The first player to rush to GM position and the neutral abyss ghost deck

On July 1 day, Japanese player ぱやと became the first player to use the ghost of neutral abyss to rush to the master stage.

Shadow poetry circles around the world responded enthusiastically to this matter. Japan station Gamewith and GameAI reported this matter, and Gamewith invited me to write a strategy for this deck. Reddit player mitsunekolucky uses the ぱと card as a template, and briefly analyzes the reasons why this card is so high-strength and efficient.

Note: In fact, this top deck also brought Fina, but the author did not discuss Fina.

Editor's note: How can FINA have a problem?

Cost: 27050 Yitai

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main body

What makes such a set of neutral abyss ghosts become another set of cards that people are tired of dealing with in the history of shadow poetry? We use this version of the neutral abyss ghost as a template for discussion. Take out each single card and analyze its existing functions, as well as whether this card will be stabbed and what impact it will have on this set of cards. Let's see which card is the most problematic.

In the process of evolution, it causes 1 damage to enemy heroes or enemy followers.

丨丨 Angel of Heaven? Lilier

This card is one of Alice's neutral suits. ROB has been a frequent visitor to many card groups since he went online. But so far, many people are still complaining about this card. Even at that time, she was adopted, and she was not criticized in that era of mercy/death. Now neutral abyss ghost, she will occasionally eat an evolutionary point to make up for the situation, which is still quite quiet. Even weakening or actively kicking her out of the deck will not have a very significant impact on the strength of this deck.

In the process of evolution, all friendly forces and neutral followers get+1+1.

Play Ji? Filia

A member of Alice's neutral suit, she eats an evolutionary point in the neutral card set and becomes the wise commander of the royal family. Alice makes everyone very afraid of the existence of neutral routine shops, and this is not in the wind. This is a card that received a bad review during the two days of the rule of the neutral emperor. But I think she also belongs to the kind of card that completes her job and should not be criticized too much. The evolution point gave her less. It may be weakened, but it has little effect on the ghost of the neutral abyss. There are still many choices of 2 fees.

Yan Kai randomly puts a vampire follower with attack power over 5 into his hand from the library. Improve efficiency (5) and reduce its cost by 3 points. Bafengte

I have so much to say about this card that I don't know where to start. It is the core to make the whole neutral abyss ghost work. In the early stage, you used neutral ingredients to rule the scene and suppress the other side, so that you can pat your chin calmly for 5 yuan. It takes 6 or 7 days to shoot the abyss, in which case you can win directly 95% of the time. I always thought that CY designed this card to give vampire control a strict and stable way to win. But they forgot the existence of Barthes, which directly led to the abyss in the sixth and seventh rounds where he should not have appeared. The blazing angel can also win directly with a high probability, and there is no such treatment as reducing costs and taking early shots. CY must deal with the efficiency improvement of Barthes, otherwise the design of vampire's high-cost card will be greatly limited. Weakening the abyss itself is a temporary solution, and there will be other strong cards to replace the abyss in the future, not to mention CY is not good at cutting rainbow cards. If we don't weaken the effect of Bafengte, designers must carefully consider the possible consequences of this card, just as the robot bug of Elf causes designers to be timid when designing new Elf cards, which also greatly restricts the development of Elf cards. Before there were robot bugs, there would be no mainstream elf deck. I don't want vampires to make the same mistakes as elves.

If this synergy is removed, then the other two slow-paced cards that match the abyss will become a choice, and the vampire architecture that tries to take the abyss as the core needs a lot of adjustment. Add more means of self-harm, and use the devil's key to lead to the abyss, but at the same time you need to bear the corresponding risks. Or through collaboration with Panda Nike. Everything's fine.

(Translator: I don't know if you have encountered this situation in recent days: you or five other people are in good health, and there are some scenes of slapping your chin on time, and then your opponent or you directly surrender. )

Unable to attack. When a friendly neutral follower enters the field, he gains a sudden advance and can attack.

