How to get the electric gun in Silent Hill III?

Silent Hill III Cheats

The story officially begins

Mall Flat

1. Escape from the window of the women's restroom and channel a door to go inside the mall.

2. Enter the mall and keep moving forward to find a clothes store only half closed, go in and get the pistol, EVENT to find a second row of bullets on the table.

3. Go out the other doorway and find a map on the wall of the hallway, go to the second floor and check it out.

4. Go to the room on the left side of the map first, and come to the top room where you can enter. There is a save point where you can replenish your ammo and get beef jerky, which can be used to lure monsters away. There is a key under the crate, but you can't get it now. Go to the square first.

5. Inside the ash bakery, investigate and find a bread clip.

6. Go back to the room with the key and use the clip to get the key. Use this key to open the door to the bookstore in the square.

7. Enter the bookstore and find 5 books on the floor, put the books on the bookcase from new, from left to right, so that a four number (random) will appear, use it to open the password door next to it.

8. After you open the door, there will be an event where you run into Claudia, then go forward and you will see an elevator, after you get to the elevator, you will get a tape recorder.

9. After you get out of the elevator, you'll see another world in front of you. In the lower left room of the map, you'll find a save point, and you'll be able to record it.

10. Then you can go up to the direction of the men's and women's restrooms, found in the women's restroom next door to the room can go in, you can get a flashlight inside. (Turn off the lights first)

11. Come out to the left, through a rotten iron gate, to the clothing store that I have been to before, there are two hangers, each with a bulletproof vest and hangers. (The vest will reduce your gait)

12. Then walk out and enter the women's restroom, and get a chemical. After leaving the restroom, turn left and walk through the passageway. The monsters on the way through the passageway, in order to save your strength, you should not fight them. Come to a room (the first floor left central passage, above the hand elevator sign next to the bunk), found that there? @bar ladder, use the coat hanger to hook the iron climber down to get to the second floor.

13. After going up to the second floor, you will find a door on the right side of the save point, go in and find a walnut inside a decorative box.

14. After that, walk along the escalator to the third floor to investigate. Go up to the third floor and enter the dining room on the right. There is a dog on the table with a cookie on it and some blood tonic on the shelf next to it.

15. Go down to the second floor. Pass through the room next to the hand elevator on the second floor up to the third floor or the room where you took the walnuts to the right destination passage. Use the COOKED KEY to open a door here. Inside is a kitchen with some blood tonic and a hose.

16. Exit through another door in the kitchen and go into the opposite room and get another chemical at the sink. This room has a back door, go out the back door and keep following this passage to the end. Notice that there are a lot of moths blocking the way and you can't get through!

17. Turn off the exhaust fan on the passageway and return to the passageway to find a trash can next to the door, and the survey will show "It's empty". Combine the two chemicals you got before and use them in the trash can, then turn on the exhaust fan to eliminate the moths and clear the passage. (One of the rooms in this passageway has supplies of bullets and medicine.)

18. Follow this path to a room at the top left of the passageway in the right center of the second floor, and there will be a vise; open the walnut and get the moon stone.

19. Go up to the third floor and use the moon stone to open a door with a moon motif. Find a ladder inside and climb it to the bottom floor.

20. boss battle, after directly out of the see Detective CARTLAND.

Mall flat finish

Metro flat

1. and Detective CARTLAND dialog will be in the subway station entrance, and now there is no map of the only a straight road, go straight right into the end of the door can be.

2. Now in the lobby of the subway station, through the lobby in the center of the gate, in the side of the place can find a map.

3. Then fall to the second level of the underground, you will be in the first turn right channel found in the save point, at this time to see the map, you can first by the left up and down the two staircases to the 3, 4 platforms, the following each have a small complementary one or directly into the right part of the map. (Remember: the track wheneverever should not go down!)

4. After entering the area, you will find that there are four iron doors (leading to platforms 1 and 2) on the right side of the area, and one of them is chained and cannot be opened, so you will be able to drop down to the third floor through the only one of the four iron doors that is open.

5. There are three monster dogs here, so don't worry about them. At this point, look at the map to find that there are four entrances and exits: the upper left is the one you come down, from the lower left down will find supplies, the upper right does not pass, from the lower right down at the end of the end of the table, on top of which there is an unlocking tool.

6. Go back the way you came, walk to the chained door and use the unlocking tool to unlock the chain and open the door.

7. Go to the third level and find a shotgun and some shotgun shells in the abandoned train car, then go down one level to the end of the platform and find a small lighted door in the tunnel.

