Measurement: Hunger 150 powder 150 blood 150.
Special powers:
[System overload]:
When lightning strikes, robots will be chosen first, and the effect is not as good as lightning rod and lightning sheep, so there are two things around that will not be struck by lightning, and the effect of lightning strike is not perfect. Preference is not absolute, so other objects and players around you may still be hit. In addition, you can't always guarantee that the robot will always be at home. Even if you are the emperor of Europe, you will have the opportunity to make nearby objects and creatures catch fire when you are struck by lightning, so it is not feasible to use the robot as a lightning rod.
When the robot is struck by lightning, it will start the system to overload.
Every time you are struck by lightning, you will get -33 ternary+100 health.
System overload lasts about 1 day and can be accumulated. Theoretically, it can be maintained indefinitely. Wearing insulating clothing can't receive lightning effect, so it won't cause system overload. Please pay attention.
When the system is overloaded, it moves at a speed of +50% (the luminous range will be reduced at the end of the system overload) and is immune to cold.
System overload was originally a very powerful skill, but because of the harsh trigger conditions, it is more convenient to recruit thunder with a walking stick and grandma's book, but the walking stick is more expensive and grandma's book needs teammates' cooperation (the secretary who recruits thunder needs to keep his teammates warm and return san props), and lightning can't be recruited underground. The increased moving speed has a great significance, that is, it can be compared with cold and cheap warm-keeping equipment without crutches, that is, it saves some warm-keeping equipment, such as luminous lanterns, miner's lamps and hats. It is not good to use shadow monsters in battle. It is better to deal with shadow monsters and consumed materials directly than to sleep in tents.
[Gear upgrade]:
The robot can eat the first gear +75 hunger +50san value +60 blood and can increase the upper limit of hunger by 3.33 10, the upper limit of san value 16.6, and the upper limit of blood can eat 15.
The highest measurements are: Hunger 200 san300 HP 400.
When the robot dies, its level will be zero, and it will lose one-third to one-half of its level, while the other gears it eats will disappear forever.
This function is also the most criticized function of the robot. Gear-eating robots are not good at improving measured values. Relative to the role of gears, gears are also poor. Multi-file is an important resource in the whole period. Repairing damaged clockwork piles with gears will have a greater chance of producing infinite gems, which is equivalent to an infinite snowball machine. If you want to get more gears, you must clean them in ancient times. However, ancient robots can use gears to recover measurements indefinitely. Then what do you want to do if you go down to eat more than half of the food stalls? Valkyria Hercules is as clear as eating gears in ancient times. People also have an attack bonus. If you want to play faster than others, you have to eat hard gear. Then if you eat so many gears, the attack bonus speed may not be faster than others. Even if people are slower than you, wouldn't it be better to bring a bunch of gears a few days later? People's land plays a greater role on the ground than you do. Even if there are more gears in the later period, infinite gears are equal to infinite snowball machines and gems. Isn't infinite snowball machines and precious stones equal to infinite happiness? Having 150 blood is enough to upgrade the death level to zero, and it will directly make some gears disappear forever. Snowball machines and gems are not better choices?
[robot]:
WX-78 is a stale food, and robots will not dislike it.
Eating stale or spoiled food has the same effect as eating fresh food.
But also because as a robot WX-78, it will get hurt by getting wet.
You will lose 0.5 points of blood every 3-5 seconds. Wearing rain-proof equipment will reduce injuries.
Being injured in the rain will make the robot spray fire from time to time.
Firepower is enough to defend against Charlie's attack, but it is definitely not recommended to try. .....
Injury in the rain can be avoided by making rain-proof equipment, so it is not a big disadvantage. A great thing about playing with robots is that the properties of food will not change because of the freshness of food.
[Comprehensive score]: ★☆.
The strongest advantage of robots is that they can use gear recovery and system overload acceleration to deal with the most extreme situations, but unfortunately there are not so many extraordinary extreme situations during famine. When dealing with other situations, we cannot say that robots are not strong. In essence, the robot is also a powerful role, but under the pressure of the upper role, the robot is only an enhanced version of Wilson's comprehensive score 1.5★.