Why did lol say that she was underage and could not enter?

Because the country is to protect the health of minors, I am afraid that playing games late at night will delay my study and affect my development.

Since the update on July 20 12 18, League of Legends has launched an addiction prevention system for minors. Anyone who registers QQ with a minor ID card can't enter the game.

Players under 13 can only play 1 hour a day, and cannot log in at night. Players above 13 to 18 can only play for 2 hours a day. There is no night restriction.

Extended data:

The core content of anti-addiction system

Minors' accumulated game time is "healthy" game time within 3 hours, and 2 hours after 3 hours is "fatigue" time. During this period, the player's game income will be halved. If the cumulative game time exceeds 5 hours, it is "unhealthy" game time, and the player's income drops to zero, thus forcing minors to go offline to rest and study.

The income is 0, which means that you can't get all the data related to the growth and upgrading of the game characters and virtual property including props, equipment and virtual currency.

Due to the complexity of online and offline behavior of minors, there will be many situations, so the implementation method of time limit and prompt of online game anti-addiction system is as follows:

After minors surf the Internet, their online time will accumulate, which is called "accumulated online time".

After a minor logs off, his offline time will also be accumulated, which is called "accumulated offline time".

If the minor spends less than 3 hours online, the game will go on normally. Every time the accumulated online time reaches 1 hour, remind once: "Your accumulated online time has reached 1 hour." When the cumulative online time exceeds 3 hours, remind: "You have been online for 3 hours, please take a rest and do appropriate physical activities."

Among them, the basis of setting the "healthy" game time to 3 hours is: according to the physical and mental development of teenagers, the basic characteristics of online games and the investigation and analysis of minors, the accumulated online game time within 3 hours will not harm the physical and mental health of minors, but also enable them to enjoy the fun of the game properly. The next Go game usually takes 2-3 hours.

If the accumulated online time exceeds 3 hours and enters the 4th-5th hour, the online game anti-addiction system will give a warning in a prominent position on the screen at the beginning of entry: "You have entered the fatigue game time, and your game income will drop to 50% of the normal value. For your health, please get off the assembly line as soon as possible, do proper physical activities, and arrange your study and life reasonably. " Then give a warning every 30 minutes.

If the cumulative online time exceeds 5 hours, enter the sixth hour, and when you start to enter the game, you will be warned: "You have entered the unhealthy game time. For your health, please go offline and have a rest immediately. If you don't go offline, your health will be damaged, and your income has dropped to zero. You can't return to normal until you have been offline for more than 5 hours. " Since then, a warning has been issued every 15 minutes.

If the cumulative offline time of minors reaches 5 hours, the cumulative online time will be cleared, and if they are online again, the cumulative online time will be re-accumulated.

The definition of "game income" in the development standard of online game anti-addiction system is: "game income = promotion of all data (including but not limited to experience value, honor value, reputation value, title, etc.). ) Virtual properties related to the growth and upgrading of game characters in the game+including props, equipment, virtual currency, etc. " .

The revenue is 50%, that is to say, all the data related to the growth and upgrading of the game characters in the game and the virtual property obtained, including props, equipment and virtual currency, are halved.