecutive times to win out of the second half of the beginning of the victory.

10-2

At the beginning of the northwest position, first to the north direction back to the central west square of the Market Area, and then to the north of the cave on the way to find a farther distance from the platform, but in fact, you have to cut off the ropes of the boat moored in the center of the sea to make it docked to move forward, and the second half of the ship to climb the periphery of the rod to move forward, and then by the boat to the The Slums, a plaza to the northwest, to talk to the man in red standing by the wall and take down the mass of enemies that follow.

After you've killed all the enemies in The Slums, you'll be able to open up a hidden section of the road and head inside, talk to the man at the end of the harbor, and then head north to the newly-opened section of the road. The south section of the road has been passed earlier, but the props have been changed, especially the gold nuggets to collect props can not be missed, it is recommended to go around to recover the props first. In addition, the boat in the center of the sea with the puzzle pieces treasure chest, use the ignition sword to open the cannon, so you can destroy the boat pole to make the road.

Looking back to the northern section of the road, through the cave, you can go back to the central west square of the Market Area, talk to the male standing on the corner of the incident, began to fight with a large number of soldiers in the chaos. As the number of enemies is extremely high, including the leader with subtly different clothes, it's best to prioritize cleaning up to minimize the danger to your companions. After knocking down the enemies in the square, the two companions will automatically flee in the direction of the harbor, follow them and operate the lever to start the second round of the melee, since the companions are in the front position, it is best to merge with them to protect them, if you find that their HP has dropped drastically, you should immediately switch characters to recover, for example, by using the decision technique to knock down the enemies and so on, you can also make the recovery props appear. Finally, head to the South Docks in the harbor and continue to clean up the enemies until all the soldiers have been cleaned up, and then you can complete the tenth level.

11-1

The final level begins with a battle on the deck of the ship, where you'll have to fight off the recurring soldiers and midshipmen, and take care of your companions' HP levels by switching roles to get the recovery items as appropriate. After completing the deck battle, you will be able to operate Jack's part of the ship, go down to the lower level and enter the middle cabin, and find that the enemy in front of you is using powerful cannons, and you can't force them to pass through due to the narrow road. You can't force your way through the narrow path. First, rush to the opposite side of the corridor and push the wooden crates to block the narrow path, then push the crates on the other side to move forward, and then knock down the enemies on the other side to move down to the lower level.

At the lower cabin, you'll find the cannon enemies again, but you can avoid them by using the open doors on either side of the prison and sprinting your way to the door. Go to the Oragn Room through the other side, and kill all the enemies that appear on the field several times, then a treasure chest will automatically appear in the center of the room, and after investigating it, an event will automatically occur, and you will enter the last duel, where Jack and Will will face the big enemy, DAVY JONES, who not only knows how to use the three directional attacks, but also has the fastest speed of attack and changes so far. DAVY JONES has the fastest attack speed and changes so far. It's not too much of a stretch to think of this as the final battle, but the way to fight is the same as in level 10: focus on the three circles and use the sure-fire hit as your main attack.

The final part of the battle is a melee on the deck with the soldiers, and because the enemy is so powerful and we have two companions, you'll have to switch roles a lot to get the recovery items, or else your companions will be knocked out in an instant. After completing the first part of the battle, the other side of the ship will send a lot of snipers to deal with Jack, so whenever the following sentence appears [Quick, Jack, get into covers], immediately go to the back of the wooden crates and so on, press the RT button to avoid, when it is safe, then go to the front of the ship's barrels of oil to ignite the sword to fire back. The snipers at the rear of the ship do not have a turret, but you can use the handheld bombs in the treasure chest to deal with them. After picking up the bombs, press the LB button to adjust the angle, and let go when the angle is just right to put them into the ship. After all the snipers have been knocked out, you can start a big battle on the deck again and end the game after the incident

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