Destiny 2 wild hunt season 1300 glass trails playing method sharing

Destiny 2 glass trails is a popular copy of the game, wild hunt season what occupation is suitable for playing glass trails? Below to bring you Destiny 2 Wild Hunt season 1300 glass trails playing method sharing

Destiny 2 Wild Hunt season 1300 glass trails playing method sharing

Personally, I think the optimal solution to the occupation: warlock * 1, hunter * 1, titan * 1

Fitting:

Void on the hunter: scout a hand, the elegy, the sixth coyote (the assassin's wind hat because of the VEX) Overload and Barrier Magic Eyes directly PASS) Armor Mods: Reflective Blaster & Loot* (mandatory, and Reflective Blaster must trigger the second trait), Melee Resistance, Shock Dampener. Brightblade and Guardian Light Energy are optional

Ice Titan and Warlock in Fire: Shock Damper + Void Resistance are both recommended, a little bit of wimpiness up front is fine, but there are times when you have to take two shots in the boss room. Machine guns and chaotic disorder, titan medical equipment for the optimal solution, warlocks for the time being no requirements can consider the moon shoes and phoenix clothing. If you take the machine gun must take the battery module (global scope, firefighting team medics, war thinking grip, these three must take, the rest of the burning battery, war thinking crazy, war thinking power three choose two, or even do not want), blinding grenades need warlock titan each one, machine gun main hand a sniper, chaotic disorder main hand pulse.

Open the door:

Focus: an overload, a number of invisible knives, the Fallen snipers two (solo enemy range near the first cliff)

Hitting method:

First, don't rush to rush, the first blinding grenade avalanche, slowly point out the small aircraft, pay attention to the small knife brother, that thing can be a second, after clearing, if you can see the snipers or can hit the snipers, snipers on point, point! If you can't pick a good spot to stun, the Warlock and Titan start to fill the mine, it's best to let the overload away from the wall and the right side of the cliff is the same distance or away from the cliff in front of the farther position, remember to keep the snipers and you between the top of the overload when you cut.

First room:

Focus: one barrier, one overload

Fighting style:

After passing the open door, follow the path, remember that step at the entrance to the room? Don't go down, wait for the overload to flash to the bottom of the steps, directly dunk the thunder, to remember, the thunder can't be stopped, but after the elegy goes down, the warlock remembers to blind and clear the small monsters, at the same time, the barrier will come out, wait for the overload to die, change the blind target to the small monsters around the barrier can be.

The second room:

Focus: boss*, 1 barrier, 1 overload, Fallen Sniper

How to play:

After the first room, when entering the tunnel, do not rush forward, there will be a Fallen Sniper right in front of you, and there are two snipers near the cliffs on the right side, so you can take the machine gun directly to point it out, and don't save bullets. The result is a waste of resurrection coins, after the fight, stop at the stone directly in front of the tunnel entrance, or stay in the tunnel, prioritize the boss to death, do not care about the overload first, and do not go forward. The barrier is not going to come out, after the elegy saw the overload transient to the left side of the stone near or the right side of the cliff near, you can stun, it is recommended to be the right side of the cliff, the barrier out of the blinding grenade blinding the nearby small monsters can be.

The third room (more difficult):

Focus: boss (sniper)*, 1 barrier, 1 overload, Fallen sniper soldier

Hit:

Need to hunter void on the overload with the ice titan overload, enter the room, the hunter first to the left side of the steps, the warlock titan in the right side of the steps. First clear the snipers, one on the left side of the cliff, two in the blockade on the right side of the room entrance, to stand no small monsters after all the monsters lured out, the titan first open big, the hunter after the open big, the warlock depends on the situation, generally do not need to, but the warlock should always be ready to halo the overload with a grenade, prioritize the removal of the magic eye, if the overload can not be resolved, then the warlock with the end of the overload of the titan to go to the left side of the furthest away from the boss to the collection of the rock behind, the warlock and the end of the overload. When the overload into the line of sight range, directly with the thunder dunk dead, if more secure, elegiac can also go to cut. At this point, only the boss will be left, the end of this level.

Floating platform:

Focus: 2 overloaded, sniper a number of

How to play:

How do you want to play, slow advance will be able to pass.

