Resident Evil 3 Branch Plot

-- Resident Evil 3 secret to make good use of oh ~ very useful!

BIO3 Calling the Tofu Man

First of all, you need to have the archive of BIO2's Fourth Survivor - Tofu, enter the gold finger 800D162E 000F (put it in BIO3's Options) Playing BIO3 first, do not enter the game, will not there be a demonstration screen of Jiil killing zombies? If the person you see is not Jiil but Tofu, then it's OK!

Secret Technique

Playing to GD2 Chris training institute model show room, first put the certificate of the three armies on the first, the room to take the things light light, from the door or stairs to leave in the come in, repeat two times, the shotgun bullets and resurrected.

Clock tuning

Actually, just take notes. The clocks on the left and right are 12 o'clock, so of course the center one has to be tuned to 12 o'clock somehow, and how do you do that? Since the initial value of that clock in the middle is all variable, the table is provided to you in the hope that it will reduce the time of your game.

The plus sign represents advancing a few hours clockwise, and the minus sign the opposite.

Amber Obsidian Crystal

Past -3 +3 +6

Present -2 +2 +4

Future -1 +1 +1 +2

Four Modes of Water Quality Detectors

There are four modes of water quality detectors roughly in Waste Plant B1

Arabic numerals in front of them are the number of squares in the first four frames (only the first four need to be stroked together).

Answer 3110

A: Left 1 B: Left 2 C Right 2

A: Left 1 B: Left 2 C Right 2

A: Left 1 B: Right 3 C: Left 4

Third: 3021 A: Right 1 B: Right 1 C: Left 2

Fourth: 2010 A: Left 4 B: Right 2 C: Left 2

Ammunition mixing will change depending on the number of times it is done

A: Left 4 A: Left 2 B: Right 2 C: Left 2

For example, the first three rounds of powder A (B) will be 15 rounds, and the seventh time you will be asked if you want to change the ammo to more powerful ammo

Pause the game by pulling out the knob (the game time is not counted)

Get the key to the clothing store

Must finish the game within 7 hours, and you can't store it more than 30 times.

Get JILL's Diary

Must collect all the files in order to break the game on semi-hard difficulty.

Call the Tofu Man

First, you need to have the archive of Tofu, the fourth survivor of BIO2, and enter the cheat code 800D162E 000F (put it in BIO3's Options) to play BIO3 without going into the game. If the person you see is not Jiil but Tofu, then it's OK!

Adding to the strategy {divergent routes determine the screen}

The screen will be different if you choose to push down the pursuer or jump off the bridge. The cheat will not work for everyone as some of the puzzles change randomly such as the music dials and the police station computer code.

Survival Mode

Survival Mode is added when the record is read again after breaking the level in Simple Mode. There are 3 players to choose from, with characters such as Kanos~Nikolai and Mikhail, all holding different weapons. The game is to be in a very short period of time to the designated location, attacking zombies will increase the time, and the use of gasoline tanks, dodging or consecutive zombie time to increase more, to the designated location will get a bonus to buy hidden weapons. After the record can be in the game proportion props box to take the ammunition is also unlimited.

Special Clothing

After exploding the machine once, there will be a key to the fashion store in the props box, where you can change your clothes

Costume Shop

The Costume Shop is locked so you have to play through the game once before you can get a key to open the store to change your clothes!

Birth 3 Riddle - A must read for rush rushers (by TC)

★4312, 0131, 4011, 0513

★RED BLUE BLUE BLUE

★ADRAVIL, AQUACURE, SAFSPRIN

★11=YELLOW BLACK & WHITE 9=BLACK YELLOW & WHITE 7=BLACK WHITE & YELLOW 5=WHITE BLACK & YELLOW

★325-entry door lower left 531-entry door upper left 253-entry door upper right

104-entry door lower right

★1, 3, A

★★Black white black white black

★3110-A:left 1 B:left 2 C right 2, 3021-A right 1 B right 1 C left 2, 2111-A right 1 B right 3 C left 4. 2010-A:Left 4 B:Right 2 C:Left 2

