Attribute: Ground
Height: 51cm
Weight: 8.9kg
Distribution: --
Elf Profile: The Elf who loves to travel, from the moment of his birth, he started (began) his journey that lasted a lifetime, to the the end of the continent, into the abyss of the ocean, to the arrival of the day of evolution.
057: Gerat
Attribute: Ground
Height: 79cm
Weight: 21.2kg
Distribution: --
Elf Profile: The evolved form of the Chillo, with an outstanding defensive ability. No longer traveling blindly, the silent Jalat searches for the best materials to build his lair.
058: Tachiradon
Attribute: Ground
Height: 138cm
Weight: 97.4kg
Distribution: --
Elf Profile:
Jerat's evolved form, with a strong physique that gives him with incomparable defense, appears in the form of a king.
059: Sita
Attribute: Mechanical
Height: 49cm
Weight: 9kg
Distribution: --
Elf Profile:
Elf Profile:
Elf Profile: one of the mechanical elves developed by Hurricanes in the early days, with a powerful special attack ability, a mechanical elf with an Intelligent system and self-learning system of mechanical elf warrior.
061: Regios
Attribute: Mechanical
Height: 100cm
Weight: 50kg
Distribution: --
Elf Profile:
An upgraded version of the Tidus, it has become a mechanical elf warrior that combines resource exploration, mineral collection and analysis, and combat escort as a super-strong intelligent mechanical elf.
063: Grim
Attribute: Ground
Height: 69cm
Weight: 20.3kg
Distribution: --
Elf Profile: Evolved from Grim, the mischievous nature began to emerge, no longer timidly cowering in a hole, preferring to play around. cave, and likes to play around and make mischief, annoying the elves around him.
064: Gruchigo
Attribute: Ground
Height: 92cm
Weight: 45.6cm
Elf Profile: Evolved from the Grim, the Gruchigo's strong physique has created a powerful attack and excellent defense, and the Gruchigo will fight to the death to defend its own people.
067: Brinks
Attribute: Ice
Height: 101cm
Weight: 39.6kg
Elf Profile:
Evolved from the Lincecum, it is strong and bold, living in the cold and darkness. It is even stronger because of its ice grasps, which are used as tools for attack and defense, which are also developed.
76: Crystal Duck
Attribute: Water
Height: 97cm
Weight: 46.1kg
Distribution: --
Elf Profile:
Evolved form of the Wave Duck, with crystals growing out of its back, and through the crystal's energy to greatly increase its attack power.
077: Neil
Attribute: Superpower
Height: 48cm
Weight: 5.3kg
Distribution: --
Elf Profile:
Neil has a distinctive appearance, and a variety of strange abilities. abilities, it hates being afraid of being alone and often changes into other elves to play with them.
080: Pano
Attribute: Mechanical
Height: 20cm
Weight: 3kg
Distribution: --
Elf Profile: For the excellent little Sailors in the Elf King Competition, the Doctor made this mechanical elf, Pano, which stores a lot of electricity in its solar panels to help Sailors complete various tasks.
081: Paras
Attribute: Mechanical
Height: 45cm
Weight: 10kg
Elf Profile: The evolved form of Pano, with its lightweight body remaining unchanged, its power storage capacity being further enhanced, and its intelligence and combat power being greatly improved, it grows to become a valiant warrior in battle.
082: Parcis
Attribute: Mechanical
Height: 60cm
Weight: 15kg
Distribution: --
Elf Profile: Parcis's evolved form, because of the large amount of solar energy savings, so that it has a glossy appearance, and along with it, the combat ability has also been constantly improved. Parthis is lithe and has a passion for propolis, and has a reputation among elves as a bumblebee.
085: Ekaleon
Attribute: Grass
Height: 81 cm
Weight: 12.3 kg
Distribution: --
Elf Profile:
Edith's evolved form, the trouble maker has become a little wit who loves to guess riddles, and all kinds of puzzles are Ekaleon's favorite. It hates bullying the weak and is extremely lethal when angry.
086: Nag
Attribute: Ground
Height: 53cm
Weight: 32kg
Distribution: --
Elf Profile:
Nag's elves of the timid, but it has a very strong defensive ability, once in danger their own potential defensive ability will be greatly enhanced.
087: Nachiru
Attribute: Ground
Height: 81cm
Weight: 85kg
Distribution: --
Elf Profile:
Nag's evolved form, although it has a hard outer shell, but the timid personality hasn't changed at all. Its dream is to go exploring in the vast desert.
092: Batty Dee
Attribute: Flight
Height: 27cm
Weight: 3.5kg
Distribution: --
Elf Profile: Yoyo's evolved form of the flight system. Having learned to fly, Yoyo likes to look down at the earth from the air, like a little kite that is always flying itself.