Site:

Similar to the 1280 fight, but only the Void Hunter to occupy, Titan and Warlock hiding in the last bunker. Out of the monster that is to retreat, depending on the situation to shoot the void big and inserted in the fire, machine gun end good, will first from the left out of the two, out of the fight, after occupying 1 to 2 platforms forward, as long as the passing, left and right will be the same time out of the snipers, two on each side, snipers do not fight off, salvation do not go on.

boss room (extremely difficult):

Focus: small hydra, overload *8, a number of flying dragons *8, barrier *4 (if you need to platinum, barrier *8)

How to play:

The first wave: after clearing out the midfield of the Fallen overload, all the people go to the room on the left side of the room, guarding the front door, must be everyone, or else it will be pulling the monsters to the other door, overload and small Hydra to the door when inserted in the fire, the small hydra will be advanced to the room inside, according to the situation can first send away the small hydra, and then go to cut the overload, or shoot the void big cut together, or first cut the death of overload (this situation requires someone to blind a little bit of the small hydra, to avoid being backstabbed), the overload into the tunnel is about to enter the room, haloed, a total of 4 overload will be out. After the end of this wave to clear the monster, the hunter first go to the right side of the right room of the most right door there, go forward, the titan and warlock to the left of the leftmost room of the most left door, the hunter first white bullets to attract hate, to wait until the boss is almost to the right side of the room front door to the left of the warlock and the titan and then pull the hate over, during the time you can take advantage of the hate is not on the body of the time to use the chaotic disorder and machine gun output.

The second wave: this wave has 4 flying dragons, do not be careless! Similarly, the left main door assembly, small hydra to the main door in front of the tunnel is about to enter the room or inside, warlock open back to the blood array, elegiac speed to send him away, otherwise, stay warlock with blinding grenades to send away, flying dragons to the front of the tunnel, Ice Titan to open the big, elegiac to follow, there are a few to send away a few, did not send blinding grenades and chaotic disorder to wear him to death, after that, to observe the location of the barriers, the warlocks and the Titan at the front to attract fire, in the hunter to reach the target behind the barrier when his shield out, elegiac broken shield, if the station is concentrated, then repeat 4 times

The third wave: this wave exists in the big hydra, but does not exist in the small hydra and is divided into two parts, the first part of the 2 overloaded, self-destructive a number of, the second part of the first part of the same, repeat the first wave of the steps can be, the second wave of the trigger conditions for the big hydra to the current blood bar of Half blood.

The fourth wave: this wave exists in the Flying Dragon *4, the size of the Hydra each one, I believe that after the first wave and the second wave, then this wave will not go wrong, the Flying Dragon into the overload repeat can be.

The fourth wave (platinum fight): experience the excitement can be here to brush the material, the fastest personal 30min or so a hand, in front of the same way with the ordinary fourth wave processing, the last barrier need to warlock to pull the boss hate, try to stay away from the barrier, you can repeat this step many times to pull the barrier to disperse some, similarly, the titan put the shield out, elegy to break the shield, repeat 4 times can, do not I'm not a greedy person, the boss turned his head and left immediately.

The following are the conditions and methods of defeating each warrior in the end, if not repeated, are blocking elegy and warrior full state.

Cabal Barrier: 5 left button 1 right button into the end, if you drop a sliver of blood, then 4 left button, it is recommended that teammates first nail chaotic disorder and so on open shield and then on, but if it is an inverted spire open the door to the first below, teammates can be nailed to stealth to jump down, behind the one need to wait for teammates to blow up the dynamite packets, and the first to the unstoppable hooked up to hack to death, the enemy's ammo is also a trajectory, you can use the Unstoppable's body blocks Barrier's bullets, and you can rely on Reflective Shockwave's Blue Shield and Finisher's Damage Reduction to stay alive. Be careful when chopping the one behind you, first stealth over, then stand in front of him, don't swing, block immediately when you release stealth, you will be left with half of the red blood, it is recommended to bring oscillating damper and melee resistance,

VEX Barrier: 4 left 1 right into the end

Barrier Demon Eyes: Chop blindly, anyway, even if you press the S to re-strike the probability of not being able to chop it, the default is 4 left 1 right, remember to Dodging and other sword energy

Evil Demon Barrier: 5 left clicks and 1 right click.

The Fallen Overload: 4 left button 1 right button, but the probability of teammates will help you to fill the mine, so it is recommended that 3 left button 1 right button

VEX Overload: 4 left button 1 right button, according to the state of the buff can be adjusted to the discretion of the left button 3 right button 1 right button, because, in the fight him will only be appeared in the glass trail Boss room left front door, and there is a fire in the

Evil Demons In order to pull you into a hulk to save grandpa, even if you let your teammates change the hunter with a void under to give you smoke bombs to ensure that the total time of invisibility can be

Cabal unstoppable: 4 left 1 right, burning and impact damage can be reduced by the knife's blocking....