Base Device: specialized game pod
Access Type: non-sleep mode/sleep mode
Connection Type: neural connection Survival Value
Displayed as a percentage, with the exact value not visible. At 0% survival value, the character will be considered dead.
Fitness Value
Specific values are visible. Actions such as running, walking for long periods of time, carrying heavy objects, fighting, and using skills will reduce this value. It can be restored by resting or items.
Skill Value
Specific values are visible. It is accumulated based on the character's actions, and is awarded for all actions that improve the efficiency of the game. They can be used to purchase items from the Scare Box, but the Scare Box no longer offers the exchange of Skill Points for in-game currency.
Special status
Freezing, bleeding, poisoning, disease, electric shock, paralysis, slowing, etc. Displayed as a percentage with no specific value. When the shock value is higher than 100% and exceeds three seconds, the player's connection to the game will be forcibly disconnected and the character is considered dead. Through the function of the light brain and game pod, it realizes instant monitoring of the player's heartbeat, pulse, blood pressure, and cerebral nerve response, and so on, in order to measure the degree of fear. If the player's scare value in the game momentarily exceeds the critical point, he or she will be forced to disconnect the neural connection and go offline immediately.
Contains five ratings, including Muddy Courage, Panic, Trepidation, and Frightened. The system is a nod to the Dream Company.
The title system allows each player not to get lost in the complexity of the later combat orientation, while ensuring that the game character personalization, while giving a "focus".
The "title" gives the player a special ability that doesn't take up any skill bar, outside of the limitations of the twelve skill bars. The title will change as the player grows, performs, and changes his abilities, and will be updated in real time after the script is completed, and the player has the right to choose whether or not to change his title at the end of S2. Specialization is the most important setting for strength!
Levels
n/a, F, E, D, C, B, A, S
n/a: Specializations are in an unlocked state. None, know nothing, unable to use the skills of the department;
F: Very poor, close to none, when you reach this level, you can use the skills of the department, the launch success rate of 20%
E: Poor, entry level, when you reach this level, the skills of the department launch success rate of 40%
D: Rudimentary, a little lower than the normal level, but better than the entry level, when you reach this level, the skills of the department C: Ordinary, basic mastery of this ability, when you reach this level, the success rate of the skill launch 75% B: Skillful, better than the ordinary level, the use of skills with a very high success rate, when you reach this level, the success rate of the skill launch 90%
A: Mastery, there is a chance to understand the skills of this system, when you reach this level, the skill launch 100% S: Out of the ordinary, slightly lower than the ordinary level, but better than the entry level, when you reach this level, the skill launch success rate of this system S: Success Rate 100% S: Successful, through the acquisition of special props, complete special tasks or trigger the hidden plot, etc., to have the opportunity to reach the level. When this level is reached, the use of skills of this department can be attached to the character's exclusive effects, exclusive effects have no upper limit on the number of cases greater than one can choose to use.
Type
Universal, Fighting, Shooting, Instrumental, Scouting, Medical, Spiritual Arts (open in public beta), Summoning (open in public beta) Skill bar a **** there are twelve frames, only before the start of the script can be adjusted to the skills, no matter how many kinds of skills the character has later on, in the entry of a script, the maximum number of twelve equipped. If you get a skill card in a script but the skill bar is full, you can temporarily replace the skill in the skill bar with the newly acquired skill, but the replaced skill needs to be in the login space before you can equip it again.
Card types: active (permanent mastery, limited time possession, consumed as many times as needed), passive (permanent mastery, limited time possession)
Also, skills in item form (such as tablets, secrets, boxes, etc.) can be brought in and out of the script. Single-player Training Mode: for newbies, which allows players to advance to level five more securely.
Multiplayer Training Mode: for newbies, allowing players to level up to level five more securely.
Single-player survival mode: divided into normal and nightmare levels.
Team Survival Mode: opens at level 5 and is divided into normal and nightmare levels.
