Give you a more affordable proposal:
Background of the proposal: Many online games are now 3D, which allows VR to start from existing 3D games.
Next, let me take "World of Warcraft" as an example:
1. Vision
The game itself is a 3D all-round perspective, as long as the VR eyes can display the computer A screen is enough. This technology is available now, but the authenticity of viewing depends on how much effort you put into the screen and your eyes.
2. Viewing angle
3D games all have built-in game viewing angle conversion, and the mouse is usually used to control the viewing angle in 3D games. As long as the VR eye has its own automatic steering similar to that of an Apple phone, It would be nice to have a chip that has the same viewing angle function as the "right-click" mouse. Taking into account the randomness of players' viewing, the viewing screen of the eyes can be smaller than the viewing screen of the actual computer, so that tilting the head will have the effect of looking crookedly.
3. Movement
This is relatively simple. As long as you complete the second perspective function, you only need to have a joystick on the "left" handle of the VR eye to control your front, back, left, and right. Just move the direction.
4. Operation
1. Button distribution
Arrange the keys from top to bottom:
1. Right-hand handle:< /p>
Primary key: left mouse button {select object function} Secondary key: TAB key (personal suggestion, convenient for switching hostile objects)
A key: corresponding to the number key 1,
< p> B key: corresponds to numeric key 2,C key: corresponds to numeric key 3,
D key: corresponds to numeric key 4;
2. Left hand Controller:
Primary key: Direction joystick Secondary key: Voice text input key or voice chat
E key: Corresponds to numeric key 5,
F key: Corresponds Numeric key 6,
G key: corresponds to numeric key 7,
H key: corresponds to numeric key 8;
(If you have other skills, you can only Discuss "key combinations" with the game developer ***)
Additional explanation: In fact, if you want to make the handle feel like holding a weapon and slashing, I have an idea that can be achieved in a very simple way , there is no need for anything high-end and highly restrictive like motion capture. Everyone has played arcade machines when they were young. How does the joystick control the direction? Anyone who has seen how others repair arcade machines knows that it can be achieved by simply turning the joystick into an iron ball with a spring and a magnet that repels opposite sexes. For the slashing function, if you add it up and down, it will cut people, and if you add it diagonally up and down, you will use long-range skills.
2. Select object function
The right hand handle must have an automatic steering chip, which is responsible for the movement function of the mouse pointer. Then, by combining the primary button of the right arm (left mouse button) and the TAB function of the secondary button, you can easily select objects and interact with NPCs or players.
3. Language (Voice) Chat
1. Language, this function can only use language text input function
(I hope this idea will be helpful to you Help, once you succeed, basically all 3D game players will be your potential customers. I think this market is still huge, and as long as you have the technology in this area, I believe you will definitely not need to pay for the sponsorship fees for later upgrades. Worry. That’s a big ocean! Nowadays, many people are following mobile phones, and VR resources are really limited and rubbish, and the technology in this area is completely inadequate. The solution I’m telling you is based on existing resources, and the technology is mature. There is no cross-border technology, and my idea is this cross-border technology. It is really easy to develop realistic scenario games based on this technology. I also hope that China can take the lead in inventing this cross-border technology. Get up! )