StarCraft: What is the mechanism of the three families returning blood? Is the protoss really the most pitiful?

The three clans in StarCraft refer to Terran, Protoss and Zerg.

The terran blood-adding and blood-returning mechanism can be said to be very simple and comfortable. In starcraft games, game units can be roughly divided into mechanical units and biological units, and Terrans have ways to replenish blood for these two units. Regardless of StarCraft 1 generation or the second generation, the Terran in the game has always been the envy of the other two communities in terms of blood addition and blood return skills.

A generation of young medical sisters can not only help to return blood, but also serve as a meat shield, throwing flash bombs to blind people and disperse them. Even their cries when they die are so fascinating. Although the second generation didn't have a medical elder sister, Blizzard provided a magical medical transport plane for Terran, which can be used not only as a transport plane, but also to directly treat biological units instead of the first generation of China medical elder sister.

If the protoss has a strong ability to return blood, it will be very strong in the early stage, which will lead to the failure to hit the protoss in the later stage. In the later period, the golden fleet will point to the white ball at home. The blood volume of the white ball is very small and can be ignored. Its shield is the most terrible. The shield charger will make him recover quickly.

Zerg's recovery is slightly weak, which can be divided into active blood addition, big recovery and small recovery. This mainly refers to the queen's active blood transfusion skills. Queen's blood can release units and buildings, consuming 125 points of blood.

Big reply: here mainly refers to the rapid recovery of cockroaches. In general, cockroaches have no means to recover quickly, and their life recovers very quickly after diving, so diving cockroaches is also a good tactic for the Zerg for the time being.

Small reply: unlike the other two races, the health of Zerg units will automatically reply, but it needs to be on the carpet, and the speed is slow.

Is the protoss really the most pitiful? Protoss life is divided into two parts, blood volume and shield. The shield can be restored automatically, but the blood volume cannot be restored. The recovery of protoss shield is slow, but the campaign mode has a special building to supplement the consumed shield-shield charger. This contrast makes it clear why many people's protoss reply is the most pitiful.

But this should be specially designed, and the advanced units of protoss are very strong. If there is a strong means of reply, even the Galaxy battleship should unify the game in the back.