Super Greedy Time Greedy Score Method in Prize Score Mode (Author: Heavenly One-Hit Kill Cannon)

Opt for a shotgun (the original 7-shot kind), and then in a place where there are a lot of people (referring to the zombies, of course), hit them with two shots, which will kill a large group of people at the same time, and the effect is no less effective than hitting the bombing of the barrels of oil, and the lethality of each shot, which will save yourself from getting into trouble (of course, referring to the walkers). To save themselves from getting into trouble (meaning not to be surrounded, to make the zombies retreat, or even a hit to kill many ......) so that the score and time will continue to grow exponentially, the fight only hear "ding ...... ding! The only thing you can hear during the battle is the "ding ding ding" sound of the prize time! My highest record: 6 minutes and 32 seconds remaining

One of the endings of Raw 3 (by Cyborg Warrior)

You can try it, after defeating Nikolai's helicopter when Karos fiddles with the machine you go out and then come back in and you'll find that Barry seems to be chattering about something on the radio end: "Jill! " Then Karos says, "Someone's calling your name!"

When the duel is over and there's a duel for survival, you don't have to choose anything, just spray her and she'll die on her own, which is when she's poisoned and comes downstairs and Karos is cheering like a monkey, and Jill doesn't say a word.

How to get Jill's diary

After you get the FILE in the following way, you will get the hidden FILE "Jill's diary"

1.Game manual (blue)

2.Game manual (red)

3.Clock tower postcard

4.Photograph A

5.Martin's report

5. REPORT

6.DIBBITT'S MEMO

7.FAX FROM KENT'S GUN SHOP

8.MERCENARY'S DIARY

9.CITYGUIDE

10.PHOTOGRAPH B

11.PHOTOGRAPH C

12.NEWSPAPER CORRESPONDENTS' HANDWORK

13.MEMO FROM THE RAILWAY MECHANIC

14.

14. report of the head of management

15. FAX from the business office

16. last words left in a container

17. combat instruction book

18. postcard of an artwork

19. notes of a mercenary

20. handwriting notes of the dean of the school

21. photo D

22.Manual for Medical Machinery

23.Photo E

24.Orders to Monitor

25.Monitor's Report

26.FAX from Combat HQ

27.Diary of Workshop Manager

28.Handling Workshop Alert Manual

29. Manual of burned workshop

30.Extreme secret photo FILE

Modify with FPE2000:

00A61305-address of item

00A5BE60-address of blood (lock it to 200 with FPE to get full blood)

01- in number

02- in percentage

FA0F- number to infinity

For example, if you want to set the number of shotguns to infinity:

1. Use FPE2000 to find 00A61305 Address (just type 00A61305 in the "Address" box in "Edit")

2. The code of the shotgun is 04 (the following table lists the codes of the said items), for example, it is shown as... 04 06 01 00 ...... where 04 is the item code, 06 is the number, 01 is the number of units (01 refers to the number of units), 00 is the item divider.

3. After changing 06 01 to FA 0F, the quantity is infinite.

4. Other items and so on.

Item Codes:

01-Pocket Knife

02-Pistol SIGPRO SP2009

03-Pistol M92F S.T.A.R.S. with

04 -Shotgun M3S

05-Revolver S&W M629C

06-Grenade Gun HK Explosive Round

07-Grenade Gun HK Flame Round

08 -Howitzer HK Sulphuric acid rounds

09-Howitzer HK Frozen rounds

0A-Rocket Launcher M66 old style

0B-Rotary machine gun

0C. Hyrule Special Gun (like a rocket)

0D-STI EAGLE 6.0 Competitive Pistol with Scope

0E-M4A1 MANUAL Submachine Gun Non-Automatic

0F-M4A1 AUTO Submachine Gun Automatic

10-M37 Shotgun (effective at close range)

11-Pistol SIGPRO Enhanced

12-Pistol M92F S.T.A.R.S. with Enhanced

13- Shotgun Enhanced version

14- Hyrule special gun (like a rocket) auto-tracking!

