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The service life of SSD means that when writing to the same area repeatedly, it will be automatically assigned to write to different areas. That is to say, as long as you don't write the whole disk at one time, or write the data of the whole hard disk capacity cumulatively, it is not a "write once". It doesn't mean that you can write once by storing a few megabytes of data packets. By the way, writing consumes life, reading doesn't, and you can use what you have stored, so playing games has nothing to do with reading and writing.
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There have been some articles on the internet to test the service life of solid state drives. Let me give you an example. There is an experiment to test a 32G SSD (the actual capacity after formatting is 29.8 1G). The daily writing amount of ordinary office users is 1.4G, and that of programmers is about 5.25G Test with 4.47 15G packets, and every packet reaches 94%, it will be deleted and rewritten (that is, it will consume a service life). Results The hard disk was good when tested at 447 1.5G, which was equivalent to 8.75 years for ordinary users and programmers. For today's users, a hard disk must be more than 30G. Of course, you don't need to write and delete SSD repeatedly (unless you have nothing to install and delete lol). So you will basically use it less than ordinary office users. A 30G SSD can last you eight years, so there is nothing to worry about.