Heroes Alliance Miss Doom AP outfits and point ideas
AP bounty words or pre rely on E skills and R skills to hit the damage, the early outfits can be out of Nash's teeth this equipment is more suitable for the AD heroes AP play, Q, it is the AD additive so late out of the Witchcraft and Witchcraft bane in the point up ~ bounty can be out of a book of murder, after all, the hand long and easy to mix the assists ~ the early stage! Playing group as obscene as possible to raise the book of murder ~ late equipment is Nash's teeth, witch demon's bane, beanie, book of murder, abyss or ice staff to support blood.
LOL bounty hunter outfit order and skill points!
Miss Doom is an easy to get started and the output is horrible AD?Carry, since the beginning of the early stage of the damage is not bad, the pursuit ability is excellent, push the line single kill ability are not bad, bring their own deceleration skills. But like all adc, defense has a short board. Once you are close, it is easy to be killed in seconds. The skill advantage is slowly cut down from the midterm onwards, and you need to play a good suppression early on. It's a hero that hurts to hit and has a great attack sound effect.
Evaluation
Online Ability: 8 points
Output Ability: 8 points
Team Support: 8 points
Control Ability: 6 points
Survival Ability: 7 points
Fielding Ability: 3 points
Initial Attributes
Movement Speed; 325
Attack Range : 550
Attack Power: 49.5+3/per level
Attack Speed: 0.68+3%/per level
Armor: 28+3/per level
Life: 520+85/per level
Magic Resistance: 30
Mana: 250+38/per level
Life Recovery/5 Seconds: 5.75+0.13/per level
Mana regen/5 seconds: 7.6+0.13/per level
Above, you can see that the bounty hunter's attribute advantage lies in the decent attack range, slightly higher mana regen than a normal adc, and a thicker blood count among adc's.
Striding, passive skill, Miss Doom increases her movement speed by 25 when she is out of combat for 5 seconds, and will increase her movement speed by 9 points per second for 5 seconds, with this effect increasing by a maximum of 70.
One Arrow, Two Eagles: Hotkey: Q Miss Doom fires bullets at the enemy, damaging them as well as the target behind them
Consumes 70/75/80/85/90 Mana
Cooldown 9/8/7/6/5
Consumption: 70/75/80/85/90 Mana
Miss Doom fires at an enemy target, dealing 25/60/95/130/165 Physical Damage to the target and 120% of the damage to another enemy behind the target, which triggers the Attack Spin-Off.
Black Gun Shot: Snap: W
Miss Doom passively increases the damage dealt to the target with each attack. This skill can be activated to increase Miss Doom's attack speed, allowing her attacks to reduce the healing effect the target receives
Consumption: 50/50/50/50/50/50 Mana
Cooldown: 16/16/16/16/16/16/16/16/16
Range: 600
Passive: Miss Doom inflicts 6/8/10/10/10/14 magic damage to the target with each attack. 12/14 magic damage, stacking up to 4 times against the same target.
Active: Miss Doom's attack speed increases by 30/35/40/45/50% for 6 seconds, and her attacks reduce healing and life regen received by the target by 50% for 3 seconds.
Gunfire: Snap: E
Miss Doom fires a shower of bullets at an area, dealing several waves of damage to enemies and slowing their movement speed.
Consumption: 80 mana
Cooldown: 15/15/15/15/15/15/15
Range: 800
Ms. Doom fires hundreds of bullets into the air, and after 0.5 seconds the bullets hit their destination like a rain, dealing 90/145/200/255/310 magic damage for 2 seconds, slowing enemies hit by enemies by 20/28/36/44/52% for 1 second.
Bullet Time: Snap: R
Miss Doom fires a shower of bullets into a cone in front of her, dealing massive damage to enemies.
Consumes 100 mana
Cooldown: 120/110/100
Range 400
Miss Doom sweeps a powerful barrage of bullets into the cone in front of her for a duration of 2 seconds, each bullet dealing 65/95/125 points of magic damage, up to a maximum of 520/760/1,000 points of total magic damage
Skill Characteristics Analysis
Black Gun Shot's passive effect makes the normal attack with magic damage, the early ADC is very advantageous against the point, in the early staking output can be sparring with others. The active trigger is very restrained blood and healing, and the active open has attack speed bonus, equivalent to bring a Nunu w.
One Arrow Two Eagles can reset the interval between ordinary attacks instantly hit aqa moves, hitting and replenish soldiers are very good.
When others come up to post face to hit when giving him a rain of gunfire, the opposite point standing in the skill range will continue to drop blood, run if the deceleration effect can be a few white hit.