094: Kiran
Attribute: Ice
Height: 25cm
Weight: 5kg
Distribution: --
Elf Profile:
Yoyo's Ice evolution form. Yoyo, who became Kiran, is well-behaved, smart, and always has a bellyful of ghost ideas, and spends its days trying to get people to care more about it.
Yoyo Slaps, chirps, 8J Bubble (Special Attack 20), 11J Play Water (halves the power of fire attacks for the next 5 rounds), and 15J Flying Strike (Flying Punch 35).
16J Urien, 16J Steel Claw (Mechanical Punch 50), Restrain 19J (bounces opponent's damage against us with double the power, Punch), Bubble Rays 24J (65), Chaotic Surge 28J (Punch 15), Tidal Wave 33J (65).
36J Barus, 36J Sword Dance, 37J Bluff, 38J Water Jet (Special Attack 40), Maelstrom 39J, White Mist 46J, Slam Attack 52J (P&P 80), High Pressure Water Gun 59J (120, low hit).
Bell Bump, Wagging Tail, Bubble 8J (20), Shrinking Head 10J, Water Gun 13J (40), Breakthrough 15J (P&W 60).
16J Abu, High Speed Spin 19J, Protect 23J, Water Wave 28J (60), 33J Water Tail (90).
36J Bara Turtle, 39J Rocket Headbutt (fatigue one turn after 100 use of Pu Attack), 43J Iron Arm (plus defense special defense 1), 48J Praying for Rain (Gat Kung Fu and special defense 2 levels), 53J High Pressure Water Gun (120 special attack), Lenticular Cannon 61J (fatigue one turn after 150 use of special attack).
Sharp-toothed Fish Ghost Face, Ice Tooth (Ice, 65), Noise, Tooth Surge (Pu Attack, 60), Stored Air, Glare, Bluff 18J, Rage 20J (Pu Attack, 20).
20J Steel Tooth Shark, Slam 21J, Bite 26J (100), Slice 30J (70), Water Jet 34J (40), Deterrence 37J, High Speed Movement 41J (Acceleration 2), Feint 50J, Rocket Headbutt 56J (fatigue for one round after P&P 100 is used), High-Pressure Water Lei (Power 90) Steel Tooth Strike 62J (100), Ultra Rage 72J
Jelly Duck Jumping Jelly (45), Transparency (5 rounds of physical attacks halved, including restraining skills), Playing with Water, Slap (40).
18J Wave Duck, 20J Wind Chasing Fist (Pu Attack, 50), 24J Wall of Water (Gat Defense 2), 28J Water Wave (60), 32J Water Blade (60).
35J Crystal Duck, 36J Tsunami (70, +20 extra damage), 40J Condensed Breath (Ice, 80), 42J Treading Waves (adds attack speed), 46J Combo Breaker (75), 50J Tornado Water Strike (90), 53J Aqua God's Protection, 56J Blast Chopper (Attack, 100), 59J Tumbling River (115), 64J Crystal Fierce Rush (Continuous). (Power +20 each time it is used up to a maximum of 205).
Bruiser, Bump (35), Glare (-1 defense), Sprinkle (-1 special attack), 16J Water Bubble (water, 40)
18J Bruiser, level 21 Water Ray 55 (special attack that causes frostbite to the opponent for 10% of the time on a hit)
3 level 26 Swing 50 (physical attack that adds an extra 20 fixed points to the damage)
4 level 31 Suction (attribute attack that adds 100% of the damage to the opponent). Level 31 Suction (Attack that changes your special defense by 100%)
5 Level 36 Splash Power 70 (Special Attack that frostbite your opponent by 10% on hit)
39J Brukke, Level 40 Wave Crash Power 80 (Physical Attack that rebounds 1/4 of your opponent's damage back to you)
Level 44 Thru Water Gun Power 70 (Special Attack that doubles your damage if you hit) Level 48 Shout (Attribute Attack 100% changes your Special Attack Level by 2)
Level 52 Wave Roar Power 90 (Special Attack 10% frostbite on hit)
Level 55 Flash Strike Power 70 (Normal Physical Attack)
Level 58 Tempest Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)
Level 58 Storm Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)
Level 58 Storm Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)
Level 58 Wave Clash Power 80 (Physical Attack
Level 61 Wave Breaker Power 100 (Physical Attack 15% change opponent's Defense Level -1)
Level 64 Blue Pump Power 150 (Special Attack)
Level 70 Heart of the Ocean Power 0 (Decrease opponent's HP by 1/4)
Fire Elves
Fire Monkeys Grab, Glare, Spark! 7J (40), Pick 9J