8. Jump off the tracks and walk over to the door, and realize that it's not open, and then there's the sound of a speeding train and a monster dog, so don't pay any attention to anything and run right back up to the platform.

9. At this point, the train passes by Heather, walk along the train to the back, open the iron gate to the other side of the platform, and then through the stairs to the other end of the train, to see a column of compartments door open, go in, event.

10. To the end of the train, there are a large number of monsters on the way, one side of the side to fight with them, one side of the forward until the train stops low! event until ......

Subway Flat Finish

Sewer Flat

1. Come to the next subway station platform, along the road the following route:

Enter by the door on the platform, go down the stairs, turn right, go to the end, open the door, turn left and go straight, enter the first door on the right wall. Go straight to the fork in the road, enter the door on the right, and go straight into the door to the passage inside the alcove.

You then come to a room with a map on the blackboard on the left and a meteor mallet on the cabinet.

2. Next, look at the map and go to the bottom left corner of the room where you can find the shotgun shells, enter the door at the end of the passage next to the door, and find a bottle of wine in a pile of clutter.

3. Then go to the right part of the map. You'll find two connected rooms. First, go to the office below, where you will find a save point, bullets, and medicine. Use the bottle you just got in front of the machine next to the save point, and the bottle will be filled with gasoline, turning it into an "oil-filled bottle".

4. Then go to the machine room next door and use the "oil-filled bottle"

5. The machine will work normally. Then you can go to the next room and use the "oil-filled bottle" in front of the machine.

5. After going down the well, enter the garbage room in the lower left corner and find a wind blower on a chair. After that, go to the opposite side of the room and find some medicine. There is an electric system, with just got the wind pipe inserted into the found the plot, Heather dropped the wind pipe down to the water, really the pool monster electric death.

7. After passing through a door on the opposite side to a sewer-like place, and then enter a door at the bottom of the map (the map does not show the other side of this door), and then through a long passage, and then saw a section of the stairs, go up and then have to go through a staircase, before you can return to the ground.

8. After going up to the ground, there is a SAVE POINT at the end of the straight line, and after finding it, turn 180 degrees and immediately look for a stairway entrance to a mansion .........

Sewer flattening finished

Mansion flattening

1. Go along the stairway entrance and go straight to the fifth floor.

2. After going up to the fifth floor, enter an abandoned room at the end with some bullets, then look around and find a mattress, drop the mattress down the hole inside the room (investigate and choose YES), and jump down after yourself.

3. After going down and found a gap in the wall, from this gap out to the building's outer wall, and then along the building's outer wall to the end of the side of the window (be careful to fall to death), from the window into the original inside is an office, there is nothing in it, go out and found that came to a passage.

4. Walk into the channel at the end of a room with a lot of mannequins will find a loose bullet, get out into the middle of the channel after a door, and keep going forward, there will be a door, go in. On the way there will be three monster dogs, battle or escape choose one.

5. After passing through the door, you will find another passage. There are four rooms in the passage, the top one only has the big monster and two monster dogs and no items in it, so don't go in. The one in the middle is inaccessible, the remaining one has a map and SAVE POINT, and also finds a half-open drawer that you need to find a tool to open it, and the other has a small patch.

6. Now through the stairs to the fifth floor, into a room next to a red card (exhibition room), to a room with a lot of paintings, from here to enter the map on the right side of the channel, enter the end of the left side of the Screw Driver can be found, which is the tool to open the drawer. There is also only one other room that you can enter, where you will find a Katana.

7. Turn back the way you came and leave the exhibition room. When you come out, you will find a door in front of you (with a Tie Poster), through which you will go to the other side of the main building, and enter the room on the left side of the map, where you will find a jack.

8. At this point you can go back to the third floor to open the drawer. After opening the drawer, you can get a rope (rope). Then go out and return to the half-open elevator opening on the third floor to use the jack and rope and select the option (YES) so you can go down to the second floor.

9. When you get to the second floor, there is only one room to enter, on the left side of the map. Upon entering, you can find the lunch jerky. When you enter the room, you can find the jerky, and when you enter the room, you can find a bathtub, investigate it, and find the event.

10. Then Heather gets a headache, and faints, and when she wakes up, she realizes that everything has changed. When she wakes up, she realizes that everything has changed. When you walk out of the room, you'll get a row of handgun bullets on top of a chair, and you'll have to re-explore most of the room. When you exit the room, a new type of monster will appear.