Because of the passive stride acceleration, good luck sister support speed, back to the city back to the line will not lose too much experience and economy.
The base and bonus of the big move bullet time is very high, and can cause up to 8 damage, not bad explosive aoe damage, if teammates have group control skills with the use of, completely effective damage is enough to change the pattern of the battle. Fan-shaped coverage for sneaking enemies also has a great role in restraining, across the terrain to grab wildlife is also very powerful. However, the downside is that you can't move when you release it, and the release effect ends if you move, or if you're controlled.
Drawbacks:
. Bounty doesn't have the adjustable positioning skills of other ADCs, so it's hard to escape if you're caught or controlled.
The move is easy to be interrupted, so reasonable release of the move is important for bounty.
As for the point route, it is roughly divided into two kinds, the main q auxiliary w, and the main w auxiliary q.
The damage of the big move and the reversal of the battle situation is no doubt, so there is a big point big.
E damage bonus does not apply to adc, deceleration effect gain is not worth upgrading, so the last point full.
The two ways of adding w are good, each additional damage can be stacked 4 times, 4 attacks is an additional 24-48 magic damage, activated after the attack speed increase and lethal effect is very good. When the enemy hero belongs to the counterpoint hero is I will be the main upgrade.
Q's damage lies in the reset of normal attacks, additional attack effects, and 2 damage to other targets. When the enemy hero mainly rely on skill output, I would main up.
Talent Selection
21.9.0?AD universal talents. The left two rows of the attack system are full, and the general system points out armor and veteran.
Rune Selection
Red Armor Piercing*5. Attack Power*4. Yellow Armor*9.? Blue Attack Power*1. Magic Defense*8. Essence Attack Power*3.
Having 12 Attack Power, 5 Armor Penetration, 13 Armor Protection, and 11 Magic Defense runes, the Attack Power increases the initial damage, and the Armor Penetration increases the mid-term damage gain.
Summoner Skill Selection
Be sure to choose flash, adjusting the position, pursuit and escape applicability is irreplaceable.
Optional ignition
Weakness
Barrier
Purification
Equipment selection
Online ideas
⒈ bounty is a very strong output from the first level, but this advantage will begin to gradually reduce to disappear in the middle. So try to keep expanding your advantage in the early stages, preferably by knocking the opposite side out of the experience zone.
Peak if you succeed in suppressing the opposite side of the economy and experience, you have succeeded in half,
Relying on the effect of w injury. Constantly consume the opposite side. Establish the blood line advantage, the enemy blood level below 300, if with ignition. Then you can consider matching the summoner skills to kill.
Singing the passive buff as much as possible after the front pressure line. the increased speed will help you get out of the best possible GANK areas as early as possible.
Consider whether or not to push the enemy's defense tower too early after you have suppressed them, after all, the tower collects the experience and gold of the minions and can suppress the enemy the most. Personally, I think it's more cost-effective to repeatedly beat the enemy home than the economy of a tower.
Choose to mop up if you're pinned down, and rely on q's projectile damage to mop up if necessary.
Borrow for the bounty, the golden age is the early mid, so early try to out of the early damage on the equipment, such as blood drinking sword. The Endless class of gear that requires a lot of economy and has a significant payoff later on is not suitable for bounties.
Note
The double effect of IW makes bounty never a bad matchup, but you still need to avoid brainless matchups, after all, the enemy adc is not alone.
II Bounty's AWQA moves take even less time than two attacks, and the DPS is very powerful. However, Q's blue consumption is high. Pay attention to control to prevent the risk of being GANKed with empty blue.
III Bounty's passive skill moves at a high speed when it is in effect, but once it is attacked it goes on cooldown, so don't misjudge your movement speed to avoid unnecessary deaths.
IV Always be careful and get away from enemy cutthroat burst heroes, the brittle you will die without any output.
ⅦMid to long range attack range is the most suitable output distance for bounty.
The bounty's attack is the same as the barbarian king, from the attack of the fore-shake can be seen is not a blitz, when you chase the sparring to pay attention to, the bullets become bigger attack, must be blitz, this detail may save their own a summoner skill, to be able to control the rhythm of their own output is also the adc's must learn.
Auxiliary choice
Bounty's small burst of damage is sufficient, w is also very restrained blood reply class skills, for the choice of auxiliary, the main requirement for control, optimize the bounty of staking output. For example, gems, robots, Jaela, day girl. Gain buff class can also be matched, such as qin female, wind female.
Enemy auxiliary heroes are also control class heroes, bounty as long as the constant attack, passive skills can not take effect, once the control will be consumed with more blood, or even killed. For example, Inuyasha, Terra, Nunu.