14J Fiery Monkey, Sonic Fist 15J (P&P, 45), Crazy Scramble 16J (P&P, 20 x 2~5), Flame Car 19J (95), Feint 26J (P&P, 50), Torture 29J
36J Fiery Gorilla, Punish (P&P, 60+), Full Force Strike 41J (P&P, 120 Defense- (1), Flame Vortex 45J (15, Burn), Meditation 53J, Flame Punch 57J (125, Bounce 1/4),
Fiery Shellfish Dash to the top, Hard, Fireball 9J (40), Heated 13J, Smoke
17J Bellamy, Spinning Dash 18J (P&P, 60), Deadly Clash 21J (60), Smokescreen 24J, Twin Pipes of Flame 27J (75), Flame Crash 31J (70)
Extreme Lojiras 34J Bellows, Dry Strike 35J, Scorching Flame 41J, Deterrence 44J, Explosive Blast 49J, Fire Shoots Eight 54J, Rising Flame,
Jill Grab, Spark (40), Tooth of Fire (65), Chirp, Smokescreen
20J Reno, Ghostface 24J. Dragon's Wrath 29J (40, adds an additional 40 points of fixed damage), Slice 33J
36J Lojiras, Dragon's Claw 38J (80), Heat Gathering 41J (100% changes your own Special Attack level by 1),
Air Slice 44J (Flight, 75, adds an additional 60 points of fixed damage), Flame Blast 47J (95),
Shadow Claw 51J (70), Focus of Will 53J (+Defense), Wing Slap 56J (Flight, 60), Dragon Soaring Strike 59J (90), Flaming Rush 62J (125, 1/4 of the damage taken by the opponent bounces back to you), High Temperature Whirlwind 67J (120),
Hurricane Lightning Bolt, Spark 5J 40), Tail Wag 5J, Ghostly Flame 8J, Flame Jet 12J (hits with a killing blow from time to time) (95), Seal 15J, Spiral Flame 18J (80), Mystic Guardian 21J, Retaliation 24J, Seduction 27J, Dense Fire Web 29J (120)
30J Rios, Retaliation 32J, Intrigue 36J (100% changes own Special Defense level by 2), Fire Cross 41J, Phantasmal Shadow 47J, Grievance 51J ( Reduce Defense by 2), Fire Blaze 56J (150),
Dildo: Breathe, Strike (Attack, 60), Spit Fire (Attack, 45), Pain Strike (Attack, 40), Fire 17J (Attack, Defense), Fire Bomb 21J (Attack, 65),
Lingering Power 24J (Attack, 2 Speed, 2), Inferno 27J (Attack, 50),
Rios: 30J (Attack, 2 Speed, 2). Opponent's strength is less than half of the power doubled)
28J Dirks, Air Blaze Flash 30J (Attack, 45, 2-3 attacks in one round), Flame Power 34J (Add Attack 2 Attack 2), Spiral Flame 38J (Attack, 80), Inferno Dance Formation 42J (Attack, 80, each consecutive use of the power of the increase of 20), Burning Pulse 46J (Attack, 100), Explosive Inferno Shattering 50J (Material Attack, 110), Rebirth in Fire 55J (restores 1/1 of one's maximum stamina and exhaustion)
Bubu Seed Impact, Head Shrinking, Siphon 10J (20), Blizzard Blade 13J (hits with a fatal blow from time to time), Curse 16J,
18J Bubu Grass, Tooth Surge 22J (General Attack, 60), Powerful Siphon 27J (40)
32J Bougainvillea, Shedding Crash 32J (120 rebound 4/1 on attacks), Earthquake 33J (Ground, 100), Parasitic Seed 34J (sucks 1/8 of opponent's max stamina for five turns, not effective on Grass), Photosynthesis 39J, Bite 45J (100, normal), Super Suction 51J (Grass special attack, 60), Flying Leaf Storm 57J (140),
Cactus Ball Bash, Needle Strike (35), Parasitic Seed, Chirp, Hypnotic Powder 13J, Poison Powder 14J, Surge 15J
16J Cactus, Blizzard Blade 20J (hits with a killing blow from time to time), Sweet Breath 23J, Growth 27J, Sheltering Crash 31J, Petal Dance (does 2~3 attacks in 1 round, 50) 32J
Giant Cactus 32J, Photosynthesis 45J, Sunlight Blaze 53J,
Small Bean Sprout Needle Stab (35), Curl Tightly (Pu Attack, 15 Poisoning), Hypnotic Powder, Glare, Paralyzing Powder 19J, Growth, Poison Powder
21J Tinker, Dissolving Liquid 23J (40), Indigestion 26J (Pu Attack, 20), Sweet Breath 28J, Gastric Fluid 30J (PP of opponent's default skill) reduced by 5), Blizzard Blade 32J (hits for a killing blow from time to time), Blade and Leaf 34J, Extract 36J
37J Magic Flower Fairy, Energy Saving 39J, Energy Absorption 41J (blood restoration), Energy Discharge 47J (100), Vital Attack 55J (80), Flying Leaf Storm 63J (140),
