The download section of the QQ game channel has included a Pokémon Arena teaser video, so you can check it out if you're interested.
NGC Pokémon Arena process guide:
Prologue
The game begins with the setting of the protagonist's name, followed by an opening animation describing the protagonist's visit to the headquarters of a certain organization to steal a piece of equipment that can be used to take in dark elves, and then blow up the organization's headquarters.
1The protagonist arrives at the Traveler's Train, and just as he gets on, he sees two people driving off with a package. Then walk into the train, see the news broadcasting what just happened, then leave, go out and someone fights you, promise, the protagonist starts off with a light ibe and a shadow ibe and takes him out easily.
2,Follow the two people driving in front of you to the water capital (not the one in the theater version ah!)
3. Drive up to where the two are unloading their packages, the protagonist goes up to be nosy, and another fight ensues. After winning and helping the citizens get the package open, they find out it's a girl (who can tell which one is a dark elf) and the girl joins in. The two go to talk to the mayor (house on the left on the 2nd floor)
3 The girl suggests that she needs to have an elf ball in order to catch an elf, and goes to the store to look for one, and the owner and customers say they don't have any more. So go back to the Traveler's Train and get 5 Elf Balls from the owner (you can come here later to buy them). Go back to the Water Capital, go inside the Mayor's house and see the two people who just escaped and their cadre, the cadre leaves after saying that and the two stay behind to fight and finish them off (finally the dark elves appear). Go out and see the man in green clothes next to him, and he fought (there are laurel leaves you can collect oh!)
4, leave the water capital, came to the next site, there is nothing, left to the next battle square. Just as you arrive, you see a small police officer talking to a man in green. Go to the police station (first one on the left), talk to the police and the officer, and go to the prison next to it to see the two people who were arrested. Come out and fight with the man in green. After you win, the man in green will tell you that the house by the drawbridge is the base of a secret organization. There are a lot of people to fight in the battle square, so let's practice first! Go to the second house on the left with the letter "G" on the door, investigate the bookshelf on the left and you will find a secret room. Talk to the kid in there, and when you come out, you'll see an older boy talking to the owner of the house.
5, and then chase out to the drawbridge, to see the scientist from the windmill power house ran out to ask for help, go in to help the workers up, see the windmill gears were stolen, rushed to the crowd asked the protagonist to retrieve the gears. At this point, you can take the opportunity to go back to the police station to get the prison key on the table, open the prison door and release a prisoner. Go to the construction site and find the glowing gear in the upper right corner, take it. Go back to the power station and put the cog on, the power is back to normal. You are told that you can only enter the secret base if you win the arena. So cross the drawbridge and enter the arena, that to the champion. When you come out, you will be taken into the secret base by members of the organization, who will start a war with you as soon as you enter. When you win, take the information left next to you and go deeper into the base. When you get to the top of the base, enter the attic on top of the building and see two women grabbing the older boy in front of you. Take them out and talk to the older boy and learn that the cave next to the penthouse is the real base. Take out the cave watchers and enter the cave, it's a small maze, take your time and wander around. On the bottom floor, you come to the house of the secret organization's cadres, you see the cadres dancing, you go up to them and fight them, you pick up the information, you go to the back of the house, you see the Positive Electric Clapper, you talk to it, the people come, you are taken back to the "G" house, you are praised, you get the Positive Electric Clapper. Go to the police station and talk.
6The owner of the "G" house tells you to go to the Divination House and see the Divination Woman. When you get to the door of the Divination House, the Divination Woman tells you that you can go to the Village of Green Trees to take a look around. Come to Green Tree Village, come to the top of the village headman house, the girl seems to be very familiar with the village headman, a burst of conversation, someone rushed in, saying that there is a problem in the Sacred Forest, the village headman immediately rushed out, followed by, in the elf center to the left of the small slope down into the caves, take out the 3 minions, and enter the Sacred Forest. When you see the village chief fighting with the enemy, the village chief loses and you go up to take revenge. After that, the village chief takes you back to the village chief's house, and the village chief's wife helps you to find the tablet to use the Pillar of Purification, this is where you can go for a stroll, and after some time return to the village chief's house and get the tablet (you can now go to the Sacred Forest and use the Pillar of Purification to purify elves with no darkness value anymore). Receive a summons that there is another problem at the Volcano Training Ground.
7 Rush to the Volcano Training Ground, enter the battle steps, fight your way down, and finally see the Cadre on the 10th step, fight him (there is an Inferno to recover! It's pretty hard to collect, so buy enough Elf Balls, and better yet, bring an Elf that can hypnotize you) After you win, you'll get an F Key, and the owner of the training ground will give you something.
8 Go back to Green Tree Village and ask the people inside the village about the Ocarina of Time. Finally, go back to the village headman's house, and the headman's wife will praise you for a job well done and tell you to go on to the training grounds. Leave the village and find a new place on the large map - the God's Fascination Institute. Go check it out, and just as you arrive, the police officer sends a message to the protagonist saying that he's caught two suspicious people and told him to go check it out. You can't get into the Divine Mystery Institute anyway, so rush to the police station in Battle Plaza and see that the prison where the two people were held has been replaced with two new ones, bring open the prison door and go in, investigate the sleeping people and take the key on your waist. You'll come to the secret base by the drawbridge, and use the key to open the locked area on the left side of the first floor to find an elevator (swoon). Ride down and find an underground city below. Walk around, in the leftmost independent small house met a familiar, go inside, to the house of the basement, is a group of children, the children to help you to put out airwaves to interfere with what the hell (not clear). Come to the two buildings connected on the 2nd floor in the center, go in on the left, come to the first floor on the right, meet the acquaintance again and give you something. In the middle of the underground metropolis there's a big ditch that you need to use a UFO to get through, the F-key you got earlier is the one that makes the UFO go forward, which can be manipulated by manipulating the machine on the left. Go back to the elevator entrance and see two female minions grabbing an older boy (the one you saved on the roof earlier) and locking him up in a steel fence. Take out the two minions, go to the left side of the fence and talk to the older boy to get the R key (to control the UFO to the right). Ride the UFO to the right and come to a studio where you see a female cadre hijacking the anchorwoman to do bad things (damn it!). The female cadre has water. So it's war, and the female cadre has Suicune (recover it!) and the Great Steel Snake, which is very strong.