LOL Why Miss Doom's E rarely points
As an ADC, Miss Doom is mainly through the staking flat A and big moves for output, so the damage you do is more related to your physical attack power, so usually out of the equipment that adds physical attack, which leads to your mana bonus is very low, and accordingly the damage of the E is low. The reason for not adding E is many: 1. For an ADC, the W that can easily add a lot of attack speed and stacked damage is definitely preferred to a fixed damage skill E. 2. The range of E is relatively small, and the casting distance is not far. 3. E is more often used to slow down to stay or slow down to prevent breakthroughs, and more interested in his slowing down effect, and the main E, the slowing down effect is slightly increased, but not high. But it's not high, and the damage is not as much as the main W. So E is the best way to get the most out of it. The first point of the first level of e is the best effect, there is a slowdown also have the early burst, do not have to point high, the main W or the main Q can be.
League of Legends Bounty Hunter Outfit Order
Outfit Order: Spirit of Dreams, Berserker Gaiters, Draksa's Twilight Blade, Blaster Cannon, Black Cutter, Lord Dominic's Salute. The soul of the dream to increase a certain amount of physical attack and broken armor and a little bit of cooldown reduction, the early bounty hunter with the soul of the dream in the capture of people will be more convenient.
The Berserker's Gaiters are attack speed shoes that add a lot of attack speed, allowing the bounty hunter to attack fast enough to deal more damage when leveling. Draksa's Twilight Blade comes with a cooldown reduction and armor break, and the first attack does extra damage, which works well with Bounty Hunter's passive.
Expanded:
Lower Lane Ideas:
Lower Lane. At level one, tap your Q skill and pay attention to the blood level of the minions and the distance of the enemy. The first thing you need to do is to use your Q skill to consume the enemy from a long distance. As long as the hit basically one-third of the blood is gone. As Miss Doom pushes the line faster, there is no displacement skills. So it is more afraid of the wild to catch. When the enemy wild face, use E skill to slow down. Quickly escape.
Team battle ideas:
Team battle when try not to lean forward output, as long as the opposite face, it is easy to be opposite seconds. Because everyone understands, Miss Doom's big move is well placed, basically destroying the sky and the earth. So first of all, make sure that you can survive. Then find a suitable position. Utilizing the big move, the opposite side is not dead but also disabled. The rest can use E skill to slow down and chase the enemy.
LOL bounty hunter how to add points
ADC standard talent 21/9/0
New version of the bounty hunter talent points chart
Specific analysis:
Double-edged sword
Remote - Damage output increased by 1.5%, and take damage to increase by 1.5%, because of the existence of the auxiliary, so this can only instead of making you in the Blood exchange will be a bit of a disadvantage.
Feast
Killing a unit gives you 3 life and 1 mana back, and you can get a bottle of red potion back after 50 kills, especially since Bounty is a bluer hero.
Insight of Weakness
Doing damage to an enemy hero with a skill will boost the damage of friendly heroes by 1% for 3 seconds, so this is a good one to pick up if you have a more aggressive secondary.
War Lords
Extra attack power boosted by 2%/3.5%/5%, here is the extra attack power so it does not count the hero's base attack power, it works well for heroes like Bounty that rely on gear AD. The highest gain is at level one, and then 1.5% per level after that, so choose according to your own habits.
Spell Weave
While dealing damage to an enemy hero with a Pulse Attack, it will increase the damage of the skill by 1%, stacking up to 3 times
Spell Blade Weave
While dealing damage to an enemy hero with a skill, it will increase the damage of the Pulse Attack by 1%, stacking up to 3 times
The Q Skill is treated as a single Pulse Attack attack that only triggers Spell Weave not Spellblade Weave.
The E skill damage cycle is 0.25 seconds, while the duration is long enough to be able to Ace three to four times.
Berserk
Bludgeoning provides a 5% attack speed bonus for 3 seconds
If the 1st damage of the Q skill kills the target then the 2nd damage deals 150% damage
The second damage of the Q is treated as a bludgeon, thus triggering the talent!
LOL Bounty Hunter
Outfit:
Outfit: Doran Sword, Red Vial.
Mid Core: Stormbringer, Berserker Gaiters, Frenzy.
Smooth wind God's outfit: Blood Drinking Sword, Endless Blade, Last Whisper, Phantom Dance, Electric Blade, Berserker Gaiters.
Windward Gods: Blood Drinking Sword, Endless Blade, Last Whisper, Phantom Dance, Frost Hammer, Berserker Gaiters.
Add points:
E, Q, W, Q, Q, Q, R, Q, Q, Q, E, E, R, E, E, E, W, W, W, W, W, W.
Main Q and E, with a big point.