15- Bullet Pistol M92F S.T.A.R.S. used

16- Bullet Revolver S&W M629C

17- Bullet Shotgun M3S

18 -Bullet Explosives

19 -Flame Bullet

1A -Sulfuric Acid Bullet

1B -Freezing Bullet

1C -Bullet Special Gun of the Ministry of War

1D -Bullet Submachine Gun

1E-Bullet Pistol M92F S.T.A.R.S. Enhanced

1F-Bullet Shotgun Enhanced

20-First Aid Spray

21 Green Herb (Blood)

22-Blue Herb (Poison)

23-Red Herb

24-Two Green Herbs

25-Blue-Green Herb

26-Red and green herbs

27-Three green herbs

28-Two green and one blue herb

29-Three color herbs

2A-Pillbox (

2B-Quarter Wrench

2C-Bronze "No" Coin

2D-Blue "No" Coin

2E-Yellow "No" Coin

2F -ID for S.T.A.R.S. (Female)

30-Gasoline

31-Batteries

32-Hooks

33-Large Machinery Power Cord

34- Large Machinery Power Cord (Triple Tube)

35- High Pressure Water Gun Belt (3E)

36- Lubricating Oil for Large Machinery

37-S.T.A. .R.S. ID papers for use (male, with skin)

38-ID papers for use by S.T.A.R.S. (male, without skin)

39-Oil for small machinery (in plastic drums)

3A-Additives for large machinery, the Power source use

3B- Iron chain

3C- Hexagonal plate

3D- Iron pipe

3E- Faucet fitting (35)

3F -Tap(35+3E)

40-Recorder

41-Inflatable filling for lighters

42-Airless lighters

43-Air Lighters

44-Green Gemstones

45-Blue Gemstones

46-Yellow Amber Jade

47-Black Jade

48- White Crystal Jade

49- Remote Control without Batteries

4A- Remote Control with Batteries

4B- Batteries

4C-Golden Gear (4D)

4D -Silver Gear (4C)

4E-Golden and Silver Gear (4C+4D)

4F-Ben

50-Future Compass

51-Red of the culture liquid

52- Vegetative (main material)

53 (54, 56, 57, 5D, 7A) - Normal Pistol

55- Purple of the infection liquid

58- Culture of the MATERIALS (Mixture of several medicines)

59-STI EAGLE 6.0 COMPETITIVE PISTOL ACCESSORIES A

5A-STI EAGLE 6.0 COMPETITIVE PISTOL ACCESSORIES B

5B-M37 SHOTGUN ACCESSORIES A

5C-M37 Shotgun Accessory B

5E-Key Jewelry (78)

5F-Hex Wrench

60-Umbrella Card

61 Ammo Material A

62-Ammo Material B

63-Ammo Material C

64-Ammo Material AA

65-Ammo Material BB

66-Ammo Material B

66-Ammunition material AC

67-Ammunition material BC

68-Ammunition material CC

69-Ammunition material AAA

6A -Ammunition Material AAB

6B - Ammunition Material BBA

6C - Ammunition Material BBB

6D - Ammunition Material CCC

6E- Unlimited Ammunition

6F- Factory-Disposed Assay Test Tubes

70- MD Disk

71- Green Peach Heart Key

72- Unlocking Wire

73 -Key to the Warehouse

74 -Key to Sickbay 402

75 -S.T.A.R.S. Badge Key

76 -4 Keys

77 -Accessory key to the hour hand

78 -Key to the hour hand (5E)

79 -Key to the hour hand (5E+78)

7B -Key to the park's main entrance

7C -Key to the park's curtained area

7D-Key to the inner gate

7E-Key to the processing equipment (ID)

7F-Key to the processing equipment

80 -Ovoid Key

81-Ribbon

82-Bullet Maker

83-Blue Instruction Manual

84-Red Instruction Manual

85-Blue Pill Bottle

86-Last Words

87-Diary

You can also search the number of bullets with Fpe2000 first, then tap its address and press "Edit" on the left. 0F: M4A1 Automatic Rifle