11. At this point, first to the second floor, the upper left side of the room, which has a save point and a document, and then enter the room next to the encounter Vincent, talk to believe that he and CLAUDIA do not bite the string, but Heather is the same as he did not have a good feeling about him. After talking to him, go out the other door in the room and get a bottle of liquid called "oxydol" and supplies from the locker.

12. Then take the elevator to the fifth floor. After searching the room, you will find a box of matches on the stage in the bottom left room, and on the right side of the map, there is a room with a save point and a large painting.

13. At this point, take the elevator to the first floor, enter the large room on the upper right, and find the chilled meat in a refrigerator.

14. Now go back to the 5th floor save point and mix "oxydol〃, matches and frozen meat in the bucket in front of the painting to create an event, after which another door will appear, which is a secret passage to 4F. In the secret passage you can see several pages of a book.

15.When you come to 4F, you can go to the room in the lower right corner of the map to get ammo and medicine, then follow the passage all the way to the upper left corner of the map and enter the room in the upper left corner.

16. On the table, you can find a silver coin, and there is also a vending machine. Put the silver coin into the vending machine and you can take out a soda, and you can find a life insyrance key inside the soda.

17. Take the elevator down to the first floor, and when you get out of the elevator, don't pay any attention to the big monster, just use the key you just got to open the locked door and keep going. Follow the road to the bottom right of the map, and you'll find something blocking the way in front of you, so go through the small door next to it.

18. Once inside, you'll see blood all over the house, and in the center seat, read the remaining pages of the book to get an EVENT, and Heather reads a Yuyin and hears a strange noise. Now come to the center of 1F, the big monster that was here has disappeared at this point, and you can end this level by going out from that door.

Mansion flat finished

Protagonist home flat

1. Out of the building, to the left, along the street will find an alley, go into it will find the protagonist lived in the apartment of the back door to go in.

2. Please show gray to save point to save the game, then continue.

3. Look for the home of the protagonist, when passing through the door will change the lens into a close-up mirror is, the rest can not enter.

4. When Heather returns home, she finds her father Harry dead (event), then Heather will go up to the rooftop and find Claudia, who admits that she ordered the monster to kill Harry, and calls the monster to come out to deal with Heather. ......

5. p>

5. If you're fighting this monster, don't shoot it in the front because it will block the bullets, so you can only hit it in the back. In addition, it is blind and attacks only by sound. Want to win it, you can find a wall to stick, lure it from the front to attack, and then side run two steps to open counterattacks, when it fell down on the past wildly fall on the face, when it gets up to make up for more shots, so soon there will be a chance to beat it; as for weapons, the best of course, is a shotgun, or else use a pistol, if in case of lack of bullets, the Japanese knife is the best choice.

6. When you defeat it, there is another segment event. this time the detective CARTLAND came, Heather had to put the remains of his father Harry with him hastily. In order to avenge his father, Heather decided to go to Silent Hill to find Claudia 萛 account, and Detective CARTLAND also said he would accompany her to go, and said that even if he died, no one for him to shed tears, told Heather and father Harry said goodbye to go to the street to find him.

7. At this point you can control Heather again, do not rush to find Detective CARTLAND, the first to the protagonist's room, you can find the electric gun and electric gun battery. After taking from the record point next to the door out of the building and Detective CARTLAND will meet.

8. Detective CARTLAND told Heather that the VINCENT called them to Silent Hill to find a person called Leanard, and gave him a map, Heather felt skeptical but had no choice but to do so. Detective CARTLAND on the map and a book (Dad's note book) to Heather, together with the car to Silent Hill.

9. On the way to another event, Heather's life is also at this time by her own mouth: she is the first episode of Silent Hill, the main character Harry Mason. She is the daughter of Harry Mason in the first episode of Silent Hill, Chery, the one who turned back into a baby at the end of the episode. Chery (Heather) and her mother Alessa were used by Sister Dahlia Gillespie as the medium for the birth of "GOD" (Dahlia Gillespie is Alessa's mother), and "GOD" was born successfully, but was eventually killed by Harry, a mortal. GOD was born, but was eventually killed by Harry, a mortal. At the end of his life, "GOD" transformed into Alessa and Chery (Heather), who was transformed back into a baby. Alessa gave Chery to Harry with her last breath, and died after sending him away. ...... Seventeen years later, Claudia wanted to do the same thing, and hoped to make "GOD" come to life through Heather. Seventeen years later, Claudia wants to do the same thing, hoping to bring "GOD" back to life through Heather. In order to accomplish this and to serve her, she kills Harry and fills Heather's heart with hatred. ......... (details in Dad's note book)

10.event after you have been in Silent Hill inside a hotel, at this time Heather and Detective CARTLAND split action, start you can first to the record point to save, and then set off to the hospital.