Bhutto raccoon

This is another card with potential problems. In the early days, a 2-fee 3/3 card was more threatening than a royal 3/4/4 Cinderella. In the case of forming a neutral component, the negative effect of downhill can be said to be non-existent. Even if you don't have a card to mitigate its negative effects, the opponent will try to get rid of it. You can also play with another Zhang Zhongli follower at a higher time-consuming cost, such as 5 yuan, to trigger a sudden effect to be exchanged. At present, no 2-fee creature can take advantage of him. Generally, it can guarantee 1 exchange for 2, which is not only the guarantee for the neutral abyss ghost, but also very important for the pure neutral ghost and even any other vampire card with neutral components. If this card is weakened, it will have a great impact on the abyss ghost of neutrality in the early stage.

If it is weakened, it is more likely to weaken the body (I personally tend to weaken it to 3/2), or shorten the effect that can be attacked to only this round. Players are required to keep playing neutral cards to gain attack ability, rather than once and for all.

Select an enemy follower, dealing 3 damage to all enemy followers with the same name.

Three demons are starving in prison.

The only player who complains about this card is the necromancer who has a lot of derivatives of the same name. Whether it's your son's bones or the blessing of the Black Death or a zombie party. This card is very effective for all of them, and it is also a good card for dealing with many goblin shops. In the worst case, this is a two-cost, three-injury solution. This is a fairly ordinary card. Weakening this card or not taking it will really have a great impact in the early stage, but it is unlikely to move the knife of this card.

Randomly put followers who spend no more than 2 in a deck of cards into their hands.

Young goblin mage

Although bafengte is strong, he still faces the risk of being naked and unable to get started. This card can get back the buffet and other 2-fee neutral followers in its own card group. As a retrieval tool, Bafengte can also search by itself, so the core acquisition rate of this set of cards is very high. The key is whether this card is neutral or not. It has been weakened once before because of the strength of the robot worm demon, and there should be no possibility of a second weakening.

Guard. Coordination (10) causes 1 damage to enemy heroes and all enemy followers. This ability is launched four times.

God of the wind? Grinnier

The member of Alice's neutral suit is also a card that has been criticized since the last version. This is really a strong card, especially when Toby is hiding behind him. Collaborative opening is rare among neutral abyss ghosts, and the abyss ghosts who won only ten fees may not win. It is still possible to be weakened, because not only the abyss ghost, but also other neutral cards and some late cards will add this card, which is versatile and will be abused. The abyss ghost is likely to be the fuse that leads to his weakening. But even if it is weakened, that is, to find a body double for the abyss ghost, the overall strength will not be greatly affected.

At the end of your turn, summon a goblin warrior (goblin warrior 1/2).

Captain Goblin

As a member of Alice's neutral suit, her status is almost equal to the wind of the military god. The opposite side must give priority to solving this card before considering the problem of putting pressure on vampires. Even if there is no Alice or Xiji in the opposite hand, you have to deal with it. Leaving it is risky (however, even without Alice, Hao Quan's bodyguard is waiting for you). If this card is weakened, it will have little effect on the overall strength.

The prologue gives your hand and neutral followers+1+1.

What an incredible explorer. Alice

The core of Alice's neutral suit is the root of all evil. I still insist that those goblins and her are not the problem of this version. Looking through the posts that insult and complain about neutrality in recent days, basically? They make the environment boring and nothing new? Or? Alice is the existence of the new magic general level? If that's the case, then the neutral emperor won't rule for only two days and become less than 50% now. If Alice is weakened, the neutral abyss ghost may become the abyss ghost and the construction will be changed. Vampires will look for new substitutes if they care about the rhythm scene in the early stage. There are many good choices in the early stage of vampire card pool. As long as the threat of the abyss exists, their opponents must give priority to the scene to prevent excessive blood consumption.

You know, the whole set of neutral neutral emperors only ruled for two days, and the ghost of neutral abyss with only some components (some even gave up Alice) is now the existence of T0. It can be seen that the problem is not completely neutral.

Yan Kai annihilates an enemy's entourage whose health is not greater than 3. If you are not in a state of revenge, deal 2 damage to your hero.