06: Slipper Pistol

05: Macklin Pistol

04: Thunderbolt Den

0A: Cannon

11: Enhanced Pistol

10: One-Handed Thunderbolt Den

14: Terminal Chase Cannon

0D: ? Pistol

0B: Heavy Machine Gun

0C: Explosive Gun

2A: Spray Set

29: Combination of Red, Green, and Blue Herbs

13: Enhanced Thunderbolt Den

Note: When modifying a weapon, you have to add 01 after the number of bullets to indicate that there is one, such as not to add the return to the game when the item bar will be very confusing! The modification of other items (not weapons), such as the above table to empty 00 00 Remember Oh! In addition to heavy machine guns other weapons changed FF are 255 rounds of ammunition will be reduced, heavy machine guns will not be reduced Oh! If you want all guns to have unlimited bullets, change 01 to 03 after the bullets! If you want all the guns to have unlimited bullets, just change 01 to 03 after the bullets and you won't get bitten by the zombies.

Unlimited bullets, pistol modification

Add this paragraph to the end of the bio3.ini file (PS: If you change the DATA inside the file, use the following paragraph to replace it) to get unlimited bullets, unlimited military pistols.

[Data]

Data00=ff197630f4473c9e3fde

Data20=28def35659ccb40b0709

Data21=08b52ad0260205ef262d

Data22= 099c1beb0060d226c020

Data23=8c6e0156e9a580a5e2a1

Data01=e111e430544731d473c4

Data02=be62b53b0a959640449f

Data03=47d30cb565dafe790d6a

Data04=07b84230fd10b50b062a

Data24=374d32614ff35ba2d916

Data25=030a78ebd04915bc5622 < /p>

Data26=ad7959f6b297b1907384

Data27=bed68f710cdc18c8db93

Complete=b0GslG_a

Data10=899d234b4b7e949056ac

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Ammunition powder and mixing tool combination with grenades

A Pistol rounds 15 Flame rounds 6

AA Pistol rounds 35 Flame rounds 12

AAA Pistol rounds 55 Flame rounds 18

B Shotgun rounds 7 Sulfuric acid rounds 6

BB Shotgun shells 18 rounds Sulfuric acid 12 rounds

BBB Shotgun shells 30 rounds Sulfuric acid 18 rounds

C Durum shells 10 rounds Frozen 6 rounds

CC Frozen shells 10 rounds Frozen 12 rounds

CCC Military pistol shells 24 rounds Frozen 18 rounds

AC Flame shells 10 rounds Blend not available

BC Sulfuric Acid 10 rounds can't be blended

AAB Shotgun rounds 20 rounds can't be blended

ABB Pistol rounds 60 rounds can't be blended (Originally published on newwise.com)

Each time Ammunition Powder is combined with the Blending Tool, Jill gains 1 point of experience, and by the 8th time she is able to create Enhanced Ammunition. As experience increases, the number of bullets that can be blended using ammo powder also increases. The values are as follows:

Number of Blends 1-23-56-1011-2021+

Ratio of Number of Bullets Gained1 1.11.3(1.1 at Reinforcement)1.5(1.3 at Reinforcement)1.7 ( 1.5 when reinforced)

Experience values for Ammo Powder A and B are calculated separately.

Additional Game Mercenary Warfare Hidden Extra Seconds Points (***6 of them):

The end of the door on the right side just outside the main door of the newspaper office

The sitting area on the left side of the fork inside the main door of the bar

The electrical changer inside the hut inside the electrical substation

The place where you fetch the fire hydrant between the two cities

The end of the aisle that you open the door to with a cigarette lighter

The basement where you get the shotgun.

6 Where the hostages are: gasoline storage, newspaper office 2F, electrical substation, restaurant underground waterway, medicine storage, bar. (Depending on the character used, the hostages differ from the items they are given.)

Note: The tracker change has a period of invincibility after the 1st trauma up.