World of Warcraft Nostalgia TBC Warrior Arena Play Strategy
Race
The whole TBC, is only the gnome warrior and other warriors.LM: Gnome is the optimal solution to the existence of the escape masters, so that the warrior against the FS, XD has variables, especially in 22, the advantage will be very large.BL: Orcs and minotaurs each have their own strengths, orc is a starter. The outbreak of that wave of damage can hold down the opposite side of the anti-halo although weakened, but in the fight against thieves can still play the role of the lottery. Minotaur is war trample demolition fire very good, especially pile, in addition trample + disarming, can save an interception to ensure that the disarming must be hit. The other races will be disadvantaged in the top PVP, but not so much that there is no fight, depending on the individual pursuit and preferences.
Professional
The optimal solution for the warrior's profession is forging + FM. forging: S1 and S2 forging hammer, S3 no gain in pursuit of the limit can be washed away in S3 to jewelry, gemstone attributes of the point. s4 forging chest click on the delivery, the first can save points 4 +1 forging chest, beat the egg after the egg to change to the 4 +1 egg head. The first thing that you need to do is to get the ring enchanted with 4 attributes. Other specialties on the arena gain little.
Talent
2.43 version of the warrior talent is relatively fixed. The previous version of the 5 dance, 2 dance, similar talent because of their respective limitations is not the optimal solution. 2.43 of the warrior talent is 2 kinds. The first one is out of the sweeping, one is deep weapon.
Sweeping talent:
Advantage:
Reduce the time to disarm 50%, the war German civil war is very good. 2 points to reduce the dodge, better than nothing is very small.
5 points of anger, in the melee chopping advantage, such as playing the thief pastor thief drag you, or the war German civil war drag the opposite warrior chopping scene.
Disadvantage:
Lack of anger, very lack of anger, do not hit you feel like a muggle. Especially the war Germany to play thieves law, be controlled by even the anger are not, limit the warrior can do things.
Other than that, there is no drawback, the problem of lack of anger can be alleviated through the shaman teammates of the wind rage totem.
Simply put: this talent is to take a beating on the fierce, do not take a beating on the teammates to take a beating on the time is relatively weak. The best thing is to be hit by the physical occupation, the shadow team can not be triggered to hit the anger is very bad.
Deep Weapon Talent:
Advantage:
2.43 million oil comprehensive talent, especially in the time of not being hit, demolition of the fire ability of the strongest talent
Fighting against the French performance is good, mages, warlocks, dark pastor
Weaknesses:
Warrior team, was disarmed for 10 seconds.
Equipment
Warrior equipment or to maintain the toughness, the best can be in 350, because the times have changed, no longer before people do not love to fight the warrior of the era. The core idea of the outfit is: the high level of PVE toughness gem. This idea has been to S8 are effective. The PVE equipment available with:
S1: 2 forging hammer, Gruul wrist guards, Matheridon belt, Prince ring, brand of jewelry.
S2: 3 Forged Hammer, Phoenix Twin Blades, Prince's Necklace, Prince's Cloak, Prince's Ring, Tsunami Amulet.
S3: Calamity, HS prestige ring, DD ring, BT cloak, betrayal.
S4: AB, Egghead, Original Sin Cloak, T6 Wristguard, Catastrophe Ring, Berserker Summoning.
Combinations
22 combinations:
War Deity: Shield Battle Pillar Deity, the world is invincible. The most suitable 22 combinations of warriors, playing what combination have a battle, playing thief law, law pastor accounted for the disadvantage, dwarf warrior will be much better.
War Sa: offensive combination, not as weak as imagined, the shaman is very demanding. The most important thing to remember is that it's not a good idea to have a good time with your friends.
War rider: 2.43 this combination of short board, milk rider in 22 and 33 is still too weak.
Warlord: Both sides have better choices, not recommended to be tied together.
The other combinations can't be beaten, and the warriors are not suitable for 2DPS teams.
33 combinations:
Tactical Virtue: old classic combination, can be from S1 to S8 combination, very suitable for 3 stable base friends grinding, can play out the artistic sense of the combination.
The war law German: is also a strong combination, but the requirements of the mage is very high, the warrior in addition to the penalty is to cut cut cut cut, test law German joint control ability.
The war pastor German two milk: the warrior requirements of the combination of relatively low, is to cut cut cut cut.
War Sa Riding two milk: offensive strong a little bit of two milk, but also on the warrior requirements are relatively low, but the overall combination of fear of control, but can hang other warrior two milk team.
55 combination:
2345: old classic combination, can attack can defend, can control can burst, but want to play to the top is very difficult, will be high points of other combinations have a slight restraint.
2346:2.43 2346 is not strong, especially in 2+3 is very bad, language curse + thief on the shaman's limit is too big.
Hunting team: strong combination, but the mage, hunter requirements are very high.
The three pumping team: the ceiling is very high combination, the hunter requirements are very high.
Three milk team: more disgusting combination, very high requirements for hunters.
The war thief law pastor German: the development of the year out of grams 2 + 3 team.
King's Heart 2 click to try