Little Mushroom Impact, Glare 5J, Needle Strike (35 ) 7J, Poison Powder 10J, Bouncing Kick 13J (Pu Attack, 30+), Poison Saturation 17J
20J Mushroom Monster, Poison Shock 21J, 24J Perch, Toxic Mist 28J, Poison Concentration 31J, Earthquake 35J, Quadrilateral Blade and Leaf 39J (80), Protective Shield 43J, Tarzan's Pressure 47J (Pu Attack 120, Fatigue for one round), Light Energy Ray 51J (100) Light Wave 55J (120)
Yidin Silk White Mist (not affected by opponent's Attribute Skills for 5 rounds), Poison Powder, Spike, Flying Leaf 16J (Grass Special Attack Power 35)
17J Yidin Silk, Sudden Strike 21J (Physical Attack Power 55 ignoring opponent's Speed), Concentrated Essence 25J (Acceleration and Hit Level 1), Concentrated Juice 29J, 33 Blade Leaves (Grass Physical Attack 70)
This is the first time that an opponent can use a Blade Leaf to attack an opponent. 70)
35J Ekaleon 37J Sudden Advance (physical attack 90 rebounds 1/4 of itself) 41J Parasitic Seed 44J Green Light Wave (Grass Special Attack Power 60) 47J Cohesion (Physical Attack*2) 50J Four Square Blade Leaf (Power 80 Grass Special) 53J Thousand Leaf Chop (Power 55 Grass Physical Attack, it is a 2-3 hit attack, the actual power is 110 or 165) 56J Regeneration (Recovers 1/2 of its strength) 59J Regeneration (Recovers 1.2 of its speed, ignores its speed). 59J Green Leaf Fairy (Grass Special Attack, 115 Power) 64J Wind Flower Dance (125 Power Grass Attack)
Little Tree Spirit (50) Poison Powder (Grass 35) Flying Leaf (40) Rage (40) Level 21 Green Wave of Light (Special Attack, 60)
29J Giant Tree Demon (GTSD) 27J Wooden Leaf (70) 31J Blade Leaf (70) 61J Knife Leaf (Light Wave) 120
The flying elves
The flying elves
are the ones who have the best chance of winning the game. p> Flying Elves
Pippi: Impact, Lightning Bolt 5J, Chirp 6J, Wing Slap 9J (often hits a fatal blow)
14J Bebop, Temptation 14J, Mercy 16J (the best for catching elves), Live and Die 18J, Blowback 23J, Swallow Return 28J (60), Sudden Advance 33J
34J Pokémon: The Giant Tree Demon 27J Wood Leaf 70 31J Blade Leaf 70 61J Blade Leaf Light Wave 120
The flying elves
Pippi. All Out Strike 37J, High Speed Move 41J, Raptor 49J (120 bounce 1/4),
Furry Bump, Sand Throw, Whirlwind 9J (40), Lightning Bolt 13J (Pounce, 40)
18J Karo, Blow Fly 17J, Tornado 22J (70), Dance of the Winds 27J, High Speed Move 32J
36J Barocca, Flying Wings Slap 38J (60), Perch (blood return) 44J, Downwind 50J, Mimicry 56J, Air Slice 62J,
HALFWING Chase (Pu Attack, 40, 2-3 hits), Accelerate, Flying Strike (35), Chaos Rush (Pu Attack, make 2-5 attacks power 15), Glare 15J, Swallow Return 18J (60, must hit)
20J HALFWING. Mimicry 23J, Flying Crash 32(70), Quick Strike 35(50), High Speed Move 41J (increases speed by 2 levels), Perch 47J, Spinning Shock 52J
Mirame Assault (Punch, 45), Glare 4J, Whirlwind 8J(40), Wing Slap 12J(60), Hurricane 16J(55), High Speed Move 20J, Wing Slam 24J(35). Feather Flying Scatter 27J (75)
28J Tias, Flying Slash 30J (general attack, must pre-empt 70), Spiritual Interference 34J, Flying Light 38J, Flying Dive 42J, Spiritual Synchronization 46J, Spiral Gale 50J (Flight, 100), Will of Fury 54J, Magic Storm 59J (150, reduces own Special Attack by 1)
Batty ( Yo-Yo's evolution) Charge (Ignore Speed, Physical Attack), Crash (Power 35, Physical Attack), Glare 11J (Attribute Attack, 100% reduces opponent's Defense Rating by 1), 4. Yo-Yo Ray 16J (Special Attack, Power 55, causes all of the opponent's Enhanced Abilities to disappear), Hurricane 21J (Power 55, Special Attack, 5% causes the opponent to be afraid), . Noise 25J (Attribute Attack), Wind Pressure 33J (Special Attack, Power 65), Extreme Dive 37J (Physical Attack, Power 70), Ultrasonic 40J (Attribute Attack, 100% change your own Hit Level 2), Back Wind Attack 44J (Special Attack, Power 70), Wind Slash 48J (Physical Attack, Power 85, 15% decrease opponent's Defense Level 1), Wind Chase 51J (physical attack, power 70, double the power of the first move), Jamming Sound Wave 55J (Attribute Attack, 100% reduction of opponent's Special Attack, Attack and Hit Level 1), Spiral Gale 60J (Special Attack, power 100, 5% fear of opponent), Heavenly Soaring Dash 67J (physical attack, power 125, 5% fear of opponent)
