Soviet Union construction yard/construction yard
This is the beginning of the beginning, and it may be the end of the end. Players can start from this building, or they may face the dilemma of not being able to rebuild because they lost their command headquarters. In other words, players must deploy strong defensive firepower to your command headquarters.
Construction conditions: Soviet mobile base car
Soviet barracks/barracks
Barracks are places where players develop infantry units, and this building can be used to produce infantry units. The higher the player's skill, the more auxiliary functions this barracks provides.
Construction conditions: Soviet construction plant+magnetic energy reactor.
Magnetic energy reactor/power plant
Players must build enough magnetic energy reactors to provide enough power so that the buildings in the base can operate normally without stopping.
Construction conditions: construction equipment
Soviet chariot factory/chariot factory
This is the place where all armored vehicles are made, and it is also an important building to build military strength.
Construction conditions: Soviet construction plant+magnetic energy reactor+Soviet ore refinery.
Soviet dock/naval shipyard
All naval units can build or repair damaged ships here.
Construction conditions: Soviet construction plant+magnetic energy reactor+Soviet ore refinery.
Replication center/clone bucket
As the name implies, the function of the replication center is replication. Players can transfer the unit you produced from the barracks to the copy center to copy an identical unit. In addition, players can also use Yuri's mind control to bring allied units into the replication center, and then players can let the Soviet Union produce allied units.
Construction conditions: Soviet construction plant+magnetic energy reactor+Soviet ore refinery+radar+science and technology center.
Soviet ore refinery
Refine the collected ore into usable funds.
Construction conditions: Soviet construction plant+magnetic energy reactor.
Soviet repair shop/station
The precision maintenance workshop can quickly repair your damaged equipment. Proper maintenance will definitely help you improve your military strength.
Construction conditions: Soviet construction plant+magnetic energy reactor+radar+Soviet ore refinery.
Technology center/technology center
There are hundreds of high-tech talents in the science and technology center, which can develop more advanced units and buildings.
Construction conditions: Soviet construction plant+magnetic energy reactor+radar+Soviet ore refinery.
A nuclear reactor/reactor
This is an advanced power plant in the Soviet Union, which not only provides more electricity, but also saves more space. However, due to nuclear power generation, when the nuclear reactor is damaged, it will cause considerable damage to the surrounding buildings or units.
Construction conditions: construction factory+magnetic energy reactor+radar+Soviet ore refinery+science and technology center.
Radar/radar tower
This is a tower with powerful radar, which can provide Soviet radar maps and understand the enemy's dynamics.
Construction conditions: Soviet construction plant+magnetic energy reactor+Soviet ore refinery.
Main arms of Soviet army
Mobilize soldiers/conscripts
Necessary building: barracks
Infantry at the same level as American soldiers are Soviet mobilizers. Although it is impossible to deploy positions, it is cheaper than allied American soldiers.
Engineer/engineer
Necessary buildings: barracks, mining field.
Engineers are not equipped with weapons, but they are very effective troops. Accurately using the team of engineers can quickly reverse the battlefield situation. Please note that as long as one engineer is used, this engineer will disappear. Engineers can use it to repair destroyed bridges, enter the bridgehead to repair huts and steal enemy buildings.
Things, repair their own buildings, but also neutral high-tech buildings.
Air defense infantry/artillery
Necessary building: barracks
This advanced infantry unit is suitable for both air and ground. Anti-aircraft infantry attack with high-explosive anti-aircraft guns, which can severely damage enemy fighters and infantry.
Police dog/dog
Necessary building: barracks
Police dogs are specially trained Eskimo dogs, which are extremely effective against infantry, but have no effect on vehicles and buildings. In addition, police dogs are the first and only line of defense against allied spies. You'd better guard the base with police dogs at any time.
Magnetic storm infantry/soldiers
Necessary building: barracks
This special infantry unit uses powerful magnetic energy waves to attack, which are generated by portable magnetic energy coils equipped on its body. Magnetic explosion infantry is a valuable force for many reasons. In addition to not being afraid of being crushed by the tank army, in the case of emergency power shortage, the magnetic explosion infantry can also charge the magnetic energy coil of the base so as to continue to use it to resist the enemy's attack. Charging the magnetic energy coil can enhance its attack range and power. As long as a magnetic explosion infantry is close to the magnetic energy coil, it can be charged, and the charging step will be automatically performed.
Crazy Ivan/Crazy Ivan
Necessary building: barracks radar
Crazy Ivan is a code name used to address a Soviet blasting expert. He can put explosives on the map to attack. Almost everything can be detonated, from enemy buildings to individual soldiers, even idle cattle. After the explosive is loaded, it will count down before it is detonated. Crazy Ivan's troops can also place explosives in the bridgehead maintenance hut and destroy the bridge.
Yuri/Yuri
Necessary buildings: Soviet barracks, Soviet combat laboratory.
Yuri is a secret research achievement of the Soviet Union, equipped with the ability to control most organic troops and vehicles with ideas. Once the enemy vehicle personnel are controlled by the mind, they will become your direct combat power. You can order them to move and attack like the troops you build. If Yuri is killed, the contact with the controlled unit will be terminated and the unit will return to its original team. In addition, Yuri cannot control armed harvesters, time-space harvesters, police dogs, fighter planes, or other Yuri troops. Yuri can also use mind-strengthening attacks to explode other people's minds. As long as you double-click him with the mouse, you can see the screams of the infantry around you.