Forbidden island zombie origin version 3.0 detailed process guide

Taboo Island zombie origin version 3.0 how to pass?

Taboo Island zombie origins there are many places that require players to solve puzzles, many players are stuck do not know how to pass Taboo Island zombie origins version 3.0, today I will bring you a detailed process of Taboo Island zombie origins version 3.0 strategy, hurry to look at it!

Taboo Island zombie origin version 3.0 detailed process strategy

Main line strategy

1.0 version

Late night into the ruins. Rescue Elberta from the Institute Confinement Room. Return home after placing her in the dilapidated cabin to trigger the plot. Talk to Elberta to unlock the dagger and pistol.

Enter the Institute, return to the place where you rescued the female agent earlier, and open the drawer next to it to unlock the map in the Institute, as well as a [Red Security Card].

The red security card opens the t-corridor, so go to room 003 on the right and get the (bronze-colored key) key to the duty room. Open the door to the duty room and kill the zombies inside to get the blue security card and collect the desk to get the Duty Log.

Enter the Public **** Dormitory and kill some small-scale zombies to get (Bronze Key) the key to the Equipment Room, after which you can open the Equipment Room, which has a lot of treasure chest cabinets. Go right into the Public **** Dining Hall to get Tom's Diary. Learn that (bar key) the key to room 002 is hidden in the water valve behind the toilet in the bathroom.

Go to the bathroom and find the key. The key to the archive room (Silver's key) archive room can be found in the innermost cabinet in the security room. Investigate the cabinet in the archive room to get the secret room instructions. Read the secret room instructions and go to the Workshop Decryption Desk to enter the code.

Enter the secret room. Go to the secret room and unlock the Assault Rifle. room 002 kill the zombies inside to get the (gold key) key to the conference room, inside the conference room eliminate the five zombies to get the (white key) key to the back door of the Public **** Dormitory, search the desk to get the Top Secret.

Enter the emergency escape route, there is a standing corpse near the office door, search the corpse to get (jeweled key) the key to the office and a copy of "Secret Order to the Chief Executive of Level -1F".

Enter the collection room and kill the zombie inside to get (Unicorn Coat of Arms) the door card for the gate to Area B.

Inside the Superior Bedroom you can get a se book, and a (Pixie Herald) door card for the lobby of Area A. Go to the control room and turn on the computer prompting the need to restore power to the Institute, and the lounge to get Peter's Diary.

Go to Area A and get (Gorgeous Key) the key to the power room on the table in the electric switch room. Instructions for the Power Room and a copy of the Security Journal.

Return to Area A and enter the garbage station to transport the garbage to the incineration room to be burned (you need to make five trips, after which it will be ignited), and the power room will light up nine reactors to restore power to the Institute.In the control room of Area B, open the computer to view the picture data and video data, and the collection of clues is complete, after which the horror claws appear outside, use the space outside to maneuver around with the monster more, and slowly consume it to death. Place the injured Chiyo in room 6.

(End of version 1.0)

Version 2.0

Use the medical kit to heal Chiyo. Until the plot is triggered, get the repair manual at the end of the four questions and go to the workbench to create a [Drive]! Come to the dilapidated cabin and take Elberta to the baths to pick up a lever!

Go back to the dilapidated log cabin and do the bar training with her to level up to Rank 3! (After that, complete the Chiyo subplot first, otherwise you might lose the quest when the main one is done!)

Enter the Institute and use the drive to repair the elevator behind the -1f Institute, after which you come to the -2f Hall. Clear the walkers in the hall to get the green security card (the key to the south corridor), and inside the cabinet in the greenhouse you can collect some medical materials (you can go to the workshop to make a medical kit).

After that, enter the east corridor and clean the walkers along the way to the guard room. Inside, get a map of the Institute-2 floor and a copy of the guard's (Harlan's) diary (Important note, reading is recommended. After entering the dormitory and eliminating a bunch of guards, you will get a blue-gray key (locker room key), then go to the locker room to change clothes and get a yellow security card (north corridor key), unlock the north corridor and enter the shooting room, shoot the three targets. Return to the event room and the statue's mouth will spit out the bloodstained key (the key to the taxidermy room).

After that, open into the taxidermy room to find the dog behind the rhino's ass and get the spiral key (key to the sluice room) in the dog's anus! Clear the walkers in the processing room to get the corroded key (key to the freezer room) and a survivor's handbook (scraps of pages).

After that, enter the Freezer Room to take on the mini-boss Parasite Giant, and win to get the White Zephyr Coat of Arms (a prop to unlock the Death Walk).

Enter the Death Walkway to avoid the flying rocks, then get the Skeleton Key (the key to the underground garden) in the Chamber of Organs! Follow the tips in the Survivor's Handbook to clear the Nightmare Corridor of walkers and obtain the Weirding Key (key to the Insect Room).