The Electricity Geniuses
The Electricity Geniuses
< p> Bibbidi Mouse Impact, Glare, Charge, Tooth Surge, Tooth Surge 13J15J Lightning Mouse, Electric Spark 18J, Blow Fly 23J, Bluff 28J, 30J Sky Thunder Mouse
Thunder Tooth 35J, Discharge 54J, Ghost Face, Bite Crush,
Roach Impact, Electromagnetic Wave, Electroquake (40), Electric Lightning Flare
21J Kirola , Conspiracy, Electric Lightning Bomb 25J (60), High Speed Movement 28J, Feint (Punch, 50), Iron Head 34J (Punch, 80)
38J Cesarura, Electric Light Ray 36J, Electric Current Crash 40J, Electromagnetic Cannon 43J, Electro Light Wheel, Thunder Strike, Wall of Light (halves the damage of a special attack received in five rounds), Thunderbolt (95) 58J, Thunder God (120 ) 61J,
Cesarella Lilli (extinct, except Twister) Impact, Chirp, Electric Shock (40), Electromagnetic Wave, Ghost Face 20J
21J Mian, 25J Charge, Discharge 29J (80), Flame Fist 33J (Fire, 75)
37J Electro Bunny, Raiden Wheel 38J (75), Lightning Wave 42J (75), Wall of Light 51J (five rounds of damage from special attack),
Cesarella Lilli (Extinct, except Twister) Wall of Light 51J (damage from special attacks halved for five turns), Energy Shock 59J (70), Booming Thunder 68J (120),
Rey (gone, no evolution) Grab, Charge 4J, Wind Rush 8J (50), Lightning Strike 12J (40), Glare 16J, Flash Strike 20J (60), Electric Strike Beam 24J (60), Thunder Ritual 28J ( Paralyze), Discharge 32J (80), Thunder Slash 36J (55 Power*2 if HP is less than 1/2), Electric Flash 40J (90), Thunderstorm Sky 43J (Attribute Attack - Defense, - Special Defense), Thunderbolt Slash 47J (80), Mangekyo 51J (75), White Lightning Blade 55J (95), Electric Flash 60J (Attribute Attack - Speed, - Hit), Extreme Electricity Chidori 64J (Special Attack 120, 5 hits), Instant Thunder Sky Flash 70J (Physical Attack 150, 5 hits)
Scylla (Yo-Yo's evolution) Gaze 11J (Attribute Attack, 100% reduces opponent's Defense Rating by 1)Yo-Yo Rays 16J (Special Attack, Power 55, causes all of the opponent's Enhancements to disappear)24J Falling Thunder (Special Attack 40)37J Cross Lightning (60)40J Electrode (Attack +2, Speed - 1)46J Electricity (Attack +2, Speed - 1)
Shira (Yo-Yo's evolution) 2, Speed -1) 46J Penetrating Current (Special Attack 70) 48J Meteor Rush (Power 70. Increase by 20 each time you use it consecutively, up to a maximum of 80) 51J Thunder Ray (90) 67J Lightning Storm (130)
Rook Thunder Strike, 40, Electricity/Special Attacks, pp: 40
Impact, 35, Normal/Physical Attacks, pp: 35
Charge, Charge, 40, Electricity/Special Attacks, pp: 35<
Charge, 0. Attribute/Attribute Attack, 1 round of Electric Stance damage x 2, pp: 20
17J Electromagnetic Wave, 0. Attribute/Attribute Attack, 100% paralyzes opponent on hit, pp: 20 Karuga 19J 21J Rapid Spinning Charge, 50, Normal/Physical Attack, pp: 35
25J Lightning Wheel, 60. Electricity/Special Attack, pp: 30
30J Power Grid, 0, Attribute/Attribute Attack, 100% change your Special Defense Rating by 2 when you succeed in using the skill, pp: 30
35J Chain Lightning, 35, Electricity/Special Attack, do 2~3 attacks in 1 round, pp: 35
37J Evolutionary Karugas 39J Swift Strike, 65 Electricity/Special Attack, pp: 35
43J Thunder Strike, 0, Attribute/Attribute Attack, 100% change opponent's Special Defense level by -1 when skill is used successfully, pp: 30
47J Thunder Formation, 75, Electricity/Special Attack, paralyzes opponent by 10% on hit, pp: 25
50J Defensive Breaking Strike, 75, Normal/Special Attack, pp: 25
