What is the time limit of the juvenile addiction prevention system?

Minors' accumulated game time is "healthy" game time within 3 hours, and 2 hours after 3 hours is "tired" time. During this period, the player's game income will be halved. If the cumulative game time exceeds 5 hours, it is "unhealthy" game time, and the player's income drops to zero, thus forcing minors to go offline to rest and study.

The importance of "anti-addiction"

First, it limits the desire and channels for minors to recharge. If minors want to recharge their consumption, they must bind the adult bank card to recharge. In the case of large consumption, they need to reserve the mobile phone number on the bank card for verification. To prevent children from stealing their parents' mobile phones, bank cards, ID cards and other documents;

Secondly, anti-addiction effectively limits the game playing time of primary and secondary school students. If the game account is registered with a minor ID card, they should quit the game, go to bed early and effectively control the game time under the verification of the anti-addiction system.

Extended data

Implementation effect and data

According to the data, as of July 20 19, 94 mobile games, 17 end games and * * *1popular game products owned by tencent games have been connected to the health system. At present, tencent games Growth Guard Platform has served more than 20 million users, and 82% of the game duration of bound accounts has declined to varying degrees.

According to the latest statistics, compared with the the glory of the king games with more than 40 million active users the day before the public security real-name verification, the average game duration of underage users below 13 decreased by about 59.8%, and that of underage users above 13 decreased by 40.3%.