It is said that 2016 is the year of VR, up to the technology companies, down to the news media, the world is talking about VR.
Wearing feeling: more comfortable than most headset-style VR
HTC vive display helmet is not too light, not too heavy. The design of the helmet is ergonomic, and the part of the helmet that comes into contact with the face has a sponge cushion of moderate thickness, which fits snugly on the face without leaving any gaps; by adjusting the length of the left, right, and upper headbands, you can transfer most of the pressure caused by the weight of the helmet to the face, so the wearing experience is generally quite comfortable, and is a lot more comfortable than the three cell phone glasses-based VRs that I've ever experienced.
Audio-visual shock: high-resolution panoramic display
The HTC vive uses dual OLED displays inside, with a monocular visible resolution of 1200*1080 pixels, and with both eyes combined, the visual effect is so much better than the cell phone glasses-based VR that uses a 2K-resolution cell phone as the screen source. After wearing the display helmet, HTC vive also supports pupil adjustment and vision correction, approximate 600 degrees or less, without glasses can also use HTC vive, quite convenient.
Immersive experience: somatic interaction in virtual reality
To say that the greatest joy of VR games is, of course, the immersive gaming experience. To do this, in addition to immersive panoramic images, you also need to accurately identify somatic interactions. the two gamepads provided by HTC vive are also equipped with infrared positioning tracking devices, and the position and movement of the grips can be quickly recognized. As soon as the device is activated, an image of the joystick will appear in the corresponding position in the game screen, which, depending on the scene, can be a hand, a bow and arrow, a gun, or anything else.
More possibilities: scenario-based applications in film and TV, travel, healthcare, engineering, education, and more
Currently, the HTC vive supports VR apps on the Steam platform, and more than 50 apps are available to be experienced at this time, as well as a number of teams and developers working on content development for the HTC vive.