50J Defensive Breaking Strike, 75, Common/ Physical Attack, 15% changes opponent's Defense Level by -1 when skill is used successfully, pp: 30
53J Thunderquake, 0, Attribute/Attribute Attack, 100% changes opponent's Defense Level by -1 when skill is used successfully, 100% changes opponent's Special Defense Level by -1 when skill is used successfully, pp: 25
56J Green Lightning, 80, Electricity/Special Attack, 20% change own Special Attack Rating by 1 when skill is used successfully, pp: 20
59J Thunder Flash, 100, Electricity/Physical Attack, paralyzes opponent by 5% on hit, pp: 10
62J Thunder Storm, 0, Attribute/Attribute Attack, 100% change own Attack Rating by 1 when skill is used successfully, 100% change Self Special Attack Rating 1, pp: 20
68J Flash Thunder, 115, Electricity/Special Attack, paralyzes opponent 5% on hit, pp: 10
Moby Charge Top, Hard 5J, Shocking Strike 9J (P&P, 50), Aiming 12J, Ground Cracking 15J (60)
17J Goggle, Slam 20J (P&P, 60). Sand Throw 23J, Dust Buster 26J (70), Shattering Crash 30J (Pu Attack, 80), Earth Power 34J
37J Rugas, Earthquake 39J (100), Mud Tumble 43J (85), Earth Wall 47J, Sandstorm 51J, Explosive Fist 55J (120),
Grimm (Gone, except Twister) Combo Strike (30. 2~3 attacks in a row), Crash, Dust, Dust 15J (Special Attack, 30)
16J Grim, Rolling Dirt 20J (own defense +1), Sandstorm Punch 24J (40, 2~3 attacks in a row),
Flying Mud 28J (-1 to hit for the opponent), Dirt Dragon Flash 32J (30, Special Attack, backfire power *2)
36 Grudge. High, Sandstorm Rush 37J (100, 1/4 rebound of damage taken by opponent), Sand Dust Impact 41J (75), Mystic Power 45 (+1 to Attack Special Attack) J, Charge Fierce Break 49J (penalty, the higher the opponent's level ability, the more powerful this skill is), Guardian of the Earth 53J (restores 1/3 of the maximum HP), Sand Dust Fierce Rush 57J (80), Heavenly Shake 62J (120), <
Kilo Dust, Charge (45), Glare, Knockout (40)
Jerrat 16J, 19J Charge, 23J Wall of Earth (Defense +2), 27J Earth Fist (Ground-based Physical Attack, Power 65, very effective against Roach), 31J Deterrence
35J Tachiradon,36J Shattering Crush, 40J Ultra Heavy Punch (120. Fatigue), 44J Earth Shield (special defense +2), 48J Hardened Impact (90), 52J Counter Storm (1/4 rebound), 57J Charge Breaker (60 2~3 attacks in one round)
Nager Knockout (Normal Attack, Power 40) Hardened 5J (Attribute Skill, 100% change their own defense level 1) Tough 11J (Attribute Skill, 100% change their own Special Defense Level 1)Earth Crack 16J (Earth Special Attack, Power 60)
17J Nachiru Breakthrough 21J (Normal Attack, Power 60, 15% opponent's Defense Level -1)Flying Dust 26J (Earth Special Attack, Power 75, 15% chance to make the opponent's Hit Level -1)Deterrence 31J (Attribute Skill, 100% change the opponent's Attack Level -1)Punch 36J (Normal Attack, Power 80)
38J Nadore Magnetic Wave 40J (Mechanical Attack, Power 50, 15% chance to change opponent's Speed -1) Earth Guardian 44J (Attribute Skill, restores 1/3 of your maximum Strength) Steel Sand 48J (Earth Attack, Power 80, 15% chance to change opponent's Special Defense -1) Ki Jedi Rush 52J (Earth Attack, Power 60, 10% chance to make opponent tired and unable to attack for 1 round) Earth Essence 55J (Attribute skill, 100% change own defense, special defense level 2) Empty Fist Break 58J (Earthen Material Attack, power 60, double power when own HP less than 1/2) Wind Dust Sandstorm 61J (Earthen Special Attack, power 95) Wind Sand Storm 64J (Earthen Material Attack, power 105) Attribute Reversal 70J (Attribute Skill, exchange combat attributes with the opponent in 5 rounds). (Attribute skill, within 5 rounds and the opponent's combat attributes exchange, this move is very strong)
Dinger Shattering Power 45 (Special Attack) Spinning (Attribute Attack 100% change their own defense level 1 Speed Level 1) Hard (Attribute Attack 100% change their own defense level 1) Impacting Power 35 (Physical Attack)