11. After leaving the inn, you will find the street is the second episode of Silent Hill, but can only go to the hospital. Open the map to see that the start location is the location of the inn, which is indicated by 106, and the other is the destination you want to go to, the hospital circled by a circle.

12. Now you can start, note that in addition to the "Heaven's night" inside a document and loose ammunition, there is no other supplies, so do not waste time looking for iten. always walk along the white route on the map, do not walk in the gray road, so you can go to the hospital. You can get to the hospital by following the white route on the map, not the gray one.

The main character's house is finished

Hospital flat

1. After entering the hospital, in the room directly in front of the door you enter, you can find the map, medicine and bullets, as well as a save point, which is where you save the game before continuing.

2. Enter the visiting room, there is a journal of a man named Stanley Coleman, and then you will find a lot of this man's journal, it will provide tips, and you have to look at a book to find the second book, in the journal Stanley even more strongly expressed his love for Heather.... ...

3. Entering the Doctor's lounge, the Doctor's lounge finds the observation reports of Leonard and Stanley Coleman, and realizes that both are mentally ill people with problems.

4. When the items are taken, come to the bottom left of the hospital 1F, C2 room only nurses, do not enter. Enter room C4 and see a key on the wall next to the bed, but you can't take it down now, read the journal on the bed. Now there is no special event in 1F, take the elevator to 2F.

5. Go to 2F, find the journal in the passage. Then go to WOMAN'S L0CKER ROOM, find a liquid (Nail polish remover) and perfume (PERFAME), go back to 1F C4 room, come to the wall with the key with a liquid (Nail polish remover) can be taken out the key (stairwell key). And the perfume (PERFAME) can be equipped but I don't know what for.

6. With the key (stairwell key) to open the door to the back stairs, from the back of the stairs to follow the 3rd floor, to the upper part of the map of the special treatment room, the leftmost compartment and put a diary. After reading the book, you can go to the STORE ROOM, where you can pick up the recovery medicine and save.

7. There is a book on the cabinet next to the save point, so after reading it, you can go back to the back staircase and then up the stairs, and then come to the door of the top floor, where there is also a book. There are two monsters on the rooftop, and you can get bullets from the gas tank, so take them and go back to 2F from the back stairs.

8. From the doorway, the opposite doorway is a door with a code, so read the file on the board next to it carefully:

Four numbers,

The first one is bigger than the second,

The second one is twice as big as the third,

The third is less than the fourth,

The third is less than the third,

The third is less than the fourth,

The third is less than the fourth. the third number is less than the fourth,

and the fourth number is half of the first.

Three of the numbers are not in the top column (i.e. 1,2,3) and two are not in the right column (i.e. 3,6,9).

First the first number must be an even number (i.e., 2,4,6,8), the second number is also an even number but can only be (2,4,6), the third number can be (1,2,3), and the fourth number can be (1,2,3,4)

But because the fourth number is larger than the third number, it cannot be (1), and so the fourth number can only be (1). 2,3,4), and the first number can now only be (4,6,8).

The password can be 4212 or 6423 or 8634

According to the hints, the password won't be two of (1,2,3) at the same time, and two of them will be (3 and 6)

So the password won't be 4212 or 6423, and the password that fits all the conditions is 8634.

9. Open the door and go to room M4, you will find a briefcase with a code on the bed, you will hear a bell ringing when you get close to it, it is the alarm clock next to the bed, press the alarm clock to stop it and pay attention to the time, and enter the time on the alarm clock into the door (for example, 0917), then you will be able to open the briefcase and get the camera in it. Room M5, on the other hand, has three nurses and a big supplement.

10. Go to the basement (level B) and take the submachine gun and submachine gun bullets from the passageway. After you get them, push the door into the store room, and use the camera on the bloodstain next to the glove compartment to take a picture of the code inside (randomly), and after you get the code, you can come to the 3F and input the code into the code door, and then go into the blank space of the 3F.