Haoquan bodyguard

I have been complaining about this card since it was released, because it is too practical and strong. He can be a must-have card for all vampire cards. Whether it's fast break, medium speed, control or revenge, three of the 40 slots must be reserved for him, without exception. A gold card hidden under the surface of a copper card. He can easily change 1 into 2, and sometimes he can change 1 into 3. This card and crimson swordsman directly make it easy for vampires to save evolutionary points. In the battle with the ghost of the neutral abyss, it often happens that you have exhausted all the evolution points, trying not to let the scene and rhythm get out of control, and there are evolution points opposite. Because of the blessing of the new card, they are now able to earn rhythm and card difference. Weakening this card will make the neutral ghost less tired to deal with, but it is still in a very troublesome category.

This card really needs to be weakened. Just change it to revenge trigger or reduce the range of 3 blood to 2 blood.

Must be killed. Yan Kai deals 2 damage to enemy heroes or enemy followers and restores 2 health points to your hero.

Terror swordsman

Almost the same problem as Haoquan's bodyguard. She can also use 1 for 2, or even use 1 for 3, and can also provide any 2 direct damage and recovery effects. As long as you type, the benefits she brings you are huge, so you don't need to think too much. With this card, you can't get any benefits from vampires now. Weakening this card can also reduce the trouble in all aspects.

Bodyguards like Haoquan also have to vote for three yuan. Who needs a demon arbiter with this card? Where is the revenge mechanism of vampires, and where is the revenge ghost with high risk and high income in TOG? That deck is interesting and exciting (if you are not a bishop player), but this set of neutral abyss ghosts is not.

Deals 4 damage to an enemy follower and restores 2 health points to your hero. Revenge: Card fee reduced by (4 points)

The devil exhaled a breath.

This card has good performance. As a representative card of vampire revenge mechanism, it is practical, moderate in strength and has no problems.

If you are in a state of revenge, you will restore 4 health points to your hero.

Blood ancestors? Arukad

The purpose of the card writer to bring this card is obvious, that is, to make up for the damage. Being kicked by the evolved abyss is exactly 16 damage, plus this card to make up for the damage. This card's scurrying effect doesn't need revenge. This may be "ぱやとととぱやととととととととととととととと The reason of Almeida. The problem is not on this card.

Destroy the enemy's followers or borders. If you are in a state of revenge, you will get rid of it.

Where's the devil inspector? Yamerada

She needs to take some responsibility. It's really strong to charge 7 yuan 4/5 yuan with unconditional destruction. It may also be a plan to strengthen the control of vampires, but it is used as a tool to remove obstacles by the neutral abyss ghost, which is also the reason why the opposite side dare not take vampires for revenge easily. The cardholder problem caused by 7 fees can not be ignored. Generally speaking, this card is still within the acceptable range. Do not rule out the possibility of being weakened.

If it is weakened, it may increase costs, or it will only destroy followers. The coverage and dominance of destroying the boundary are too high. You know, it takes five points to execute.

Latency If this follower attacks in a latent state, it will cause 6 damage to enemy players. If this follower is destroyed in the latent state, it will cause 6 damage to the enemy player. After evolution, 6 became 8.

Visitors from the abyss

I don't quite agree with Ka, who has been in the forefront recently, saying that designers don't want to be lazy for the sake of strong ghosts. I have always believed that CY is to give a strict end to ghost control (basically no one will have a problem with ghost control, but there are still many fans of ghost control), but as mentioned earlier, they forgot Buffon. If this card can't be admitted to the buffet in advance, then I don't think anyone will have a problem. It's its turn to play after 8 fees. Many cards that can be won with high probability, such as Angel, Mordecai, Excalibur, and even dimensional transcendence, all come out in a round of about 8 fees. CY has always advocated ending the game as soon as possible, and 8 is also a common number of rounds.

Of course, if it must be weakened. Although CY has never modified any rainbow cards before, I hope to make an exception this time. They can start with the effect without changing the value.

My modification suggestion is that when this follower sneaks up or is destroyed, it will cause 6/8 damage to both heroes.

At least this will make this rainbow card slightly conform to the style and characteristics of vampire profession.

Although there is still a period of time before the conventional weakening of the agreement, the existing problems still let us wait for the answer given by CY. Will CY make an exception to weaken Hongka? What's wrong with this version? Everyone is welcome to express their views.