17J Dingaru Level 20 Crushing Strike Power 55 (Physical Attack 15% change the opponent's special defense level -1)
17J Dingaru Level 20 Crushing Strike Power 55 (Physical Attack 15% change the opponent's Level 25 Precision (Attribute Attack 100% changes your attack and hit level by 1)
Level 29 Earth Cracking Power 60 (Special Attack)
Level 34 Punching Power 80 (Physical Attack)
Level 37J Dinlut Level 38 Flying Sands Power 70 (Special Attack 15% changes your opponent's hit level by -1)
Level 41 Boulder Break Power 70 (Physical Attack: 15% change opponent's defense level by -1)Level 44 Earth Protection (Attribute Attack: 100% change opponent's special defense level by 2)
Level 47 Wind Chasing Sand Power 60 (Special Attack: Double opponent's power when opponent's Strength is less than 1/2)
Level 50 Wind Sand Blast Power 100 (Physical Attack: 15% change opponent's special defense level by -1)
Level 50 Wind Sand Shock Power 100 (Physical Attack: 15% change opponent's defense level by -1) (Special Attack, changes opponent's Defense by 15%)
Level 53 Rotating Sandstorm Power 100 (Special Attack, changes opponent's Defense by 15%)
Level 56 Spiral Fist Power 90 (Normal Physical Attack)
Level 59 Will of the Earth (Attribute Attack, changes opponent's Attack, Defense, and Special Attack by 100%)
Level 64 Shaking Earth Power 120 (Special Attack, hits very hard)
Level 64 Earthquake Power 120 (Special Attack, hits very hard) (Special Attack, low hit)
Mechanical Elves
Sita (gone, except Twister 0) Metal Sonic 5J, Steel Claw 11J (50), Alloy Iron Bullet 16J (50)
I8J Tetras, Scattershot 20J (30), Iron Arm 24J, Slam 28J, Gravitational Magnetic Field 32J (reduces opponent's speed), Metal Blast 36J (65)
Level 64 Earthquake 36J (65)
38J Regios, Electric Ray 40J (Electricity, 75), Current Crash 43J (Electricity, 70), Charge 47J, Full Bullet Launch 50J (135 Fatigue), Iron Blast 54J (80), Fully Armed 57J, Cannonball Lightwave 60J (120), Energy Bombardment 65J (150),
Pai Pai Charge (45), Aim 5J (+1 to own hit), Pie Light 10J (50, ignores opponent's boosted attributes), Gravitational Magnetic Field 15J (reduces speed by 2)
17J Pyrokidar, Steel Flying Kick 19J (does 2~3 attacks in a turn 40), Stored Power 23J (adds 2 to attack), Metal Blast 28J (65), Steel Shock 33J (75)
36J Parukida, Conductive Energy 37J (increased chance of hitting vitals in 5 rounds), Conductive Light Wave 40J (75), Hardened Shock 43J, Functional Repair 46J (blood restoration), Conductive Beam 48J, Extreme Divine Power 52J, Iron Will 55J, Full Bullet Launch 58J, Kamikaze Kick 65J (150)
Pano (Out of Print) Fast Attack, Flash Bomb (down Hit), Scrying (plus Hit 2)
16J Parsis, Magnetic Wave 16J, Impact 20J (60), Laser 24J (65), Solar 28J (doubles attacks in one round), Energy Light Wave 32J (75)
35J Parsis, Steel Charge 36J, Attack Mode 40J (plus Attack Special Attack), High Energy Rays 43J (Special Attack. 85), Flying Wings 46J (Flying Object Attack, 80), Defense Mode 49J (plus Defense Special Defense), Lingering Light 52J (Special Attack, 90), Flying Chopper 55J (Flying Object Attack, 90), Coordination Mode 59J (plus Attack and Defense Speed), Concentration Rays 65J (Mechanical Special Attack, 150),
Kasi Punch (45) Acceleration (Attribute) Extreme Speed Punch (55) 13J Earth Power (Attribute) 17J Tracking Bomb (50 Special Attack) 21J Steel Blast (75 Physical Attack Penalty The higher the opponent's ability level, the more powerful this skill is) 25J Shield (Resists 50 damage) 28J Laser (65) 29 Karte 35J Fire Bomb 40J Strong Strike (80) 54J Rock Crushing Chop (90) 57J Raw Energy (Attribute) 65J Atomic Energy (150)
Kita Level 5 Aiming (Attribute Skill)
Level 10 Steel Claw Power 50 (Physical Attack) 20% changes your Attack Level by 1
