Introduction to the Delay Function of Tantric Simulator
The passage of time (orange box) consumes one dollar every 60 seconds. The magnet symbol represents automatic acquisition, that is, it is not controlled by the player.
When money is inexhaustible, the passage of time will turn health into hunger. If there is no health to transform, the protagonist will starve to death and the game will be over.
Hunger can restore health with money, but if it is not restored, hunger will turn into aging. Aging can only be restored through rituals.
The symbol in the lower right corner of the passage of time represents the current season. Click on it to view the season description. Through the description of the seasons, we can know the current high-frequency probability events, such as frequent illness, falling into fear, being easily fascinated or having investigators come to the door to make trouble.
Summary: When you can't get money in the game, the passage of time turns health into hunger, and the game ends when the protagonist starves to death. Details are as above.