The supervision of online games has become stricter;
20 18 online game supervision and minors' healthy online protection continue to receive attention. CCTV recently revealed that the online game ethics committee has been established and commented on the first batch of 20 online games with moral hazard. The competent department of online games instructed the relevant publishing and operating units to seriously modify the 1 1 game to eliminate moral hazard; Make a decision not to approve 9 games.
2065438+On August 30th, 2008, the Ministry of Education and other eight departments issued a notice on printing and distributing the Implementation Plan for the Comprehensive Prevention and Control of Myopia among Children and Adolescents, which emphasized for the first time that the total amount of online games will be regulated, the online operation quantity of new online games will be controlled, the age-appropriate prompt system in line with national conditions will be explored, and measures will be taken to limit the use time of minors.
In April, the Ministry of Education issued the "Emergency Notice on Doing a Good Job in Preventing Minors from Addicting to Online Education", requiring local education administrative departments to quickly organize primary and secondary schools to conduct a comprehensive investigation, focusing on the investigation of students' addiction to games and other issues.
During the two sessions this year, Yu Xinwei, a member of the Chinese People's Political Consultative Conference (CPPCC), put forward "Suggestions on Accelerating the Classification System of Online Games", suggesting that mandatory classification standards should be studied as soon as possible. For example, according to the age and content nature, the content standard is defined in detail, and the applicable crowd of different games is determined.
Summarized as follows:
Under the guidance of the public opinion environment and policies, many game manufacturers have accelerated the construction of a healthy online protection system for minors, and combined with new technologies to enhance the actual effect. For example, Tencent connected its 15 popular mobile game products to anti-addiction measures and tried face recognition technology; Netease launched the "parental monitoring project" to provide parents with ways to manage the game behavior of minors.