StarCraft II-Magic Usage of Terran Medical Ship

Fighting is the core charm of StarCraft II. In a fierce battle, you need a complete supply system. Yes, we humans need the help of medical boats. The medical ship of StarCraft II is a force to be reckoned with.

The magic weapon of frontal battlefield: the savior of life

Star 2 Terran, the medical ship is a wet nurse. The reason for the gradual decline in combat effectiveness is that the ground troops without medical boats are injured and cannot replenish their lives. In the battle of the frontal battlefield, the Terran who joined the medical ship can carry it down well even in the face of fungal infection of Zerg infected people. Of course, the premise is that there are a certain number of troops and the medical boat has not been shot down by the other side. Therefore, the position of the medical ship is also a science. When playing a wet nurse, the characteristics of being easily attacked by the enemy are particularly obvious. Therefore, it is suggested to set up another medical ship. Don't use ground attack power to make it up. This is more convenient to operate. Pull back when attacked, come back, swim, don't forget to add blood and do your job well. This is the role of the medical ship, the life rescuer.

The following is a tactic, the medical ship going to sea tactic, which is used for a wave of suppression attacks in the early Terran period. If suppressed properly, you can take your opponent directly. Inappropriate can also consume part of your opponent's troops, which will bring you time adjustment.

Tactics: medical ship+ground troops at sea

This tactic can be divided into two types: one is simply attacking marines, so that troops can be formed more quickly; The other is a blaster and a predator. This came slowly, but the strength of the troops that attacked the heavy armor increased slightly. No matter what tactics are used, Terrans must speed up the interstellar port and collect gas and minerals. Now I will mainly talk about the operation of the first type of fast-explosive riflemen. First of all, two or three barracks, hanging reactors, one of which is affiliated with technology, can upgrade stimulants. There is also a reactor hanging in Xinggang. So the medical ship will explode. At the same time as the formation of riflemen, many medical boats also appeared. However, we pursue more. So you can scan your opponent's base or mine with radar to see how many troops and arms his opponent has. If the Terran is well managed, it will take shape faster than its rivals. Take the opponent as a zerg for example. At this time, if Zerg No.2 Mine, there may be some cockroaches besides the poison explosion of the puppy. There must not be many poisonous explosions. If the Zerg upgraded two copies, it would be even worse.

When there are five or six medical ships, you can choose the opportunity to attack. Focus on mineral processing. Pay attention to avoid poisonous insects and kill those threatening units with good volley. Because your medical ship can play the role of wet nurse very well, once your opponent's poison explodes, your rifleman can run amok. After upgrading the attack and defense, this effect is more perfect. Follow-up riflemen came one after another, and the zerg opponents were hard to parry.

If the opponent is another race, it is necessary to change tactics. This tactic has a 90% chance of winning against the Zerg, and may only have a 40% chance of winning against other races, but it is a good tactic. Therefore, it is necessary to change tactics according to the race and the birth point of the map. This tactic is mainly suitable for near points.

Tactics: harassment in stalemate

It's hard for the other side to attack when the Terran blocks the mouth. The other party often chooses to operate with peace of mind. There is no fighting at this time, which is the so-called stalemate. At this time, it's time to airdrop the enemy's backyard with the medical boat loading unit! Give an opponent a surprise attack when the enemy thinks it is safe, or when the arms are not yet formed. This is harassment, so that opponents can't operate with peace of mind and disrupt operations. The flight route of the medical boat should be chosen as far as possible in the blind area of the opponent's vision, and then the unloading place should be chosen where the enemy has no defense. You can choose radar scanning, but it is also an early warning to your opponent. So when scanning the radar, it should be the time when the medical ship is about to arrive. This does not give the opponent time to think. After the medical boat puts down the unit, it will give priority to attacking hostile farmers and produce buildings that restrain its own units and arms. In the event of an exchange of fire, it is best to leave with weapons. Units that need to be guarded include zerg queen, hydralisks, dragons, protoss hunters, terran marines and so on. These are very harmful to medical ships, so we should always be vigilant.

Tactics: relay airdrop

The so-called relay airdrop means that after the strength of one medical ship is unloaded, another full medical ship arrives again. The opponent is busy destroying the previous unloaded unit, thinking that it will be all right if it is destroyed. In fact, as soon as the opponent is negligent, the second or even the third one keeps coming. We have seen many such relay airdrops in Korean star 1 league. Such examples are also useful in StarCraft II. If you want to be a Terran master, you must at least learn to relay airdrops.

Units unloaded from the previous airship can provide you with a view, and before they die, you can see whether the other troops are still there. If you stay there, you can choose another place to drop the air. Of course, you can also scan the radar to make sure. So the position of the airdrop relay is not fixed. This relay airdrop is delicious. Imagine that a steady stream of airdrops harassed the enemy everywhere, and the airdrops were all kinds of materials, which must have dealt a great blow to the opponent.

Surprise weapon: it can be loaded and unloaded, and it can come and go freely.

Medical ships, also called transport ships, can be loaded and unloaded freely. This leads to a tactic, which is airdropping. If you airdrop, you can not only airdrop 2M harassment, but also airdrop various units, including SCV. The air-dropped SCV occupied the island mine, and unexpectedly, the opponent could not find your ore distribution point, thinking that you were still a single mine; Drop tanks, behind enemy lines, bomb buildings like bases, or farmers. It is very important to operate the medical ship well during airdrop. If, unfortunately, the medical boat is killed, it is likely to be airdropped and wiped out. Therefore, in order to operate the medical ship well, you should hide when you can, treat when you need treatment, load and unload when you need to, and leave when you need to. Otherwise, you can only give your opponent as big a blow as possible before the whole army is wiped out.