Enter the Insect Room and the Facehugger appears, shoot it at long range to kill it, close contact will activate the qte system! (It's okay if you're wrong when pressing the key, but if you don't, you'll die! (Note: If there is a bug here, please lower your material configuration or just use the bug fixer to remove the facehugger!)

Gather the bottle of deodorant and a copy of the Insect Research Journal from the table behind the insect room.

Afterwards, go back to the bathroom to take a shower and find that there is no water. Go to each of the 6 water rooms to check and repair the water pipes (there are also water pipes in the bathroom, and there are 12 of them in one ****ing place that need to be repaired), and when you're done, go to the faucet in the sluice room and open the water valve.

Return to the bathroom and take a shower after incorporating the deodorant. After showering quickly make your way to the underground garden. (Be careful not to make an aggressive move and enter the kennel within 3 minutes.)

Trigger the plot before entering the kennel, after which the janitor leaves and enters the kennel to kill a zombie dog to rescue Ingrid and Kate. After a short conversation, the janitor appears.

After that, you will fight the administrator on the Institute-2F level and trigger the episode when you are beaten to the last drop of blood. Escape the kennel and enter the boiler room to trigger the plot and get the Boiler Room Instructions.

Read the Boiler Room Instructions and go to the tank with 50% hydrogen content. After that go to the administrator's office. Put the hydrogen tank in the cabinet. After that the administrator reappears and shoots the cabinet directly to trigger the plot.

Get the Key of Dead Bones (the key to the Organ Room) from the body of Robert the Administrator. Use it to unlock the door to the machine room, and leave the Institute via the direction of the death walkway! (You can also choose to leave via the underground garden route, but you'll have to deal with a pack of zombie dogs.) (End of version 2.0)

Version 3.0

Enter -3F via the side cave in the north corridor of -2F, and kill the three waves of face-hugging bugs in the bug tunnel. Afterwards, enter the underground restricted area, clearing the bloodsucking hoppers on the way to the sterilization room.

The door to the abandoned corridor in the Sterilization Room won't open, so return to the airlock room and kill a few walkers to get the Sterilization Room Instructions.

Afterwards, enter the Oxygen Chamber and open the five air valves, operate the electronic equipment in the Airlock Chamber to discharge the chlorine gas in the Sterilization Chamber and enter the abandoned corridor.

Come to the Operations Room and search the table to one side to get the Exquisite Key (Key to the Operations Room), after that come to the Preparation Room, where you can find a map of the Institute-3F and the Red E-Card (Key to the corridor in the East Wing) on a table to one side.

The Cultivation Room allows you to obtain a copy of the Cultivation Log, pass through the East Wing Corridor to the Emergency Escape Corridor, kill the zombies in the aisle to obtain the chunky key (the key to the Conveyor Room), and make your way to the Broadcasting Room.

Gather inside to get a [Stale Videotape] as well as the Blue E-Card (the key to the West Wing Corridor).

Go to the police security room and get a duty log as well as a sword key (the key to the cross-shaped corridor), and play the [obsolete videotape] in the surveillance room to learn that the green door card (the key to the convalescent center) is in the morgue.

Come to the kitchen and find the Red Heart Key (the key to the Recreation Room), play the game machine in the Recreation Room [Smash Gopher] and get the Yellow E-Card (the key to the South Wing Corridor), enter the South Wing Corridor, kill the zombies in the Prevention and Control Center and get the "Record of the V-15 Virus Injections", activate the hibernation chamber in the center and go out through the other side of the door, eliminate the zombies in the Prison and get the Cube Key (the key to the Morgue).

Get the Interrogation Record in the Interrogation Room, and collect a List of Executed Persons in the Execution Room, then go to the Morgue.

Kill the zombies in the morgue to get the Instructions for Disposing of Corpses, then search one of the corpses at the far end of the room to get the Green E-Card (the key to the convalescent center) on the corpse.

Come to the Healing Center through the Emergency Escape Route and kill the Stitch Monster in the hall to get the White Wolf Coat of Arms (the key to the Deep Corridor).

Clear the splinter inside the deep corridor and enter the circular altar. the U-shaped corridor door hints at the need for the painting.

Return to the Healing Center, enter the Observation Room, and obtain the Observation Journal on the table next to it, as well as the Shield Key (key to the Tidy Corridor).

Enter the fine dining room to get the Spade Key and the painting in the drawing room.

Go back to the circular altar and place the painting. Move the four statues to the corner (there's no floor in that area) and trigger the plot.

Enter the Research Room and get a Research Report inside. Get the Pocket Key (the key to the Yakuza) from the zombie.

After that, go to the Yakuza and meet Yurika. Obtain the Plum Key (key to the Silent Corridor), turn off the power in the Power Supply Room, and go inside the Observation Room to rescue the two heroines.

Return to the Yakuza and meet up with Yurija, after which the four of them leave the Institute together.

(End of version 3.0)