11. In room S1, you can read the information next to the bed, and then in room S7, there will be a diary on the bed, read it and come to room S12, you will hear a phone ringing. The person on the other end of the line is Leanard, and he is Claudia's father! He is Claudia's father! We find out that he doesn't agree with Claudia's behavior. Heather will help him get out of the trap at the end of the walkway on the second floor, down the left side. Huh? Isn't that place blocked off by clutter?

12. After talking to Leonard on the phone, walk back to 2F, then go to the lower left corner of the map, go all the way to the end, the door that was sealed and could not be opened can now be opened. If not, try to go to the examining room, where you will see a dead body, and the dead body next to the countertop to read the information, and then go to explore the dead body hand will find a sentence THE START TIME IS MY KEY. after reading that no problem.

13. Enter the channel, the channel although there are branches, but in fact the walking path is restricted, so the fundamental road is only one! Just need to go forward on it, when walking to the wall there is a similar save point place, investigate it will appear another secret passage, to the end there will be a ladder, along the ladder to climb up, and then open the door will be into the 3F place, this time the environment has been changed, but as long as you press the map as you can know how the road is how to go.

14. When you come to the store room, there is a big mirror, from the mirror will pop out a lot of blood, this time to wait until the mirror within the Heather was fixed to leave from the door, do not hesitate to go immediately, or will die GAME OVER.

15. Then take the elevator to 2F WOMAN LOCKER ROOM Then take the elevator to the WOMAN LOCKER ROOM on 2F, pick up the white bag (plastic bag) and the small patch in the trash can. Go out and enter the opposite side of the MEN LOCKER ROOM, in a cabinet heard the phone ringing, so open the cabinet door and answer, someone sings the birthday song.

16. Then go to the B3 floor, which is a morgue, inside there are four beds with cloth, on the wall there is a painting and a combination lock. The code has four digits, according to the painting above the position of the investigation of the relative beds to get three of the numbers, and then according to the painting above the order of the three numbers? N can know an incomplete password, and an unknown number can be found in a bed not mentioned in the painting. Enter this code into the combination lock and you will get the crema ted key.

17. Go to the EXAMINING ROOM on 3F and use the white plastic bag on the bucket full of blood to get a plastic bag (with ). Then go to 1F and use the key to open the door of the Day room, after opening the door to C1 room you can get the blood replenishment, in C4 room there is a record point and an altar, on this altar to use the props, this time the blood in the blood bag poured on the altar, so that it triggers the event, in the first before you climb down the stairs to save.

18. so go to the sewers and you will meet the BOSS, that is, Leonard. Leonard has no legs, but he moves fast in the water, so you can only attack him when he's out of the water, and you can easily defeat him with a shotgun. After defeating the boss, Heather wakes up in room C4 and finds a silver coin (talisman), which allows her to leave the hospital.

19. After leaving the hospital, open the map and you'll have to go back to the inn, which is indicated by 106 on the map. Back to the hotel there will be a plot, Heather met VINCENT, he said the detective CARTLAND left and suggested that the protagonist through the park to the church to find Claudia, then Heather left the hotel, this time to go to the northwest of the area, the map will be prompted to follow the walk can be.

Hospital flat finished

Park flat

1. to the park after a section of the drama, Heather again again abdominal pain, in the end what is wrong with her body? Settle down and realize that this is the park from the prologue. You don't have a map at this point, and unfortunately, the entire park is mapless after that, but the park isn't really a review, so it doesn't matter too much.

2. As in the prologue, there is only one gate in the park that you can enter, and when you do, go right and you'll meet some monsters, which will block the road, so you should eliminate them.

3. The same as the prelude to the roller coaster, of course, you will encounter many monsters on the way, and the same as before, don't pay too much attention to them, they will not be able to save the park, but they will be able to save the park. You'll encounter a lot of monsters along the way, just as you did in the previous chapter, so don't pay too much attention to them and try to keep as much energy and ammo as possible. After that, keep walking, see a staircase, through the stairs can enter the control room of the roller coaster, before the prologue here is not allowed to go in, now there is a key can open the door to go in, off the control room in a mechanism can enter the roller coaster track.

4. When the roller coaster crashed into the track, the control room was turned off, and the roller coaster reappeared in front of Heather! This time she did not wait for the roller coaster hit over, decisively jumped off the track, although to avoid a robbery, but this height ......

5. event, the screen turned, we saw the detective CARTLAND and Claudia in the conversation, the original CARTLAND was hired by Claudia to investigate the Heather, but know the truth. Heather, but know the truth of the matter he is no longer subject to anyone, words have been needless to say, now brother has a way to stop Claudia, CARTLAND then took a pistol aimed at her, after ......