9 After the victory, the female cadres ran away and chased them! From the left exit all the way down the chase, at the bottom of the rotating stairs to take out the minions in the way, pick up the subway key on the ground. Enter the subway station, get on the train, no one is there, get off and see the female cadre escaping. Come to the left side of the subway, use the subway key to drive to the left, get off, see two minions, minions see the protagonist ran away, but also the road to the bomb. You have no choice but to pick up the key on the right side of the blast pit, get out and take the subway back to the underground city, and find that the big boy has been released by those kids. Leave the underground city and come to the God's Fascination Institute. Use the key you just got to open the gate. Enter the door on the right and investigate the purple computer in the house on the right to open the door on the left outside. Exit, enter the door on the left, find the researcher in the basement, take him out and get the key. Go back to the door on the right, open it, go down to the basement level, take out the researcher inside, find a researcher in the left fork, take him out, take the key on the table, go to the middle fork in the basement level, the door there can now be opened with the key you just used. Once inside, take the elevator to the next level, there will be some minions in the way, sweep around a bit, take care to pick up the items scattered on the ground and collect the 3 DNA fragments. On this floor, find two adjacent elevators, take the right one first, go to the DNA tester and investigate, select the DNA snippets you just got (order doesn't matter), and the tester will show up as several sprites. Make a note of the order in which they appear (it might be different each time, so I won't say the order I saw them in). Go back to the adjacent elevator, take the left one, see a researcher, exterminate him. He'll pull up the alarm (which doesn't do much good), go inside, see a door, open it in the order you just memorized. Go inside and you'll finally see the male cadre who runs the place. The male cadre is not to be underestimated (he's got the Thunder King, so let's take him back!). After you kill him, take the stuff on the table and leave the institute by the elevator next to him. When you get out of the institute, you'll receive a text message.
10Read the text message, and it's from a gang of kids in the Underground City. Go to the Underground City and find the kids in the separate house on the left and talk to them. Come out and take the elevator on the left from the arena in Underground City and see a repairman, talk to the repairman. Talk to the mechanic and find out that the construction site in front of you has finally been completed, and it's being called the biggest project ever. Come to the Battle Tower (the original construction site), there are a lot of branches inside, in the bottom of the city to kill the 4 cadres, get 4 people's ID, in the middle of the door there (left and right there are 4 orbs), respectively, in order to put the 4 people's ID into the orb, the middle door will open. Once inside, there's a lobby where everyone will challenge you. Go up the elevator in the middle of the lobby and see the boss, he leads you up. On the second floor, left elevator, see the leader of the group you blew up in the opening, take him out.
11 After the victory, go up the elevator he came down. It's a large open-air arena. After a bit of wheeling and dealing, the boss finally shows up, take him out. After the victory, you realize that he's not really behind it yet, when the mayor of the Water Capital arrives, who turns out to be the real mastermind. The mayor changes form and it's off to war, with a lot of power (basically level 60's with Dark Banjira and the King of Leave Without Rest. If you don't win big, go practice!) . It's hard to defeat him, and the cops and "G" Boss arrive. The Mayor and the Boss were caught. The Mayor was not dead yet and called for a helicopter, but the helicopter was destroyed in the sky. The mayor's escape plan failed, the people looked at the sky, it turned out that the helicopter was destroyed by the Phoenix King. The people prayed to the King of Phoenix ...... and an evil plan was ended. Pass.
12 after watching the pass screen, read the record, found himself in the traveler train, received a message. Goes out and receives another message. Communication is now possible underneath the Water Capital Elf Center. Go back to Greentree Village and talk to the village headman to get the Master Orb. Go to the police station in the Battle Plaza, talk to the officer and find out that all the inmates have escaped from the prison. In the darkroom of the "G" room, you learn that the crater in the Volcano Training Ground has been acting strange lately (is it the Phoenix King?). The "G" room. In the room of the mayor of Suikoden, two are found, take them out.
Thanks to Monere for helping to fill in the strategy
13, then go to the underground base of the シャドー corps, fight a guy at the 2nd floor exit of the department store, and after the fight, learn that there are suspicious people in red showing up at the institute. Then go to the Institute and kill the man in red (who seems to have a DARK PM) at the very end. Then go to the new XXX outbreak location after you pass the level (there's a guy with a DARK PM of one of the 3 main characters at the left exit), go to the boss room and fight with that guy and get the key for the UFO descent from the table, and then a friend from the underground base sends you an email saying that he saw the boss of the シャドー corps go down. Then go to the UFO and go down, below is an underground fighting arena. After each fight you can meet one of the シャドー regiment bosses (all the fight BGMs are good except for ミラーボ oh ^_^), on the fifth fight it's a Flesh Faction and he has a DARK PM. receive it and come out, and learn from the TV that someone pretending to be the protagonist has shown up in the Trainwreck Bar. Go get him, he has a DARK Pokékiku in his hand, be careful to capture it. Then the plot mode is over. (That's all I know...)