Level 15 Alloy Iron Bomb Power 50 (Special Attack)
Steel Tasers Level 20 Power 60 (Physical Attack)
Level 20 Power 60 (doubles if opponent's Strength is less than 1/2)
Level 20 Power Attack
Level 25 Metal Sonic (Attribute Attack)
Level 30 Metal Blast Power 65 (Special Attack)
Level 35 Iron Blast Power 80 (Physical Attack)
Level 38 Regis
Regins Level 40 Flame Clash Power 70 (Fire Attack)Level 44 Guardian (Attribute Attack)
Level 48 Flame Clash Power 75 (Fire Special Attack)
Level 51 Frenzied Attack Power 45 (Physical Attack)
Level 54 Stamina (Attack 100 times in 100 turns)
Level 57 High Energy Light Wave Power 85 (Special Attack 5)
Level 60 Primordial Energy (Attribute Attack 100% change your Attack Level 1 Defense Level 2 Special Defense Level 1)
Level 63 Thermal Laser Power 105 (Special Attack)
Level 67 Raw Energy (Attribute Attack 100% change your Attack Level 1 Defense Level 2 Special Defense Level 1)
Level 68 Thermal Laser Power 105 (Special Attack) <
Level 67 Hundred Cracks Blast Power 150 (Physical Attack)
1J Rager
1J Knockdown (Physical Attack)
5J Hard (Attribute Attack, 100% change your Defense Level 1)
10J Toughness (Attribute Attack, 100% change your Defense Level 1)
15J Light Wave Power 45 (Special Attack)
Level 62 Raw Energy (Attribute Attack, 100% change your Defense Level 2) (Special Attack)
19J Layton Tower
20J Gravity Wave Power 60 (Special Attack 15% changes opponent's Speed Level by -1)
25J Heavy Strike Power 50 (Normal Physical Attack)
30J Feeble Light (Attribute Attack 100% changes opponent's Attack and Special Attack Levels by -1)
35J Laser Sweep Power 70 (Special Attack 15% changes opponent's Special Attack Level by 1)
35J Laser Sweep Power 70 (Special Attack 15% changes opponent's Special Attack Level by 1) 70 (Special Attack 15% changes opponent's Special Defense Level -1)
39J Renaldo
40J Iron Arm Slam Power 60 (Physical Attack)
45J Translucent Beam Power 70 (Special Attack)
48J Charge (Attribute Attack 100% changes opponent's Special Power Level 2)
51J Extreme Ray Power 70 (Special Attack)
51J Extreme Ray Power 70 (Attribute Attack 100% changes opponent's Attack and Special Power Level 2) (Special Attack)
54J Vajra Strike Power 100 (Physical Attack 15% changes opponent's Defense Level by -1)
57J Laser Shot Power 90 (Special Attack 15% changes opponent's Hit Level by -1)
60J Savage Sweep Power 80 (Normal Physical Attack doubles when opponent's Strength is less than 1/2)
63J Magic Energy Power 135 (Special Attack)
68J Attribute Copy (Attribute Attack: Attribute is the same as opponent's Attribute for 5 rounds)
Above Mechanical Sprites have to be manually evolved in the Laboratory's Evolutionary Bin when they reach a certain level
Ice Beast 25-26J Frozen Strike (35), Ice Cone (====55), Ice Armor, Cooling, Slap, Freeze. Light (45)
27J Frozen Beast, Breakthrough 30J (Punch, 60), Claws of Ice 38J (65), Freezing Air, Freezing Wind 42J, Frost 45J, 52J Frozen Light Wave 55J Ice Ling Mirror 58J Split Ice Strike 61J Ice Sky 66J Zero Degree Ice Breaker (120)
Sora Blade of Ice (40), Fling Tail 5J (Punch, 45). Frost Armor 9J, Ice Armor 13J, Freezing Ray 17J (45)
18J Heraus, Frozen Air 20J (55), Ice Breaker Tail 25J (Pu Attack, 60), Cold Stream 30J, Metaphysical Ice Arrow 35J
38J Archea, Shattering Ice 40J (Normal Ice Attack 80), Cold Ice Protector 43J, Frozen Hail 47J, Frozen Seal 50J. Ice 55J (100), Holy Spirit Flash 60J (100), Extreme Ice Storm 67J (150), Extreme Freeze 75J (30% spike, remaining 70% is MISS)
Link Frost (-1 to defense), Chilling Frozen Air (55), Cold Bubbles (30), Grab
17J Lincecum, Crazy Scrambling Grab 19J, Claws of Ice 23J , Gem of Energy 27J, Light of Ice 31J, Cracking Ice Strike 35J
36J Brinks, Cracking Toughness 39J, Freezing Air 43J, Gem Rays 47J, Condensed Air 51J, Gem Force 55J, Lunar Lightning Flash 59J, Concentrated Light Cannon 64J (120)