6. The screen again turn, the original Heather just jumped to a kiosk on the dead not go, just unconscious On the dead not go, just unconscious .... From the kiosk down, here is the other side of the park, but because there is nothing special so go directly to the next area, to a pavilion courtyard, where there will be a SAVE POINT, please SAVE first.

7. Recorded and then go forward. Walk around and find a very large room (Borley Haunfed Mansion), go inside! When you go in, you hear a man on the radio talking constantly, and you must wait for him to finish what he's saying before you go to the next room. And here there is only one way to go, listen to it and then go can, so the next three rooms process will not talk about, 鈥萛he is to leave some mystery.

8. After three rooms finally came to a channel, the man called you next time. I'm not sure if this is the end of the story, but I'm sure it is. Of course not! As Heather walks down the passage, an "infrared ray" appears behind her, and it doesn't just scare you, it holds you, and if you're not careful, you're game over. the only thing you can do is to keep moving forward until you get to the door at the end.

9. Out of the two passages, out of the arrival and encounter monsters, from the upper left a channel to leave. Come to a "rotating airplane" place, due to the "rotating airplane" against the iron door can not open, so into the left side of another iron door, to a stage, first in the stage to find red high heels (red shoe), and then in the upper right audience Find the red shoe on the stage, and then find a chain on the upper right seat of the audience.

10. Go back to the "rotating airplane", and the control room next to it will be opened for some reason. Use one end of the chain to put it around the rotating shaft of the plane, and then use the other end to put it around the metal door that can't be opened, and then start the plane in the control room, so that the door will open.

11. Walked into see detective CARTLAND, it seems that he did not succeed in killing Claudia anti-injury to the right foot, can not move, Heather blamed him too careless, if the death of how to recognize, do not have to be too much for their own sake. Detective Cartland said that his only son had died a long time ago, and even if he died, no one would shed tears for him. Instead, Heather reminded him of his son, so he wanted to help her as much as he could.

Heather told him to rest here and to come back to him when she was done with everything.

Heather told him to rest here and come back when she had taken care of everything. As the protagonist was leaving, he was unexpectedly pointed at the back with a gun by Cartland, who said, "Maybe killing you will put an end to this nightmare"! Heather replied, "Maybe!" and left.

12. After the conversation, then Heather can enter the iron door in front of him, and then come to the right side of a divination store, in this store to find a mask (doll head) and a full complement, but also to find the detective Cartland's note book, get it and then you can leave.

13. After coming out, enter another store, not long to go forward, you can see two wax figures (Snow White, Cinderella?), the two wax figures in the middle of the shop, the two wax figures in the middle of the shop, the two wax figures in the middle of the shop. In the middle of these two wax figures you will find two photos on the ground floor that will clue you in to the mystery of these two wax figures. On the left hand side of the Snow White wax figure put the mask you just found (d oll head), while on the right hand side put the red high heeled shoe.

14. After placing them, you can enter the door on the upper left, and then walk out through the door and find a blood tonic on the stool next to it . After the first to a kiosk, you can find loose bullets and seventeen years ago Harry left the notebook (remember what the first episode of the save point is?). Then you come to the "Carousel", which spins and spews poisonous gas! In these wooden horse in one is not moving, investigate the wooden horse in the back of a note, the note told you to kill the other wooden horse to save themselves, the first choice is the Japanese knife, every 2-3 blows can be dead one.

15. After the Trojan horse is cleaned up, the machine controlling the Trojan horse stops, but then at the same time into the boss battle, the environment here also changed. In the darkness, a boss identical to yourself appears, but it's covered in blood, and it's very scary.

16. This time, you'll have to fight a series of fierce battles with it, and it knows how to use blocking as well as the protagonist, so it's not easy to deal with. First of all, it fights with you with a small knife, with a Japanese knife can easily win; soon it will be beaten into blood, but immediately revived. At this time it is more powerful, once again with the Japanese sword and it began to bury the body battle, it raised the gun we chopped, once the distance with the Trojan horse as a cover, and then take advantage of the opportunity to approach; knocked down, it still does not concede defeat, and the more the more courageous, with the judgment of the large water pipe, but for the time being you can use the Japanese sword against it. But in the 4 battle, it took the machine gun out of the wild sweeping, then use the scattered bullets against it, after killing it to make up more feet.

After killing this troublesome boss, investigate the puddle of blood for a message. Enter a passageway and on the way there will be some blood on the wall .....