The main reason why teenagers are addicted to online games is that most online games are equipped with the functions of increasing experience value and rewarding virtual objects. The above rewards need to be obtained mainly by long-term online accumulation.
brief introduction
Minors' accumulated game time is "healthy" game time within 3 hours, and 2 hours after 3 hours is "tired" time. During this period, the player's game income will be halved. If the cumulative game time exceeds 5 hours, it is "unhealthy" game time, and the player's income drops to zero, thus forcing minors to go offline to rest and study.
The income is 0, which means that you can't get all the data related to the growth and upgrading of the game characters and virtual property including props, equipment and virtual currency.