Killing Game: Level 15, divided into 1v1, 2v2, 3v3, and random 3-6 player indiscriminate melee. There is also a "challenge" mode.
Free Exploration Mode (V1.10): This mode has no quest system, no time limit (the real game time limit still exists), no negative game judgment, and is for single player only. Players will consume 20,000 game coins every time they enter the world of Free Exploration Mode. Psychic Weapons
Requires certain conditions to be awakened. It has growth, and the direction of growth will change according to the player's fighting style.
Mad Devil Poker: Madness Unawareness, special effects: Infernal, Twisted, Demonic Movement, Frenzy, Madness Kill.
The Hourglass of Heavenly Dance: Shiva, special effect: all eight stone disk skills of "earth, water, fire, air, sun, moon, wind and destruction" have been opened.
Thunder Boomerang: Bu Tian Ge, special effects: Flying Back, Hunting, Ultrasonic, Thunder.
(Bow and Arrow of Unknown Name): Hongwan.
Moonslayer: Sad Spirit Laughing Bone, Special Effects: Attribute: Ice Special Effect 1: Crescent Moon (makes the trajectory auto-calibrated to a certain extent according to the shooter's will) Special Effect 2: Full Moon (unlimited ammo) Special Effect 3: Remnant Moon (the gun body is always at a constant temperature) Special Effect 4: Lunar Eclipse (100% Attribute Trigger Rate)
Meteorite Star: Sad Spirit Laughing Bone, Special Effect: Attribute: Fire Special Effect 1: Star Trajectory (based on the shooter's wishes, makes the trajectory automatically calibrated at a certain level) Special Effect 1: Star Track (based on the Special Effect: Star Trajectory (automatically calibrates the trajectory to a certain degree according to the shooter's will) Special Effect 2: Nebula (unlimited ammo) Special Effect 3: Star Flame (constant temperature of the gun body at all times) Special Effect 4: Shooting Star (100% attribute triggering rate)
Primary Water Excalibur: Like Rain, Like Separation, Special Effect: Attribute: Water Special Effect 1: Source is generated by the heart (no need to consume spiritual energy to call out the weapon) Special Effect 2: Primary Water's True Form (no physical and non-physical attacks will damage this sword)
The Primary Water Excalibur is a weapon that is designed for use in the field of water. (no physical or non-physical attacks can damage this sword)
Sigh: Sigh in Vain, Special Effect 1: Inflammation (Black Inflammation can devour all kinds of substances on the physical and non-physical plane with the user's will) Special Effect 2: Muozuo (enter a silent field within a two-meter radius of oneself, a continuous technique with no cooldown and no consumption)
SCP Series ItemsThe SCP series is a series of organized core creations including but not limited to archives, novels, biographies, lab reports, audio and video, games, etc. Highly popular in SCP such as 173 has enthusiasts making games. And the xxx of SCP-xxx is the number, and there are now nearly 3,000 SCPs.
scp-500: SCP-500 is a small plastic canister containing a number of red pills inside. Each pill, when taken orally, will effectively cure all diseases within two hours, with the exact duration of treatment based on the specific condition of the person taking it. Despite numerous experiments, attempts to synthesize the main ingredient of SCP-500 have failed.
scp-173: Moved to Sector 19 in 1993, origin unknown. It is constructed of concrete and steel, and contains traces of Krylon brand spray paint. SCP-173 is movable and very hostile, but cannot move in direct line of sight. The line of sight with SCP-173 must not be broken at any time, and the occupant of the container must give instructions before blinking. Subjects have been reported to break the skull at the neck or strangle the container's occupants. In the event of an attack, personnel are required to follow Level 4 Hazardous Object Containment procedures. Personnel report a rock scraping sound coming from an unoccupied container. This is normal and any change in behavior should be reported to the HMCL Supervisor on duty.
scp-106scp-682scp-233scp-645scp-79